市場調査レポート
商品コード
1499773

仮想現実と拡張現実におけるAIの世界市場レポート 2024年

AI In Virtual Reality And Augmented Reality Global Market Report 2024


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=149.84円
仮想現実と拡張現実におけるAIの世界市場レポート 2024年
出版日: 2024年06月24日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

仮想現実と拡大現実におけるAI市場規模は、今後数年で飛躍的な成長が見込まれます。2028年にはCAGR46.5%で2,647億米ドルに成長します。予測期間における成長予測は、AIを活用したソーシャル・インタラクションの進展、パーソナライズされたコンテンツ・レコメンデーションの提供、ジェスチャーと音声認識機能の洗練、AIが生成するリアルな環境の構築、AI技術を活用した医療と治療用途の拡大など、いくつかの主要要因に起因しています。これらの要素はイノベーションと採用を促進し、ユーザー体験を向上させ、仮想現実(VR)と拡大現実(AR)の領域で新たな可能性を開くと予想されます。さらに、予測期間に予想される主要動向には、VRまたはAR環境内でのAI駆動型バーチャルアシスタントの統合、AIアルゴリズムによるバーチャル試着体験の強化、AIを利用した物体認識とインタラクションの拡大、機能性向上のためのARスマートグラスとAIの統合、AIを利用した没入型ストーリーテリング技術の活用などがあります。

IoT(モノのインターネット)機器の普及は、仮想現実・拡大現実(VR/AR)市場におけるAIの拡大を当面推進する構えです。IoTデバイスは、センサー、ソフトウェア、接続機能を備えた物理的なガジェットで、インターネットを介して他のデバイスやシステムとデータを収集・交換し、包括的なIoTエコシステムを形成することができます。IoTデバイスの相互接続性は、シームレスな通信とデータ交換を容易にし、様々な産業において極めて重要なコンポーネントとなっています。VR/AR技術にAIを統合することで、没入感のある直感的なユーザー体験の提供、データ分析の最適化、予知保全の実現、コンテキストを意識したインタラクションの促進、遠隔監視・制御機能のサポート、トレーニングやシミュレーション機能の強化など、IoTデバイスの機能が強化されます。例えば、GSM協会が2023年3月に発表した報告書では、IoT接続が大幅に増加し、2021~2030年にかけて2倍以上に増加し、合計374億接続に達すると予測しています。このようなIoT機器導入の急増は、仮想現実や拡大現実セグメントにおけるAI用途の成長を直接後押しし、高度な機能やユーザー体験の向上の機会を生み出します。

AI主導のVR/AR市場の新興国市場開拓企業は、進化する消費者のニーズや嗜好に応えるため、補助現実メガネのような革新的な製品を積極的に開発しています。スマートグラスとしても知られるアシスト・リアリティ・グラスは、デジタル情報、グラフィック、ビジュアルをユーザーの視野に重ね合わせ、物理的世界の認識を豊かにするウェアラブルデバイスです。例えば、中国の家電メーカーであるOppoは、2024年2月にOPPO Air Glass 3を発表しました。このメガネはレンズ内にフルカラーディスプレイを備え、ユーザーにリアルタイム情報を記載しています。AndesGPTと呼ばれるオッポの大型言語モデル(LLM)を搭載したAir Glass 3には、ハンズフリーで対話できる音声アシスタントが搭載されています。このメガネは日常使用向けに設計されており、ユーザーはメッセージやナビゲーションの合図など、周囲の環境とシームレスに統合されたデジタルコンテンツを見ることができます。

目次

第1章 エグゼクティブ概要

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界の仮想現実と拡大現実におけるAI市場:促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の仮想現実と拡大現実におけるAI市場の実績:規模と成長、2018~2023年
  • 世界の仮想現実と拡大現実におけるAI市場の予測:規模と成長、2023~2028年、2033年

第6章 市場セグメンテーション

  • 世界の仮想現実と拡大現実におけるAI市場:タイプ別、実績と予測、2018~2023年、2023~2028年、2033年
  • 人工知能を活用したバーチャルリアリティ(VR)
  • 人工知能を活用した拡大現実(AR)
  • 世界の仮想現実と拡大現実におけるAI市場:技術別、実績と予測、2018~2023年、2023~2028年、2033年
  • 自然言語処理(NLP)
  • コンピュータビジョン
  • 機械学習
  • ディープラーニング
  • ジェスチャー認識
  • 音声認識
  • シミュレーション環境
  • 世界の仮想現実と拡大現実におけるAI市場:プラットフォーム別、実績と予測、2018~2023年、2023~2028年、2033年
  • モバイルデバイス
  • ヘッドマウントディスプレイ(HMD)
  • プロジェクターとスマートグラス
  • ウェアラブルデバイスとボディトラッキングデバイス
  • デスクトップコンピューターとコンソール
  • 世界の仮想現実と拡大現実におけるAI市場:用途別、実績と予測、2018~2023年、2023~2028年、2033年
  • ゲームとエンターテイメント
  • 教育とトレーニング
  • 医療と医療
  • 小売業とeコマース
  • 不動産とアーキテクチャ
  • 自動車と輸送
  • 観光と旅行
  • ソーシャルメディアとコミュニケーション
  • 工業と製造業
  • 軍事と防衛

第7章 地域別・国別分析

  • 世界の仮想現実と拡大現実におけるAI市場:地域別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界の仮想現実と拡大現実におけるAI市場:国別、実績と予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 仮想現実と拡大現実におけるAI市場:競合情勢
  • 仮想現実と拡大現実におけるAI市場:企業プロファイル
    • Apple Inc.
    • Alphabet Inc.
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • Meta Platforms Inc.

第31章 その他の大手企業と革新的企業

  • Sony Corporation
  • Lenovo Group Limited
  • Intel Corporation
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Sixense Enterprises Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • EON Reality Inc.
  • Daqri LLC
  • Zappar Ltd.
  • Scope AR
  • Vuzix Corporation

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の展望と潜在的な分析

第36章 付録

目次
Product Code: r17677

AI in virtual reality (VR) and augmented reality (AR) entails the incorporation of artificial intelligence techniques and algorithms within VR and AR systems to enrich user experiences, enable intelligent interactions, and generate dynamic virtual content in real-time. By leveraging AI and immersive technologies, the goal is to create more lifelike, personalized, and interactive VR and AR environments across diverse applications.

The primary types of AI in virtual reality and augmented reality include AI-powered VR and AI-enhanced AR. AI-powered VR refers to VR experiences that are enhanced and personalized through the integration of AI algorithms. These experiences encompass various technologies such as natural language processing (NLP), computer vision, machine learning, deep learning, gesture recognition, speech recognition, and simulated environments. These AI technologies are deployed across a range of platforms including mobile devices, head-mounted displays (HMDs), projectors, smart glasses, wearables, body tracking devices, desktop computers, and consoles. They find applications in gaming and entertainment, education and training, healthcare and medical, retail and e-commerce, real estate and architecture, automotive and transportation, tourism and travel, social media and communication, industrial and manufacturing, as well as military and defense sectors. Through the integration of AI, VR, and AR, industries aim to revolutionize user experiences and unlock new possibilities in immersive technology across various domains.

The AI in virtual reality and augmented reality market research report is one of a series of new reports from The Business Research Company that provides AI in virtual reality and augmented reality market statistics, including AI in virtual reality and augmented reality industry global market size, regional shares, competitors with an AI in virtual reality and augmented reality market share, detailed AI in virtual reality and augmented reality market segments, market trends and opportunities, and any further data you may need to thrive in the AI in virtual reality and augmented reality industry. This AI in virtual reality and augmented reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The AI in virtual reality and augmented reality market size has grown exponentially in recent years. It will grow from $39.2 billion in 2023 to $57.37 billion in 2024 at a compound annual growth rate (CAGR) of 46.3%. The expansion observed in the historic period can be attributed to several key factors, including advancements in computer vision technologies, the development of more sophisticated machine learning algorithms, enhancements in natural language processing (NLP) capabilities, the proliferation of cloud computing infrastructure, and the emergence of edge computing solutions.

The AI in virtual reality and augmented reality market size is expected to see exponential growth in the next few years. It will grow to $264.7 billion in 2028 at a compound annual growth rate (CAGR) of 46.5%. The projected growth in the forecast period can be attributed to several key factors, including the advancement of AI-powered social interactions, the delivery of personalized content recommendations, the refinement of gesture and voice recognition capabilities, the creation of AI-generated realistic environments, and the expansion of healthcare and therapeutic applications leveraging AI technologies. These elements are expected to drive innovation and adoption, enhancing user experiences and opening up new possibilities in virtual reality (VR) and augmented reality (AR) domains. Furthermore, major trends anticipated in the forecast period include the integration of AI-driven virtual assistants within VR or AR environments, the enhancement of virtual try-on experiences through AI algorithms, the augmentation of object recognition and interaction using AI, the integration of AI with AR smart glasses for improved functionality, and the utilization of AI-powered immersive storytelling techniques.

The proliferation of IoT (Internet of Things) devices is poised to drive the expansion of AI in the virtual reality and augmented reality (VR/AR) market in the foreseeable future. IoT devices are physical gadgets equipped with sensors, software, and connectivity functionalities that enable them to gather and exchange data with other devices or systems over the Internet, forming a comprehensive IoT ecosystem. The interconnected nature of IoT devices facilitates seamless communication and data exchange, making them pivotal components in various industries. AI integration into VR/AR technologies enhances the capabilities of IoT devices by delivering immersive and intuitive user experiences, optimizing data analysis, enabling predictive maintenance, facilitating context-aware interactions, supporting remote monitoring and control functionalities, and enhancing training and simulation capabilities. For example, a report by the GSM Association in March 2023 projected a significant growth in IoT connections, more than doubling from 2021 to 2030 to reach a total of 37.4 billion connections. This surge in IoT device adoption directly fuels the growth of AI applications in the virtual and augmented reality sectors, creating opportunities for advanced functionalities and enhanced user experiences.

Leading companies in the AI-driven VR/AR market are actively developing innovative products like assisted reality glasses to cater to evolving consumer needs and preferences. Assisted reality glasses, also known as smart glasses, are wearable devices that overlay digital information, graphics, or visuals onto the user's field of view, enriching their perception of the physical world. For instance, Oppo, a China-based consumer electronics company, introduced the OPPO Air Glass 3 in February 2024. These glasses feature a full-color display within the lenses, providing real-time information to users. Powered by Oppo's large language model (LLM) called AndesGPT, the Air Glass 3 includes a voice assistant for hands-free interaction. These glasses are designed for daily use, allowing users to view digital content seamlessly integrated with their surroundings, such as messages or navigational cues.

In June 2022, The Glimpse Group Inc., a US-based software company, acquired PulpoAR, a software-as-a-service (SaaS) company specializing in virtual try-on technology for beauty brands using AR and AI. This acquisition strengthened The Glimpse Group's AI and image recognition capabilities, expanded its technology portfolio, and bolstered its competitive advantage in developing AR and VR applications across its subsidiary companies.

Major companies operating in the AI in virtual reality and augmented reality market are Apple Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Meta Platforms Inc., Sony Corporation, Lenovo Group Limited, Intel Corporation, Qualcomm Incorporated, NVIDIA Corporation, Dassault Systemes SE, PTC Inc., Sixense Enterprises Inc., Magic Leap Inc., HTC Corporation, EON Reality Inc., Daqri LLC, Zappar Ltd., Scope AR, Vuzix Corporation, Upskill, Avegant Corporation, Atheer Inc., Cognixion, Marxent Labs LLC

North America was the largest region in the AI in virtual reality and augmented reality market in 2023. The regions covered in the AI in virtual reality and augmented reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the AI in virtual reality and augmented reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The AI in virtual reality and augmented reality market consists of revenues earned by entities by providing services such as consulting and development, training services, content creation, integration and customization, and designing services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AI in virtual reality and augmented reality market also includes sales of head-mounted displays, sensors, cameras, processors, and input devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Virtual Reality And Augmented Reality Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on AI in virtual reality and augmented reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for AI in virtual reality and augmented reality? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The AI in virtual reality and augmented reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Artificial Intelligence-Powered Virtual Reality (VR); Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 2) By Technology: Natural Language Processing (NLP); Computer Vision; Machine Learning; Deep Learning; Gesture Recognition; Speech Recognition; Simulated Environments
  • 3) By Platform: Mobile Devices; Head-Mounted Displays (HMDs); Projectors And Smart Glasses; Wearables And Body Tracking Devices; Desktop Computers And Consoles
  • 4) By Application: Gaming And Entertainment; Education And Training; Healthcare And Medical; Retail And E-commerce; Real Estate And Architecture; Automotive And Transportation; Tourism And Travel; Social Media And Communication; Industrial And Manufacturing; Military And Defense
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Virtual Reality And Augmented Reality Market Characteristics

3. AI In Virtual Reality And Augmented Reality Market Trends And Strategies

4. AI In Virtual Reality And Augmented Reality Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global AI In Virtual Reality And Augmented Reality Market Size and Growth

  • 5.1. Global AI In Virtual Reality And Augmented Reality Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global AI In Virtual Reality And Augmented Reality Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global AI In Virtual Reality And Augmented Reality Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. AI In Virtual Reality And Augmented Reality Market Segmentation

  • 6.1. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Artificial Intelligence-Powered Virtual Reality (VR)
  • Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 6.2. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Natural Language Processing (NLP)
  • Computer Vision
  • Machine Learning
  • Deep Learning
  • Gesture Recognition
  • Speech Recognition
  • Simulated Environments
  • 6.3. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Mobile Devices
  • Head-Mounted Displays (HMDs)
  • Projectors And Smart Glasses
  • Wearables And Body Tracking Devices
  • Desktop Computers And Consoles
  • 6.4. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming And Entertainment
  • Education And Training
  • Healthcare And Medical
  • Retail And E-commerce
  • Real Estate And Architecture
  • Automotive And Transportation
  • Tourism And Travel
  • Social Media And Communication
  • Industrial And Manufacturing
  • Military And Defense

7. AI In Virtual Reality And Augmented Reality Market Regional And Country Analysis

  • 7.1. Global AI In Virtual Reality And Augmented Reality Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global AI In Virtual Reality And Augmented Reality Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific AI In Virtual Reality And Augmented Reality Market

  • 8.1. Asia-Pacific AI In Virtual Reality And Augmented Reality Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China AI In Virtual Reality And Augmented Reality Market

  • 9.1. China AI In Virtual Reality And Augmented Reality Market Overview
  • 9.2. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India AI In Virtual Reality And Augmented Reality Market

  • 10.1. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan AI In Virtual Reality And Augmented Reality Market

  • 11.1. Japan AI In Virtual Reality And Augmented Reality Market Overview
  • 11.2. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia AI In Virtual Reality And Augmented Reality Market

  • 12.1. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia AI In Virtual Reality And Augmented Reality Market

  • 13.1. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea AI In Virtual Reality And Augmented Reality Market

  • 14.1. South Korea AI In Virtual Reality And Augmented Reality Market Overview
  • 14.2. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe AI In Virtual Reality And Augmented Reality Market

  • 15.1. Western Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 15.2. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK AI In Virtual Reality And Augmented Reality Market

  • 16.1. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany AI In Virtual Reality And Augmented Reality Market

  • 17.1. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France AI In Virtual Reality And Augmented Reality Market

  • 18.1. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy AI In Virtual Reality And Augmented Reality Market

  • 19.1. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain AI In Virtual Reality And Augmented Reality Market

  • 20.1. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe AI In Virtual Reality And Augmented Reality Market

  • 21.1. Eastern Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 21.2. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia AI In Virtual Reality And Augmented Reality Market

  • 22.1. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America AI In Virtual Reality And Augmented Reality Market

  • 23.1. North America AI In Virtual Reality And Augmented Reality Market Overview
  • 23.2. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA AI In Virtual Reality And Augmented Reality Market

  • 24.1. USA AI In Virtual Reality And Augmented Reality Market Overview
  • 24.2. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada AI In Virtual Reality And Augmented Reality Market

  • 25.1. Canada AI In Virtual Reality And Augmented Reality Market Overview
  • 25.2. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America AI In Virtual Reality And Augmented Reality Market

  • 26.1. South America AI In Virtual Reality And Augmented Reality Market Overview
  • 26.2. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil AI In Virtual Reality And Augmented Reality Market

  • 27.1. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East AI In Virtual Reality And Augmented Reality Market

  • 28.1. Middle East AI In Virtual Reality And Augmented Reality Market Overview
  • 28.2. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa AI In Virtual Reality And Augmented Reality Market

  • 29.1. Africa AI In Virtual Reality And Augmented Reality Market Overview
  • 29.2. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. AI In Virtual Reality And Augmented Reality Market Competitive Landscape And Company Profiles

  • 30.1. AI In Virtual Reality And Augmented Reality Market Competitive Landscape
  • 30.2. AI In Virtual Reality And Augmented Reality Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Alphabet Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Meta Platforms Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. AI In Virtual Reality And Augmented Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Lenovo Group Limited
  • 31.3. Intel Corporation
  • 31.4. Qualcomm Incorporated
  • 31.5. NVIDIA Corporation
  • 31.6. Dassault Systemes SE
  • 31.7. PTC Inc.
  • 31.8. Sixense Enterprises Inc.
  • 31.9. Magic Leap Inc.
  • 31.10. HTC Corporation
  • 31.11. EON Reality Inc.
  • 31.12. Daqri LLC
  • 31.13. Zappar Ltd.
  • 31.14. Scope AR
  • 31.15. Vuzix Corporation

32. Global AI In Virtual Reality And Augmented Reality Market Competitive Benchmarking

33. Global AI In Virtual Reality And Augmented Reality Market Competitive Dashboard

34. Key Mergers And Acquisitions In The AI In Virtual Reality And Augmented Reality Market

35. AI In Virtual Reality And Augmented Reality Market Future Outlook and Potential Analysis

  • 35.1 AI In Virtual Reality And Augmented Reality Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 AI In Virtual Reality And Augmented Reality Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 AI In Virtual Reality And Augmented Reality Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer