デフォルト表紙
市場調査レポート
商品コード
1712406

デジタルPCゲームの世界市場レポート 2025年

Digital PC Games Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
デジタルPCゲームの世界市場レポート 2025年
出版日: 2025年04月09日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

デジタルPCゲームの市場規模は今後数年で急成長が見込まれます。2029年にはCAGR14.0%で257億2,000万米ドルに成長します。予測期間の成長は、ライブラリとバックログの拡大、新興市場、ライブサービスとマイクロトランザクション、クラウドゲームに起因します。予測期間の主な動向には、デジタル配信の優位性、クラウドゲームサービス、大規模ゲームストアと競合、サブスクリプションサービスなどがあります。

デジタルPCゲーム市場は、PCゲームへのデジタルアクセス需要の高まりによって成長を遂げています。デジタル配信が提供する利便性、クロスバイイングのオプション、簡単なストレージが、PCゲームのデジタルアクセスを選択するプレーヤーの動機となっています。ゲーマーは、ゲームを予約注文すると、事前にロードされたゲームにアクセスでき、発売後すぐにアクセスできるようになります。GameIndustry.bizがIpsosと共同で実施した調査によると、回答者の30%は価格の安さに惹かれてデジタル購入を選択し、20%は割引に惹かれていることが明らかになりました。さらに、15%は他のプラットフォームで発売されているゲームにすぐにアクセスすることを好み、7%はゲームが発売されたらすぐにアクセスできるように予約注文を選択しました。デジタル配信に対する需要の高まりが、デジタルPCゲーム市場を牽引すると予想されます。

デジタルPCゲーム市場の成長には、オンラインゲーマーの増加がさらに拍車をかけています。オンラインゲーマーはインターネットを介してビデオゲームやインタラクティブなゲーム体験に没頭し、利便性、迅速なアクセス、多人数参加型交流の可能性といったメリットを享受しています。例えば、2024年8月、英国の政府機関であるビジネス貿易省(Department for Business and Trade)は、2022年にビデオゲームを含むソフトウェアおよびコンピュータ・サービス部門が英国経済に貢献した総付加価値額は534億ポンドで、全体の43%を占めたと報告しました。その結果、オンラインゲーマーの増加がデジタルPCゲーム市場の需要を牽引すると予想されます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場:金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界デジタルPCゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のデジタルPCゲーム市場:成長率分析
  • 世界のデジタルPCゲーム市場の実績:規模と成長, 2019-2024
  • 世界のデジタルPCゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界デジタルPCゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のデジタルPCゲーム市場ゲームサブスクリプションモデル別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • プレミアム
  • フリーミアム
  • 世界のデジタルPCゲーム市場:プラットフォーム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ウィンドウズ
  • iPhoneオペレーティングシステム(iOS)
  • その他のプラットフォーム
  • 世界のデジタルPCゲーム市場視聴者別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソーシャルゲーマー
  • シリアスゲーマー
  • コアゲーマー
  • 世界のデジタルPCゲーム市場プレミアムのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 1回限りの購入
  • ペイ・トゥ・プレイ
  • サブスクリプションベースのプレミアムゲーム
  • 世界のデジタルPCゲーム市場フリーミアムのサブセグメンテーション(タイプ別)、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 無料プレイ(ゲーム内購入あり)
  • 広告付きフリーミアム
  • アプリ内購入(コスメティック、DLC)
  • プレミアムアップグレード付きの無料プレイ

第7章 地域別・国別分析

  • 世界のデジタルPCゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のデジタルPCゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • デジタルPCゲーム市場:競合情勢
  • デジタルPCゲーム市場:企業プロファイル
    • Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • Ubisoft Entertainment SA Overview, Products and Services, Strategy and Financial Analysis
    • King Digital Entertainment Limited Overview, Products and Services, Strategy and Financial Analysis
    • Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Zynga Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • GungHo Online Entertainment Inc.
  • Microsoft Corporation
  • Sony Corporation
  • Nintendo Co. Ltd.
  • Electronic Arts Inc.
  • Amazon Game Studios Inc.
  • ArenaNet LLC
  • Behaviour Interactive Inc.
  • Bethesda Softworks LLC
  • BioWare Corp.
  • Bungie Inc.
  • Capcom Co. Ltd.
  • CD Projekt Red SA
  • Cloud Imperium Games Corporation
  • Cryptic Studios LLC

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • デジタルPCゲーム市場2029:新たな機会を提供する国
  • デジタルPCゲーム市場2029:新たな機会を提供するセグメント
  • デジタルPCゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r32496

A digital PC game is an interactive form of entertainment designed for one or multiple players, typically played with the aid of a personal computer.

The primary platforms for digital PC games include Windows, iOS, and other operating systems. iOS stands out as a mobile operating system specifically designed and developed for Apple Inc.'s hardware. Different game subscription models, such as premium and freemium, cater to a wide range of players, including social gamers, serious gamers, and core gamers.

The digital PC games market research report is one of a series of new reports from The Business Research Company that provides digital PC games market statistics, including digital PC games industry global market size, regional shares, competitors with a digital PC games market share, detailed digital PC games market segments, market trends and opportunities, and any further data you may need to thrive in the digital PC games industry. This digital PC games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The digital pc games market size has grown rapidly in recent years. It will grow from $13.26 billion in 2024 to $15.23 billion in 2025 at a compound annual growth rate (CAGR) of 14.9%. The growth in the historic period can be attributed to digital distribution platforms, internet connectivity, convenience and accessibility, regular updates and patches.

The digital pc games market size is expected to see rapid growth in the next few years. It will grow to $25.72 billion in 2029 at a compound annual growth rate (CAGR) of 14.0%. The growth in the forecast period can be attributed to expanding library and backlogs, emerging markets, live services and microtransactions, cloud gaming. Major trends in the forecast period include digital distribution dominance, cloud gaming services, epic games store and competition, subscription services.

The digital PC game market is experiencing growth driven by the increasing demand for digital access to PC games. The convenience, cross-buying options, and easy storage offered by digital distribution are motivating players to opt for digital access to PC games. Gamers can access pre-loaded games when they pre-order them, ensuring immediate access upon their release. A survey conducted by GameIndustry.biz in collaboration with Ipsos revealed that 30% of respondents chose digital purchases due to lower prices, while 20% were enticed by discounts. Additionally, 15% preferred immediate access to games available on other platforms, and 7% opted for pre-ordering to gain access as soon as games hit the market. The rising demand for digital distribution is expected to drive the digital PC game market.

The growth of the digital PC game market is further fueled by the increasing number of online gamers. Online gamers engage in video games and interactive gaming experiences over the internet, benefiting from convenience, quick access, and potential multiplayer interactions. For instance, in August 2024, the Department for Business and Trade, a UK-based government agency, reported that in 2022, the Software and Computer Services sector, which includes video games, contributed £53.4 billion in gross value added to the UK economy, representing 43% of the total. As a result, the increasing number of online gamers is expected to drive demand in the digital PC games market.

A noteworthy trend in the digital PC game market is the emergence of cloud gaming. Cloud gaming is a disruptive platform where games are hosted on provider servers and then streamed to users, expanding access to premium games without the need for hardware upgrades. For instance, in September 2022, M1 Limited introduced Zolaz, a cloud gaming subscription service that allows customers to play games on any device at any time. Subscribers gain instant and unlimited access to over 400 high-quality PC and console titles, including those from AAA publishers. The cloud gaming subscription costs SGD 14.98 per month with no contract.

Major companies in the digital PC game market are exploring advanced distribution solutions, like Ultra Games, to expand their customer base and gain a competitive edge. Ultra Games is a blockchain-powered PC game store leveraging Web3 technology to introduce features like digital game reselling and enhanced developer revenue opportunities. For instance, Ultra Software Corporation unveiled Ultra Games in April 2023, aiming to reduce fees, create additional revenue streams for developers, establish true player ownership, and enhance community-building and engagement tools.

In October 2023, Microsoft, a U.S.-based IT corporation, acquired Activision Blizzard for $69 billion. This acquisition allows Microsoft to expand its gaming portfolio, enhance Xbox Game Pass, and strengthen its presence in mobile and cloud gaming. This strategic move positions Microsoft to better compete in the rapidly evolving gaming industry. Activision Blizzard, a U.S.-based video game company, is well-known for developing digital PC games.

Major companies operating in the digital pc games market include Tencent Holdings Limited, Ubisoft Entertainment SA, King Digital Entertainment Limited, Activision Blizzard Inc., Zynga Inc., GungHo Online Entertainment Inc., Microsoft Corporation, Sony Corporation, Nintendo Co. Ltd., Electronic Arts Inc., Amazon Game Studios Inc., ArenaNet LLC, Behaviour Interactive Inc., Bethesda Softworks LLC, BioWare Corp., Bungie Inc., Capcom Co. Ltd., CD Projekt Red SA, Cloud Imperium Games Corporation, Cryptic Studios LLC, Daybreak Game Company LLC, Digital Extremes Ltd., Epic Games Inc., Firaxis Games Inc., Frontier Developments PLC, Gearbox Software LLC, Hi-Rez Studios LLC, id Software LLC, Infinity Ward Inc., Jagex Limited, Klei Entertainment Inc., Konami Digital Entertainment Co. Ltd., MachineGames Sweden AB, Mojang Studios AB, Naughty Dog LLC, NetEase Games, Niantic Inc., Ninja Theory Ltd., Obsidian Entertainment Inc., Phoenix Labs Inc., Psyonix Inc.

Asia-Pacific was the largest region in the digital PC games market in 2024. Asia-Pacific is expected to be the fastest-growing region in the digital PC games market report during the forecast period. The regions covered in the digital pc games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the digital pc games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada

The digital PC games market includes revenues earned by entities by providing design, documentation, installation and support services, and producing and distributing digital video games which are played on a personal computer or laptop. The virtual environment provided by the digital PC games does not limit players by physical space or hands-on access but considers a wide range of cultural and media activities based on digital technologies. Digital PC games have integrated different features such as voice recognition, 3D gaming, GPS tracking and many more to provide players with real-life experiences. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Digital PC Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on digital pc games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for digital pc games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The digital pc games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Game Subscription Model: Premium; Freemium
  • 2) By Platform: Windows; IOS; Other Platforms
  • 3) By Audience: Social Gamer; Serious Gamers; Core Gamers
  • Subsegments:
  • 1) By Premium: One-Time Purchase; Pay-To-Play; Subscription-Based Premium Games (Access To A Full Game With Additional Content Or Features)
  • 2) By Freemium: Free-To-Play (With In-Game Purchases); Freemium With Ads; In-App Purchases (Cosmetics, DLC); Free-To-Play With Premium Upgrades
  • Companies Mentioned: Tencent Holdings Limited; Ubisoft Entertainment SA; King Digital Entertainment Limited; Activision Blizzard Inc.; Zynga Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Digital PC Games Market Characteristics

3. Digital PC Games Market Trends And Strategies

4. Digital PC Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Digital PC Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Digital PC Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Digital PC Games Market Growth Rate Analysis
  • 5.4. Global Digital PC Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Digital PC Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Digital PC Games Total Addressable Market (TAM)

6. Digital PC Games Market Segmentation

  • 6.1. Global Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Premium
  • Freemium
  • 6.2. Global Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Windows
  • iPhone Operating System (iOS)
  • Other Platforms
  • 6.3. Global Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Social Gamer
  • Serious Gamers
  • Core Gamers
  • 6.4. Global Digital PC Games Market, Sub-Segmentation Of Premium, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • One-Time Purchase
  • Pay-To-Play
  • Subscription-Based Premium Games
  • 6.5. Global Digital PC Games Market, Sub-Segmentation Of Freemium, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Free-To-Play (With In-Game Purchases)
  • Freemium With Ads
  • In-App Purchases (Cosmetics, DLC)
  • Free-To-Play With Premium Upgrades

7. Digital PC Games Market Regional And Country Analysis

  • 7.1. Global Digital PC Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Digital PC Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Digital PC Games Market

  • 8.1. Asia-Pacific Digital PC Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Digital PC Games Market

  • 9.1. China Digital PC Games Market Overview
  • 9.2. China Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Digital PC Games Market

  • 10.1. India Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Digital PC Games Market

  • 11.1. Japan Digital PC Games Market Overview
  • 11.2. Japan Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Digital PC Games Market

  • 12.1. Australia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Digital PC Games Market

  • 13.1. Indonesia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Digital PC Games Market

  • 14.1. South Korea Digital PC Games Market Overview
  • 14.2. South Korea Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Digital PC Games Market

  • 15.1. Western Europe Digital PC Games Market Overview
  • 15.2. Western Europe Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Digital PC Games Market

  • 16.1. UK Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Digital PC Games Market

  • 17.1. Germany Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Digital PC Games Market

  • 18.1. France Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Digital PC Games Market

  • 19.1. Italy Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Digital PC Games Market

  • 20.1. Spain Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Digital PC Games Market

  • 21.1. Eastern Europe Digital PC Games Market Overview
  • 21.2. Eastern Europe Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Digital PC Games Market

  • 22.1. Russia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Digital PC Games Market

  • 23.1. North America Digital PC Games Market Overview
  • 23.2. North America Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Digital PC Games Market

  • 24.1. USA Digital PC Games Market Overview
  • 24.2. USA Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Digital PC Games Market

  • 25.1. Canada Digital PC Games Market Overview
  • 25.2. Canada Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Digital PC Games Market

  • 26.1. South America Digital PC Games Market Overview
  • 26.2. South America Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Digital PC Games Market

  • 27.1. Brazil Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Digital PC Games Market

  • 28.1. Middle East Digital PC Games Market Overview
  • 28.2. Middle East Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Digital PC Games Market

  • 29.1. Africa Digital PC Games Market Overview
  • 29.2. Africa Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Digital PC Games Market Competitive Landscape And Company Profiles

  • 30.1. Digital PC Games Market Competitive Landscape
  • 30.2. Digital PC Games Market Company Profiles
    • 30.2.1. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Ubisoft Entertainment SA Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. King Digital Entertainment Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Zynga Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Digital PC Games Market Other Major And Innovative Companies

  • 31.1. GungHo Online Entertainment Inc.
  • 31.2. Microsoft Corporation
  • 31.3. Sony Corporation
  • 31.4. Nintendo Co. Ltd.
  • 31.5. Electronic Arts Inc.
  • 31.6. Amazon Game Studios Inc.
  • 31.7. ArenaNet LLC
  • 31.8. Behaviour Interactive Inc.
  • 31.9. Bethesda Softworks LLC
  • 31.10. BioWare Corp.
  • 31.11. Bungie Inc.
  • 31.12. Capcom Co. Ltd.
  • 31.13. CD Projekt Red SA
  • 31.14. Cloud Imperium Games Corporation
  • 31.15. Cryptic Studios LLC

32. Global Digital PC Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Digital PC Games Market

34. Recent Developments In The Digital PC Games Market

35. Digital PC Games Market High Potential Countries, Segments and Strategies

  • 35.1 Digital PC Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Digital PC Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Digital PC Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer