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メディアとエンターテインメントにおけるAIの世界市場レポート 2025年

AI In Media & Entertainment Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
メディアとエンターテインメントにおけるAIの世界市場レポート 2025年
出版日: 2025年03月03日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
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概要

メディアとエンターテインメントにおけるAI市場規模は、今後数年で飛躍的な成長が見込まれます。2029年にはCAGR27.8%で586億1,000万米ドルに成長します。予測期間の成長は、高度なコンテンツ・パーソナライゼーション、AIが生成するコンテンツ作成、ARとVRアプリケーションの拡大、AIが強化するユーザー・インタラクション、データ駆動型の予測分析に起因しています。予測期間の主な動向には、コンテンツ著作権保護、初期チャットボットとインタラクションシステム、AI強化編集、音声・言語認識、予測分析が含まれます。

OTTプラットフォームの人気急上昇とオンラインゲームストリーミングの台頭は、メディア・エンターテイメント市場におけるAIの成長を促進すると予想されます。オーバー・ザ・トップ(OTT)プラットフォームの加入者数は、ネットワークの強化、インターネット接続性の向上、マルチメディア・サービスが可能なモバイル機器によって増加しています。さらに、オンラインゲーム業界は、手頃な価格のインターネットへのアクセスの拡大、オンラインゲームの利用可能性、ゲーム開発の大幅な進歩など、さまざまな要因によって成長を遂げています。このようなOTTプラットフォームやオンラインゲームに対する需要の高まりは、仮想プラットフォーム上でプレイヤーや視聴者に没入感のあるゲーム体験や視聴体験を提供するために、これらの分野でAIの利用を拡大させています。例えば、米国のメディア・エンターテインメント・レポートによると、2023年、米国のビデオゲーム産業は35万人以上の雇用を支え、GDPに約660億米ドル貢献し、78%の世帯がゲーム機器に関与しています。全世界では、ゲーム産業は1,840億米ドルを生み出し、ゲーマーは32億人に上った。デジタル購入はこの収益の95%を占め、モバイルゲームは49%を占めました。さらに、オーストラリアの政府機関である外務貿易省は、2024年までに世界のデジタルゲーム産業は約2,940億米ドルになると予測しています。さらに、米国を拠点とするストリーミング・メディア企業Netflix Inc.のプレスリリースによると、Netflixの2022年第4四半期の有料加入者数は2億2,300万人で、2023年1~3月期には2億3,100万人に増加しました。したがって、OTTプラットフォームやオンラインゲームストリーミングの人気の高まりは、メディア・エンターテインメント市場におけるAIの推進力となると思われます。

予想される非構造化データ量の急増は、メディア・娯楽産業のAI分野で大きな成長を促進する構えです。非構造化データは、事前に定義された組織やデータモデルがないことが特徴で、分析に課題をもたらし、処理と抽出のための特殊なツールや手法が必要となります。メディアとエンターテイメントにおけるAIの領域では、ソーシャルメディア、レビュー、コメントなどの多様なチャネルから得られるこの非構造化データは、視聴者の感情、反応、嗜好を理解するための重要な材料となります。その結果、このインサイトによって、視聴者の期待により沿ったコンテンツのカスタマイズが可能になります。例えば、米国を拠点とする非構造化データ管理ソリューションのプロバイダーであるKomprise社は、2022年8月現在、ITリーダーの87%が非構造化データの増加を管理することに重点を置いており、2021年の70%に比べて大幅に増加していることを確認しています。したがって、非構造化データの急増は、メディア・エンターテインメント分野でのAIアプリケーション拡大の重要な推進力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界メディアとエンターテインメントにおけるAI PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のメディアとエンターテインメントにおけるAI市場:成長率分析
  • 世界のメディアとエンターテインメントにおけるAI市場の実績:規模と成長, 2019-2024
  • 世界のメディアとエンターテインメントにおけるAI市場の予測:規模と成長, 2024-2029, 2034F
  • 世界メディアとエンターテインメントにおけるAI総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のメディアとエンターテインメントにおけるAI市場:ソリューション別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードウェア/機器
  • サービス
  • 世界のメディアとエンターテインメントにおけるAI市場:製品別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • シミュレーションFX
  • アニメーション
  • モデリング
  • マットペイント
  • 合成
  • 世界のメディアとエンターテインメントにおけるAI市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲーム
  • 偽ニュースの検出
  • 盗作検出
  • パーソナライゼーション
  • 生産計画と管理
  • セールスとマーケティング
  • 才能の発掘
  • コンテンツキャプチャ
  • スポーツオートマチックプロダクション
  • 世界のメディアとエンターテインメントにおけるAI市場、ハードウェア/機器のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • AI対応カメラとイメージングデバイス
  • AI機能を備えたストリーミングデバイス
  • AI統合型スマートテレビ
  • AI機能搭載オーディオ機器
  • 世界のメディアとエンターテインメントにおけるAI市場、サービスの種類別の細分化、実績と予測, 2019-2024, 2024-2029F, 2034F
  • コンテンツ作成および編集サービス
  • AIを活用した推奨エンジン
  • オーディエンス分析および洞察サービス
  • 自動モデレーションおよびコンテンツレビューサービス
  • バーチャルリアリティと拡張現実の体験

第7章 地域別・国別分析

  • 世界のメディアとエンターテインメントにおけるAI市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のメディアとエンターテインメントにおけるAI市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • メディアとエンターテインメントにおけるAI市場:競合情勢
  • メディアとエンターテインメントにおけるAI市場:企業プロファイル
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corp. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Oracle Corporation
  • NVIDIA Corporation
  • Ericsson AB
  • Dolby Laboratories Inc.
  • Production Resource Group L.L.C.
  • Avid Technology Inc.
  • Blackmagic Design Pty. Ltd.
  • Quantum Corporation
  • Imagine Communications Corp.
  • Deluxe Entertainment Services Group Inc.
  • Gravity Media Ltd.
  • Matchroom Sport Ltd.
  • Brightcove Inc.
  • Veritone Inc.
  • EVS Broadcast Equipment S.A.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • メディアとエンターテインメントにおけるAI市場2029:新たな機会を提供する国
  • メディアとエンターテインメントにおけるAI市場2029:新たな機会を提供するセグメント
  • メディアとエンターテインメントにおけるAI市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r26087

AI applications in the media and entertainment sector involve leveraging technology to develop interactive augmented reality/virtual reality content and themes for various purposes, including content creation, gaming, and events. The overarching objective is to enhance the overall user experience within the industry.

The principal components of AI solutions in the media and entertainment sector encompass hardware, equipment, and associated services. In this context, ''hardware/equipment'' pertains to tools and small-scale devices utilized in the industry. Hardware refers to the tangible elements or delivery systems within a computer that store and execute instructions from software. The product offerings of AI in media and entertainment solutions encompass simulation FX, animation, modeling, matte painting, and compositing. These applications find use in various areas such as gaming, fake story detection, plagiarism detection, personalization, production planning and management, sales and marketing, talent identification, content capture, and automated sports productions.

The AI in media and entertainment market research report is one of a series of new reports from The Business Research Company that provides AI in media and entertainment market statistics, including AI in media and entertainment industry global market size, regional shares, competitors with a AI in media and entertainment market share, detailed AI in media and entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the AI in media and entertainment industry. This AI in media and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The AI in media & entertainment market size has grown exponentially in recent years. It will grow from $17.3 billion in 2024 to $21.99 billion in 2025 at a compound annual growth rate (CAGR) of 27.1%. The growth in the historic period can be attributed to initial AI-based copyright protection, content moderation tools, rise in content personalization, regional expansion and increased streaming activities, demand for game development.

The AI in media & entertainment market size is expected to see exponential growth in the next few years. It will grow to $58.61 billion in 2029 at a compound annual growth rate (CAGR) of 27.8%. The growth in the forecast period can be attributed to advanced content personalization, ai-generated content creation, expanded AR and VR applications, ai-enhanced user interaction, data-driven predictive analytics. Major trends in the forecast period include content copyright protection, initial chatbot and interaction systems, ai-enhanced editing, voice and language recognition, predictive analytics.

The surge in popularity of OTT platforms and the rise of online game streaming are anticipated to drive the growth of AI in the media and entertainment market. The number of subscribers on over-the-top (OTT) platforms is increasing due to enhanced networks, improved internet connectivity, and mobile devices capable of multimedia services. Additionally, the online gaming industry has experienced growth due to various factors, including wider access to affordable internet, availability of online games, and significant advancements in gaming development. This rising demand for OTT platforms and online gaming has led to greater use of AI in these sectors to provide immersive gaming and viewing experiences for players and audiences on virtual platforms. For instance, a media entertainment report from the U.S. indicated that in 2023, the U.S. video game industry supported over 350,000 jobs and contributed nearly $66 billion to the GDP, with 78% of households engaging with gaming devices. Worldwide, the industry generated $184 billion, with 3.2 billion gamers. Digital purchases made up 95% of this revenue, and mobile games accounted for 49%. Furthermore, the Department of Foreign Affairs and Trade, an Australian government agency, projected that by 2024, the global digital games industry would be valued at approximately $294 billion. Additionally, a press release from Netflix Inc., a U.S.-based streaming media company, reported that Netflix had 223 million paying subscribers in the fourth quarter of 2022, which increased to 231 million in the first three months of 2023. Therefore, the growing popularity of OTT platforms and online game streaming will propel AI in the media and entertainment market.

The anticipated surge in unstructured data volume is poised to drive significant growth within the AI sector of the media and entertainment industry. Unstructured data, characterized by its lack of predefined organization or data models, presents a challenge for analysis, necessitating specialized tools and methodologies for processing and extraction. In the realm of AI in media and entertainment, this unstructured data, sourced from diverse channels such as social media, reviews, and comments, serves as crucial fodder for understanding audience sentiments, reactions, and preferences. Consequently, this insight enables content customization to better align with audience expectations. For instance, as of August 2022, Komprise, a US-based provider of unstructured data management solutions, observed a substantial increase, with 87% of IT leaders placing greater emphasis on managing unstructured data growth compared to 70% in 2021. Hence, the burgeoning volume of unstructured data stands as a significant driver behind the expansion of AI applications within the media and entertainment sector.

Major companies in the AI media and entertainment market are concentrating on developing advanced technological solutions, such as AI-powered cloud services, to improve content creation, streamline production processes, and personalize viewer experiences. AI-powered cloud solutions merge cloud computing with artificial intelligence to enhance performance and optimize data processing. By leveraging machine learning and automation, these solutions assist businesses in making better decisions and fostering innovation across various sectors. For example, in September 2024, Huawei Technologies Co., Ltd., a China-based manufacturing company, introduced Huawei Cloud E3 Media Services, aimed at improving content production and distribution efficiency, especially within the media and entertainment industry. This service enhances content production efficiency and transforms content distribution. Its advanced infrastructure supports low-latency streaming and scalable resources, allowing companies to quickly adapt to traffic demands while ensuring high security and reliability for the management of sensitive data.

Prominent enterprises within the AI in media and entertainment sector are prioritizing the introduction of sophisticated solutions, notably embracing generative AI-powered recommendations, as a strategic approach to attain a competitive advantage. This technology employs advanced machine learning algorithms to curate highly personalized and pertinent content suggestions for users, drawing insights from their preferences, purchase history, and browsing behaviors. A case in point is Google LLC, a US-based technology giant, which in November 2023 unveiled Vertex AI Search. This innovative suite of functionalities harnesses generative AI capabilities to deliver advanced search and recommendation features across diverse industries, including media and entertainment, healthcare, and life sciences. Vertex AI Search empowers organizations by streamlining data ingestion, facilitating customization, and enabling the development of search engines or chatbots capable of engaging customers and furnishing insights drawn from enterprise data repositories. This signifies a strategic move by major players to leverage generative AI-powered solutions, fostering enhanced user experiences and competitive positioning within the market landscape.

In March 2022, Microsoft, a US-based IT company, acquired Nuance Communications for an undisclosed amount. Through this acquisition, Microsoft aims to improve healthcare delivery and customer engagement with advanced AI solutions while also expanding its cloud services and bolstering its competitive position in the market. Nuance Communications, a US-based software company, utilizes AI in media and entertainment to enhance voice interaction, content creation, accessibility, and personalized user experiences.

Major companies operating in the AI in media & entertainment market include Amazon.com Inc., Alphabet Inc., Microsoft Corporation, Intel Corporation, International Business Machines Corp., Oracle Corporation, NVIDIA Corporation, Ericsson AB, Dolby Laboratories Inc., Production Resource Group L.L.C., Avid Technology Inc., Blackmagic Design Pty. Ltd., Quantum Corporation, Imagine Communications Corp., Deluxe Entertainment Services Group Inc., Gravity Media Ltd., Matchroom Sport Ltd., Brightcove Inc., Veritone Inc., EVS Broadcast Equipment S.A., Gearhouse South Africa PTY. Limited, Pixellot Ltd., Synthesia Ltd., LMG LLC, Valossa Labs Ltd., Spiideo, PlaySight Interactive Ltd., Move AI, Sportway AB, GrayMeta Inc., AISportsWatch GmbH, AutomaticTV, Ross Video Ltd., Sony Corporation, Technicolor SA, Telestream LLC, Vizrt Group AS

North America was the largest region in the AI in media & entertainment market share in 2024. The regions covered in the ai in media & entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the ai in media & entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The AI in the media and entertainment market consists of revenues earned by providing target marketing, content personalization, film production, TV, games, and gambling services. The market value includes the value of related goods sold by the service provider or included within the service offering. AI in the media and entertainment market also includes sales of media operating devices that are used for broadcasting. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Media & Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ai in media & entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for ai in media & entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ai in media & entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Solution: Hardware/Equipment; Services
  • 2) By Product: Simulation FX; Animation; Modelling; Matte Painting; Compositing
  • 3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Personalization; Production Planning & Management; Sales and Marketing; Talent Identification; Content Capture; Sports Automatic Productions
  • Subsegments:
  • 1) By Hardware/Equipment: AI-Enabled Cameras and Imaging Devices; Streaming Devices With AI Capabilities; Smart TVs With AI Integration; Audio Equipment With AI Features
  • 2) By Services: Content Creation And Editing Services; AI-Powered Recommendation Engines; Audience Analytics and Insights Services; Automated Moderation And Content Review Services; Virtual Reality And Augmented Reality Experiences
  • Companies Mentioned: Amazon.com Inc.; Alphabet Inc.; Microsoft Corporation; Intel Corporation; International Business Machines Corp.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Media & Entertainment Market Characteristics

3. AI In Media & Entertainment Market Trends And Strategies

4. AI In Media & Entertainment Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global AI In Media & Entertainment Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AI In Media & Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AI In Media & Entertainment Market Growth Rate Analysis
  • 5.4. Global AI In Media & Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AI In Media & Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AI In Media & Entertainment Total Addressable Market (TAM)

6. AI In Media & Entertainment Market Segmentation

  • 6.1. Global AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware/Equipment
  • Services
  • 6.2. Global AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation FX
  • Animation
  • Modelling
  • Matte Painting
  • Compositing
  • 6.3. Global AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Fake Story Detection
  • Plagiarism Detection
  • Personalization
  • Production Planning & Management
  • Sales and Marketing
  • Talent Identification
  • Content Capture
  • Sports Automatic Productions
  • 6.4. Global AI In Media & Entertainment Market, Sub-Segmentation Of Hardware/Equipment, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Enabled Cameras and Imaging Devices
  • Streaming Devices With AI Capabilities
  • Smart TVs With AI Integration
  • Audio Equipment With AI Features
  • 6.5. Global AI In Media & Entertainment Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Content Creation And Editing Services
  • AI-Powered Recommendation Engines
  • Audience Analytics and Insights Services
  • Automated Moderation And Content Review Services
  • Virtual Reality And Augmented Reality Experiences

7. AI In Media & Entertainment Market Regional And Country Analysis

  • 7.1. Global AI In Media & Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AI In Media & Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AI In Media & Entertainment Market

  • 8.1. Asia-Pacific AI In Media & Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AI In Media & Entertainment Market

  • 9.1. China AI In Media & Entertainment Market Overview
  • 9.2. China AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AI In Media & Entertainment Market

  • 10.1. India AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AI In Media & Entertainment Market

  • 11.1. Japan AI In Media & Entertainment Market Overview
  • 11.2. Japan AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AI In Media & Entertainment Market

  • 12.1. Australia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AI In Media & Entertainment Market

  • 13.1. Indonesia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AI In Media & Entertainment Market

  • 14.1. South Korea AI In Media & Entertainment Market Overview
  • 14.2. South Korea AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AI In Media & Entertainment Market

  • 15.1. Western Europe AI In Media & Entertainment Market Overview
  • 15.2. Western Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AI In Media & Entertainment Market

  • 16.1. UK AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AI In Media & Entertainment Market

  • 17.1. Germany AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AI In Media & Entertainment Market

  • 18.1. France AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AI In Media & Entertainment Market

  • 19.1. Italy AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AI In Media & Entertainment Market

  • 20.1. Spain AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AI In Media & Entertainment Market

  • 21.1. Eastern Europe AI In Media & Entertainment Market Overview
  • 21.2. Eastern Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AI In Media & Entertainment Market

  • 22.1. Russia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AI In Media & Entertainment Market

  • 23.1. North America AI In Media & Entertainment Market Overview
  • 23.2. North America AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AI In Media & Entertainment Market

  • 24.1. USA AI In Media & Entertainment Market Overview
  • 24.2. USA AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AI In Media & Entertainment Market

  • 25.1. Canada AI In Media & Entertainment Market Overview
  • 25.2. Canada AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AI In Media & Entertainment Market

  • 26.1. South America AI In Media & Entertainment Market Overview
  • 26.2. South America AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AI In Media & Entertainment Market

  • 27.1. Brazil AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AI In Media & Entertainment Market

  • 28.1. Middle East AI In Media & Entertainment Market Overview
  • 28.2. Middle East AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AI In Media & Entertainment Market

  • 29.1. Africa AI In Media & Entertainment Market Overview
  • 29.2. Africa AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AI In Media & Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. AI In Media & Entertainment Market Competitive Landscape
  • 30.2. AI In Media & Entertainment Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. International Business Machines Corp. Overview, Products and Services, Strategy and Financial Analysis

31. AI In Media & Entertainment Market Other Major And Innovative Companies

  • 31.1. Oracle Corporation
  • 31.2. NVIDIA Corporation
  • 31.3. Ericsson AB
  • 31.4. Dolby Laboratories Inc.
  • 31.5. Production Resource Group L.L.C.
  • 31.6. Avid Technology Inc.
  • 31.7. Blackmagic Design Pty. Ltd.
  • 31.8. Quantum Corporation
  • 31.9. Imagine Communications Corp.
  • 31.10. Deluxe Entertainment Services Group Inc.
  • 31.11. Gravity Media Ltd.
  • 31.12. Matchroom Sport Ltd.
  • 31.13. Brightcove Inc.
  • 31.14. Veritone Inc.
  • 31.15. EVS Broadcast Equipment S.A.

32. Global AI In Media & Entertainment Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AI In Media & Entertainment Market

34. Recent Developments In The AI In Media & Entertainment Market

35. AI In Media & Entertainment Market High Potential Countries, Segments and Strategies

  • 35.1 AI In Media & Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AI In Media & Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AI In Media & Entertainment Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer