市場調査レポート
商品コード
1742134

メディア・エンターテインメント向け生成AIの世界市場の機会と戦略(~2034年)

Generative AI In Media And Entertainment Global Market Opportunities And Strategies To 2034


出版日
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英文 375 Pages
納期
2~3営業日
カスタマイズ可能
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価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.76円
メディア・エンターテインメント向け生成AIの世界市場の機会と戦略(~2034年)
出版日: 2025年06月04日
発行: The Business Research Company
ページ情報: 英文 375 Pages
納期: 2~3営業日
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概要

世界のメディア・エンターテインメント向け生成AIの市場規模は、2019年に6億1,077万米ドルであり、2024年まで26.00%を超えるCAGRで成長しました。

インターネットの普及

過去の期間、インターネットの普及がメディア・エンターテインメント向け生成AI市場の成長を支えました。より多くのユーザーが高速インターネットにアクセスできるようになり、ストリーミングプラットフォーム、ソーシャルメディア、デジタルコンテンツの消費が拡大し続けました。これにより、生成AIモデルがコンテンツのパーソナライゼーション、推奨システム、クリエイティブコンテンツ生成を分析し改良するためのデータプールが拡大しました。さらに、接続性が向上したことで、メディア企業は自動ビデオ編集、脚本作成、デジタルアートワーク作成などのAI主導のツールを大規模に展開できるようになっています。例えば、デジタルディバイドを解消し、情報通信技術(ICT)の力を活用したデジタルトランスフォーメーションを推進するITU Telecommunication Development Sector(ITU-D)のレポートによると、2023年に世界人口の約67%、54億人がオンラインになります。これは、2021年~2022年に記録された3.5%から増加し、2022年以降4.7%の伸びを示しています。2023年のオフライン人口は推定26億人に減少し、世界人口の33%に相当します。そのため、インターネットの普及が、今後のメディア・エンターテインメント向け生成AI市場における促進要因となっています。

当レポートでは、世界のメディア・エンターテインメント向け生成AI市場について調査分析し、市場の特徴、各地域の市場規模と予測、競合情勢などの情報を提供しています。

目次

第1章 エグゼクティブサマリー

  • メディア・エンターテインメント向け生成AI - 市場の魅力とマクロ経済情勢

第2章 目次

第3章 表のリスト

第4章 図のリスト

第5章 レポートの構成

第6章 市場の特徴

  • 一般的な市場の定義
  • サマリー
  • メディア・エンターテインメント向け生成AI市場の定義とセグメンテーション
  • 市場のセグメンテーション:タイプ別
    • Text-To-Image生成
    • Image-to-Image生成
    • 音楽生成
    • ビデオ生成
    • 3Dモデリング・アニメーション
    • その他のタイプ
  • 市場のセグメンテーション:提供別
    • ソリューション
    • サービス
  • 市場のセグメンテーション:展開方式別
    • クラウドベース
    • オンプレミス
  • 市場のセグメンテーション:用途別
    • ゲーム
    • 映画・テレビ
    • 広告・マーケティング
    • 音楽・音声制作
    • VR・AR
    • その他の用途

第7章 主な市場動向

  • Microsoft Azure OpenAI Serviceを統合した革新的な生成AIメディアソリューションへの注力
  • AIを活用した編集、音声・言語認識に注力し、効率性と創造性を向上
  • AI搭載アシスタントがオンラインニュースの消費に柔軟性をもたらす
  • スピードと効率性を高める画像予測分析の進歩
  • AIによって強化されたスーパーアプリがパーソナライズされたコンテンツでエンターテインメントを向上させる

第8章 世界のメディア・エンターテインメント向け生成AIの成長分析、戦略的分析フレームワーク

  • 世界:PESTEL分析
  • 最終用途産業(B2B)の分析
    • ゲーム
    • 映画・テレビ
    • 広告・マーケティング
    • 音楽・音声制作
    • VR・AR
    • その他の用途
  • 世界のメディア・エンターテインメント向け生成AI市場の成長率分析
  • 市場規模
  • 市場成長の実績(2019年~2024年)
    • 市場促進要因(2019年~2024年)
    • 市場抑制要因(2019年~2024年)
  • 市場成長の予測(2024年~2029年・2034年)
    • 市場促進要因(2024年~2029年)
    • 市場抑制要因(2024年~2029年)
  • 成長要因の予測
    • 量的成長要因
    • 促進要因
    • 抑制要因
  • 世界のメディア・エンターテインメント向け生成AIの総市場規模(TAM)

第9章 メディア・エンターテインメント向け生成AI市場の影響の分析

第10章 世界のメディア・エンターテインメント向け生成AI市場の採用率

第11章 メディア・エンターテインメント向け生成AI市場の脅威に関する情報

  • 知的財産と所有権のリスク
  • 倫理的/創造的懸念
  • 規制と法的課題
  • 運用上と技術上のリスク
  • 労働力と産業の混乱

第12章 世界のメディア・エンターテインメント向け生成AI市場のセグメンテーション

  • 世界のメディア・エンターテインメント向け生成AI市場:タイプ別、実績と予測((2019年~2024年・2029年)、2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場:製品別、実績と予測((2019年~2024年・2029年)、2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場:展開方式別、実績と予測((2019年~2024年・2029年)、2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場:用途別、実績と予測((2019年~2024年・2029年)、2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場、Text-To-Image生成のサブセグメンテーション:タイプ別、実績と予測(2019年~2024年・2029年・2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場、Image-to-Image生成のサブセグメンテーション:タイプ別、実績と予測(2019年~2024年・2029年・2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場、音楽生成のサブセグメンテーション:タイプ別、実績と予測(2019年~2024年・2029年・2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場、ビデオ生成のサブセグメンテーション:タイプ別、実績と予測(2019年~2024年・2029年・2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場、3Dモデリング・アニメーションのサブセグメンテーション:タイプ別、実績と予測(2019年~2024年・2029年・2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場、その他のタイプのサブセグメンテーション:タイプ別、実績と予測(2019年~2024年・2029年・2034年)

第13章 メディア・エンターテインメント向け生成AI市場、地域と国の分析

  • 世界のメディア・エンターテインメント向け生成AI市場:地域別、実績と予測((2019年~2024年・2029年)、2034年)
  • 世界のメディア・エンターテインメント向け生成AI市場:国別、実績と予測(2019年~2024年・2029年・2034年)

第14章 アジア太平洋市場

第15章 西欧市場

第16章 東欧市場

第17章 北米市場

第18章 南米市場

第19章 中東市場

第20章 アフリカ市場

第21章 競合情勢と企業プロファイル

  • 企業プロファイル
  • Amazon Web Services Inc.
  • Microsoft Corporation
  • Autodesk Inc.
  • Adobe Inc.
  • Oracle Corp.

第22章 その他の主要企業と革新的企業

  • EVS Broadcast Equipment S.A.
  • Runway AI Inc.
  • Alibaba Group Holding Ltd.
  • Nvidia Corporation
  • MARZ (Monsters Aliens Robots Zombies)
  • Snap Inc. (Snapchat)
  • Deep Voodoo
  • International Business Machines (IBM) Corporation
  • SoundCloud Ltd.
  • Meta Platforms Inc. (formerly Facebook, Inc.)
  • DeepDub
  • Unity Technologies Inc.
  • Cohere Inc.
  • Alphabet Inc.
  • Respeecher Inc.

第23章 競合ベンチマーキング

第24章 競合ダッシュボード

第25章 主な合併と買収

  • Altair Engineering Group Acquired Cambridge Semantics
  • Omnicom Acquired Interpublic Group
  • Collective Artists Network (CAN) Acquired Galleri5
  • DNEG Group Acquired Prime Focus Technologies (PFT)
  • Autodesk Acquired Wonder Dynamics

第26章 メディア・エンターテインメント向け生成AIの近年の発展

  • 革新的なAI音楽プラットフォームが音楽制作の透明性を確保
  • 新しいAIアンカーが農家に24時間の情報を提供

第27章 機会と戦略

  • 世界のメディア・エンターテインメント向け生成AI市場 - もっとも新たな機会を提供する国(2029年)
  • 世界のメディア・エンターテインメント向け生成AI市場 - もっとも新たな機会を提供するセグメント(2029年)
  • 世界のメディア・エンターテインメント向け生成AI市場 - 成長戦略(2029年)
    • 市場動向に基づく戦略
    • 競合の戦略

第28章 メディア・エンターテインメント向け生成AI市場:結論と提言

  • 結論
  • 提言
    • 製品
    • 流通
    • 価格
    • 販促
    • 人々

第29章 付録

目次
Product Code: o&s1609

Generative AI in media and entertainment refers to the use of artificial intelligence systems that create new content, such as text, images, audio and video, by learning from large datasets. This technology revolutionizes content creation, enabling personalized and immersive experiences for audiences.

The generative AI in media and entertainment market consists of sales of generative AI in media and entertainment by entities (organizations, sole traders and partnerships) that is used during content development, production and marketing phases to enhance creativity, efficiency and audience engagement. This technology is instrumental in optimizing content delivery, recommendation algorithms and audience targeting, leading to a more dynamic and responsive media ecosystem. As the media and entertainment industry embraces generative AI, it strives to deliver tailored content experiences, fostering audience satisfaction and loyalty.

The global generative AI in media and entertainment market was valued at $610.77 million in 2019 which grew till 2024 at a compound annual growth rate (CAGR) of more than 26.00%.

Rising Internet Penetration

During the historic period, the rising internet penetration supported the growth of generative AI in media and entertainment market. As more users gained access to high-speed internet, streaming platforms, social media and digital content consumption continued to expand. This creates a larger pool of data for generative AI models to analyze and improve content personalization, recommendation systems and creative content generation. Additionally, increased connectivity allows media companies to deploy AI-driven tools like automated video editing, scriptwriting and digital artwork creation at scale. For example, in 2023, according to ITU report, the Telecommunication Development Sector (ITU-D) that works to close the digital divide and drive digital transformation to leverage the power of Information and Communication Technologies (ICTs), approximately 67% of the world's population, or 5.4 billion people, was online. This represents a growth of 4.7% since 2022, an increase from the 3.5% recorded from 2021 to 2022. The number of people offline in 2023 decreased to an estimated 2.6 billion people, representing 33% of the global population. Therefore, the rising internet penetration drove the generative AI in media and entertainment market going forward.

Focus On Innovative Generative AI Media Solutions Integrating Microsoft Azure OpenAI Service

Major companies operating in the generative AI media and entertainment market are focused on developing innovative AI technologies such as media copilot, to stay competitive and meet the evolving demands of the industry. Media Copilot refers to an innovative AI-based tool to assist users in analyzing content performance across distribution platforms and revenue models in the media and entertainment industries. For instance, in April 2024, Symphony Innovation LLC, a US-based software company, announced the launch of AI-driven Media Copilot, which is both predictive and generative. The Symphony AI Media Copilot will assist users in rapidly analyzing content performance across distribution platforms and revenue models and provides AI-driven insights to unlock new value from streaming content and services. The copilot is powered by the Symphony AI Eureka AI generative and predictive AI platform and integrates Microsoft Azure OpenAI Service with Revedia media and entertainment products.

The global generative AI in media and entertainment market is fairly fragmented, with a large number of small players operating in the market. The top ten competitors in the market made up to 18.94% of the total market in 2023

Generative AI In Media And Entertainment Global Market Opportunities And Strategies To 2034 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global generative AI in media and entertainment market as it emerges from the COVID-19 shut down.

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Where is the largest and fastest-growing market for generative AI in media and entertainment? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The generative AI in media and entertainment market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider generative AI In media and entertainment market; and compares it with other markets.

The report covers the following chapters

  • Introduction And Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type, by offerings, by deployment mode and by application.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Growth Analysis And Strategic Analysis Framework- Analysis on PESTEL, end use industries, market growth rate, global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods, forecast growth contributors and total addressable market (TAM).
  • Regional And Country Analysis- Historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2019-2024) (2024-2029, 2034F) and analysis for each segment by type, by offerings, by deployment mode and by application in the market. Historic (2019-2024) and forecast (2024-2029) and (2029-2034) market values and growth and market share comparison by region market.
  • Regional Market Size And Growth- Regional market size (2024), historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major And Innovative Companies- Details on the company profiles of other major and innovative companies in the market.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers And Acquisitions- Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
  • Recent Developments- Information on recent developments in the market covered in the report.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for generative AI in media and entertainment market providers in terms of product/service offerings geographic expansion, marketing strategies and target groups next five years.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • 1) By Type: Text-To-Image Generation; Image-to-Image Generation; Music Generation; Video Generation; Dimensional Modeling And Animation; Other types
  • 2) By Offerings: Solutions; Services
  • 3) By Deployment Mode: Cloud-Based; On-Premise
  • 4) By Application: Gaming; Film And Television; Advertising And Marketing; Music And Sound Production; Virtual Reality (VR) And Augmented Reality (AR); Other Applications
  • Companies Mentioned: Amazon Web Services Inc.; Microsoft Corporation; Autodesk Inc.; Adobe Inc.; Oracle Corp.
  • Countries: Australia, China, India, Indonesia, Japan, South Korea, Brazil, Russia, USA, Canada,France, Germany, UK, Italy, Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time-series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; generative AI in media and entertainment indicators comparison.
  • Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1 Executive Summary

  • 1.1 Generative AI In Media And Entertainment - Market Attractiveness And Macro Economic Landscape

2 Table Of Contents

3 List Of Tables

4 List Of Figures

5 Report Structure

6 Market Characteristics

  • 6.1 General Market Definition
  • 6.2 Summary
  • 6.3 Generative AI In Media And Entertainment Market Definition And Segmentations
  • 6.4 Market Segmentation By Type
    • 6.4.1 Text-To-Image Generation
    • 6.4.2 Image-to-Image Generation
    • 6.4.3 Music Generation
    • 6.4.4 Video Generation
    • 6.4.5 3 Dimensional Modeling And Animation
    • 6.4.6 Other Types
  • 6.5 Market Segmentation By Offerings
    • 6.5.1 Solutions
    • 6.5.2 Services
  • 6.6 Market Segmentation By Deployment Mode
    • 6.6.1 Cloud-Based
    • 6.6.2 On-Premise
  • 6.7 Market Segmentation By Application
    • 6.7.1 Gaming
    • 6.7.2 Film And Television
    • 6.7.3 Advertising And Marketing
    • 6.7.4 Music And Sound Production
    • 6.7.5 Virtual Reality (VR) And Augmented Reality (AR)
    • 6.7.6 Other Applications

7 Major Market Trends

  • 7.1 Focus On Innovative Generative AI Media Solutions Integrating Microsoft Azure OpenAI Service
  • 7.2 Focus On AI-Enabled Editing, Voice And Language Recognition To Boost Efficiency And Creativity
  • 7.3 AI-Powered Assistant Brings Flexibility To Online News Consumption
  • 7.4 Advancements In Image Predictive Analytics For Speed And Efficiency
  • 7.5 New AI-Enhanced Super App Elevates Entertainment With Personalized Content

8 Global Generative AI In Media And Entertainment Growth Analysis And Strategic Analysis Framework

  • 8.1 Global: PESTEL Analysis
    • 8.1.1 Political
    • 8.1.2 Economic
    • 8.1.3 Social
    • 8.1.4 Technological
    • 8.1.5 Environmental
    • 8.1.6 Legal
  • 8.2 Analysis Of End Use Industries (B2B)
    • 8.2.1 Gaming
    • 8.2.2 Film And Television
    • 8.2.3 Advertising And Marketing
    • 8.2.4 Music And Sound Production
    • 8.2.5 Virtual Reality (VR) And Augmented Reality (AR)
    • 8.2.6 Other Applications
  • 8.3 Global Generative AI In Media And Entertainment Market Growth Rate Analysis
  • 8.4 Market Size
  • 8.5 Historic Market Growth, 2019 - 2024, Value ($ Million)
    • 8.5.1 Market Drivers 2019 - 2024
    • 8.5.2 Market Restraints 2019 - 2024
  • 8.6 Forecast Market Growth, 2024 - 2029, 2034F Value ($ Million)
    • 8.6.1 Market Drivers 2024 - 2029
    • 8.6.2 Market Restraints 2024 - 2029
  • 8.7 Forecast Growth Contributors/Factors
    • 8.7.1 Quantitative Growth Contributors
    • 8.7.2 Drivers
    • 8.7.3 Restraints
  • 8.8 Global Generative AI In Media And Entertainment Total Addressable Market (TAM)

9 Analysis On The Influence Of Generative AI In Media And Entertainment Market

  • 9.1 Influence On Content Creation
  • 9.2 Influence On Camera Shooting And Pre-Production
  • 9.3 Influence On Workflow Support
  • 9.4 Influence On Cloud Support and Distribution
  • 9.5 Influence On Personalized Audience Engagement
  • 9.6 Influence On Cost Reduction And Operational Efficiency
  • 9.7 Legal and Ethical Influence

10 Global Adoption Rate Of Generative AI In Media And Entertainment Market

11 Information On Generative AI In Media And Entertainment Market Threats

  • 11.1 Intellectual Property and Ownership Risks
  • 11.2 Ethical and Creative Concerns
  • 11.3 Regulatory and Legal Challenges
  • 11.4 Operational and Technical Risks
  • 11.5 Workforce and Industry Disruption

12 Global Generative AI In Media And Entertainment Market Segmentation

  • 12.1 Global Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.2 Global Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.3 Global Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.4 Global Generative AI In Media And Entertainment Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.5 Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Text-To-Image Generation, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.6 Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Image-to-Image Generation, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.7 Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Music Generation, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.8 Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Video Generation, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.9 Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of 3 Dimensional Modeling And Animation, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.10 Global Generative AI In Media And Entertainment Market, Sub-Segmentation Of Other Types, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

13 Generative AI In Media And Entertainment Market, Regional and Country Analysis

  • 13.1 Global Generative AI In Media And Entertainment Market, By Region, Historic and Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.2 Global Generative AI In Media And Entertainment Market, By Country, Historic and Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

14 Asia-Pacific Market

  • 14.1 Summary
  • 14.2 Market Overview
    • 14.2.1 Region Information
    • 14.2.2 Market Information
    • 14.2.3 Background Information
    • 14.2.4 Government Initiatives
    • 14.2.5 Regulations
    • 14.2.6 Regulatory Bodies
    • 14.2.7 Major Associations
    • 14.2.8 Taxes Levied
    • 14.2.9 Corporate Tax Structure
    • 14.2.10 Investments
    • 14.2.11 Major Companies
  • 14.3 Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.4 Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.5 Asia-Pacific Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.6 China Market
  • 14.7 Summary
  • 14.8 Market Overview
    • 14.8.1 Country Information
    • 14.8.2 Market Information
    • 14.8.3 Background Information
    • 14.8.4 Government Initiatives
    • 14.8.5 Regulations
    • 14.8.6 Regulatory Bodies
    • 14.8.7 Major Associations
    • 14.8.8 Taxes Levied
    • 14.8.9 Corporate Tax Structure
    • 14.8.10 Investments
    • 14.8.11 Major Companies
  • 14.9 China Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.10 China Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.11 China Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.12 India Market
  • 14.13 India Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.14 India Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.15 India Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.16 Japan Market
  • 14.17 Summary
  • 14.18 Market Overview
    • 14.18.1 Country Information
    • 14.18.2 Market Information
    • 14.18.3 Background Information
    • 14.18.4 Government Initiatives
    • 14.18.5 Regulations
    • 14.18.6 Regulatory Bodies
    • 14.18.7 Major Associations
    • 14.18.8 Taxes Levied
    • 14.18.9 Corporate Tax Structure
    • 14.18.10 Investments
    • 14.18.11 Major Companies
  • 14.19 Japan Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.20 Japan Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.21 Japan Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.22 Australia Market
  • 14.23 Australia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.24 Australia Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.25 Australia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.26 Indonesia Market
  • 14.27 Indonesia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.28 Indonesia Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.29 Indonesia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.30 South Korea Market
  • 14.31 Summary
  • 14.32 Market Overview
    • 14.32.1 Country Information
    • 14.32.2 Market Information
    • 14.32.3 Background Information
    • 14.32.4 Government Initiatives
    • 14.32.5 Regulations
    • 14.32.6 Regulatory Bodies
    • 14.32.7 Major Associations
    • 14.32.8 Taxes Levied
    • 14.32.9 Corporate Tax Structure
    • 14.32.10 Investments
    • 14.32.11 Major Companies
  • 14.33 South Korea Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.34 South Korea Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.35 South Korea Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

15 Western Europe Market

  • 15.1 Summary
  • 15.2 Market Overview
    • 15.2.1 Region Information
    • 15.2.2 Market Information
    • 15.2.3 Background Information
    • 15.2.4 Government Initiatives
    • 15.2.5 Regulations
    • 15.2.6 Regulatory Bodies
    • 15.2.7 Major Associations
    • 15.2.8 Taxes Levied
    • 15.2.9 Corporate tax structure
    • 15.2.10 Investments
    • 15.2.11 Major Companies
  • 15.3 Western Europe Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.4 Western Europe Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.5 Western Europe Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.6 Western Europe Generative AI In Media And Entertainment Market: Country Analysis
  • 15.7 UK Market
  • 15.8 UK Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.9 UK Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.10 UK Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.11 Germany Market
  • 15.12 Germany Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.13 Germany Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.14 Germany Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.15 France Market
  • 15.16 France Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.17 France Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.18 France Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.19 Italy Market
  • 15.20 Italy Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.21 Italy Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.22 Italy Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.23 Spain Market
  • 15.24 Spain Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.25 Spain Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.26 Spain Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

16 Eastern Europe Market

  • 16.1 Summary
  • 16.2 Market Overview
    • 16.2.1 Region Information
    • 16.2.2 Market Information
    • 16.2.3 Background Information
    • 16.2.4 219
    • 16.2.5 219
    • 16.2.6 219
    • 16.2.7 219
    • 16.2.8 Government Initiatives
    • 16.2.9 Regulations
    • 16.2.10 Regulatory Bodies
    • 16.2.11 Major Associations
    • 16.2.12 Taxes Levied
    • 16.2.13 Corporate Tax Structure
    • 16.2.14 Investments
    • 16.2.15 Major companies
  • 16.3 Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.4 Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.5 Eastern Europe Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.6 Eastern Europe Generative AI In Media And Entertainment Market: Country Analysis
  • 16.7 Russia Market
  • 16.8 Russia Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.9 Russia Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.10 Russia Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

17 North America Market

  • 17.1 Summary
  • 17.2 Market Overview
    • 17.2.1 Region Information
    • 17.2.2 Market Information
    • 17.2.3 Background Information
    • 17.2.4 Government Initiatives
    • 17.2.5 Regulations
    • 17.2.6 Regulatory Bodies
    • 17.2.7 Major Associations
    • 17.2.8 Taxes Levied
    • 17.2.9 Corporate Tax Structure
    • 17.2.10 Investments
    • 17.2.11 Major Companies
  • 17.3 North America Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.4 North America Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.5 North America Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.6 North America Generative AI In Media And Entertainment Market: Country Analysis
  • 17.7 USA Market
  • 17.8 Summary
  • 17.9 Market Overview
    • 17.9.1 Country Information
    • 17.9.2 Market Information
    • 17.9.3 Background Information
    • 17.9.4 Government Initiatives
    • 17.9.5 Regulations
    • 17.9.6 Regulatory Bodies
    • 17.9.7 Major Associations
    • 17.9.8 Taxes Levied
    • 17.9.9 Corporate Tax Structure
    • 17.9.10 Investments
    • 17.9.11 Major Companies
  • 17.10 USA Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.11 USA Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.12 USA Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.13 Canada Market
  • 17.14 Summary
  • 17.15 Market Overview
    • 17.15.1 Region Information
    • 17.15.2 Market Information
    • 17.15.3 Background Information
    • 17.15.4 Government Initiatives
    • 17.15.5 Regulations
    • 17.15.6 Regulatory Bodies
    • 17.15.7 Major Associations
    • 17.15.8 Taxes Levied
    • 17.15.9 Corporate Tax Structure
    • 17.15.10 Investments
    • 17.15.11 Major Companies
  • 17.16 Canada Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.17 Canada Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.18 Canada Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

18 South America Market

  • 18.1 Summary
  • 18.1 Market Overview
    • 18.1.4 Region Information
    • 18.1.5 Market Information
    • 18.1.6 Background Information
    • 18.1.7 Government Initiatives
    • 18.1.8 Regulations
    • 18.1.9 Regulatory Bodies
    • 18.1.10 Major Associations
    • 18.1.11 Taxes Levied
    • 18.1.12 Corporate Tax Structure
    • 18.1.13 Investments
    • 18.1.14 Major Companies
  • 18.2 South America Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 18.3 South America Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 18.4 South America Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 18.5 South America Generative AI In Media And Entertainment Market: Country Analysis
  • 18.6 Brazil Market
  • 18.7 Brazil Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 18.8 Brazil Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 18.9 Brazil Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

19 Middle East Market

  • 19.1 Summary
  • 19.2 Market Overview
    • 19.2.1 Region Information
    • 19.2.2 Market Information
    • 19.2.3 Background Information
    • 19.2.4 Government Initiatives
    • 19.2.5 Regulations
    • 19.2.6 Regulatory Bodies
    • 19.2.7 Major Associations
    • 19.2.8 Taxes Levied
    • 19.2.9 Corporate Tax Structure
    • 19.2.10 Investments
    • 19.2.11 Major Companies
  • 19.3 Middle East Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 19.4 Middle East Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 19.5 Middle East Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

20 Africa Market

  • 20.1 Summary
  • 20.2 Market Overview
    • 20.2.1 Region Information
    • 20.2.2 Market Information
    • 20.2.3 Background Information
    • 20.2.4 Government Initiatives
    • 20.2.5 Regulations
    • 20.2.6 Regulatory Bodies
    • 20.2.7 Major Associations
    • 20.2.8 Taxes Levied
    • 20.2.9 Corporate Tax Structure
    • 20.2.10 Investments
    • 20.2.11 Major Companies
  • 20.3 Africa Generative AI In Media And Entertainment Market, Segmentation By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 20.4 Africa Generative AI In Media And Entertainment Market, Segmentation By Offerings, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 20.5 Africa Generative AI In Media And Entertainment Market, Segmentation By Deployment Mode, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

21 Competitive Landscape And Company Profiles

  • 21.1 Company Profiles
  • 21.2 Amazon Web Services Inc.
    • 21.2.1 Products And Services
    • 21.2.2 Business Strategy
    • 21.2.3 Financial Overview
  • 21.3 Microsoft Corporation
    • 21.3.1 Company Overview
    • 21.3.2 Products And Services
    • 21.3.3 Financial Overview
  • 21.4 Autodesk Inc.
    • 21.4.1 Company Overview
    • 21.4.2 Products And Services
    • 21.4.3 Business Strategy
    • 21.4.4 Financial Overview
  • 21.5 Adobe Inc.
    • 21.5.1 Company Overview
    • 21.5.2 Products And Services
    • 21.5.3 Financial Overview
  • 21.6 Oracle Corp.
    • 21.6.1 Company Overview
    • 21.6.2 Products And Services
    • 21.6.3 Financial Overview

22 Other Major And Innovative Companies

  • 22.1 EVS Broadcast Equipment S.A.
    • 22.1.1 Company Overview
    • 22.1.2 Products And Services
  • 22.2 Runway AI Inc.
    • 22.2.1 Company Overview
    • 22.2.2 Products And Services
  • 22.3 Alibaba Group Holding Ltd.
    • 22.3.1 Company Overview
    • 22.3.2 Products And Services
  • 22.4 Nvidia Corporation
    • 22.4.1 Company Overview
    • 22.4.2 Products And Services
  • 22.5 MARZ (Monsters Aliens Robots Zombies)
    • 22.5.1 Company Overview
    • 22.5.2 Products And Services
  • 22.6 Snap Inc. (Snapchat)
    • 22.6.1 Company Overview
    • 22.6.2 Products And Services
  • 22.7 Deep Voodoo
    • 22.7.1 Company Overview
    • 22.7.2 products And Services
  • 22.8 International Business Machines (IBM) Corporation
    • 22.8.1 Company Overview
    • 22.8.2 Products And Services
  • 22.9 SoundCloud Ltd.
    • 22.9.1 Company Overview
    • 22.9.2 Products And Services
  • 22.10 Meta Platforms Inc. (formerly Facebook, Inc.)
    • 22.10.1 Company Overview
    • 22.10.2 Products And Services
  • 22.11 DeepDub
    • 22.11.1 Company Overview
    • 22.11.2 Products And Services
  • 22.12 Unity Technologies Inc.
    • 22.12.1 Company Overview
    • 22.12.2 Products And Services
  • 22.13 Cohere Inc.
    • 22.13.1 Company Overview
    • 22.13.2 Products And Services
  • 22.14 Alphabet Inc.
    • 22.14.1 Company Overview
    • 22.14.2 Products And Services
  • 22.15 Respeecher Inc.
    • 22.15.1 Company Overview
    • 22.15.2 Products And Services

23 Competitive Benchmarking

24 Competitive Dashboard

25 Key Mergers And Acquisitions

  • 25.1 Altair Engineering Group Acquired Cambridge Semantics
  • 25.2 Omnicom Acquired Interpublic Group
  • 25.3 Collective Artists Network (CAN) Acquired Galleri5
  • 25.4 DNEG Group Acquired Prime Focus Technologies (PFT)
  • 25.5 Autodesk Acquired Wonder Dynamics

26 Recent Development In Generative AI In Media And Entertainment

  • 26.1 Revolutionary AI Music Platform Ensures Transparency In Music Creation
  • 26.2 New AI Anchors Provide Farmers With Round-The-Clock Information

27 Opportunities And Strategies

  • 27.1 Global Generative AI In Media And Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 27.2 Global Generative AI In Media And Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 27.3 Global Generative AI In Media And Entertainment Market In 2029 - Growth Strategies
    • 27.3.1 Market Trend Based Strategies
    • 27.3.2 Competitor Strategies

28 Generative AI In Media And Entertainment Market, Conclusions And Recommendations

  • 28.1 Conclusions
  • 28.2 Recommendations
    • 28.2.1 Product
    • 28.2.2 Place
    • 28.2.3 Price
    • 28.2.4 Promotion
    • 28.2.5 People

29 Appendix

  • 29.1 Geographies Covered
  • 29.2 Market Data Sources
  • 29.3 Research Methodology
  • 29.4 Currencies
  • 29.5 The Business Research Company
  • 29.6 Copyright and Disclaimer