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AR/VRチップの世界市場レポート 2025年

AR/VR Chip Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
AR/VRチップの世界市場レポート 2025年
出版日: 2025年01月20日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

AR/VRチップ市場規模は、今後数年で飛躍的な成長が見込まれます。2029年には年間平均成長率(CAGR)20.3%で101億米ドルに成長します。予測期間の成長は、拡張現実メガネやヘッドセットの拡大、企業や産業用途におけるAR/VRの統合、AR/VR体験の強化に向けた5g技術の採用、小型で電力効率の高いAR/VRチップの需要拡大、拡張現実(XR)や複合現実(MR)用途の成長に起因すると考えられます。予測期間の主要動向には、AIを活用したAR/VR体験の開発、リアルタイムAR/VR処理のためのエッジコンピューティングの利用、スマートグラスやウェアラブルへのAR/VRチップの統合、触覚フィードバックの重視、AR/VRデバイスの感覚的統合などがあります。

モバイルデバイスの普及は、今後数年間のAR/VRチップ市場の成長を促進すると予想されます。モバイルデバイスとは、コンパクトで軽量な携帯可能なタブレットや同様のガジェットのことで、簡単に持ち運ぶことができます。データストレージ、コンピューティング、ディスプレイ技術の進歩により、モバイルデバイスは、かつて大型のパーソナルコンピュータに限られていたほぼすべてのタスクを実行できるようになりました。スマートフォンに組み込まれたAR/VRチップは、没入感の高い仮想現実や拡張現実のゲーム体験を可能にし、ユーザーは自分の手を使って周囲の環境と対話することができます。例えば、2024年1月、米国のソフトウェア会社G2.Com Inc.のレポートによると、2023年には世界人口の86%がスマートフォンを使用し、2022年にはウェブトラフィックの59%に貢献したことが明らかになりました。さらに、2021年にはモバイル利用時間の90%がアプリに費やされ、米国ではデジタルメディア利用の70%がスマートフォンで占められているが、低所得者や高齢者の17%は依然としてフィーチャーフォンに依存しています。

医療産業では拡張現実(AR)技術の利用が増加しており、AR/VRチップ市場を促進すると予想されます。医療におけるAR用途は、コンピュータが生成した画像を現実世界に重ねることで外科手術を補強し、精度、個別化、患者ケアを向上させています。2022年3月に発表されたImmersive TouchとMayo Clinicとの協業は、この動向を象徴しています。同社の革新的なARプラットフォームは、外科医に3DホログラフィックX線ビジョンを提供し、整形外科手術に力を与えます。医療におけるARの採用の急増は、AR/VRチップ市場の成長にとって有望な軌道を示しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場-金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界成長分析と戦略分析フレームワーク

  • 世界のAR/VRチップ PESTEL分析(政治、社会、技術、環境、法的、促進要因、制約要因)
  • 最終用途産業の分析
  • 世界のAR/VRチップ市場成長率分析
  • 世界のAR/VRチップ市場の実績:規模と成長、2019~2024年
  • 世界のAR/VRチップ市場の予測:規模と成長、2024~2029年、2034年
  • 世界のAR/VRチップ総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のAR/VRチップ市場:チップタイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • プロセッサ IC
  • ユーザーインターフェースIC
  • 電源管理IC
  • 世界のAR/VRチップ市場:デバイスタイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ヘッドマウントディスプレイ
  • ジェスチャートラッキングデバイス
  • プロジェクターとディスプレイウォール
  • ヘッドアップディスプレイ
  • ハンドヘルドデバイス
  • 世界のAR/VRチップ市場:エンドユーザー別、実績と予測、2019~2024年、2024~2029年、2034年
  • ゲーム
  • エンターテイメントとメディア
  • 航空宇宙と防衛
  • 医療
  • その他
  • 世界のAR/VRチップ市場、プロセッサICのサブセグメンテーション、タイプ別実績と予測、2019~2024年、2024~2029年、2034年
  • グラフィックスプロセッシングユニット(GPU)
  • 用途プロセッサ
  • デジタル信号プロセッサ(DSP)
  • 世界のAR/VRチップ市場、ユーザーインターフェースICのサブセグメンテーション、タイプ別実績と予測、2019~2024年、2024~2029年、2034年
  • タッチスクリーンコントローラ
  • ジェスチャー認識IC
  • オーディオまたはビデオインターフェース IC
  • 世界のAR/VRチップ市場、電源管理ICのサブセグメンテーション、タイプ別実績と予測、2019~2024年、2024~2029年、2034年
  • 電圧レギュレータ
  • バッテリー管理IC
  • 電源分配IC

第7章 地域別・国別分析

  • 世界のAR/VRチップ市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界のAR/VRチップ市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • AR/VRチップ市場:競合情勢
  • AR/VRチップ市場:企業プロファイル
    • Nvidia Corporation
    • Imagination Technologies Limited
    • MediaTek Inc
    • Intel Corporation
    • Spectra7 Microsystems Inc

第31章 その他の大手企業と革新的企業

  • Advanced Microdevices Inc
  • International Business Machine Corporation
  • Samsung Electronics Co Ltd
  • Huawei Technologies Co. ltd.
  • Broadcom Inc
  • Rockchip Electronics Co Ltd
  • Advanced RISC Machines Ltd
  • HiSilicon(Shanghai)Technologies CO. Ltd.
  • Qualcomm Inc.
  • Texas Instruments Incorporated
  • Xilinx Inc.
  • Arm Limited
  • Cadence Design Systems Inc.
  • Meta Platforms Inc.
  • Apple Inc.

第32章 世界市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 市場の最近の動向

第35章 市場の潜在力が高い国、戦略

  • AR/VRチップ市場、2029年-最も新しい機会を提供する国
  • AR/VRチップ市場、2029年-最も新しい機会を提供するセグメント
  • AR/VRチップ市場、2029年-成長戦略
    • 市場動向による戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r21017

An AR/VR chip is a semiconductor device designed to facilitate user interactions within a digital environment while providing an immersive experience that integrates seamlessly with the real world. It enables real-time incorporation of digital information into the user's surroundings, allowing for enhanced manipulation and interaction between the physical and augmented environments.

The primary types of chips within an AR/VR chip include processor ICS, user interface ICS, and power management ICS. Processor ICs function as computer memory, microcontrollers, oscillators, timers, counters, logic gates, or processors. These integrated circuits typically consist of millions or billions of transistors, capacitors, logic gates, and other components arranged in a series to form advanced digital circuits. Processor ICs are crucial for achieving long battery life, high-accuracy sensing, and wireless connectivity. Various device types leverage AR/VR chips, including head-mounted displays, gesture tracking devices, projectors, and display walls, head-up displays, and handheld devices. These applications find use in diverse sectors such as gaming, entertainment and media, aerospace and defense, healthcare, and other end-user industries.

The AR/VR chip market research report is one of a series of new reports from The Business Research Company that provides AR/VR chip market statistics, including AR/VR chip industry global market size, regional shares, competitors with an AR/VR chip market share, detailed AR/VR chip market segments, market trends and opportunities, and any further data you may need to thrive in the AR/VR chip industry. This anomaly detection market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The AR/VR chip market size has grown exponentially in recent years. It will grow from $3.96 billion in 2024 to $4.82 billion in 2025 at a compound annual growth rate (CAGR) of 21.9%. The growth in the historic period can be attributed to proliferation of augmented reality (AR) and virtual reality (VR) applications, advances in graphics processing unit (GPU) technologies, growth in gaming and entertainment industries, increased adoption of AR/VR in healthcare and education, demand for high-performance computing in AR/VR devices.

The AR/VR chip market size is expected to see exponential growth in the next few years. It will grow to $10.1 billion in 2029 at a compound annual growth rate (CAGR) of 20.3%. The growth in the forecast period can be attributed to expansion of augmented reality glasses and headsets, integration of AR/VR in enterprise and industrial applications, adoption of 5g technology for enhanced AR/VR experiences, increased demand for compact and power-efficient AR/VR chips, growth in extended reality (XR) and mixed reality (MR) applications. Major trends in the forecast period include development of ai-powered AR/VR experiences, use of edge computing for real-time AR/VR processing, integration of AR/VR chips in smart glasses and wearables, emphasis on haptic feedback and sensory, integration in AR/VR devices.

The widespread adoption of mobile devices is expected to drive the growth of the AR/VR chip market in the coming years. A mobile device is a portable tablet or similar gadget that is compact and lightweight, allowing for easy portability. With advancements in data storage, computing, and display technology, mobile devices can now perform nearly all tasks that were once limited to larger personal computers. AR/VR chips embedded in smartphones enable highly immersive virtual and augmented reality gaming experiences, allowing users to interact with their surroundings using their own hands. For instance, in January 2024, a report by G2.Com Inc., a US-based software company, revealed that 86% of the global population used smartphones in 2023, contributing to 59% of web traffic in 2022. Additionally, 90% of mobile time was spent on apps in 2021, with smartphones accounting for 70% of digital media usage in the U.S., although 17% of lower-income and older Americans still relied on feature phones.

The healthcare industry's increasing utilization of augmented reality (AR) technology is anticipated to propel the AR/VR chip market. AR applications in healthcare augment surgical procedures by overlaying computer-generated images onto the real world, elevating precision, personalization, and patient care. Immersive Touch's collaboration with Mayo Clinic, announced in March 2022, exemplifies this trend. Their innovative AR platform offers surgeons 3D holographic X-ray visions, empowering them in orthopedic surgeries. The surge in AR's adoption within healthcare indicates a promising trajectory for the growth of the AR/VR chip market.

Technological advancement is a key trend gaining traction in the AR/VR chip market, with major companies in the sector focusing on innovations to maintain their market positions. For example, in September 2023, Qualcomm Technologies Inc., a US-based semiconductor company, introduced its latest chips for XR and AR platforms: the Snapdragon XR2 Gen 2, designed for virtual reality (VR) and mixed-reality devices, and the AR1 Gen 1, created specifically for smart glasses. These new chips deliver a 2.5x increase in GPU performance and 8x better AI capabilities, providing more immersive mixed and virtual reality experiences. The Snapdragon AR1 Gen 1 platform also enhances smart glasses with real-time AI features such as visual search and hands-free live streaming. These advancements, developed in collaboration with Meta, are set to launch in 2023, transforming XR and AR devices by offering more powerful, lightweight, and user-friendly solutions.

Major players in the AR/VR chip market prioritize strategic partnerships and collaborations to introduce advanced AR technologies characterized by low power consumption and high-performance computing. Lower power consumption extends the usage duration of electronic devices, reducing the need for frequent recharging and contributing to their ecological sustainability. An illustrative instance of this strategic approach is the collaboration between Rokid Corporation Ltd., a US-based AI/AR tech and robotics software company, and Arm, a Chinese-based chip and service provider, announced in April 2022. The collaboration aims to develop comprehensive AR solutions leveraging IC design tailored for AI products. Rokid plans to create an all-inclusive customized solution using ARM China's core power XPU intelligent data-stream convergence computing platform, emphasizing optimized software and algorithms.

In September 2022, Meta Platforms Inc., a US-based technology conglomerate, forged a partnership with Qualcomm Technologies Inc. to develop specialized chipsets for their forthcoming extended reality (XR) platform versions. This collaboration signifies a concerted effort between Meta and Qualcomm to innovate within the AR/VR space, leveraging Qualcomm Technologies' expertise in semiconductors, mobile technology, wireless power, and augmented reality (AR) chips. The partnership aims to introduce enhanced chipsets tailored specifically for Meta's XR platform, signaling a strategic move towards advanced AR/VR technologies.

Major companies operating in the AR/VR chip market include Nvidia Corporation, Imagination Technologies Limited, MediaTek Inc, Intel Corporation, Spectra7 Microsystems Inc, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co Ltd, Huawei Technologies Co. ltd., Broadcom Inc, Rockchip Electronics Co Ltd, Advanced RISC Machines Ltd, HiSilicon (Shanghai) Technologies CO. Ltd., Qualcomm Inc., Texas Instruments Incorporated, Xilinx Inc., Arm Limited, Cadence Design Systems Inc., Meta Platforms Inc., Apple Inc., Microsoft Corporation, QUALCOMM Incorporated, Adobe Inc., Alphabet Inc., Magic Leap, Lytro, Inpria

Asia-Pacific was the largest region in the AR/VR chip market in 2024. North America was the second-largest region of the AR/VR chip market. The regions covered in the ar/vr chip market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the ar/vr chip market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The AR/VR chip market consists of sales of AR system comprising displays, sensors, and embedded electronics and VR technology comprising gesture recognition systems, sensors, and embedded electronics. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AR/VR Chip Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ar/vr chip market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for ar/vr chip ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ar/vr chip market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Chip Type: Processor ICs; User Interface ICs; Power Management ICs
  • 2) By Device Type: Head Mounted Display; Gesture Tracking Device; Projector and Display Wall; Head Up Display; Handheld Device
  • 3) By End User: Gaming; Entertainment and Media; Aerospace and Defense; Healthcare; Other End Users
  • Subsegments:
  • 1) By Processor ICs: Graphics Processing Units (GPUs); Application Processors; Digital Signal Processors (DSPs)
  • 2) By User Interface ICs: Touchscreen Controllers; Gesture Recognition ICs; Audio Or Video Interface ICs
  • 3) By Power Management ICs: Voltage Regulators; Battery Management ICs; Power Distribution ICs
  • Companies Mentioned: Nvidia Corporation; Imagination Technologies Limited; MediaTek Inc; Intel Corporation; Spectra7 Microsystems Inc
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AR/VR Chip Market Characteristics

3. AR/VR Chip Market Trends And Strategies

4. AR/VR Chip Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global AR/VR Chip Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AR/VR Chip PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AR/VR Chip Market Growth Rate Analysis
  • 5.4. Global AR/VR Chip Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AR/VR Chip Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AR/VR Chip Total Addressable Market (TAM)

6. AR/VR Chip Market Segmentation

  • 6.1. Global AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Processor ICs
  • User Interface ICs
  • Power Management ICs
  • 6.2. Global AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head Mounted Display
  • Gesture Tracking Device
  • Projector and Display Wall
  • Head Up Display
  • Handheld Device
  • 6.3. Global AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Entertainment and Media
  • Aerospace and Defense
  • Healthcare
  • Other End Users
  • 6.4. Global AR/VR Chip Market, Sub-Segmentation Of Processor Ics, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Graphics Processing Units (GPUs)
  • Application Processors
  • Digital Signal Processors (DSPs)
  • 6.5. Global AR/VR Chip Market, Sub-Segmentation Of User Interface ICs, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Touchscreen Controllers
  • Gesture Recognition ICs
  • Audio Or Video Interface ICs
  • 6.6. Global AR/VR Chip Market, Sub-Segmentation Of Power Management Ics, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Voltage Regulators
  • Battery Management ICs
  • Power Distribution ICs

7. AR/VR Chip Market Regional And Country Analysis

  • 7.1. Global AR/VR Chip Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AR/VR Chip Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AR/VR Chip Market

  • 8.1. Asia-Pacific AR/VR Chip Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AR/VR Chip Market

  • 9.1. China AR/VR Chip Market Overview
  • 9.2. China AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AR/VR Chip Market

  • 10.1. India AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AR/VR Chip Market

  • 11.1. Japan AR/VR Chip Market Overview
  • 11.2. Japan AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AR/VR Chip Market

  • 12.1. Australia AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AR/VR Chip Market

  • 13.1. Indonesia AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AR/VR Chip Market

  • 14.1. South Korea AR/VR Chip Market Overview
  • 14.2. South Korea AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AR/VR Chip Market

  • 15.1. Western Europe AR/VR Chip Market Overview
  • 15.2. Western Europe AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AR/VR Chip Market

  • 16.1. UK AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AR/VR Chip Market

  • 17.1. Germany AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AR/VR Chip Market

  • 18.1. France AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AR/VR Chip Market

  • 19.1. Italy AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AR/VR Chip Market

  • 20.1. Spain AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AR/VR Chip Market

  • 21.1. Eastern Europe AR/VR Chip Market Overview
  • 21.2. Eastern Europe AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AR/VR Chip Market

  • 22.1. Russia AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AR/VR Chip Market

  • 23.1. North America AR/VR Chip Market Overview
  • 23.2. North America AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AR/VR Chip Market

  • 24.1. USA AR/VR Chip Market Overview
  • 24.2. USA AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AR/VR Chip Market

  • 25.1. Canada AR/VR Chip Market Overview
  • 25.2. Canada AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AR/VR Chip Market

  • 26.1. South America AR/VR Chip Market Overview
  • 26.2. South America AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AR/VR Chip Market

  • 27.1. Brazil AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AR/VR Chip Market

  • 28.1. Middle East AR/VR Chip Market Overview
  • 28.2. Middle East AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AR/VR Chip Market

  • 29.1. Africa AR/VR Chip Market Overview
  • 29.2. Africa AR/VR Chip Market, Segmentation By Chip Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AR/VR Chip Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AR/VR Chip Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AR/VR Chip Market Competitive Landscape And Company Profiles

  • 30.1. AR/VR Chip Market Competitive Landscape
  • 30.2. AR/VR Chip Market Company Profiles
    • 30.2.1. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Imagination Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. MediaTek Inc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Spectra7 Microsystems Inc Overview, Products and Services, Strategy and Financial Analysis

31. AR/VR Chip Market Other Major And Innovative Companies

  • 31.1. Advanced Microdevices Inc
  • 31.2. International Business Machine Corporation
  • 31.3. Samsung Electronics Co Ltd
  • 31.4. Huawei Technologies Co. ltd.
  • 31.5. Broadcom Inc
  • 31.6. Rockchip Electronics Co Ltd
  • 31.7. Advanced RISC Machines Ltd
  • 31.8. HiSilicon (Shanghai) Technologies CO. Ltd.
  • 31.9. Qualcomm Inc.
  • 31.10. Texas Instruments Incorporated
  • 31.11. Xilinx Inc.
  • 31.12. Arm Limited
  • 31.13. Cadence Design Systems Inc.
  • 31.14. Meta Platforms Inc.
  • 31.15. Apple Inc.

32. Global AR/VR Chip Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AR/VR Chip Market

34. Recent Developments In The AR/VR Chip Market

35. AR/VR Chip Market High Potential Countries, Segments and Strategies

  • 35.1 AR/VR Chip Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AR/VR Chip Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AR/VR Chip Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer