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スポーツにおけるAIの世界市場レポート 2025年

AI In Sports Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
スポーツにおけるAIの世界市場レポート 2025年
出版日: 2025年02月28日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

スポーツにおけるAIの市場規模は、今後数年で飛躍的な成長が見込まれます。2029年にはCAGR29.5%で87億米ドルに成長します。予測期間の成長は、スポーツ分析の進化、アスリート開発プログラムの強化、AI技術の世界的拡大、データセキュリティ重視の高まり、ウェアラブル技術との統合などに起因すると考えられます。予測期間における主な動向としては、eスポーツにおけるAIの拡大、AIを利用したスポーツベッティングや予測分析、倫理的利用やデータプライバシーへの懸念、スポーツ科学や医学との連携、AIによるカスタマイズされたファン体験などが挙げられます。

リアルタイムのデータ分析に対する需要の高まりが、今後のスポーツにおけるAIの成長を促進すると予測されます。リアルタイムデータ分析では、データが生成または受信された時点で継続的に分析を行い、組織が最新の情報に基づいて迅速かつ十分な情報に基づいた意思決定を行えるようにします。最新のデータを用いて、迅速かつ十分な情報に基づいた意思決定を行う能力を必要とする企業が増えているため、この需要は高まっています。スポーツ分野では、AIを活用したリアルタイムのデータ分析が、選手や試合の統計をリアルタイムで評価することで、チームが貴重な洞察を導き出し、パフォーマンスを向上させ、試合中に戦略的な意思決定を行うのに役立っています。例えば、米国政府機関である労働統計局が2024年8月に発表した報告書によると、データ分析職の需要は2021~2031年にかけて23%増加すると予測され、全産業の平均成長率5%を大幅に上回っています。その結果、リアルタイムのデータ分析に対する需要の高まりが、スポーツにおけるAIの拡大に拍車をかけると予想されます。

オンラインゲーム活動の増加も、スポーツにおける人工知能(AI)の成長を後押しする重要な要因です。オンラインゲームは、インターネットを介してビデオゲームをプレイするもので、多くの場合、多人数参加型の環境で、参加者が大幅に増加しています。AIは、仮想キャラクターや環境間のリアルでダイナミックなインタラクションを促進することで、より没入感のある魅力的なオンラインゲーム体験を生み出す上で極めて重要な役割を果たしています。これにより、全体的なゲーム体験が向上し、プレイヤーにとってより楽しくやりがいのあるものになります。2023年のUswitch Limitedによると、何らかのオンラインゲームを常にプレイしている人の数は、世界で推定11億7,000万人とされています。このようなオンラインゲーム活動の急増は、バーチャルスポーツ体験の進化に貢献する技術として、スポーツにおけるAIの成長の原動力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のスポーツにおけるAI市場のPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のスポーツにおけるAI市場:成長率分析
  • 世界のスポーツにおけるAI市場の実績:規模と成長、2019~2024年
  • 世界のスポーツにおけるAI市場の予測:規模と成長、2024~2029年、2034年
  • 世界のスポーツにおけるAI総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のスポーツにおけるAI市場:ソリューション別、実績と予測、2019~2024年、2024~2029年、2034年
  • ソフトウェア
  • ハードウェア
  • 世界のスポーツにおけるAI市場:ゲームタイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • フットボール
  • クリケット
  • テニス
  • バスケットボール
  • 世界のスポーツにおけるAI市場:展開別、実績と予測、2019~2024年、2024~2029年、2034年
  • クラウド
  • オンプレミス
  • 世界のスポーツにおけるAI市場:技術別、実績と予測、2019~2024年、2024~2029年、2034年
  • 機械学習
  • 自然言語処理
  • コンピュータビジョン
  • データ分析
  • その他
  • 世界のスポーツにおけるAI市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • ゲームプランニング
  • ゲーム戦略
  • パフォーマンスの向上
  • 怪我の予防
  • スポーツリクルートメント
  • その他
  • 世界のスポーツにおけるAI市場:ソフトウェアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 分析ソフトウェア
  • プレイヤー追跡ソフトウェア
  • パフォーマンス監視ソフトウェア
  • ビデオ分析ソフトウェア
  • ゲーム戦略ソフトウェア
  • 世界のスポーツにおけるAI市場:ハードウェアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ウェアラブルデバイス
  • スマートカメラ
  • センサー
  • ドローン
  • GPSデバイス

第7章 地域別・国別分析

  • 世界のスポーツにおけるAI市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界のスポーツにおけるAI市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • スポーツにおけるAI市場:競合情勢
  • スポーツにおけるAI市場:企業プロファイル
    • International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • SAP SE Overview, Products and Services, Strategy and Financial Analysis
    • SAS Institute Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Sportradar AG Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Microsoft Corporation
  • Apple Inc.
  • Opta Sports company
  • Catapult Group International Ltd.
  • Trumedia Networks
  • Salesforce.com Inc.
  • Synergy Sports Technology
  • Krossover
  • The Chyron Corporation
  • FocusMotion
  • VeoRide Inc.
  • Athos
  • Arccos Golf LLC
  • Square Off
  • Kitman Labs

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • スポーツにおけるAI市場2029年:新たな機会を提供する国
  • スポーツにおけるAI市場2029年:新たな機会を提供するセグメント
  • スポーツにおけるAI市場2029年:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r23886

AI in sports involves the utilization of artificial intelligence techniques, including machine learning and computer vision, to enhance different aspects of sports performance, training, and fan engagement. This entails employing algorithms to analyze and process data from various sources, such as sensors, video footage, and other information channels, to provide insights and recommendations to athletes, coaches, and fans.

The main categories of solutions in AI in sports include software, services, and hardware. Software encompasses the intangible components of a computer system, including programs, data, and instructions that guide the computer's operations. It is applied across various sports such as football, cricket, tennis, basketball, baseball, and others. These solutions may be deployed through cloud or on-premise setups and utilize technologies such as machine learning, natural language processing, computer vision, data analytics, among others. The applications of AI in sports span game planning, strategies, performance improvement, injury prevention, sports recruitment, and more.

The AI in sports market research report is one of a series of new reports from The Business Research Company that provides AI in sports market statistics, including AI in sports industry global market size, regional shares, competitors with a AI in sports market share, detailed AI in sports market segments, market trends and opportunities, and any further data you may need to thrive in the AI in sports industry. This AI in sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The AI in sports market size has grown exponentially in recent years. It will grow from$2.39 billion in 2024 to $3.1 billion in 2025 at a compound annual growth rate (CAGR) of 29.8%. The growth in the historic period can be attributed to performance optimization demands, fan engagement enhancement, injury prevention and management, strategic decision-making, and market competitiveness

The AI in sports market size is expected to see exponential growth in the next few years. It will grow to $8.7 billion in 2029 at a compound annual growth rate (CAGR) of 29.5%. The growth in the forecast period can be attributed to evolution of sports analytics, enhanced athlete development programs, global expansion of AI technologies, growing emphasis on data security, and integration with wearable technologies. Major trends in the forecast period include the expansion of AI in esports, AI-based sports betting and predictive analytics, ethical use and data privacy concerns, collaboration with sports science and medicine, and customized fan experiences through AI.

The increasing demand for real-time data analytics is projected to drive the growth of AI in the sports market in the future. Real-time data analytics involves the continuous analysis of data as it is generated or received, enabling organizations to make prompt and informed decisions based on the most current information. This demand is rising as businesses increasingly require the ability to make swift, informed choices using up-to-date data. In the sports sector, AI-driven real-time data analytics helps teams derive valuable insights, improve performance, and make strategic decisions during games by evaluating player and game statistics in real time. For example, a report released in August 2024 by the Bureau of Labor Statistics, a US government agency, indicated that the demand for data analytics jobs is anticipated to increase by 23% from 2021 to 2031, significantly surpassing the average growth rate of 5% for all industries. Consequently, the growing demand for real-time data analytics is expected to fuel the expansion of AI in the sports market.

The rise in online gaming is another key factor propelling the growth of artificial intelligence (AI) in the sports market. Online gaming, involving playing video games over the internet, often in a multiplayer environment, has witnessed a substantial increase in participation. AI plays a pivotal role in creating more immersive and engaging online gaming experiences by facilitating realistic and dynamic interactions between virtual characters and environments. This enhances the overall gaming experience, making it more enjoyable and challenging for players. According to Uswitch Limited in 2023, there is an estimated 1.17 billion people globally who consistently play some form of online game. The surge in online gaming activities is a driving force behind the growth of AI in the sports market, as the technology contributes to the evolution of virtual sports experiences.

Technological advancements are a key and prevailing trend in the AI in sports market, with major companies actively embracing new technologies to maintain their positions. In October 2022, Epoxy ai, a US-based AI-driven sports technology solutions company, introduced its Audience Cloud technology. This innovative sports technology provides critical insights to gaming operators and sports media organizations, enabling them to better understand customer interactions with their products over time as consumer preferences change with seasons and fandoms evolve. The Audience Cloud utilizes custom-built AI to continuously capture a comprehensive picture of sports fan behavior, facilitating improved analysis for sports gaming and media. The technology gathers user data from diverse sources, including betting, viewing trends, and various contextual indicators.

Major companies operating in the AI in sports market are directing their efforts towards technological advancements, including the development of AI-powered athletes, to fortify their market positions. AI-powered athletes involve monitoring and analyzing athletes' performance using artificial intelligence, leading to optimized training programs, identification of improvement areas, and overall enhancement of athletic performance. In September 2023, Behaviol Pty Ltd., an Australia-based private company, launched the META11 Fantasy tournament, featuring the world's first-ever free-to-play, AI-powered cricket fantasy game. The tournament prioritizes player well-being and enjoyment, with AI-powered athletes designed to adapt and learn, accurately predicting game outcomes and crafting intricate narratives for characters and their stories.

In February 2022, Slinger Bag Inc., a US-based company specializing in innovative game improvement technologies, acquired Gameface.AI for an undisclosed amount. Through this strategic acquisition, Slinger Bag Inc. aims to provide more advanced and personalized training and coaching solutions, expand market reach, gain a competitive edge in the sports technology market, and differentiate itself from competitors. Gameface.AI, an Australia-based artificial intelligence software company, is focused on developing an AI platform for sports analytics, contributing to the advancement of AI applications in the sports industry.

Major companies operating in the AI in sports market include International Business Machines Corporation, SAP SE, SAS Institute Inc., Sportradar AG, Amazon Inc., Microsoft Corporation, Apple Inc., Opta Sports company, Catapult Group International Ltd., Trumedia Networks, Salesforce.com Inc., Synergy Sports Technology, Krossover, The Chyron Corporation, FocusMotion, VeoRide Inc., Athos, Arccos Golf LLC, Square Off, Kitman Labs, Zone7 Technologies Inc, KINEXON Sports & Media GmbH, Second Spectrum Inc., Zebra Technologies India Pvt. Ltd., Facebook Inc., Stats Perform, ChyronHego Corporation, ShotTracker Inc., PlaySight Interactive Inc., Hawk-Eye Innovations Ltd.

North America was the largest region in the AI in sports market in 2024. Asia-Pacific is expected to be the fastest-growing region in the global AI in sports market report during the forecast period. The regions covered in the ai in sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the ai in sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The AI in the sports market consists of revenues earned by entities by providing AI in sports services such as athlete tracking and analysis, injury prevention and rehabilitation, game strategy optimization, broadcast production, and ticketing services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AI in sports market also includes sales of wearable technology devices, smartwatches, fitness trackers, athlete tracking and analysis tools, and AI sports equipment, which are used in providing AI in sports services. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Sports Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ai in sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for ai in sports ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ai in sports market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Solution: Software; Hardware
  • 2) By Game Type: Football; Cricket; Tennis; Basketball
  • 3) By Deployment: Cloud; On-Premise
  • 4) By Technology: Machine Learning; Natural Language Processing; Computer Vision; Data Analytics; Other Technologies
  • 5) By Application: Game Planning; Game Strategies; Performance Improvement; Injury Prevention Sports Recruitment; Others Applications
  • Subsegments:
  • 1) By Software: Analytics Software; Player Tracking Software; Performance Monitoring Software; Video Analysis Software; Game Strategy Software
  • 2) By Hardware: Wearable Devices; Smart Cameras; Sensors; Drones; GPS Devices
  • Companies Mentioned: International Business Machines Corporation; SAP SE; SAS Institute Inc.; Sportradar AG; Amazon Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Sports Market Characteristics

3. AI In Sports Market Trends And Strategies

4. AI In Sports Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid And Recovery on the Market

5. Global AI In Sports Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AI In Sports PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AI In Sports Market Growth Rate Analysis
  • 5.4. Global AI In Sports Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AI In Sports Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AI In Sports Total Addressable Market (TAM)

6. AI In Sports Market Segmentation

  • 6.1. Global AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Hardware
  • 6.2. Global AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Football
  • Cricket
  • Tennis
  • Basketball
  • 6.3. Global AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud
  • On-Premise
  • 6.4. Global AI In Sports Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Data Analytics
  • Other Technologies
  • 6.5. Global AI In Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Planning
  • Game Strategies
  • Performance Improvement
  • Injury Prevention
  • Sports Recruitment
  • Others Applications
  • 6.6. Global AI In Sports Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Analytics Software
  • Player Tracking Software
  • Performance Monitoring Software
  • Video Analysis Software
  • Game Strategy Software
  • 6.7. Global AI In Sports Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wearable Devices
  • Smart Cameras
  • Sensors
  • Drones
  • GPS Devices

7. AI In Sports Market Regional And Country Analysis

  • 7.1. Global AI In Sports Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AI In Sports Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AI In Sports Market

  • 8.1. Asia-Pacific AI In Sports Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AI In Sports Market

  • 9.1. China AI In Sports Market Overview
  • 9.2. China AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AI In Sports Market

  • 10.1. India AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AI In Sports Market

  • 11.1. Japan AI In Sports Market Overview
  • 11.2. Japan AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AI In Sports Market

  • 12.1. Australia AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AI In Sports Market

  • 13.1. Indonesia AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AI In Sports Market

  • 14.1. South Korea AI In Sports Market Overview
  • 14.2. South Korea AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AI In Sports Market

  • 15.1. Western Europe AI In Sports Market Overview
  • 15.2. Western Europe AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AI In Sports Market

  • 16.1. UK AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AI In Sports Market

  • 17.1. Germany AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AI In Sports Market

  • 18.1. France AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AI In Sports Market

  • 19.1. Italy AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AI In Sports Market

  • 20.1. Spain AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AI In Sports Market

  • 21.1. Eastern Europe AI In Sports Market Overview
  • 21.2. Eastern Europe AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AI In Sports Market

  • 22.1. Russia AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AI In Sports Market

  • 23.1. North America AI In Sports Market Overview
  • 23.2. North America AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AI In Sports Market

  • 24.1. USA AI In Sports Market Overview
  • 24.2. USA AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AI In Sports Market

  • 25.1. Canada AI In Sports Market Overview
  • 25.2. Canada AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AI In Sports Market

  • 26.1. South America AI In Sports Market Overview
  • 26.2. South America AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AI In Sports Market

  • 27.1. Brazil AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AI In Sports Market

  • 28.1. Middle East AI In Sports Market Overview
  • 28.2. Middle East AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AI In Sports Market

  • 29.1. Africa AI In Sports Market Overview
  • 29.2. Africa AI In Sports Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AI In Sports Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AI In Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AI In Sports Market Competitive Landscape And Company Profiles

  • 30.1. AI In Sports Market Competitive Landscape
  • 30.2. AI In Sports Market Company Profiles
    • 30.2.1. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. SAP SE Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. SAS Institute Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Sportradar AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Amazon Inc. Overview, Products and Services, Strategy and Financial Analysis

31. AI In Sports Market Other Major And Innovative Companies

  • 31.1. Microsoft Corporation
  • 31.2. Apple Inc.
  • 31.3. Opta Sports company
  • 31.4. Catapult Group International Ltd.
  • 31.5. Trumedia Networks
  • 31.6. Salesforce.com Inc.
  • 31.7. Synergy Sports Technology
  • 31.8. Krossover
  • 31.9. The Chyron Corporation
  • 31.10. FocusMotion
  • 31.11. VeoRide Inc.
  • 31.12. Athos
  • 31.13. Arccos Golf LLC
  • 31.14. Square Off
  • 31.15. Kitman Labs

32. Global AI In Sports Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AI In Sports Market

34. Recent Developments In The AI In Sports Market

35. AI In Sports Market High Potential Countries, Segments and Strategies

  • 35.1 AI In Sports Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AI In Sports Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AI In Sports Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer