デフォルト表紙
市場調査レポート
商品コード
1454319

メディア&エンターテインメント業界向け生成AI市場の予測:~2032年

Generative AI in Media and Entertainment Forecast till 2032

出版日: | 発行: Market Research Future | ページ情報: 英文 155 Pages | 納期: 即納可能 即納可能とは

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.90円
メディア&エンターテインメント業界向け生成AI市場の予測:~2032年
出版日: 2024年03月15日
発行: Market Research Future
ページ情報: 英文 155 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 図表
  • 目次
概要

メディア&エンターテインメント業界向け生成AIの市場規模は予測期間中に43.2%のCAGRで大幅な成長を示すと予測されています。コンテンツメーカーからの需要の増加と活気ある産業の成長が同市場の発展を後押しする主な促進要因です。

北米のメディア&エンターテインメント業界向け生成AIの市場は2022年に54.0%のシェアを占めました。この地域のメディア&エンターテインメント業界向け生成AI産業は巨大で、スポーツの人気も高まっています。企業がマテリアルハンドリングや輸送タスクにおける熟練度、生産性、安全性のさらなる向上を目指す中で、メディア&エンターテインメント業界向け生成AIの活用は、今後長期にわたって増加大すると考えられています。

当レポートでは、世界のメディア&エンターテインメント業界向け生成AIの市場を調査し、市場の定義と概要、市場成長への影響因子および市場機会の分析、市場規模の推移・予測、各種区分・地域別の内訳、競合環境、主要企業のプロファイルなどをまとめています。

目次

第1章 エグゼクティブサマリー

第2章 市場概要

第3章 調査手法

第4章 市場力学

  • 概要
  • 促進要因
    • コンテンツクリエイターからの需要増加
    • 成長するアニメーション産業
  • 抑制要因
    • 法的および倫理的懸念
  • 機会
    • ビデオゲームでの使用増加
    • 生成AIの需要とイノベーションの拡大

第5章 市場要因分析

  • バリューチェーン分析/サプライチェーン分析
  • ポーターのファイブフォース分析
  • SWOT分析:生成AIがメディア&エンターテイメント市場に与える影響
  • CHATGPTがメディア&エンターテイメント市場に与える影響の分析

第6章 世界のメディア&エンターテインメント業界向け生成AI市場:提供区分別

  • 概要
  • ソリューション
  • サービス

第7章 世界のメディア&エンターテインメント業界向け生成AI市場:技術別

  • 概要
  • 自然言語プログラム
  • デジタルツイン
  • 自然言語生成
  • 大規模言語モデル
  • その他

第8章 世界のメディア&エンターテインメント業界向け生成AI市場:用途別

  • 概要
  • ゲーム
  • 映画・テレビ
  • 広告・マーケティング
  • 音楽・サウンド制作
  • 自動吹き替え・字幕作成
  • チャットボット・バーチャルアシスタント
  • その他

第9章 世界のメディア&エンターテインメント業界向け生成AI市場:地域別

  • 概要
  • 北米
  • 欧州
  • アジア太平洋
  • 中東・アフリカ
  • 南米

第10章 競合情勢

  • 概要
  • 競合ベンチマーキング
  • 市場シェア分析
  • 世界のメディア&エンターテインメント業界向け生成AI市場における重要な進展

第11章 企業プロファイル

  • OPEN AI, INC.
  • NVIDIA CORPORATION
  • EPIC GAMES, INC.
  • AMAZON.COM, INC
  • APPLE INC.
  • MICROSOFT CORP.
  • ALPHABET INC.
  • ADOBE INC.
  • UNITY TECHNOLOGIES
  • META PLATFORMS, INC
  • IBM CORPORATION
  • COHERE
  • ANTHROPIC
図表

LIST OF TABLES

  • TABLE 1 LIST OF ASSUMPTIONS 30
  • TABLE 2 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 45
  • TABLE 3 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 47
  • TABLE 4 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 50
  • TABLE 5 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY REGION, 2022-2032 ('000 USD) 54
  • TABLE 6 NORTH AMERICA:GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 56
  • TABLE 7 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 56
  • TABLE 8 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 57
  • TABLE 9 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 58
  • TABLE 10 US GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 59
  • TABLE 11 US GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 59
  • TABLE 12 US GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 60
  • TABLE 13 CANADA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 60
  • TABLE 14 CANADA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 61
  • TABLE 15 CANADA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 61
  • TABLE 16 MEXICO GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 62
  • TABLE 17 MEXICO GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 62
  • TABLE 18 MEXICO GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 63
  • TABLE 19 EUROPE: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 64
  • TABLE 20 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 65
  • TABLE 21 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 65
  • TABLE 22 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 66
  • TABLE 23 GERMANY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 67
  • TABLE 24 GERMANY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 67
  • TABLE 25 GERMANY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 68
  • TABLE 26 UK GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 68
  • TABLE 27 UK GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 69
  • TABLE 28 UK GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 69
  • TABLE 29 FRANCE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 70
  • TABLE 30 FRANCE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 70
  • TABLE 31 FRANCE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 71
  • TABLE 32 ITALY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 71
  • TABLE 33 ITALY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 72
  • TABLE 34 ITALY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 72
  • TABLE 35 SPAIN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 73
  • TABLE 36 SPAIN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 73
  • TABLE 37 SPAIN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 74
  • TABLE 38 REST OF EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 74
  • TABLE 39 REST OF EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 75
  • TABLE 40 REST OF EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 75
  • TABLE 41 ASIA-PACIFIC: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 76
  • TABLE 42 ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 77
  • TABLE 43 ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 77
  • TABLE 44 ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 78
  • TABLE 45 CHINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 79
  • TABLE 46 CHINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 79
  • TABLE 47 CHINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 80
  • TABLE 48 INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 80
  • TABLE 49 INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 81
  • TABLE 50 INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 81
  • TABLE 51 JAPAN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 82
  • TABLE 52 JAPAN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 82
  • TABLE 53 JAPAN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 83
  • TABLE 54 SOUTH KOREA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 83
  • TABLE 55 SOUTH KOREA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 84
  • TABLE 56 SOUTH KOREA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 84
  • TABLE 57 REST OF ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 85
  • TABLE 58 REST OF ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 85
  • TABLE 59 REST OF ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 85
  • TABLE 60 MIDDLE EAST & AFRICA:GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 86
  • TABLE 61 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 87
  • TABLE 62 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 87
  • TABLE 63 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 88
  • TABLE 64 SAUDIA ARABIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 89
  • TABLE 65 SAUDIA ARABIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 89
  • TABLE 66 SAUDIA ARABIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 90
  • TABLE 67 UAE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 90
  • TABLE 68 UAE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 91
  • TABLE 69 UAE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 91
  • TABLE 70 SOUTH AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 92
  • TABLE 71 SOUTH AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 92
  • TABLE 72 SOUTH AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 93
  • TABLE 73 REST OF MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 93
  • TABLE 74 REST OF MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 94
  • TABLE 75 REST OF MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 94
  • TABLE 76 SOUTH AMERICA: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 95
  • TABLE 77 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 96
  • TABLE 78 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 96
  • TABLE 79 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 97
  • TABLE 80 BRAZIL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 98
  • TABLE 81 BRAZIL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 98
  • TABLE 82 BRAZIL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (('000 USD) 99
  • TABLE 83 ARGENTINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (('000 USD) 99
  • TABLE 84 ARGENTINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 100
  • TABLE 85 ARGENTINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 100
  • TABLE 86 REST OF SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 101
  • TABLE 87 REST OF SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 101
  • TABLE 88 REST OF SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 101
  • TABLE 89 PRODUCT LAUNCHES/SERVICE 104
  • TABLE 90 EXPANSIONS / JOINT VENTURE & INVESTMENTS 108
  • TABLE 91 OTHER RECENT DEVELOPMENT 108
  • TABLE 92 OPEN AI, INC.: PRODUCT/SERVICESS OFFERED 109
  • TABLE 93 OPEN AI, INC.: KEY DEVELOPMENTS 110
  • TABLE 94 NVIDIA CORPORATION: PRODUCT OFFERED 114
  • TABLE 95 NVIDIA CORPORATION: KEY DEVELOPMENTS 114
  • TABLE 96 EPIC GAMES, INC.: PRODUCT OFFERED 117
  • TABLE 97 EPIC GAMES, INC.: KEY DEVELOPMENTS 118
  • TABLE 98 AMAZON.COM, INC: PRODUCTS OFFERED 121
  • TABLE 99 AMAZON.COM, INC: KEY DEVELOPMENTS 122
  • TABLE 100 APPLE INC.: PRODUCTS OFFERED 125
  • TABLE 101 APPLE INC.: KEY DEVELOPMENTS 126
  • TABLE 102 MICROSOFT CORP.: PRODUCTS OFFERED 129
  • TABLE 103 MICROSOFT CORP.: KEY DEVELOPMENTS 129
  • TABLE 104 ALPHABET INC.: PRODUCTS OFFERED 132
  • TABLE 105 ALPHABET INC.: KEY DEVELOPMENTS 133
  • TABLE 106 ADOBE INC.: PRODUCTS OFFERED 136
  • TABLE 107 ADOBE INC.: KEY DEVELOPMENTS 137
  • TABLE 108 UNITY TECHNOLOGIES: SOLUTIONS OFFERED 141
  • TABLE 109 UNITY TECHNOLOGIES : KEY DEVELOPMENTS 141
  • TABLE 110 META PLATFORMS, INC: PRODUCTS OFFERED 144
  • TABLE 111 META PLATFORMS, INC: KEY DEVELOPMENTS 145
  • TABLE 112 IBM CORPORATION: PRODUCT/SERVICESS OFFERED 148
  • TABLE 113 IBM CORPORATION: KEY DEVELOPMENTS 148
  • TABLE 114 COHERE: PRODUCT/SERVICESS OFFERED 150
  • TABLE 115 COHERE: KEY DEVELOPMENTS 151
  • TABLE 116 ANTHROPIC: PRODUCT/SERVICESS OFFERED 153
  • TABLE 117 ANTHROPIC: KEY DEVELOPMENTS 154

LIST OF FIGURES

  • FIGURE 1 MARKET SYNOPSIS 18
  • FIGURE 2 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY OFFERINGS 19
  • FIGURE 3 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY TECHNOLOGY 20
  • FIGURE 4 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY APPLICATION 21
  • FIGURE 5 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY REGION 22
  • FIGURE 6 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET: STRUCTURE 24
  • FIGURE 7 RESEARCH PROCESS 25
  • FIGURE 8 TOP-DOWN & BOTTOM-UP APPROACHES 28
  • FIGURE 9 MARKET DYNAMICS: GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 31
  • FIGURE 10 DRIVERS: IMPACT ANALYSIS 33
  • FIGURE 11 RESTRAINT: IMPACT ANALYSIS 34
  • FIGURE 12 VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS: GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 38
  • FIGURE 13 PORTER'S FIVE FORCES ANALYSIS: GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 40
  • FIGURE 14 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 (% SHARE) 44
  • FIGURE 15 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 TO 2032 ('000 USD) 44
  • FIGURE 16 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 (% SHARE) 46
  • FIGURE 17 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 TO 2032 ('000 USD) 47
  • FIGURE 18 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 (% SHARE) 49
  • FIGURE 19 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 TO 2032 ('000 USD) 50
  • FIGURE 20 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2022 (% SHARE) 53
  • FIGURE 21 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2022 TO 2032 ('000 USD) 53
  • FIGURE 22 NORTH AMERICA: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 55
  • FIGURE 23 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 ('000 USD) 56
  • FIGURE 24 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 57
  • FIGURE 25 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 58
  • FIGURE 26 EUROPE: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 64
  • FIGURE 27 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 ('000 USD) 65
  • FIGURE 28 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 66
  • FIGURE 29 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 67
  • FIGURE 30 ASIA-PACIFIC: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 76
  • FIGURE 31 ASIA PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 ('000 USD) 77
  • FIGURE 32 ASIA PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 78
  • FIGURE 33 ASIA PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 79
  • FIGURE 34 MIDDLE EAST & AFRICA:GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 86
  • FIGURE 35 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 ('000 USD) 87
  • FIGURE 36 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 88
  • FIGURE 37 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 89
  • FIGURE 38 SOUTH AMERICA: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 95
  • FIGURE 39 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 ('000 USD) 96
  • FIGURE 40 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 97
  • FIGURE 41 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 98
  • FIGURE 42 BENCHMARKING OF MAJOR COMPETITORS 103
  • FIGURE 43 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE ANALYSIS, 2022%. 104
  • FIGURE 44 OPEN AI, INC.: SWOT ANALYSIS 111
  • FIGURE 45 NVIDIA CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 113
  • FIGURE 46 NVIDIA CORPORATION: SWOT ANALYSIS 115
  • FIGURE 47 EPIC GAMES, INC.: SWOT ANALYSIS 118
  • FIGURE 48 AMAZON.COM, INC: FINANCIAL OVERVIEW SNAPSHOT 121
  • FIGURE 49 AMAZON.COM, INC: SWOT ANALYSIS 122
  • FIGURE 50 APPLE INC.: FINANCIAL OVERVIEW SNAPSHOT 125
  • FIGURE 51 APPLE INC.: SWOT ANALYSIS 126
  • FIGURE 52 MICROSOFT: FINANCIAL OVERVIEW SNAPSHOT 128
  • FIGURE 53 MICROSOFT CORP.: SWOT ANALYSIS 130
  • FIGURE 54 ALPHABET INC. FINANCIAL OVERVIEW SNAPSHOT 132
  • FIGURE 55 ALPHABET INC.: SWOT ANALYSIS 134
  • FIGURE 56 ADOBE INC. : FINANCIAL OVERVIEW SNAPSHOT 136
  • FIGURE 57 ADOBE INC.: SWOT ANALYSIS 138
  • FIGURE 58 UNITY TECHNOLOGIES: FINANCIAL OVERVIEW SNAPSHOT 140
  • FIGURE 59 UNITY TECHNOLOGIES: SWOT ANALYSIS 142
  • FIGURE 60 META PLATFORMS, INC.: FINANCIAL OVERVIEW SNAPSHOT 144
  • FIGURE 61 META PLATFORMS, INC: SWOT ANALYSIS 146
  • FIGURE 62 IBM CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 147
  • FIGURE 63 IBM CORPORATION: SWOT ANALYSIS 149
  • FIGURE 64 COHERE: SWOT ANALYSIS 151
  • FIGURE 65 ANTHROPIC: SWOT ANALYSIS 154
目次
Product Code: MRFR/ICT/10668-CR

Market Overview

Generative AI in Media and Entertainment Market is anticipated to register an incredible CAGR of 43.2% during the review period. Increasing demand from content makers and Growing liveliness industry are the key market drivers boosting the development of the Generative AI in Media and Entertainment market.

The movement of Generative AI in computer games offers important possibilities for industry members, stimulating creativity and augmenting the gaming experience. Prominent models exhibit this development in the market.

November 2023: Map book, a 3D generative AI stage, sent off after securing $6M in funding. Partnering with significant gaming studios like Square Enix and Consortium9, Map book speeds up virtual world and gaming improvement.

November 2023: Xbox's coordinated effort with Inworld AI denotes an essential move to integrate AI into game creation. This organization aims to sustain character discoursed and storytelling within games. By introducing a suite of AI devices, including an AI plan copilot and character engine, Xbox facilitates the formation of intricate game plots and dynamic missions. This integration means a vital stage towards AI-driven game plan, enhancing player commitment.

Additionally, ongoing examinations in AI integration within games grandstand the capability of this innovation. In April 2023, a video exhibited AI-produced discourse in The Senior Parchments V: Skyrim. Players drew in with NPCs, prompting AI-produced reactions, signaling the approach of AI-driven interactions in gaming.

Market Segmentation

Based on offerings, the Generative AI in Media and Entertainment Market is bifurcated into Solution and Services.

Based on technology, the market is classified into Natural Language Program, Digital Twin, Natural Language Generation, Large Language Models, and Others. In terms of application, the Market is classified into Gaming, Film and Television, Advertising and Marketing, Music and Sound Production, Automatic Dubbing and Subtitling, Chatbots and Virtual Assistants, and Others.

Regional Insights

The North America Generative AI in Media and Entertainment market represented ~54.0% in 2022. the region's enormous Generative AI in Media and Entertainment industries, as well as the growing popularity of sports. The utilization of Generative AI in Media and Entertainment is supposed to fill fundamentally in the coming a long time as organizations look to further develop proficiency, productivity, and security in their material handling and transportation tasks.

Europe market represents the second-biggest market share. The continuous ascent in demand for vivid encounters and entertainment choices has prompted an exceptional increase in the integration of Generative AI arrangements. For instance, significant entertainment center points like Hollywood Studios in Los Angeles are leveraging Generative AI to make similar digital symbols for entertainers, revolutionizing filmmaking, and virtual storytelling encounters. The need to upgrade client commitment and convey customized content encounters is pushing media organizations to invest in AI-driven suggestion engines and content creation devices that dynamically produce tailored content in view of client inclinations.

Major Players

The major players in the market include Alphabet, Microsoft, Meta Platforms, Inc, IBM Corporation, Nvidia Corporation, Open AI, Inc, Epic Games, Inc. Alphabet, Amazon, Apple Inc., Adobe Inc, Unity Technologies, Cohere, and Anthropic.

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY 17

    • 1.1.1 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERINGS 19
    • 1.1.2 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY 20
    • 1.1.3 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION 21

2 MARKET INTRODUCTION 23

  • 2.1 DEFINITION 23
  • 2.2 SCOPE OF THE STUDY 23
  • 2.3 RESEARCH OBJECTIVE 23
  • 2.4 MARKET STRUCTURE 24

3 RESEARCH METHODOLOGY 25

  • 3.1 RESEARCH PROCESS 25
  • 3.2 PRIMARY RESEARCH 26
  • 3.3 SECONDARY RESEARCH 27
  • 3.4 MARKET SIZE ESTIMATION 28
  • 3.5 FORECAST MODEL 29
  • 3.6 LIST OF ASSUMPTIONS 30

4 MARKET DYNAMICS 31

  • 4.1 OVERVIEW 31
  • 4.2 DRIVERS 32
    • 4.2.1 INCREASING DEMAND FROM CONTENT CREATORS 32
    • 4.2.2 GROWING ANIMATION INDUSTRY 32
  • 4.3 RESTRAINTS 34
    • 4.3.1 LEGAL AND ETHICAL CONCERNS 34
  • 4.4 OPPORTUNITIES 35
    • 4.4.1 INCREASING USE IN VIDEO GAMES 35
    • 4.4.2 GROWING DEMAND AND INNOVATIONS IN GENERATIVE AI 37

5 MARKET FACTOR ANALYSIS 38

  • 5.1 VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS 38
    • 5.1.1 DATA SOURCES 38
    • 5.1.2 AI DEVELOPMENT AND RESEARCH: 39
    • 5.1.3 SOLUTION PROVIDERS 39
    • 5.1.4 END USER 39
  • 5.2 PORTER'S FIVE FORCES MODEL 40
    • 5.2.1 THREAT OF NEW ENTRANTS 40
    • 5.2.2 BARGAINING POWER OF SUPPLIERS 40
    • 5.2.3 THREAT OF SUBSTITUTES 41
    • 5.2.4 BARGAINING POWER OF BUYERS 41
    • 5.2.5 INTENSITY OF RIVALRY 41
  • 5.3 GENERATIVE AI IMPACT ON MEDIA & ENTERTAINMENT MARKET SWOT ANALYSIS 41
  • 5.4 CHATGPT IMPACT ON MEDIA AND ENTERTAINMENT MARKET ANALYSIS 42

6 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING 44

  • 6.1 OVERVIEW 44
  • 6.2 SOLUTION 45
  • 6.3 SERVICES 45

7 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY 46

  • 7.1 OVERVIEW 46
  • 7.2 NATURAL LANGUAGE PROGRAM 47
  • 7.3 DIGITAL TWIN 48
  • 7.4 NATURAL LANGUAGE GENERATION 48
  • 7.5 LARGE LANGUAGE MODELS 48
  • 7.6 OTHERS 48

8 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION 49

  • 8.1 OVERVIEW 49
  • 8.2 GAMING 51
  • 8.3 FILM AND TELEVISION 51
  • 8.4 ADVERTISING AND MARKETING 51
  • 8.5 MUSIC AND SOUND PRODUCTION 51
  • 8.6 AUTOMATIC DUBBING AND SUBTITLING 52
  • 8.7 CHATBOTS AND VIRTUAL ASSISTANTS 52
  • 8.8 OTHERS 52

9 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION 53

  • 9.1 OVERVIEW 53
  • 9.2 NORTH AMERICA 55
    • 9.2.1 US 59
    • 9.2.2 CANADA 60
    • 9.2.3 MEXICO 62
  • 9.3 EUROPE 64
    • 9.3.1 GERMANY 67
    • 9.3.2 UK 68
    • 9.3.3 FRANCE 70
    • 9.3.4 ITALY 71
    • 9.3.5 SPAIN 73
    • 9.3.6 REST OF EUROPE 74
  • 9.4 ASIA-PACIFIC 76
    • 9.4.1 CHINA 79
    • 9.4.2 INDIA 80
    • 9.4.3 JAPAN 82
    • 9.4.4 SOUTH KOREA 83
    • 9.4.5 REST OF ASIA-PACIFIC 85
  • 9.5 MIDDLE EAST & AFRICA 86
    • 9.5.1 SAUDIA ARABIA 89
    • 9.5.2 UAE 90
    • 9.5.3 SOUTH AFRICA 92
    • 9.5.4 REST OF MIDDLE EAST & AFRICA 93
  • 9.6 SOUTH AMERICA 95
    • 9.6.1 BRAZIL 98
    • 9.6.2 ARGENTINA 99
    • 9.6.3 REST OF SOUTH AMERICA 101

10 COMPETITIVE LANDSCAPE 102

  • 10.1 OVERVIEW 102
  • 10.2 COMPETITIVE BENCHMARKING 103
  • 10.3 MARKET SHARE ANALYSIS 104
  • 10.4 KEY DEVELOPMENT IN THE GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 104
    • 10.4.1 PRODUCT LAUNCHES/SERVICE 104
    • 10.4.2 PARTNERSHIP & COLABORATION 106
    • 10.4.3 EXPANSIONS/ JOINT VENTURE & INVESTMENTS 108
    • 10.4.4 OTHER RECENT DEVELOPMENT 108

11 COMPANY PROFILE 109

  • 11.1 OPEN AI, INC. 109
    • 11.1.1 COMPANY OVERVIEW 109
    • 11.1.2 FINANCIAL OVERVIEW 109
    • 11.1.3 PRODUCT OFFERED 109
    • 11.1.4 KEY DEVELOPMENTS 110
    • 11.1.5 SWOT ANALYSIS 111
    • 11.1.6 KEY STRATEGIES 111
  • 11.2 NVIDIA CORPORATION 112
    • 11.2.1 COMPANY OVERVIEW 112
    • 11.2.2 FINANCIAL OVERVIEW 113
    • 11.2.3 PRODUCT OFFERED 114
    • 11.2.4 KEY DEVELOPMENTS 114
    • 11.2.5 SWOT ANALYSIS 115
    • 11.2.6 KEY STRATEGIES 116
  • 11.3 EPIC GAMES, INC. 117
    • 11.3.1 COMPANY OVERVIEW 117
    • 11.3.2 FINANCIAL OVERVIEW 117
    • 11.3.3 PRODUCT OFFERED 117
    • 11.3.4 KEY DEVELOPMENTS 118
    • 11.3.5 SWOT ANALYSIS 118
    • 11.3.6 KEY STRATEGIES 119
  • 11.4 AMAZON.COM, INC 120
    • 11.4.1 COMPANY OVERVIEW 120
    • 11.4.2 FINANCIAL OVERVIEW 121
    • 11.4.3 PRODUCTS OFFERED 121
    • 11.4.4 KEY DEVELOPMENTS 122
    • 11.4.5 SWOT ANALYSIS 122
    • 11.4.6 KEY STRATEGIES 123
  • 11.5 APPLE INC. 124
    • 11.5.1 COMPANY OVERVIEW 124
    • 11.5.2 FINANCIAL OVERVIEW 125
    • 11.5.3 PRODUCTS OFFERED 125
    • 11.5.4 KEY DEVELOPMENTS 126
    • 11.5.5 SWOT ANALYSIS 126
    • 11.5.6 KEY STRATEGIES 126
  • 11.6 MICROSOFT CORP. 127
    • 11.6.1 COMPANY OVERVIEW 127
    • 11.6.2 FINANCIAL OVERVIEW 128
    • 11.6.3 KEY DEVELOPMENTS 129
    • 11.6.4 SWOT ANALYSIS 130
    • 11.6.5 KEY STRATEGIES 130
  • 11.7 ALPHABET INC. 131
    • 11.7.1 COMPANY OVERVIEW 131
    • 11.7.2 FINANCIAL OVERVIEW 132
    • 11.7.3 PRODUCTS OFFERED 132
    • 11.7.4 KEY DEVELOPMENTS 133
    • 11.7.5 SWOT ANALYSIS 134
  • 11.8 ADOBE INC. 135
    • 11.8.1 COMPANY OVERVIEW 135
    • 11.8.2 FINANCIAL OVERVIEW 136
    • 11.8.3 PRODUCTS OFFERED 136
    • 11.8.4 KEY DEVELOPMENTS 137
    • 11.8.5 SWOT ANALYSIS 138
    • 11.8.6 KEY STRATEGIES 138
  • 11.9 UNITY TECHNOLOGIES 139
    • 11.9.1 COMPANY OVERVIEW 139
    • 11.9.2 FINANCIAL OVERVIEW 140
    • 11.9.3 PRODUCTS OFFERED 141
    • 11.9.4 KEY DEVELOPMENTS 141
    • 11.9.5 SWOT ANALYSIS 142
    • 11.9.6 KEY STRATEGIES 142
  • 11.10 META PLATFORMS, INC 143
    • 11.10.1 COMPANY OVERVIEW 143
    • 11.10.2 FINANCIAL OVERVIEW 144
    • 11.10.3 PRODUCTS OFFERED 144
    • 11.10.4 KEY DEVELOPMENTS 145
    • 11.10.5 SWOT ANALYSIS 146
    • 11.10.6 KEY STRATEGIES 146
  • 11.11 IBM CORPORATION 147
    • 11.11.1 COMPANY OVERVIEW 147
    • 11.11.2 FINANCIAL OVERVIEW 147
    • 11.11.3 PRODUCT OFFERED 148
    • 11.11.4 KEY DEVELOPMENTS 148
    • 11.11.5 SWOT ANALYSIS 149
    • 11.11.6 KEY STRATEGIES 149
  • 11.12 COHERE 150
    • 11.12.1 COMPANY OVERVIEW 150
    • 11.12.2 FINANCIAL OVERVIEW 150
    • 11.12.3 PRODUCT OFFERED 150
    • 11.12.4 KEY DEVELOPMENTS 151
    • 11.12.5 SWOT ANALYSIS 151
    • 11.12.6 KEY STRATEGIES 152
  • 11.13 ANTHROPIC 153
    • 11.13.1 COMPANY OVERVIEW 153
    • 11.13.2 FINANCIAL OVERVIEW 153
    • 11.13.3 PRODUCT OFFERED 153
    • 11.13.4 KEY DEVELOPMENTS 154
    • 11.13.5 SWOT ANALYSIS 154
    • 11.13.6 KEY STRATEGIES 154