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市場調査レポート
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1436504

モバイルゲームの世界市場レポート 2024

Mobile Gaming Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 200 Pages | 納期: 2~10営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
モバイルゲームの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

モバイルゲームの市場規模は、今後数年間で急速に成長すると予想されています。 2028年には16.8%の年間複合成長率(CAGR)で2,787億1,000万米ドルに成長すると予想されます。予測される成長は、eスポーツ、競争力のあるモバイルゲーム、クロスプラットフォームプレイ、そして持続可能性の重視の高まりによって促進されます。主な動向としては、AIの統合、アプリストアの開発、アプリ内購入、eスポーツの拡大、ソーシャル機能の統合などが挙げられます。

スマートフォンの普及率の増加により、モバイルゲーム市場の拡大が促進されると予想されます。このスマートフォンの使用の急増は、インターネットの普及、ソーシャルメディアプラットフォームとの関わりの高まり、コミュニケーションの利便性、機能が強化された手頃な価格のスマートフォン、社会的地位の関連付け、収入の増加、モバイルデバイスへの依存の増加などの要因に起因すると考えられています。スマートフォンの普及の拡大により、人気のレジャー活動であるモバイルゲームの需要が大幅に拡大すると予想されます。アメリカの超党派シンクタンク、ピュー・調査・センターが実施したスマートフォン所有率に関する調査によると、アメリカ人のスマートフォン所有率は2019年2月の81%から2021年2月には85%に上昇し、10年前の35%から大幅に増加しました。 2011年。この傾向はスマートフォンの普及率が継続的に増加していることを裏付けており、それによってモバイルゲーム市場の拡大が推進されています。

ゲーマー人口の急増により、今後数年間でモバイルゲーム市場が大幅に成長する見込みです。ゲーマーとは、コントローラー、ジョイスティック、キーボード、モーションセンシングツールなどのさまざまなユーザーインターフェイスや入力デバイスを介した対話を伴う電子ゲームを楽しむ個人のことです。 モバイルゲームの使用量の急増は明らかであり、ゲーム体験のためにスマートフォンやタブレットに引き寄せられるゲーマーの数が増えています。モバイルゲームは通常、コンソールゲームやPCゲームに比べて手頃な価格で提供されており、その多くは無料で利用できるため、さまざまな予算の制約があるゲーマーにとって魅力的です。たとえば、インタラクティブゲームアンドエンターテイメント協会が2023年 8月に発表した「Australia Plays 2023」レポートによると、オーストラリア人の81%がビデオゲームに参加しており、2年前に実施されたDigital Australia 2022調査から14%の大幅な増加を記録しています。このゲーマー数の急増は、モバイルゲーム市場の拡大の原動力であることを強調しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のモバイルゲーム市場、デバイスタイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • スマートフォン
  • スマートウォッチ
  • PDA
  • タブレット
  • その他のデバイスの種類
  • 世界のモバイルゲーム市場、オペレーティングシステム別のセグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • Android
  • iOS
  • Windows
  • その他のオペレーティングシステム
  • 世界のモバイルゲーム市場、ジャンル別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • アクションとアドベンチャー
  • アーケード
  • ロール・プレイング
  • スポーツ
  • その他のジャンル
  • 世界のモバイルゲーム市場、サブスクリプション別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • 無料
  • プレミアム

第7章 地域および国の分析

  • 世界のモバイルゲーム市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のモバイルゲーム市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • モバイルゲーム市場の競合情勢
  • モバイルゲーム市場の企業プロファイル
    • Apple Inc.
    • Google LLC
    • Microsoft Corporation
    • Tencent Holdings Limited
    • Sony Interactive Entertainment LLC

第31章 その他の主要および革新的な企業

  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Bandai Namco Entertainment Inc.
  • Activision Blizzard Inc
  • Electronic Arts Inc
  • CyberAgent Inc
  • Take-Two Interactive Software Inc.
  • Square Enix Holdings Co. Ltd.
  • Zynga Inc.
  • King Digital Entertainment Limited
  • Roblox Corporation
  • Ubisoft Entertainment SA
  • Supercell Oy
  • Playrix Holding Ltd
  • Niantic Inc.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r15837

Mobile gaming encompasses games specifically designed and played on a spectrum of mobile devices, including smartphones, feature phones, pocket PCs, personal digital assistants (PDAs), tablets, and similar gadgets. These games vary from straightforward ones to sophisticated titles involving 3D graphics, augmented reality (AR), and other advanced features. They often utilize internet connectivity to enable interactive and immersive gaming experiences.

The primary devices utilized for mobile gaming include smartphones, smartwatches, PDAs, tablets, and similar gadgets. Smartphones, in particular, merge computer and phone functionalities into a single portable device and are highly favored for gaming due to their robust features and processing capabilities. These games are compatible with various operating systems such as Android, iOS, Windows, among others, and span diverse genres such as action-adventure, arcade, role-playing, sports, and more. Mobile gaming can be accessible for free or offered through premium subscription models.

The mobile gaming market research report is one of a series of new reports from The Business Research Company that provides mobile gaming market statistics, including mobile gaming industry global market size, regional shares, competitors with a mobile gaming market share, detailed mobile gaming market segments, market trends and opportunities, and any further data you may need to thrive in the mobile gaming industry. This mobile gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The mobile gaming market size has grown rapidly in recent years. It will grow from $129.96 billion in 2023 to $149.53 billion in 2024 at a compound annual growth rate (CAGR) of 15.1%. Historical growth can be credited to the proliferation of smartphones and mobile devices, advancements in mobile graphics and processing power, widespread connectivity through mobile networks, and the emergence of casual and hyper-casual games.

The mobile gaming market size is expected to see rapid growth in the next few years. It will grow to $278.71 billion in 2028 at a compound annual growth rate (CAGR) of 16.8%. Forecasted growth is fueled by e-sports, competitive mobile gaming, cross-platform play, and a growing emphasis on sustainability. Major trends include AI integration, app store development, in-app purchases, e-sports expansion, and the integration of social features.

Increasing smartphone penetration is anticipated to fuel the expansion of the mobile gaming market. This surge in smartphone usage is attributed to factors such as the widespread availability of the internet, heightened engagement with social media platforms, the convenience of communication, affordable smartphones with enhanced features, social status associations, rising incomes, and increased reliance on mobile devices. The escalating prevalence of smartphones is expected to significantly amplify the demand for mobile gaming, a popular leisure activity. As per a survey on smartphone ownership conducted by the nonpartisan American think tank, the Pew Research Center, smartphone ownership among Americans rose from 81% in February 2019 to 85% in February 2021, marking a substantial increase from 35% a decade earlier, in 2011. This trend underscores the continuous growth in smartphone penetration, thereby propelling the expansion of the mobile gaming market.

The burgeoning population of gamers is poised to drive substantial growth within the mobile gaming market in the upcoming years. Gamers are individuals who derive enjoyment from electronic games involving interaction through various user interfaces or input devices such as controllers, joysticks, keyboards, or motion-sensing tools. The surge in mobile gaming usage is evident, with an escalating number of gamers gravitating towards smartphones and tablets for their gaming experiences. Mobile games typically offer greater affordability compared to console or PC games, with many available for free, appealing to gamers across diverse budgetary constraints. For instance, as per the Australia Plays 2023 report by the Interactive Games and Entertainment Association released in August 2023, 81% of Australians engage in video games, marking a significant 14% increase from the Digital Australia 2022 survey conducted two years earlier. This upsurge in gamer numbers underscores the driving force behind the expansion of the mobile gaming market.

A prominent trend shaping the mobile gaming market is the advancement of technology. This evolution is prominently characterized by the integration of virtual reality (VR) and augmented reality (AR) technologies, enhancing gaming experiences significantly. VR creates computer-generated environments that simulate real scenes and objects, offering users an immersive escape from reality, often facilitated through VR eyewear. On the other hand, AR merges virtual elements with the real world, augmenting or altering aspects of the existing environment within a game. Major industry players are strategically emphasizing the development of technologically advanced mobile gaming solutions to fortify their market presence. For instance, in April 2022, Meta (previously Facebook), the American technology company, conducted the Meta Quest Gaming presentation, unveiling a VR rendition of Ghostbusters. This VR version allows gamers to engage in ghost-hunting, blasting, and capturing activities within the Ghostbusters universe, offering both single and multiplayer game modes.

Major companies in the mobile gaming market are increasingly embracing strategic partnerships as a cornerstone of their game development strategies. Strategic partnerships entail collaborating to leverage each other's strengths and resources for mutual benefit and success. For instance, in May 2022, Electronic Arts Inc., a prominent US-based video game company, revealed a partnership with Middle-earth Enterprise, a company specializing in mobile game development. This collaboration birthed The Lord of the Rings, Heroes of Middle-earth, a collectible role-playing game (RPG) that immerses players in the captivating world and adventures of The Lord of the Rings series. The game offers a strategic, socially competitive experience, catering to existing and new fans alike. This release represents the latest addition to EA's expanding mobile game portfolio, as the company aims to deliver exceptional experiences and robust live services to a wider audience across various platforms worldwide.

In April 2021, Electronic Arts (EA), a prominent US-based video game company specializing in publishing games for consoles, PCs, and mobile devices, completed the acquisition of Glu Mobile for a sum of $2.4 billion. This strategic move is geared towards expediting EA's expansion within the mobile gaming sector, enhancing its portfolio, and fostering the development of new mobile gaming experiences. Glu Mobile, the acquired company, is a US-based entity known for its development and publishing of freemium games designed for smartphones and tablets.

Major companies operating in the mobile gaming market report are Apple Inc., Google LLC, Microsoft Corporation, Tencent Holdings Limited, Sony Interactive Entertainment LLC, NetEase Inc., Nintendo Co. Ltd., Bandai Namco Entertainment Inc., Activision Blizzard Inc., Electronic Arts Inc., CyberAgent Inc., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Zynga Inc., King Digital Entertainment Limited, Roblox Corporation, Ubisoft Entertainment SA, Supercell Oy, Playrix Holding Ltd., Niantic Inc., GungHo Online Entertainment Inc., GLU Mobile Inc., Bungie Inc., Voodoo SAS, Gameloft SE, Jam City Inc., Rovio Entertainment Corporation, Machine Zone Inc., Miniclip SA, Juego Studios LLP

Asia-Pacific was the largest region in the mobile gaming market in 2023. The regions covered in the mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the mobile gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The mobile gaming market includes revenues earned by entities by fostering children's strategic thinking and awareness of their surroundings can improve their memory, spatial awareness, and problem-solving skills. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Mobile Gaming Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mobile gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for mobile gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The mobile gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Device Type: Smartphone; Smartwatch; PDA; Tablet; Other Devices Types
  • 2) By Operating System: Android; iOS; Windows; Other Operating Systems
  • 3) By Genre: Action And Adventure; Arcade; Roleplaying; Sports; Other Genres
  • 4) By Subscription: Free; Premium
  • Companies Mentioned: Apple Inc.; Google LLC; Microsoft Corporation; Tencent Holdings Limited; Sony Interactive Entertainment LLC
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Mobile Gaming Market Characteristics

3. Mobile Gaming Market Trends And Strategies

4. Mobile Gaming Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Mobile Gaming Market Size and Growth

  • 5.1. Global Mobile Gaming Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Mobile Gaming Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Mobile Gaming Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Mobile Gaming Market Segmentation

  • 6.1. Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Other Devices Types
  • 6.2. Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Android
  • iOS
  • Windows
  • Other Operating Systems
  • 6.3. Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action And Adventure
  • Arcade
  • Roleplaying
  • Sports
  • Other Genres
  • 6.4. Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Free
  • Premium

7. Mobile Gaming Market Regional And Country Analysis

  • 7.1. Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Mobile Gaming Market

  • 8.1. Asia-Pacific Mobile Gaming Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Mobile Gaming Market

  • 9.1. China Mobile Gaming Market Overview
  • 9.2. China Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Mobile Gaming Market

  • 10.1. India Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Mobile Gaming Market

  • 11.1. Japan Mobile Gaming Market Overview
  • 11.2. Japan Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Mobile Gaming Market

  • 12.1. Australia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Mobile Gaming Market

  • 13.1. Indonesia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Mobile Gaming Market

  • 14.1. South Korea Mobile Gaming Market Overview
  • 14.2. South Korea Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Mobile Gaming Market

  • 15.1. Western Europe Mobile Gaming Market Overview
  • 15.2. Western Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Mobile Gaming Market

  • 16.1. UK Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Mobile Gaming Market

  • 17.1. Germany Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Mobile Gaming Market

  • 18.1. France Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Mobile Gaming Market

  • 19.1. Italy Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Mobile Gaming Market

  • 20.1. Spain Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Mobile Gaming Market

  • 21.1. Eastern Europe Mobile Gaming Market Overview
  • 21.2. Eastern Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Mobile Gaming Market

  • 22.1. Russia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Mobile Gaming Market

  • 23.1. North America Mobile Gaming Market Overview
  • 23.2. North America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Mobile Gaming Market

  • 24.1. USA Mobile Gaming Market Overview
  • 24.2. USA Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Mobile Gaming Market

  • 25.1. Canada Mobile Gaming Market Overview
  • 25.2. Canada Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Mobile Gaming Market

  • 26.1. South America Mobile Gaming Market Overview
  • 26.2. South America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Mobile Gaming Market

  • 27.1. Brazil Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Mobile Gaming Market

  • 28.1. Middle East Mobile Gaming Market Overview
  • 28.2. Middle East Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Mobile Gaming Market

  • 29.1. Africa Mobile Gaming Market Overview
  • 29.2. Africa Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Mobile Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Mobile Gaming Market Competitive Landscape
  • 30.2. Mobile Gaming Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Google LLC
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Microsoft Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Tencent Holdings Limited
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Sony Interactive Entertainment LLC
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Mobile Gaming Market Other Major And Innovative Companies

  • 31.1. NetEase Inc.
  • 31.2. Nintendo Co. Ltd.
  • 31.3. Bandai Namco Entertainment Inc.
  • 31.4. Activision Blizzard Inc
  • 31.5. Electronic Arts Inc
  • 31.6. CyberAgent Inc
  • 31.7. Take-Two Interactive Software Inc.
  • 31.8. Square Enix Holdings Co. Ltd.
  • 31.9. Zynga Inc.
  • 31.10. King Digital Entertainment Limited
  • 31.11. Roblox Corporation
  • 31.12. Ubisoft Entertainment SA
  • 31.13. Supercell Oy
  • 31.14. Playrix Holding Ltd
  • 31.15. Niantic Inc.

32. Global Mobile Gaming Market Competitive Benchmarking

33. Global Mobile Gaming Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Mobile Gaming Market

35. Mobile Gaming Market Future Outlook and Potential Analysis

  • 35.1 Mobile Gaming Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Mobile Gaming Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Mobile Gaming Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer