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市場調査レポート
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1455237

ゲームエンジンの世界市場レポート2024

Game Engine Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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ゲームエンジンの世界市場レポート2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ゲームエンジン市場規模は近年急成長しています。2023年の31億5,000万ドルから2024年には35億6,000万ドルへと、年平均成長率(CAGR)13.2%で成長する見込みです。この成長は、ビデオゲーム産業の隆盛、グラフィックス処理の進歩、マルチプラットフォームゲームの普及、オープンソースゲームエンジンの開発、ゲーム産業のグローバル化などに起因しています。

オンラインゲームの人気の高まりも、ゲームエンジン市場の成長を促進しています。オンラインゲームには、インターネット経由でビデオゲームをプレイすることが含まれ、多くの場合、さまざまな場所のプレーヤーが仮想環境に参加できるマルチプレーヤーインタラクションが特徴です。 ゲームエンジンは、オンラインゲームの開発、レンダリング、インタラクティブな機能を強化する基礎的なソフトウェアフレームワークとして重要な役割を果たします。これらは、この進化する情勢におけるゲーム作成とプレイヤーの関与に不可欠なツールを提供します。中国に本拠を置くゲーム会社であるAllcorrect Gamesのデータによると、2023年 3月の時点で、中国では約5億5,240万人がオンラインゲームに参加しており、2022年の普及率は52.6%になることが明らかになりました。さらに、エンターテインメントソフトウェア協会によると、 2023年 12月のカナダでは、人口の61%に相当する約2,300万人のカナダ人がビデオゲームに参加しました。したがって、オンラインゲームの人気の高まりがゲームエンジン市場の拡大の原動力となっています。

予測期間中のゲームエンジン市場の成長に対する主な障害は、クラウドインフラストラクチャの欠如です。クラウドインフラストラクチャは、変動する需要に基づいてリソースを調整できるため、ゲーム開発者にとって不可欠です。このようなインフラストラクチャにアクセスできない場合、開発者はゲームエンジン開発とオンラインゲームプレイのさまざまな要件を処理する際に課題に直面し、その結果、パフォーマンスの問題やスケーラビリティの制約が発生します。たとえば、SANS Instituteによる2022年 3月の調査では、わずか3%を占める小規模組織が、組織内で11~20のプロバイダーを備えたパブリッククラウドインフラストラクチャを使用していることが明らかになりました。その結果、クラウドインフラの不足がゲームエンジン市場の拡大を妨げています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のゲームエンジン市場、タイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • 3Dゲームエンジン
  • 2.5Dゲームエンジン
  • 2Dゲームエンジン
  • その他のタイプ
  • 世界のゲームエンジン市場、コンポーネント別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ソリューション
  • サービス
  • 世界のゲームエンジン市場、プラットフォーム別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • 携帯
  • コンソール
  • コンピューター
  • その他のプラットフォーム
  • 世界のゲームエンジン市場、ジャンル別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • アクションとアドベンチャー
  • マルチプレイヤーオンラインバトルアリーナ(MOBA)
  • リアルタイムストラテジー(RTS)
  • ロールプレイングゲーム(RPG)
  • サンドボックス
  • シューター(FPSおよびTPS)
  • シミュレーションとスポーツ
  • その他のジャンル
  • 世界のゲームエンジン市場、エンドユーザー別のセグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ゲーム開発スタジオ
  • 独立開発者
  • 学術研究機関
  • その他のエンドユーザー

第7章 地域および国の分析

  • 世界のゲームエンジン市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のゲームエンジン市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ゲームエンジン市場の競合情勢
  • ゲームエンジン市場の企業プロファイル
    • Amazon.com Inc.
    • Epic Games Inc.
    • Stride Inc.
    • Unity Software Inc.
    • Upwork Inc.

第31章 その他の主要および革新的な企業

  • QBurst
  • G2
  • Crytek GmbH
  • Hyperlink InfoSystem
  • Appinventiv Technology Pvt. Ltd.
  • Belitsoft
  • The NineHertz
  • Algoworks Solutions Inc.
  • Silicon Studio Crop
  • VironIT
  • Daffodil Software
  • Redwerk LLC
  • Dev Technosys
  • Solarus Technologies Inc.
  • YoYo Games Ltd.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r16238

A game engine serves as a software framework or platform crafted to streamline the design, development, and implementation processes of video games and interactive digital experiences. It serves as the foundational technology that equips game developers with a diverse range of tools, libraries, and features to accelerate the creation of games. Beyond gaming, these engines are frequently employed in applications such as animation and film production, interactive simulation, research, and data visualization.

The primary types of game engines include 3D game engines, 2.5D game engines, 2D game engines, and others. 3D game engines are specifically designed software frameworks or platforms for the development, creation, and execution of three-dimensional (3D) video games and interactive digital experiences. These engines encompass various components, solutions, and services tailored for different platforms such as mobile, console, and computer. Additionally, they cater to various game genres, including action and adventure, multiplayer online battle arena (MOBA), real-time strategy (RTS), role-playing games (RPG), sandbox, shooter (FPS and TPS), simulation, sports, and others. These engines are utilized by diverse end-users such as game development studios, independent developers, academic and research institutes, among others.

The game engines market research report is one of a series of new reports from The Business Research Company that provides game engines market statistics, including the game engines industry global market size, regional shares, competitors with game engines market share, detailed game engines market segments, market trends and opportunities, and any further data you may need to thrive in the game engines industry. This game engines market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The game engine market size has grown rapidly in recent years. It will grow from $3.15 billion in 2023 to $3.56 billion in 2024 at a compound annual growth rate (CAGR) of 13.2%. The growth observed in the historical period can be attributed to the ascent of the video game industry, advancements in graphics processing, the proliferation of multiplatform gaming, the development of open-source game engines, and the globalization of the gaming industry.

The game engine market size is expected to see rapid growth in the next few years. It will grow to $5.77 billion in 2028 at a compound annual growth rate (CAGR) of 12.8%. The anticipated growth in the forecast period can be attributed to advancements in ray tracing and real-time rendering, the rise of cloud gaming and streaming services, the integration of artificial intelligence (AI), and the incorporation of blockchain and NFTs (Non-Fungible Tokens), along with a focus on accessibility and inclusivity features. Major trends expected in the forecast period encompass collaboration and community building, the expansion of cloud-based gaming, cross-platform development, support for virtual reality (VR) and augmented reality (AR), and the adoption of subscription-based models.

The game engine market is anticipated to experience significant growth in the coming years, primarily driven by the increasing demand for mobile devices. Mobile devices, which are portable electronic tools with built-in or wireless connectivity features, are witnessing a surge in global shipments. According to the International Data Corporation (IDC), the expected global shipments of used mobile devices, including reconditioned and pre-owned smartphones, are projected to reach 282.6 million units in 2022, marking an 11.5% increase from the 253.4 million units recorded in 2021. This growth trend is predicted to continue, with IDC forecasting that used smartphone shipments will reach 413.3 million units by 2026, showcasing a compound annual growth rate (CAGR) of 10.3% from 2021 to 2026. The pivotal role played by game engines in the development of mobile games is essential for their success and optimal performance on these mobile devices. Consequently, the escalating demand for mobile devices is a key factor contributing to the expansion of the game engine market.

The increasing popularity of online gaming is also fueling the growth of the game engine market. Online gaming involves playing video games over the internet, often featuring multiplayer interactions that enable players from different locations to participate in virtual environments. Game engines play a crucial role as foundational software frameworks, powering the development, rendering, and interactive functionalities of online games. They provide essential tools for game creation and player engagement in this evolving landscape. As of March 2023, data from Allcorrect Games, a China-based gaming company, revealed that approximately 552.4 million people in China engaged in online gaming, resulting in a penetration rate of 52.6% in 2022. Furthermore, according to the Entertainment Software Association of Canada in December 2023, around 23 million Canadians, accounting for 61% of the population, participated in video games. Hence, the growing popularity of online gaming stands as a driving force behind the expansion of the game engine market.

The primary impediment to the growth of the game engine market during the forecast period is the absence of cloud infrastructure. Cloud infrastructure is essential for game developers as it enables them to adjust their resources based on fluctuating demands. Without access to such infrastructure, developers face challenges in handling the variable requirements of game engine development and online gameplay, resulting in performance issues and scalability constraints. For instance, a March 2022 survey by the SANS Institute revealed that smaller organizations, constituting only 3%, use public cloud infrastructure with 11-20 providers in organizations. Consequently, the deficiency in cloud infrastructure is impeding the expansion of the game engine market.

Key players in the game engine market are actively introducing innovative technologies to solidify their market position. One such technology is community-driven sports AI game engines, specifically designed for creating sports-themed video games incorporating artificial intelligence (AI) elements. These engines are developed with substantial input from a community of game developers, enthusiasts, and users. For example, in August 2023, LootMogul, a US-based athlete-led sports technology platform, launched MogulX.ai, allowing users to create AI avatars (non-player characters or NPCs) and utilize LootMogul's open AI architecture for game development. This community-driven sports AI game engine encourages collaboration among athletes, fans, and game developers to create AI-driven sports games.

In August 2022, NetEase Inc., a Chinese-based provider of gaming and internet services, acquired Quantic Dream SA for an undisclosed sum. This acquisition aims to provide NetEase with substantial resources, facilities, and execution capabilities, potentially transforming the interactive entertainment experience. Quantic Dream SA, a France-based developer of video games, operates within the game engine market.

Major companies operating in the game engine market report are Amazon.com Inc., Epic Games Inc., Stride Inc., Unity Software Inc., Upwork Inc., QBurst, G2, Crytek GmbH, Hyperlink InfoSystem, Appinventiv Technology Pvt. Ltd., Belitsoft, The NineHertz, Algoworks Solutions Inc., Silicon Studio Crop, VironIT, Daffodil Software, Redwerk LLC, Dev Technosys, Solarus Thecnologies Inc., YoYo Games Ltd., Softeq Development Corporation, GameSalad, Scirra Ltd., Corona Labs Inc., Clickteam LLC, Stencyl, and Delta Engine GmbH, Argentics

Asia-Pacific was the largest region in the game engine market in 2023. Middle East is expected to be the fastest-growing region in the forecast period. The regions covered in the game engine market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the game engine market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The game engine market includes revenues earned by entities by providing services such as graphics rendering, user interface (UI) design, physics simulation, and audio services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The game engine market consists of sales of products such as Marmalade SDK, AppGameKit, Godot, and Unreal Engine. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Game Engine Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on game engine market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for game engine ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The game engine market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: 3D Game Engines; 2.5D Game Engines; 2D Game Engines; Other Types
  • 2) By Component: Solution; Services
  • 3) By Platform: Mobile; Console; Computer; Other Platforms
  • 4) By Genre: Action And Adventure; Multiplayer Online Battle Arena (MOBA); Real-time Strategy (RTS); Role-playing Games (RPG); Sandbox; Shooter (FPS And TPS); Simulation And Sports; Other Genres
  • 5) By End-User: Game Development Studios; Independent Developers; Academic And Research Institutes; Other End-Users
  • Companies Mentioned: Amazon.com Inc.; Epic Games Inc.; Stride Inc.; Unity Software Inc.; Upwork Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Game Engine Market Characteristics

3. Game Engine Market Trends And Strategies

4. Game Engine Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Game Engine Market Size and Growth

  • 5.1. Global Game Engine Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Game Engine Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Game Engine Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Game Engine Market Segmentation

  • 6.1. Global Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 3D Game Engines
  • 2.5D Game Engines
  • 2D Game Engines
  • Other Types
  • 6.2. Global Game Engine Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Solution
  • Services
  • 6.3. Global Game Engine Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Mobile
  • Console
  • Computer
  • Other Platforms
  • 6.4. Global Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action And Adventure
  • Multiplayer Online Battle Arena (MOBA)
  • Real-time Strategy (RTS)
  • Role-playing Games (RPG)
  • Sandbox
  • Shooter (FPS And TPS)
  • Simulation And Sports
  • Other Genres
  • 6.5. Global Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Game Development Studios
  • Independent Developers
  • Academic And Research Institutes
  • Other End-Users

7. Game Engine Market Regional And Country Analysis

  • 7.1. Global Game Engine Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Game Engine Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Game Engine Market

  • 8.1. Asia-Pacific Game Engine Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Game Engine Market

  • 9.1. China Game Engine Market Overview
  • 9.2. China Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Game Engine Market

  • 10.1. India Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Game Engine Market

  • 11.1. Japan Game Engine Market Overview
  • 11.2. Japan Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Game Engine Market

  • 12.1. Australia Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Game Engine Market

  • 13.1. Indonesia Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Game Engine Market

  • 14.1. South Korea Game Engine Market Overview
  • 14.2. South Korea Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Game Engine Market

  • 15.1. Western Europe Game Engine Market Overview
  • 15.2. Western Europe Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Game Engine Market

  • 16.1. UK Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Game Engine Market

  • 17.1. Germany Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Game Engine Market

  • 18.1. France Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Game Engine Market

  • 19.1. Italy Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Game Engine Market

  • 20.1. Spain Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Game Engine Market

  • 21.1. Eastern Europe Game Engine Market Overview
  • 21.2. Eastern Europe Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Game Engine Market

  • 22.1. Russia Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Game Engine Market

  • 23.1. North America Game Engine Market Overview
  • 23.2. North America Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Game Engine Market

  • 24.1. USA Game Engine Market Overview
  • 24.2. USA Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Game Engine Market

  • 25.1. Canada Game Engine Market Overview
  • 25.2. Canada Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Game Engine Market

  • 26.1. South America Game Engine Market Overview
  • 26.2. South America Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Game Engine Market

  • 27.1. Brazil Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Game Engine Market

  • 28.1. Middle East Game Engine Market Overview
  • 28.2. Middle East Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Game Engine Market

  • 29.1. Africa Game Engine Market Overview
  • 29.2. Africa Game Engine Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Game Engine Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Game Engine Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Game Engine Market Competitive Landscape And Company Profiles

  • 30.1. Game Engine Market Competitive Landscape
  • 30.2. Game Engine Market Company Profiles
    • 30.2.1. Amazon.com Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Epic Games Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Stride Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Unity Software Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Upwork Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Game Engine Market Other Major And Innovative Companies

  • 31.1. QBurst
  • 31.2. G2
  • 31.3. Crytek GmbH
  • 31.4. Hyperlink InfoSystem
  • 31.5. Appinventiv Technology Pvt. Ltd.
  • 31.6. Belitsoft
  • 31.7. The NineHertz
  • 31.8. Algoworks Solutions Inc.
  • 31.9. Silicon Studio Crop
  • 31.10. VironIT
  • 31.11. Daffodil Software
  • 31.12. Redwerk LLC
  • 31.13. Dev Technosys
  • 31.14. Solarus Technologies Inc.
  • 31.15. YoYo Games Ltd.

32. Global Game Engine Market Competitive Benchmarking

33. Global Game Engine Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Game Engine Market

35. Game Engine Market Future Outlook and Potential Analysis

  • 35.1 Game Engine Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Game Engine Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Game Engine Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer