市場調査レポート
商品コード
1414194

エンターテインメントとメディアの世界市場レポート 2024年

Entertainment And Media Global Market Report 2024

出版日: | 発行: The Business Research Company | ページ情報: 英文 200 Pages | 納期: 2~10営業日

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エンターテインメントとメディアの世界市場レポート 2024年
出版日: 2024年01月19日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

エンターテインメントとメディア市場規模は近年力強く成長しています。2023年の2兆5,072億5,000万米ドルから2024年には2兆7,062億4,000万米ドルへと、CAGR7.9%で拡大します。過去数年間に見られた拡大は、スマートフォンの普及、ソーシャルメディアの影響力、ストリーミング・サービスの優位性、コンテンツのカスタマイズ化、コンテンツの世界のリーチによるものです。

エンターテインメントとメディア市場の成長は、スマートフォンの普及が牽引すると予想されます。スマートフォンは、インターネット閲覧、テキストメッセージ、通話が可能な携帯電子機器であり、携帯性と接続性が強化されています。これにより、ユーザーは事実上いつでもどこでも情報やエンターテイメントにアクセスできるようになり、エンターテインメントとメディア市場の成長に貢献しています。例えば、英国を拠点とする比較・切替サービス会社Uswitch Limitedのレポートによると、2022年にはアクティブなモバイル接続が7,180万件に上ることが明らかになった。英国では2025年までに6,830万人がスマートフォンを所有すると予測されており、その95%がスマートフォンを所有することになります。さらに、オーストラリアを拠点とするモバイル・プラン・プロバイダー、Catch Connectのデータによると、2022年4月にはオーストラリア全人口の79.60%がスマートフォンを利用しており、2022年にはその数は280万人に達すると予測されています。このように、スマートフォンの普及がエンターテインメントとメディア市場成長の原動力となっています。

メディアとエンターテインメント市場の主要企業は、メディアとエンターテインメント企業向けにカスタマイズ型AIベースの検索機能などの先進的なソリューションを戦略的に導入し、競争優位を獲得しています。AIベースの検索機能は、ユーザーエクスペリエンスの向上、コンテンツのパーソナライズ、視聴者エンゲージメントの改善に大きく貢献します。例えば、2023年11月、Googleのクラウド・コンピューティング・サービス群であるGoogle Cloudは、バーテックスAIサーチの新機能の提供を開始しました。これらの機能は、メディアやエンターテインメント企業が視聴者によりパーソナライズされた体験を提供できるよう、特別に設計されています。Vertex AI Searchは、視聴者を効果的に取り込み、拡大しようとするメディア企業にとって極めて重要なツールであることが証明されています。新機能は、Gen AIを活用してパーソナライズされたコンテンツ提案を提供し、視聴者の維持と拡大に貢献します。この取り組みは、Googleのニュース、動画ストリーミングのYouTube、オンライン小売業者向けのカスタマイズ型商品提案など、Googleの成功したサービスの実績に基づいています。

2023年のエンターテインメントとメディア市場で最大の地域は北米でした。エンターテインメントとメディア市場レポートの対象地域は、アジア太平洋、西欧、東欧、北米、南米、中東、アフリカです。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界のエンターテイメントとメディア市場の促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界のエンターテイメントとメディア市場規模実績と成長、2018~2023年
  • 世界のエンターテイメントとメディア市場規模と成長予測、2023~2028年、2033年

第6章 市場セグメンテーション

  • 世界のエンターテインメントとメディア市場、製品別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • 映画
  • 音楽
  • ソーシャルメディア
  • ビデオとアニメーション
  • ビデオゲーム
  • その他の製品
  • 世界のエンターテイメントとメディア市場、収益タイプ別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • 広告収入
  • サブスクリプションベースの収入
  • その他
  • 世界のエンターテイメントとメディア市場、用途別セグメンテーション、実績と予測、2018~2023年、2023~2028年、2033年
  • 有線
  • 無線
  • その他の用途

第7章 地域と国の分析

  • 世界のエンターテイメントとメディア市場、地域別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界のエンターテイメントとメディア市場、国別、実績と予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • エンターテインメントとメディア市場の競合情勢
  • エンターテインメントとメディア市場の企業プロファイル
    • Comcast Corporation
    • Grupo Televisa SAB
    • Vivendi SE
    • The New York Times Co.
    • Viacom 18 Media Pvt. Ltd.

第31章 競合ベンチマーキング

第32章 競合ダッシュボード

第33章 主要な合併と買収

第34章 将来の展望と潜在性分析

第35章 付録

目次
Product Code: r11704

“Entertainment And Media Global Market Report 2024 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on entertainment and media market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for entertainment and media? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The entertainment and media market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

Scope

Markets Covered:

  • 1) By Product: Film; Music; Social Media; Video And Animation; Video Games; Other Products
  • 2) By Revenue Type: Advertisement Revenue; Subscription-Based Revenue; Other Revenues
  • 3) By Application: Wire; Wireless; Other Applications
  • Companies Mentioned: Comcast Corporation; Grupo Televisa S.A.B.; Vivendi SE; The New York Times Co.; Viacom 18 Media Pvt. Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Executive Summary

Entertainment and media encompass a diverse range of industries that involve various forms of communication and amusement, such as television, film, radio, music, publishing, advertising, and digital media. This collective sector is responsible for creating, producing, and disseminating content aimed at informing, entertaining, and engaging audiences across various platforms and channels.

The primary products within the entertainment and media domain include film, music, social media, video and animation, video games, and other content forms. A film, for instance, is a movie or motion picture-a visual art form that communicates a story or message through a sequence of moving images. Films serve the purposes of entertainment, education, and inspiration, often providing reflections and commentary on society and culture.

The entertainment and media market research report is one of a series of new reports from The Business Research Company that provides entertainment and media market statistics, including the entertainment and media industry's global market size, regional shares, competitors with an entertainment and media market share, detailed entertainment and media market segments, market trends, and opportunities, and any further data you may need to thrive in the entertainment and media industry. This entertainment and media market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The entertainment and media market size has grown strongly in recent years. It will grow from $2507.25 billion in 2023 to $2706.24 billion in 2024 at a compound annual growth rate (CAGR) of 7.9%. The expansion observed in the historical period can be credited to the widespread adoption of smartphones, the influential impact of social media, the dominance of streaming services, the customization of content, and the global reach of content.

The entertainment and media market size is expected to see strong growth in the next few years. It will grow to $3545.76 billion in 2028 at a compound annual growth rate (CAGR) of 7.0%. The expansion anticipated in the forecast period can be linked to the uptake of subscription models, the evolution of live events, the growth of podcasting, the development of interactive and immersive content, a focus on sustainability in the entertainment industry, and regulatory changes. Significant trends expected in the forecast period encompass the integration of blockchain in media, the incorporation of AI and machine learning, the adoption of remote production technologies, advancements in augmented reality (AR) and virtual reality (VR), and the development of the metaverse.

The anticipated growth in the entertainment and media market is expected to be driven by the increasing penetration of smartphones. Smartphones, which are portable electronic devices enabling internet browsing, text messaging, and calling, offer enhanced portability and connectivity. This allows users to access information and entertainment virtually anywhere and at any time, contributing to the growth of the entertainment and media market. For example, a report from Uswitch Limited, a UK-based comparison and switching service, revealed that in 2022, there were 71.8 million active mobile connections. With a projected 68.3 million people in the UK by 2025, it is expected that 95% of them will own smartphones. Additionally, data from Catch Connect, an Australia-based mobile plans provider, indicated that 79.60% of the total population in Australia used smartphones in April 2022, with the number predicted to reach 2.8 million by 2022. Thus, the increasing penetration of smartphones is a driving force behind the growth of the entertainment and media market.

The growth of Over-the-Top (OTT) services is also expected to drive the expansion of the entertainment and media market. OTT services, which deliver audio, video, and other media content directly over the internet, have become integral in transforming content delivery and consumption. These services provide a personalized viewing experience, shape content distribution strategies, and contribute to market growth and innovation in the entertainment and media industries. For instance, according to a press release from Netflix Inc., a US-based streaming media company, the number of paying subscribers increased from 223 million in the fourth quarter of 2022 to 231 million by the first quarter of 2023. This growth underscores the significant impact of OTT services on the entertainment and media market.

The adoption of cutting-edge technologies stands out as a prominent trend gaining traction in the entertainment and media market. Companies within this sector are actively embracing cutting-edge technologies to maintain their competitive positions. For example, in April 2022, HCL Technologies (HCL), an India-based company specializing in Information Technology services, introduced the All Access Media Marketplace Platform. This platform is designed to streamline content development and delivery throughout the pre-production, production, and post-production phases in the media and entertainment industry. HCL Workflow Creator, serving as a machine-to-human interface, facilitates the creation of software-defined workflows, ensuring the secure transfer of information assets across various platforms, including private data centers, shared space providers, SaaS cloud-based tools, and hyperscalers via telcos and transporters. Developed in collaboration with Microsoft and CoreSite, an American Tower Corporation firm, this platform addresses workflow development challenges and vendor discovery issues encountered by media makers.

Major companies in the media and entertainment market are strategically introducing advanced solutions, such as AI-based search capabilities tailored for media and entertainment companies, to gain a competitive edge. AI-based search capabilities significantly contribute to enhancing user experiences, personalizing content, and improving audience engagement. For instance, in November 2023, Google Cloud, a suite of cloud computing services by Google, launched new features for Vertex AI Search. These features are specifically designed to assist media and entertainment businesses in delivering more personalized experiences to their audiences. Vertex AI Search has proven to be a crucial tool for media firms seeking to engage and expand their audiences effectively. The new features leverage Gen AI to provide personalized content suggestions, contributing to audience retention and growth. This initiative builds on Google's track record of successful services such as Google News, YouTube for video streaming, and tailored product suggestions for online retailers.

In March 2022, Amazon, a US-based E-commerce company, completed the acquisition of Metro-Goldwyn-Mayer Studios Inc. for $8.5 billion. This strategic move aims to enhance the content offerings on Amazon Prime Video, with Metro-Goldwyn-Mayer Studios Inc. being a renowned US-based television production company.

Major companies operating in the entertainment and media market report are Comcast Corporation, Grupo Televisa S.A.B., Vivendi SE, The New York Times Co., Viacom 18 Media Pvt. Ltd., The Walt Disney Company, Bertelsmann SE & Co. KGaA, Sun TV Network Limited, Dish TV India Limited, Zee Entertainment Enterprises Limited, Sony Group Corporation, Eros International, New Delhi Television Ltd., Priya Village Roadshow Cinemas, Reliance MediaWorks Ltd., News Corporation, Advance Publications Inc., iHeartMedia Inc., Discovery Inc., Warner Media LLC, Verizon Communications Inc., Alphabet Inc., Baidu Inc., Bilibili Inc., Lagardere SCA, Time Magazine Inc., Rolling Stone LLC, Billboard, Variety Ltd., The Hollywood Reporter

North America was the largest region in the entertainment and media market in 2023. The regions covered in the entertainment and media market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the entertainment and media market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The entertainment and media market includes revenues earned by entities by providing services such as photo editing services, creative design services, graphic design, writing services, advertising services, video editing, data entry services, data processing, data extraction services, invoice data entry, data cleansing services, data conversion, and online catalog. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary

2. Entertainment And Media Market Characteristics

3. Entertainment And Media Market Trends And Strategies

4. Entertainment And Media Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On the Market
  • 4.2. Ukraine-Russia War Impact On the Market
  • 4.3. COVID-19 Impact On the Market

5. Global Entertainment And Media Market Size and Growth

  • 5.1. Global Entertainment And Media Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Entertainment And Media Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Entertainment And Media Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Entertainment And Media Market Segmentation

  • 6.1. Global Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Film
  • Music
  • Social Media
  • Video And Animation
  • Video Games
  • Other Products
  • 6.2. Global Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Advertisement Revenue
  • Subscription-Based Revenue
  • Other Revenues
  • 6.3. Global Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Wire
  • Wireless
  • Other Applications

7. Entertainment And Media Market Regional And Country Analysis

  • 7.1. Global Entertainment And Media Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Entertainment And Media Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Entertainment And Media Market

  • 8.1. Asia-Pacific Entertainment And Media Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Entertainment And Media Market

  • 9.1. China Entertainment And Media Market Overview
  • 9.2. China Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Entertainment And Media Market

  • 10.1. India Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Entertainment And Media Market

  • 11.1. Japan Entertainment And Media Market Overview
  • 11.2. Japan Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Entertainment And Media Market

  • 12.1. Australia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Entertainment And Media Market

  • 13.1. Indonesia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Entertainment And Media Market

  • 14.1. South Korea Entertainment And Media Market Overview
  • 14.2. South Korea Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Entertainment And Media Market

  • 15.1. Western Europe Entertainment And Media Market Overview
  • 15.2. Western Europe Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Entertainment And Media Market

  • 16.1. UK Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Entertainment And Media Market

  • 17.1. Germany Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Entertainment And Media Market

  • 18.1. France Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Entertainment And Media Market

  • 19.1. Italy Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Entertainment And Media Market

  • 20.1. Spain Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Entertainment And Media Market

  • 21.1. Eastern Europe Entertainment And Media Market Overview
  • 21.2. Eastern Europe Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Entertainment And Media Market

  • 22.1. Russia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Entertainment And Media Market

  • 23.1. North America Entertainment And Media Market Overview
  • 23.2. North America Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Entertainment And Media Market

  • 24.1. USA Entertainment And Media Market Overview
  • 24.2. USA Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Entertainment And Media Market

  • 25.1. Canada Entertainment And Media Market Overview
  • 25.2. Canada Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Entertainment And Media Market

  • 26.1. South America Entertainment And Media Market Overview
  • 26.2. South America Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Entertainment And Media Market

  • 27.1. Brazil Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Entertainment And Media Market

  • 28.1. Middle East Entertainment And Media Market Overview
  • 28.2. Middle East Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Entertainment And Media Market

  • 29.1. Africa Entertainment And Media Market Overview
  • 29.2. Africa Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Entertainment And Media Market Competitive Landscape And Company Profiles

  • 30.1. Entertainment And Media Market Competitive Landscape
  • 30.2. Entertainment And Media Market Company Profiles
    • 30.2.1. Comcast Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Grupo Televisa S.A.B.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Vivendi SE
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. The New York Times Co.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Viacom 18 Media Pvt. Ltd.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Global Entertainment And Media Market Competitive Benchmarking

32. Global Entertainment And Media Market Competitive Dashboard

33. Key Mergers And Acquisitions In The Entertainment And Media Market

34. Entertainment And Media Market Future Outlook and Potential Analysis

  • 34.1 Entertainment And Media Market In 2028 - Countries Offering Most New Opportunities
  • 34.2 Entertainment And Media Market In 2028 - Segments Offering Most New Opportunities
  • 34.3 Entertainment And Media Market In 2028 - Growth Strategies
    • 34.3.1 Market Trend Based Strategies
    • 34.3.2 Competitor Strategies

35. Appendix

  • 35.1. Abbreviations
  • 35.2. Currencies
  • 35.3. Historic And Forecast Inflation Rates
  • 35.4. Research Inquiries
  • 35.5. The Business Research Company
  • 35.6. Copyright And Disclaimer