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市場調査レポート
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1435606

バーチャルリアリティソフトウェアの世界市場レポート 2024

Virtual Reality Software Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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バーチャルリアリティソフトウェアの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

バーチャルリアリティソフトウェアの市場規模は、今後数年間で急激に成長すると予想されています。 2028年には25.8%の年間複合成長率(CAGR)で408億8,000万米ドルに成長すると予想されます。予測期間中に予想される成長は、リモートコラボレーションとコミュニケーションの促進、さまざまな業界垂直アプリケーションの増加、ソーシャルVRエクスペリエンスの出現、拡張現実(AR)の組み込み、およびインタラクティブな製品エクスペリエンスの消費者の採用によるものと考えられます。予測期間中に予想される注目すべき動向には、ヘルスケアでのアプリケーションの拡大、手頃な価格のハードウェアオプションの利用可能性、コンテンツ作成とイノベーションの急増、ユーザーエクスペリエンスの向上の重視、政府および軍事アプリケーションでのVRの利用などが含まれます。

バーチャルリアリティソフトウェア市場は、ゲーム業界の隆盛によって大きく成長しています。 VRを活用したゲームの魅力は書籍などの従来の媒体を超え、より魅力的なものになります。世界のパンデミックのさなか、世界中の人々が退屈と闘い、パンデミック関連の恐怖を軽減する手段としてVRゲームに注目しています。その一例は、子どもたちが仮想環境における現実世界の活動や概念を理解できるように設計された手頃な価格のVRゲームである「COVID Escape Room」です。このゲームは、COVID-19を防ぐための手洗いやくしゃみのエチケットなどの実践方法を子供たちに教育するだけでなく、社会的距離の重要性についての詳細な洞察も提供します。 2023年 7月、エンターテイメントソフトウェア協会は、2021年に米国の消費者がビデオゲームに596億米ドルを費やしたと報告しました。これは、2020年の561億米ドルからの増加を反映しており、バーチャルリアリティソフトウェア市場で拡大するゲーム業界の原動力が浮き彫りになっています。

ロボット手術の普及の増加は、バーチャルリアリティソフトウェア市場の成長の重要な推進力になると予想されます。ロボット手術は、ロボットシステムを利用した低侵襲手術の一種であり、外科医の手術訓練、計画、リアルタイム支援の点でバーチャルリアリティソフトウェアの恩恵を受けています。このソフトウェアは、患者教育、データ視覚化、ロボット手術の全体的な効率と精度を強化します。たとえば、2021年 12月、Intuitive Surgical, Inc.は、ダヴィンチ手術システムを使用したロボット支援手術の件数が世界中で1,000万件を超え、低侵襲手術における注目すべきマイルストーンとなったと報告しました。その結果、ロボット手術の採用の増加がバーチャルリアリティソフトウェア市場の成長に貢献しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のバーチャルリアリティソフトウェア市場、タイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • 3Dモデリングソフトウェア
  • 360度数カスタムVRソフトウェア
  • リアルタイムシミュレーションソフトウェア
  • 世界のバーチャルリアリティソフトウェア市場、展開別のセグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • オンプレミス
  • クラウド
  • 世界のバーチャルリアリティソフトウェア市場、用途別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • 自動車
  • 医療
  • 不動産
  • 石油・ガス
  • エンターテインメント
  • 産業用
  • その他の用途

第7章 地域および国の分析

  • 世界のバーチャルリアリティソフトウェア市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のバーチャルリアリティソフトウェア市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • バーチャルリアリティソフトウェア市場の競合情勢
  • バーチャルリアリティソフトウェア市場の企業プロファイル
    • Microsoft Corporation
    • Qualcomm Incorporated
    • BAE Systems AB
    • Blippar Inc.
    • Pixologic Inc.

第31章 その他の大手および革新的な企業

  • Razer Inc.
  • WorldViz.
  • Unity Technologies
  • Oculus VR LLC
  • EON Reality Inc.
  • Mirra Inc
  • High Fidelity Inc.
  • Virtalis Holdings Limited
  • Unigine Holding Sa rl
  • Starbreeze Studios
  • Smartvizs Private Limited.
  • Axonom Powertrak
  • Istaging Corp.
  • Techviz SAS
  • The LearnPro Group

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r15315

Virtual reality (VR) is an artificially generated environment through software, presented to users in a manner that convinces them to perceive and accept it as a real environment.

The primary categories of virtual reality software include 3D modeling software, 360-degree custom VR software, and real-time simulation software. 3D modeling software is employed to generate a virtual three-dimensional representation of a physical object. These software applications are implemented through on-premise and cloud modes, catering to diverse sectors such as automotive, medical, real estate, oil and gas, entertainment, industrial, and other applications.

The virtual reality software market research report is one of a series of new reports from The Business Research Company that provides virtual reality software market statistics, including virtual reality software industry global market size, regional shares, competitors with a virtual reality software market share, detailed virtual reality software market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality software industry. This virtual reality software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The virtual reality software market size has grown exponentially in recent years. It will grow from $12.76 billion in 2023 to $16.32 billion in 2024 at a compound annual growth rate (CAGR) of 27.9%. The growth in the historical period can be credited to the adoption of gaming and entertainment, utilization in enterprise training and simulation, applications in healthcare and medicine, visualization in architectural and design, as well as initiatives in education and e-learning.

The virtual reality software market size is expected to see exponential growth in the next few years. It will grow to $40.88 billion in 2028 at a compound annual growth rate (CAGR) of 25.8%. The anticipated growth in the forecast period can be ascribed to the facilitation of remote collaboration and communication, increasing applications across various industry verticals, the emergence of social VR experiences, incorporation with augmented reality (AR), and consumer adoption for interactive product experiences. Notable trends expected in the forecast period encompass the expansion of applications in healthcare, the availability of affordable hardware options, a surge in content creation and innovation, emphasis on enhancing user experience, and the utilization of VR in government and military applications.

The virtual reality software market is experiencing growth, driven significantly by the flourishing gaming industry. The appeal of VR-powered games surpasses traditional mediums such as books, making them more engaging. Amid the global pandemic, people worldwide are turning to VR games as a means to combat boredom and alleviate pandemic-related fears. An example is the COVID Escape Room, an affordable VR game designed to help children understand real-world activities and concepts in a virtual environment. This game not only educates children on practices such as handwashing and sneeze etiquette to prevent COVID-19 but also provides detailed insights into the importance of social distancing. In July 2023, the Entertainment Software Association reported that US consumers spent $59.6 billion on video games in 2021, reflecting a growth from $56.1 billion in 2020, underscoring the driving force of the expanding gaming industry on the virtual reality software market.

The increasing prevalence of robotic surgeries is anticipated to be a significant driver for the growth of the virtual reality software market. Robotic surgery, a form of minimally invasive surgical procedure aided by robotic systems, benefits from virtual reality software in terms of surgical training, planning, and real-time assistance for surgeons. This software enhances patient education, data visualization, and the overall efficiency and precision of robotic surgeries. For instance, in December 2021, Intuitive Surgical, Inc. reported that the number of robotic-assisted surgical procedures using da Vinci surgical systems worldwide surpassed 10 million, marking a notable milestone in minimally invasive surgery. Consequently, the rising adoption of robotic surgeries contributes to the growth of the virtual reality software market.

A notable challenge hindering the growth of the virtual reality market is the large size of VR software. Virtual reality software demands significant computing power and occupies substantial storage space compared to other technologies. VR devices require additional programming for an immersive experience, and condensing the software without compromising quality is a complex task. This compression process leads to increased initial costs for VR software. Professional development of virtual reality software typically incurs costs ranging from $10,000 to $60,000 or more. The expanding applications of virtual reality generate substantial amounts of data, with some applications producing up to one terabyte of data per hour. Addressing the storage demands presents additional costs for VR companies, limiting investments in virtual reality software.

The incorporation of virtual reality (VR) into healthcare via mobile apps stands out as a significant trend in the virtual reality software market. VR-based mobile applications facilitate the treatment of various diseases, addressing numerous health issues. Additionally, these VR apps serve educational purposes, extending beyond students to include other interested stakeholders. As an illustration, in September 2022, Novant Health, a US-based healthcare company, introduced VR training for its administrative and clinical team members in leadership. This immersive virtual reality leadership training, featuring voice activation, helps leaders navigate sensitive issues with their teams, drawing inspiration from 'Talking Taboo.' It provides a realistic environment for practicing challenging workplace discussions while tackling unconscious bias.

Leading companies in the virtual reality software market are increasingly exploring partnership opportunities to exchange knowledge and expertise, aiming to gain a competitive edge. For instance, in 2021, ArborXR and Matts Digital announced a partnership to deliver seamless extended reality solutions at scale in Europe and beyond. Similarly, in July 2022, HTC Corporation, a Taiwan-based consumer electronics manufacturer, collaborated with VRdirect GmbH, a Germany-based virtual reality solution provider. This partnership aims to open up the B2B metaverse to various business types, with HTC's VIVE Business AppStore now offering VRdirect software for the HTC Vive Focus 3.

In April 2022, Axon Enterprise, Inc., a US-based manufacturer of electrical weapons, acquired Foundry 45 for an undisclosed amount. This acquisition has strengthened Axon's capabilities in delivering innovative, immersive virtual reality training modules, enhancing its public safety training offerings, and expanding its global reach in growth markets. Foundry 45, a US-based virtual reality training company specializing in developing immersive training modules for large enterprises, aligns seamlessly with Axon's objectives.

Major companies operating in the virtual reality software market report are Microsoft Corporation, Qualcomm Incorporated, BAE Systems AB, Blippar Inc., Pixologic Inc., Razer Inc., WorldViz., Unity Technologies, Oculus VR LLC, EON Reality Inc., Mirra Inc., High Fidelity Inc., Virtalis Holdings Limited, Unigine Holding S.a r.l., Starbreeze Studios, Smartvizs Private Limited., Axonom Powertrak, Istaging Corp., Techviz SAS, The LearnPro Group, Wild Technology Inc., Imaginate Technologies., Briovr, Cupix Inc., Metaio Gmbh, High Tech Computer Corporation, Viar, Phenomatics Virtual Reality Software, Engineering Systems International. Group, Arcadia Augmented Reality, Epic Games Inc., NVIDIA Corporation, Sony Interactive Entertainment, Valve Corporation, Autodesk Inc., Parametric Technology Corporation, Dassault Systemes S.A., Magic Leap Inc., Alphabet Inc., Samsung Electronics Co. Ltd

Asia-Pacific was the largest region in the virtual reality software market in 2023. North America was the second largest region in the global virtual reality software market analysis. The regions covered in the virtual reality software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual reality software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The virtual reality software market includes revenues earned by entities by offering virtual reality software that are used in different sectors such as aerospace, defense, gaming, entertainment, tourism, diagnostics and surgeries. Virtual reality (VR) is an artificial environment generated with software and displayed to people so that the user suspends convictions and accepts them as real environments. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Software Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual reality software ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality software market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: 3D Modelling Software; 360 Degree Custom VR Software; Real Time Simulation Software
  • 2) By Deployment: On-Premise; Cloud
  • 3) By Application: Automotive; Medical; Real Estate; Oil and Gas; Entertainment; Industrial; Other Applications
  • Companies Mentioned: Microsoft Corporation; Qualcomm Incorporated; BAE Systems AB; Blippar Inc.; Pixologic Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Software Market Characteristics

3. Virtual Reality Software Market Trends And Strategies

4. Virtual Reality Software Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Reality Software Market Size and Growth

  • 5.1. Global Virtual Reality Software Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Reality Software Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Reality Software Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Reality Software Market Segmentation

  • 6.1. Global Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 3D Modelling Software

360 Degree Custom VR Software

  • Real Time Simulation Software
  • 6.2. Global Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • On-Premise
  • Cloud
  • 6.3. Global Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Automotive
  • Medical
  • Real Estate
  • Oil and Gas
  • Entertainment
  • Industrial
  • Other Applications

7. Virtual Reality Software Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Software Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Reality Software Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Reality Software Market

  • 8.1. Asia-Pacific Virtual Reality Software Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Reality Software Market

  • 9.1. China Virtual Reality Software Market Overview
  • 9.2. China Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Reality Software Market

  • 10.1. India Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Reality Software Market

  • 11.1. Japan Virtual Reality Software Market Overview
  • 11.2. Japan Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Reality Software Market

  • 12.1. Australia Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Reality Software Market

  • 13.1. Indonesia Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Reality Software Market

  • 14.1. South Korea Virtual Reality Software Market Overview
  • 14.2. South Korea Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Reality Software Market

  • 15.1. Western Europe Virtual Reality Software Market Overview
  • 15.2. Western Europe Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Reality Software Market

  • 16.1. UK Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Reality Software Market

  • 17.1. Germany Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Reality Software Market

  • 18.1. France Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Reality Software Market

  • 19.1. Italy Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Reality Software Market

  • 20.1. Spain Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Reality Software Market

  • 21.1. Eastern Europe Virtual Reality Software Market Overview
  • 21.2. Eastern Europe Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Reality Software Market

  • 22.1. Russia Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Reality Software Market

  • 23.1. North America Virtual Reality Software Market Overview
  • 23.2. North America Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Reality Software Market

  • 24.1. USA Virtual Reality Software Market Overview
  • 24.2. USA Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Reality Software Market

  • 25.1. Canada Virtual Reality Software Market Overview
  • 25.2. Canada Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Reality Software Market

  • 26.1. South America Virtual Reality Software Market Overview
  • 26.2. South America Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Reality Software Market

  • 27.1. Brazil Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Reality Software Market

  • 28.1. Middle East Virtual Reality Software Market Overview
  • 28.2. Middle East Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Reality Software Market

  • 29.1. Africa Virtual Reality Software Market Overview
  • 29.2. Africa Virtual Reality Software Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Reality Software Market, Segmentation By Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Reality Software Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Reality Software Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Software Market Competitive Landscape
  • 30.2. Virtual Reality Software Market Company Profiles
    • 30.2.1. Microsoft Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Qualcomm Incorporated
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. BAE Systems AB
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Blippar Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Pixologic Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Reality Software Market Other Major And Innovative Companies

  • 31.1. Razer Inc.
  • 31.2. WorldViz.
  • 31.3. Unity Technologies
  • 31.4. Oculus VR LLC
  • 31.5. EON Reality Inc.
  • 31.6. Mirra Inc
  • 31.7. High Fidelity Inc.
  • 31.8. Virtalis Holdings Limited
  • 31.9. Unigine Holding S.a r.l.
  • 31.10. Starbreeze Studios
  • 31.11. Smartvizs Private Limited.
  • 31.12. Axonom Powertrak
  • 31.13. Istaging Corp.
  • 31.14. Techviz SAS
  • 31.15. The LearnPro Group

32. Global Virtual Reality Software Market Competitive Benchmarking

33. Global Virtual Reality Software Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Reality Software Market

35. Virtual Reality Software Market Future Outlook and Potential Analysis

  • 35.1 Virtual Reality Software Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Software Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Software Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer