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観光産業におけるバーチャルリアリティの世界市場レポート 2024年

Virtual Reality In Tourism Global Market Report 2024

出版日: | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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観光産業におけるバーチャルリアリティの世界市場レポート 2024年
出版日: 2024年11月11日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

観光産業におけるバーチャルリアリティ市場規模は、今後数年間で飛躍的な成長が見込まれます。2028年にはCAGR38.3%で199億1,000万米ドルに成長します。予測期間中に予想される成長は、パーソナライズされた体験に対する需要の高まり、可処分所得の増加、5Gネットワークの拡大、仮想イベントの人気、VRアプリケーションの認知度の高まりに起因すると考えられます。予想される主な動向には、AIとVRの統合、テクノロジー部門と観光部門のコラボレーション、文化遺産向けのVRコンテンツの作成、VR観光教育プログラムの成長、他の方法ではアクセスできない場所のバーチャルツアーの台頭などがあります。

旅行や観光に対する需要の高まりは、この分野でのバーチャルリアリティ(VR)市場を押し上げると予想されます。このような需要の増加は、可処分所得の増加、旅行制限の緩和、ユニークな旅行体験への欲求が原動力となっています。観光産業におけるバーチャルリアリティ技術により、旅行希望者は予約を行う前に目的地、ホテル、観光スポットのバーチャルツアーを体験することができ、より多くの情報に基づいた意思決定が可能となり、選択に対する信頼感が高まる。例えば、2022年11月、国家統計局は、2022年6月の英国への海外訪問者数が300万人に達し、2022年5月の280万人から増加したと報告しました。このような旅行や観光への関心の高まりが、観光産業におけるバーチャルリアリティの拡大に拍車をかけています。

観光産業におけるバーチャルリアリティ分野の主要企業は、旅行体験を向上させる仮想インタラクティブ・ポータルなどの革新的ソリューションに注力しています。これらのポータルは、没入型のインタラクティブな体験を提供するオンライン・プラットフォームであり、ユーザーは仮想環境を探索し、関与することができます。例えば、2024年2月、東京都と東京観光財団は、Roblox上で「Hello!Tokyo Friends」を開始しました。このVR体験では、宝探しやゲームなどのアクティビティを通じて、東京の文化的・歴史的名所を探索することができます。さらに、東京ハントアプリは拡張現実と現実世界の探索を組み合わせたもので、ユーザーはハチ公像や浅草雷門などのランドマークでバーチャルキャラクターと一緒にAR写真を撮ることができます。ユーザーは、特定の街のチェックポイントを訪れ、バーチャル世界で使用するエンブレムを集めることが推奨されます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界の観光産業におけるバーチャルリアリティ市場:促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の観光産業におけるバーチャルリアリティ市場の実績:規模と成長, 2018-2023
  • 世界の観光産業におけるバーチャルリアリティ市場の予測:規模と成長, 2023-2028, 2033F

第6章 市場セグメンテーション

  • 世界の観光産業におけるバーチャルリアリティ市場:タイプ別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 3ディメンション(3D)
  • 4ディメンション(4D)
  • その他のタイプ
  • 世界の観光産業におけるバーチャルリアリティ市場:デバイス別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • ヘッドマウントディスプレイ(HMD)
  • スマートフォン
  • コンソール
  • パーソナルコンピュータ(PC)
  • 世界の観光産業におけるバーチャルリアリティ市場:プラットフォーム別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • アンドロイド
  • iPhoneオペレーティングシステム(IOS)
  • ウィンドウズ
  • Macintoshオペレーティングシステム(Mac OS)
  • 世界の観光産業におけるバーチャルリアリティ市場:用途別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 旅行代理店
  • ホテル
  • 観光名所
  • エンターテインメント
  • 教育
  • 小売り
  • ヘルスケア

第7章 地域別・国別分析

  • 世界の観光産業におけるバーチャルリアリティ市場:地域別、実績と予測, 2018-2023, 2023-2028F, 2033F
  • 世界の観光産業におけるバーチャルリアリティ市場:国別、実績と予測, 2018-2023, 2023-2028F, 2033F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 観光産業におけるバーチャルリアリティ市場:競合情勢
  • 観光産業におけるバーチャルリアリティ市場:企業プロファイル
    • Alphabet Inc.
    • Samsung Electronics
    • Microsoft Corporation
    • Sony Group Corporation
    • Lufthansa Group

第31章 その他の大手企業と革新的企業

  • Nokia Corporation
  • Marriott International
  • TUI Group
  • National Geographic
  • Thomas Cook
  • HTC Corporation
  • EON Reality Inc
  • YouVisit
  • VironIT
  • 3D Walkabout
  • VeeR VR
  • AirPano
  • Travel World VR LLC
  • VR IMMERSION LTD
  • VR Gorilla

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r20066

Virtual reality (VR) in tourism uses immersive technology to create virtual representations of destinations, enabling travelers to explore and experience places before physically visiting them. It provides interactive tours, previews of accommodations, and simulated activities, enhancing the trip planning process and aiding in decision-making. VR also offers remote access to attractions, expanding the reach of tourism experiences.

The primary types of VR in tourism are 3D, 4D, and others. 3D virtual reality involves digital experiences that mimic real-world destinations, allowing users to interact with virtual environments as though they were actually there. This is achieved through devices such as head-mounted displays (HMDs), smartphones, consoles, and personal computers (PCs), and is accessible on platforms such as Android, iOS, Windows, and macOS. Applications of 3D VR include travel agencies, hotels, tourist attractions, entertainment, education, retail, and healthcare.

The virtual reality in tourism market research report is one of a series of new reports from The Business Research Company that provides virtual reality in tourism market statistics, including the virtual reality in tourism industry's global market size, regional shares, competitors with a virtual reality in tourism market share, detailed virtual reality in tourism market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality in tourism industry. This virtual reality in tourism market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality in tourism market size has grown exponentially in recent years. It will grow from $3.93 billion in 2023 to $5.44 billion in 2024 at a compound annual growth rate (CAGR) of 38.2%. The growth during the historic period can be attributed to greater internet accessibility, the proliferation of mobile devices, the influence of the gaming industry, the expansion of social media platforms, and the adoption of new technologies in the entertainment sector.

The virtual reality in tourism market size is expected to see exponential growth in the next few years. It will grow to $19.91 billion in 2028 at a compound annual growth rate (CAGR) of 38.3%. The anticipated growth during the forecast period can be attributed to the rising demand for personalized experiences, increased disposable income, the expansion of 5G networks, the popularity of virtual events, and greater awareness of VR applications. Key trends expected include the integration of AI with VR, collaborations between technology and tourism sectors, the creation of VR content for cultural heritage sites, the growth of VR tourism education programs, and the rise of virtual tours for locations that are otherwise inaccessible.

The growing demand for travel and tourism is expected to boost the virtual reality (VR) market within this sector. This increase in demand is driven by higher disposable incomes, the easing of travel restrictions, and a desire for unique travel experiences. VR technology in travel and tourism allows prospective travelers to take virtual tours of destinations, hotels, and attractions before making bookings, aiding in more informed decisions and enhancing confidence in their choices. For example, in November 2022, the Office for National Statistics reported that overseas visits to the UK in June 2022 reached 3.0 million, up from 2.8 million in May 2022. This growing interest in travel and tourism is fueling the expansion of the VR in tourism market.

Leading companies in the VR tourism sector are focusing on innovative solutions such as virtual interactive portals to enhance travel experiences. These portals are online platforms that provide immersive, interactive experiences, allowing users to explore and engage with virtual environments. For instance, in February 2024, the Tokyo Metropolitan Government (TMG) and the Tokyo Convention and Visitors Bureau launched the Hello! Tokyo Friends platform on Roblox. This VR experience allows users to explore Tokyo's cultural and historical landmarks through activities such as treasure hunts and games, with future plans to include settings from the Edo period. Additionally, the Tokyo Hunt App combines augmented reality with real-world exploration, enabling users to capture AR photos with virtual characters at landmarks such as the Hachiko Statue and Asakusa Kaminarimon Gate. Users are encouraged to visit specific city checkpoints to collect emblems for use in the virtual world.

In November 2021, American Express Global Business Travel (GBT) acquired Egencia (Expedia Group) for an undisclosed amount. This acquisition is part of GBT's growth strategy through strategic mergers and acquisitions, aimed at enhancing its service offerings and technological capabilities in the managed travel sector. Egencia, a corporate travel management company based in the US, offers 360° virtual reality tours.

Major companies operating in the virtual reality in tourism market are Alphabet Inc., Samsung Electronics, Microsoft Corporation, Sony Group Corporation, Lufthansa Group, Nokia Corporation, Marriott International, TUI Group, National Geographic, Thomas Cook, HTC Corporation, EON Reality Inc, YouVisit, VironIT, 3D Walkabout, VeeR VR, AirPano, Travel World VR LLC, VR IMMERSION LTD, VR Gorilla, Cyber Tours Ltd

Asia-Pacific was the largest region in the virtual reality in tourism market in 2023. The regions covered in the virtual reality in tourism market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual reality in tourism market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality in tourism market consists of revenues earned by entities by providing services such as virtual reality (VR)-based destination marketing services, virtual heritage site explorations, and virtual reality (VR)-enhanced travel planning consultations. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality in tourism market also includes sales of virtual reality headsets and specialized virtual reality controllers. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality In Tourism Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality in tourism market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual reality in tourism ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality in tourism market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: 3 Dimension (3D); 4 Dimension (4D); Other Types
  • 2) By Device: Head-Mounted Displays (HMDs); Smartphones; Consoles; Personal Computers (PCs)
  • 3) By Platform: Android; iPhone Operating System (IOS); Windows; Macintosh Operating System (Mac OS)
  • 4) By Application: Travel Agency; Hotel; Tourist Attractions; Entertainment; Education; Retail; Healthcare
  • Companies Mentioned: Alphabet Inc.; Samsung Electronics; Microsoft Corporation; Sony Group Corporation; Lufthansa Group
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality In Tourism Market Characteristics

3. Virtual Reality In Tourism Market Trends And Strategies

4. Virtual Reality In Tourism Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Reality In Tourism Market Size and Growth

  • 5.1. Global Virtual Reality In Tourism Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Reality In Tourism Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Reality In Tourism Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Reality In Tourism Market Segmentation

  • 6.1. Global Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 3 Dimension (3D)
  • 4 Dimension (4D)
  • Other Types
  • 6.2. Global Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Smartphones
  • Consoles
  • Personal Computers (PCs)
  • 6.3. Global Virtual Reality In Tourism Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Android
  • iPhone Operating System (IOS)
  • Windows
  • Macintosh Operating System (Mac OS)
  • 6.4. Global Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Travel Agency
  • Hotel
  • Tourist Attractions
  • Entertainment
  • Education
  • Retail
  • Healthcare

7. Virtual Reality In Tourism Market Regional And Country Analysis

  • 7.1. Global Virtual Reality In Tourism Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Reality In Tourism Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Reality In Tourism Market

  • 8.1. Asia-Pacific Virtual Reality In Tourism Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Reality In Tourism Market

  • 9.1. China Virtual Reality In Tourism Market Overview
  • 9.2. China Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Reality In Tourism Market

  • 10.1. India Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Reality In Tourism Market

  • 11.1. Japan Virtual Reality In Tourism Market Overview
  • 11.2. Japan Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Reality In Tourism Market

  • 12.1. Australia Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Reality In Tourism Market

  • 13.1. Indonesia Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Reality In Tourism Market

  • 14.1. South Korea Virtual Reality In Tourism Market Overview
  • 14.2. South Korea Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Reality In Tourism Market

  • 15.1. Western Europe Virtual Reality In Tourism Market Overview
  • 15.2. Western Europe Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Reality In Tourism Market

  • 16.1. UK Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Reality In Tourism Market

  • 17.1. Germany Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Reality In Tourism Market

  • 18.1. France Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Reality In Tourism Market

  • 19.1. Italy Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Reality In Tourism Market

  • 20.1. Spain Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Reality In Tourism Market

  • 21.1. Eastern Europe Virtual Reality In Tourism Market Overview
  • 21.2. Eastern Europe Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Reality In Tourism Market

  • 22.1. Russia Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Reality In Tourism Market

  • 23.1. North America Virtual Reality In Tourism Market Overview
  • 23.2. North America Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Reality In Tourism Market

  • 24.1. USA Virtual Reality In Tourism Market Overview
  • 24.2. USA Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Reality In Tourism Market

  • 25.1. Canada Virtual Reality In Tourism Market Overview
  • 25.2. Canada Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Reality In Tourism Market

  • 26.1. South America Virtual Reality In Tourism Market Overview
  • 26.2. South America Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Reality In Tourism Market

  • 27.1. Brazil Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Reality In Tourism Market

  • 28.1. Middle East Virtual Reality In Tourism Market Overview
  • 28.2. Middle East Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Reality In Tourism Market

  • 29.1. Africa Virtual Reality In Tourism Market Overview
  • 29.2. Africa Virtual Reality In Tourism Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Reality In Tourism Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Reality In Tourism Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Reality In Tourism Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality In Tourism Market Competitive Landscape
  • 30.2. Virtual Reality In Tourism Market Company Profiles
    • 30.2.1. Alphabet Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Samsung Electronics
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Microsoft Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Sony Group Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Lufthansa Group
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Reality In Tourism Market Other Major And Innovative Companies

  • 31.1. Nokia Corporation
  • 31.2. Marriott International
  • 31.3. TUI Group
  • 31.4. National Geographic
  • 31.5. Thomas Cook
  • 31.6. HTC Corporation
  • 31.7. EON Reality Inc
  • 31.8. YouVisit
  • 31.9. VironIT
  • 31.10. 3D Walkabout
  • 31.11. VeeR VR
  • 31.12. AirPano
  • 31.13. Travel World VR LLC
  • 31.14. VR IMMERSION LTD
  • 31.15. VR Gorilla

32. Global Virtual Reality In Tourism Market Competitive Benchmarking

33. Global Virtual Reality In Tourism Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Reality In Tourism Market

35. Virtual Reality In Tourism Market Future Outlook and Potential Analysis

  • 35.1 Virtual Reality In Tourism Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality In Tourism Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality In Tourism Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer