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メディアとエンターテインメントにおけるジェネレーティブAIの世界市場レポート 2025年

Generative AI In Media And Entertainment Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
メディアとエンターテインメントにおけるジェネレーティブAIの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

メディアとエンターテインメントにおけるジェネレーティブAI市場規模は、今後数年で飛躍的な成長が見込まれます。2029年にはCAGR27.8%で67億3,000万米ドルに成長します。予測期間の成長は、クリエイティブ・ツールとの統合、クリエイティブ・ワークフローへのAIの統合、倫理的および規制上の考慮、コスト効率と拡張性、AI主導のコンテンツ発見の出現に起因すると考えられます。予測期間の主な動向には、ディープラーニングアルゴリズムの進歩、収益化の機会、リアルタイムコンテンツ生成、超リアルなコンテンツ生成が含まれます。

ビデオゲームの人気の高まりは、メディア・エンターテインメント分野におけるジェネレーティブAI市場の拡大を促進すると予想されます。ビデオゲームは、プレイヤーが入力装置やユーザーインターフェースを使用してディスプレイ上に視覚的なフィードバックを生成するインタラクティブなコンピュータゲームです。ビデオゲームの魅力は、そのアクセスのしやすさ、多様なコンテンツ、社会とのつながり、文化的影響、業界内の継続的な革新に起因します。ビデオゲーム開発において、創造性、効率性、プレイヤーのエンゲージメントを高め、より没入感のあるパーソナライズされたゲーム体験を提供するために、ジェネレーティブAIの活用が進んでいます。例えば、2024年8月、世界のビデオゲーム業界のニュースを扱う英国の大手出版社GamesIndustry.bizは、欧州のゲーマーの約75%が成人で、平均年齢は31.4歳であると報告しました。2022年、欧州のビデオゲーム労働人口は6.7%増の約11万5000人となり、業界の売上は5%増の257億ユーロ(287億米ドル)に達しました。そのため、ビデオゲームの利用が増加していることが、メディア・エンターテインメント業界におけるジェネレーティブAI市場の成長を後押ししています。

ジェネレーティブAIメディア・エンターテインメント市場の主なプレーヤーは、競争力を維持し、進化する業界の需要に対応するために、Media Copilotのような革新的なAI技術の開発に力を注いでいます。Media Copilotは、メディア・エンターテインメント分野における配信プラットフォームや収益モデル全体のコンテンツパフォーマンスを分析する際にユーザーを支援するために設計された高度なAIツールです。例えば、2024年4月、シンフォニーイノベーションLLCはAI主導のMedia Copilotを発表し、生成的・予測的AIを活用して、さまざまな配信プラットフォームや収益モデルにおけるコンテンツのパフォーマンスを分析しました。さらに、SymphonyAI Media Copilotは収益モデルの最適化機能を統合し、メディアとエンターテインメントビジネスのダイナミックなニーズに対応します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界メディアとエンターテインメントにおけるジェネレーティブAI PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場:成長率分析
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場の実績:規模と成長, 2019-2024
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場の予測:規模と成長, 2024-2029, 2034F
  • 世界メディアとエンターテインメントにおけるジェネレーティブAI総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • テキストから画像への生成
  • 画像から画像への生成
  • 音楽生成
  • ビデオ生成
  • 3次元モデリングとアニメーション
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場:提供別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソリューション
  • サービス
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場:展開モード別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • クラウドベース
  • オンプレミス
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲーム
  • 映画とテレビ
  • 広告とマーケティング
  • 音楽とサウンド制作
  • 仮想現実(VR)と拡張現実(AR)
  • その他の用途
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場、テキストから画像への生成のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • テキストの説明からAIを活用した画像作成
  • アートとデザインの世代
  • フォトリアリスティックで様式化された画像生成
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場、画像間生成のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 画像の強化と編集
  • スタイルの転送とカスタマイズ
  • 画像の復元と変換
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場、音楽世代のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 映画、ゲーム、コマーシャル向けのAI作曲音楽
  • 音楽アレンジと作曲ツール
  • サウンドトラックとオーディオエフェクトの生成
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場、ビデオ生成のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • AI駆動型ビデオ合成と編集
  • 自動ビデオコンテンツ作成
  • アニメーションとモーショングラフィックスのためのAI
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場3次元モデリングとアニメーションの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • AIベースの3Dオブジェクト作成
  • 3Dアニメーションツール
  • AI強化キャラクターモデリングと動き

第7章 地域別・国別分析

  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のメディアとエンターテインメントにおけるジェネレーティブAI市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • メディアとエンターテインメントにおけるジェネレーティブAI市場:競合情勢
  • メディアとエンターテインメントにおけるジェネレーティブAI市場:企業プロファイル
    • Amazon Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Tencent Holdings Ltd.
  • Tesla Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • Oracle Corporation
  • Uber Technologies Inc.
  • Netflix Inc.
  • PayPal Holdings Inc.
  • NVIDIA Corporation
  • Salesforce Inc.
  • Baidu Inc.
  • Adobe Inc.
  • Snap Inc.
  • X Corp
  • Zoom Video Communications Inc

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • メディアとエンターテインメントにおけるジェネレーティブAI市場2029:新たな機会を提供する国
  • メディアとエンターテインメントにおけるジェネレーティブAI市場2029:新たな機会を提供するセグメント
  • メディアとエンターテインメントにおけるジェネレーティブAI市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r28160

Generative AI in media and entertainment involves leveraging AI techniques, particularly generative models, to either create or enhance a variety of media content forms, spanning images, videos, music, text, and complete narratives. This technology aims to streamline content creation processes, enhance user experiences, and enable innovative storytelling methods.

Key types of generative AI in media and entertainment include text-to-image generation, image-to-image generation, music generation, video generation, 3D modeling, and animation. Text-to-image generation, for example, utilizes AI to translate textual descriptions into visual representations, such as images or illustrations. Solutions and services are offered, deployable both in the cloud and on-premises, catering to diverse applications including gaming, film and television, advertising and marketing, music and sound production, virtual reality (VR), augmented reality (AR), and beyond.

The generative AI in media and entertainment market research report is one of a series of new reports from The Business Research Company that provides generative AI in media and entertainment market statistics, including generative AI in media and entertainment industry global market size, regional shares, competitors with a generative AI in media and entertainment market share, detailed generative AI in media and entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the generative AI in media and entertainment industry. This generative AI in media and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative AI in media and entertainment market size has grown exponentially in recent years. It will grow from $1.97 billion in 2024 to $2.53 billion in 2025 at a compound annual growth rate (CAGR) of 28.1%. The growth in the historic period can be attributed to increased computing power, creative experimentation, data availability and quality, content personalization, big data.

The generative AI in media and entertainment market size is expected to see exponential growth in the next few years. It will grow to $6.73 billion in 2029 at a compound annual growth rate (CAGR) of 27.8%. The growth in the forecast period can be attributed to integration with creative tools, integration of AI into creative workflows, ethical and regulatory considerations, cost efficiency and scalability, emergence of AI-driven content discovery. Major trends in the forecast period include advancements in deep learning algorithms, monetization opportunities, real-time content generation, hyper-realistic content generation.

The growing popularity of video games is expected to drive the expansion of the generative AI market in the media and entertainment sector. Video games are interactive computer games where players use an input device or user interface to generate visual feedback on a display. The appeal of video games stems from their accessibility, diverse content, social connectivity, cultural impact, and the continuous innovation within the industry. Generative AI is increasingly being utilized in video game development to boost creativity, efficiency, player engagement, and to deliver more immersive and personalized gaming experiences. For example, in August 2024, GamesIndustry.biz, a leading UK-based publication covering global video game industry news, reported that about 75% of European gamers are adults, with an average age of 31.4 years. In 2022, the European video game workforce grew by 6.7%, totaling nearly 115,000 employees, and industry revenue increased by 5%, reaching €25.7 billion (USD 28.7 billion). Therefore, the rising use of video games is fueling the growth of the generative AI market in the media and entertainment industry.

Key players in the generative AI media and entertainment market are directing their efforts toward developing innovative AI technologies like Media Copilot to remain competitive and address the evolving industry demands. Media Copilot is an advanced AI tool designed to aid users in analyzing content performance across distribution platforms and revenue models in the media and entertainment sectors. For instance, in April 2024, Symphony Innovation LLC introduced AI-driven Media Copilot, leveraging generative and predictive AI to analyze content performance across various distribution platforms and revenue models. Additionally, SymphonyAI Media Copilot integrates revenue model optimization features, catering to the dynamic needs of media and entertainment businesses.

In April 2024, Altair Engineering, a US-based IT company, made an undisclosed acquisition of Cambridge Semantics. This strategic move aims to integrate Cambridge Semantics' technologies, particularly its knowledge graph platform, into the Altair RapidMiner platform. By combining knowledge graph, data governance, data virtualization, and data discovery technologies with existing data preparation capabilities, Altair Engineering enhances its offerings in generative AI for media and entertainment. This integration signifies the industry's focus on leveraging generative AI technologies to drive innovation and improve data-driven decision-making processes in the media and entertainment sector.

Major companies operating in the generative AI in media and entertainment market report are Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Ltd.; Tesla Inc.; Intel Corporation; International Business Machines Corporation; Oracle Corporation; Uber Technologies Inc.; Netflix Inc.; PayPal Holdings Inc.; NVIDIA Corporation; Salesforce Inc.; Baidu Inc.; Adobe Inc.; Snap Inc.; X Corp; Zoom Video Communications Inc; Sentient Technologies LLC; Gong Inc.; DeepMind Technologies Limited; Cohere Inc.; OpenAI Inc.

North America was the largest region in the generative AI in media and entertainment market in 2024. The regions covered in the generative AI in media and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative AI in media and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in the media and entertainment market includes revenues earned by entities providing services such as image generation, video synthesis, music composition, text generation, and scene creation. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative AI In Media And Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative ai in media and entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative ai in media and entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative ai in media and entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Text-To-Image Generation; Image-to-Image Generation; Music Generation; Video Generation; 3 Dimensional Modeling And Animation
  • 2) By Offerings: Solution; Services
  • 3) By Deployment Mode: Cloud-Based; On-Premise
  • 4) By Application: Gaming; Film And Television; Advertising And Marketing; Music And Sound Production; Virtual Reality (VR) And Augmented Reality (AR); Other Applications
  • Subsegments:
  • 1) By Text-To-Image Generation: AI-Powered Image Creation From Text Descriptions; Art And Design Generation; Photorealistic And Stylized Image Generation
  • 2) By Image-To-Image Generation:Image Enhancement And Editing; Style Transfer And Customization; Image Restoration And Transformation
  • 3) By Music Generation: AI-Composed Music For Films, Games, And Commercials; Music Arrangement And Composition Tools; Soundtrack And Audio Effects Generation
  • 4) By Video Generation: AI-Driven Video Synthesis And Editing; Automated Video Content Creation; AI For Animation And Motion Graphics
  • 5) By 3 Dimensional Modeling And Animation: AI-Based 3D Object Creation; 3D Animation Tools; AI-Enhanced Character Modeling And Movement
  • Companies Mentioned: Amazon Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative AI In Media And Entertainment Market Characteristics

3. Generative AI In Media And Entertainment Market Trends And Strategies

4. Generative AI In Media And Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Generative AI In Media And Entertainment Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative AI In Media And Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative AI In Media And Entertainment Market Growth Rate Analysis
  • 5.4. Global Generative AI In Media And Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative AI In Media And Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative AI In Media And Entertainment Total Addressable Market (TAM)

6. Generative AI In Media And Entertainment Market Segmentation

  • 6.1. Global Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Text-To-Image Generation
  • Image-to-Image Generation
  • Music Generation
  • Video Generation
  • 3 Dimensional Modeling And Animation
  • 6.2. Global Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Solution
  • Services
  • 6.3. Global Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud-Based
  • On-Premise
  • 6.4. Global Generative AI In Media And Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Film And Television
  • Advertising And Marketing
  • Music And Sound Production
  • Virtual Reality (VR) And Augmented Reality (AR)
  • Other Applications
  • 6.5. Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Text-To-Image Generation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Image Creation From Text Descriptions
  • Art And Design Generation
  • Photorealistic And Stylized Image Generation
  • 6.6. Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Image-To-Image Generation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Image Enhancement And Editing
  • Style Transfer And Customization
  • Image Restoration And Transformation
  • 6.7. Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Music Generation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Composed Music For Films, Games, And Commercials
  • Music Arrangement And Composition Tools
  • Soundtrack And Audio Effects Generation
  • 6.8. Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Video Generation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Driven Video Synthesis And Editing
  • Automated Video Content Creation
  • AI For Animation And Motion Graphics
  • 6.9. Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of 3 Dimensional Modeling And Animation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Based 3D Object Creation
  • 3D Animation Tools
  • AI-Enhanced Character Modeling And Movement

7. Generative AI In Media And Entertainment Market Regional And Country Analysis

  • 7.1. Global Generative AI In Media And Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative AI In Media And Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative AI In Media And Entertainment Market

  • 8.1. Asia-Pacific Generative AI In Media And Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative AI In Media And Entertainment Market

  • 9.1. China Generative AI In Media And Entertainment Market Overview
  • 9.2. China Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative AI In Media And Entertainment Market

  • 10.1. India Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative AI In Media And Entertainment Market

  • 11.1. Japan Generative AI In Media And Entertainment Market Overview
  • 11.2. Japan Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative AI In Media And Entertainment Market

  • 12.1. Australia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative AI In Media And Entertainment Market

  • 13.1. Indonesia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative AI In Media And Entertainment Market

  • 14.1. South Korea Generative AI In Media And Entertainment Market Overview
  • 14.2. South Korea Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative AI In Media And Entertainment Market

  • 15.1. Western Europe Generative AI In Media And Entertainment Market Overview
  • 15.2. Western Europe Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative AI In Media And Entertainment Market

  • 16.1. UK Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative AI In Media And Entertainment Market

  • 17.1. Germany Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative AI In Media And Entertainment Market

  • 18.1. France Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative AI In Media And Entertainment Market

  • 19.1. Italy Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative AI In Media And Entertainment Market

  • 20.1. Spain Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative AI In Media And Entertainment Market

  • 21.1. Eastern Europe Generative AI In Media And Entertainment Market Overview
  • 21.2. Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative AI In Media And Entertainment Market

  • 22.1. Russia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative AI In Media And Entertainment Market

  • 23.1. North America Generative AI In Media And Entertainment Market Overview
  • 23.2. North America Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative AI In Media And Entertainment Market

  • 24.1. USA Generative AI In Media And Entertainment Market Overview
  • 24.2. USA Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative AI In Media And Entertainment Market

  • 25.1. Canada Generative AI In Media And Entertainment Market Overview
  • 25.2. Canada Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative AI In Media And Entertainment Market

  • 26.1. South America Generative AI In Media And Entertainment Market Overview
  • 26.2. South America Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative AI In Media And Entertainment Market

  • 27.1. Brazil Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative AI In Media And Entertainment Market

  • 28.1. Middle East Generative AI In Media And Entertainment Market Overview
  • 28.2. Middle East Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative AI In Media And Entertainment Market

  • 29.1. Africa Generative AI In Media And Entertainment Market Overview
  • 29.2. Africa Generative AI In Media And Entertainment Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative AI In Media And Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Generative AI In Media And Entertainment Market Competitive Landscape
  • 30.2. Generative AI In Media And Entertainment Market Company Profiles
    • 30.2.1. Amazon Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Generative AI In Media And Entertainment Market Other Major And Innovative Companies

  • 31.1. Tencent Holdings Ltd.
  • 31.2. Tesla Inc.
  • 31.3. Intel Corporation
  • 31.4. International Business Machines Corporation
  • 31.5. Oracle Corporation
  • 31.6. Uber Technologies Inc.
  • 31.7. Netflix Inc.
  • 31.8. PayPal Holdings Inc.
  • 31.9. NVIDIA Corporation
  • 31.10. Salesforce Inc.
  • 31.11. Baidu Inc.
  • 31.12. Adobe Inc.
  • 31.13. Snap Inc.
  • 31.14. X Corp
  • 31.15. Zoom Video Communications Inc

32. Global Generative AI In Media And Entertainment Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative AI In Media And Entertainment Market

34. Recent Developments In The Generative AI In Media And Entertainment Market

35. Generative AI In Media And Entertainment Market High Potential Countries, Segments and Strategies

  • 35.1 Generative AI In Media And Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative AI In Media And Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative AI In Media And Entertainment Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer