Product Code: r4597
“Mobile Gaming Global Market Report 2023 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on mobile gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
- Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
- Measure the impact of high global inflation on market growth.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for mobile gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The mobile gaming market global report ” from The Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
Scope
Markets Covered:
- 1) By Device Type: Smartphone; Smartwatch; PDA; Tablet; Other Devices Types
- 2) By Operating System: Android; iOS; Windows; Other Operating Systems
- 3) By Genre: Action And Adventure; Arcade; Roleplaying; Sports; Other Genres
- 4) By Subscription: Free; Premium
- Companies Mentioned: Activision Blizzard Inc; CyberAgent Inc; Electronic Arts Inc; GungHo Online Entertainment Inc; Microsoft Corp
- Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
- Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
- Time series: Five years historic and ten years forecast.
- Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
- Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
- Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
- Delivery format: PDF, Word and Excel Data Dashboard.
Executive Summary
Major players in the mobile gaming market are: Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc., Niantic Inc., Tencent Holdings Ltd., The Walt Disney Co, Ubisoft Entertainment, Nintendo, MocoSpace, Nexon, Gamevil and DeNA Co Ltd.
The global mobile gaming market grew from $118.34 billion in 2022 to $138.63 billion in 2023 at a compound annual growth rate (CAGR) of 17.1%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The mobile gaming market is expected to grow to $267.46 billion in 2027 at a CAGR of 17.9%.
The mobile gaming market includes revenues earned by entities by fostering children's strategic thinking and awareness of their surroundings can improve their memory, spatial awareness, and problem-solving skills. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
Mobile gaming refers to the games designed and played on mobile devices such as smartphones, feature phones, pocket PCs, personal digital assistants (PDAs), tablets, and others, ranging from simple ones to complex games involving 3Ds, AR (augmented reality), and others by using the internet to perform brainstorming.
Asia-Pacific was the largest region in the mobile gaming market in 2022. The regions covered in the mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The main types of devices used for mobile gaming includes smartphone, smartwatch, PDA, tablet and others. The smartphone mobile games are designed for a portable device that combines the features of a computer and a phone into one device. Smartphones are preferred more for gaming due to their features and processing capabilities. These mobile gaming can played in operating system such as android, iOS, windows and others and could be of genres such as action and adventure, arcade, roleplaying, sports and others. Mobile gaming could be provided for free or have premium subscription.
The growing smartphone penetration is expected to drive the growth of the mobile gaming market. Smartphone usage is growing due to various reasons such as growing internet penetration, increasing use of social media, the convenience of communication, affordability of phones with improved features, social status, rising income, dependency on phones, and others. The increasing penetration of smartphones will create a significant demand for mobile gaming as it is extensively used for playing games and spending leisure time. For instance, according to the survey of smartphone ownership commissioned by a nonpartisan American think tank, the Pew Research Center, the share of Americans that own a smartphone increased from 81% in February 2019 to 85% in February 2021, which was just 35% a decade ago (in 2011). This indicates that the smartphone penetration is growing, thus, will drive the growth of the mobile gaming market.
Technology advancement is a key trend gaining popularity in the mobile gaming market. The market is witnessing the integration of virtual reality (VR) and augmented reality (AR) technologies in mobile gaming for really immersive gaming experiences. VR is a computer-generated environment with scenes and objects that appear to be real, whereas, AR combines virtual information with the real world. VR allows gamers to escape reality by immersing themselves in a different gaming environment or reality through VR eyewear. AR does not transport from a current location to a different one, instead, amplifies or modifies some aspects of current surroundings in a game. Key players are focusing on offering technologically advanced mobile gaming to strengthen their position in the market. For instance, in April 2022, Meta (formerly Facebook), the American technology company conducted the Meta Quest Gaming presentation for 2022 and unveiled a virtual reality (VR) version of Ghostbusters. Ghostbusters VR will let gamers hunt, blast, and capture ghosts in the Ghostbusters universe, with single and multiplayer game modes available.
In April 2021, Electronic Arts (EA), a US-based video game company that publishes games for console, PC, and mobile acquired Glu Mobile for $2.4 billion. The acquisition accelerates EA's mobile portfolio expansion and fuels new mobile experiences. Glu Mobile is a US-based company developing and publishing freemium games for smartphone and tablet devices.
The countries covered in the mobile gaming market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK and USA.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
The mobile gaming market research report is one of a series of new reports from The Business Research Company that provides mobile gaming market statistics, including mobile gaming industry global market size, regional shares, competitors with a mobile gaming market share, detailed mobile gaming market segments, market trends and opportunities, and any further data you may need to thrive in the mobile gaming industry. This mobile gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
Table of Contents
1. Executive Summary
2. Mobile Gaming Market Characteristics
3. Mobile Gaming Market Trends And Strategies
4. Mobile Gaming Market - Macro Economic Scenario
- 4.1 COVID-19 Impact On Mobile Gaming Market
- 4.2 Ukraine-Russia War Impact On Mobile Gaming Market
- 4.3 Impact Of High Inflation On Mobile Gaming Market
5. Mobile Gaming Market Size And Growth
- 5.1. Global Mobile Gaming Historic Market, 2017-2022, $ Billion
- 5.1.1. Drivers Of The Market
- 5.1.2. Restraints On The Market
- 5.2. Global Mobile Gaming Forecast Market, 2022-2027F, 2032F, $ Billion
- 5.2.1. Drivers Of The Market
- 5.2.2. Restraints On the Market
6. Mobile Gaming Market Segmentation
- 6.1. Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- Smartphone
- Smartwatch
- PDA
- Tablet
- Other Devices Types
- 6.2. Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- Android
- iOS
- Windows
- Other Operating Systems
- 6.3. Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- Action And Adventure
- Arcade
- Roleplaying
- Sports
- Other Genres
- 6.4. Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- Free
- Premium
7. Mobile Gaming Market Regional And Country Analysis
- 7.1. Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 7.2. Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
8. Asia-Pacific Mobile Gaming Market
- 8.1. Asia-Pacific Mobile Gaming Market Overview
- Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 8.3. Asia-Pacific Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
9. China Mobile Gaming Market
- 9.1. China Mobile Gaming Market Overview
- 9.2. China Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion
- 9.3. China Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion
10. India Mobile Gaming Market
- 10.1. India Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 10.2. India Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
11. Japan Mobile Gaming Market
- 11.1. Japan Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 11.2. Japan Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
12. Australia Mobile Gaming Market
- 12.1. Australia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 12.2. Australia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
13. Indonesia Mobile Gaming Market
- 13.1. Indonesia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 13.2. Indonesia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
14. South Korea Mobile Gaming Market
- 14.1. South Korea Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 14.2. South Korea Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
15. Western Europe Mobile Gaming Market
- 15.1. Western Europe Mobile Gaming Market Overview
- 15.2. Western Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 15.3. Western Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
16. UK Mobile Gaming Market
- 16.1. UK Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 16.2. UK Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
17. Germany Mobile Gaming Market
- 17.1. Germany Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 17.2. Germany Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
18. France Mobile Gaming Market
- 18.1. France Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 18.2. France Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
19. Eastern Europe Mobile Gaming Market
- 19.1. Eastern Europe Mobile Gaming Market Overview
- 19.2. Eastern Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 19.3. Eastern Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
20. Russia Mobile Gaming Market
- 20.1. Russia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 20.2. Russia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
21. North America Mobile Gaming Market
- 21.1. North America Mobile Gaming Market Overview
- 21.2. North America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 21.3. North America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
22. USA Mobile Gaming Market
- 22.1. USA Mobile Gaming Market Overview
- 22.2. USA Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 22.3. USA Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
23. South America Mobile Gaming Market
- 23.1. South America Mobile Gaming Market Overview
- 23.2. South America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 23.3. South America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
24. Brazil Mobile Gaming Market
- 24.1. Brazil Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 24.2. Brazil Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
25. Middle East Mobile Gaming Market
- 25.1. Middle East Mobile Gaming Market Overview
- 25.2. Middle East Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 25.3. Middle East Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
26. Africa Mobile Gaming Market
- 26.1. Africa Mobile Gaming Market Overview
- 26.2. Africa Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
- 26.3. Africa Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
27. Mobile Gaming Market Competitive Landscape And Company Profiles
- 27.1. Mobile Gaming Market Competitive Landscape
- 27.2. Mobile Gaming Market Company Profiles
- 27.2.1. Activision Blizzard Inc
- 27.2.1.1. Overview
- 27.2.1.2. Products and Services
- 27.2.1.3. Strategy
- 27.2.1.4. Financial Performance
- 27.2.2. CyberAgent Inc
- 27.2.2.1. Overview
- 27.2.2.2. Products and Services
- 27.2.2.3. Strategy
- 27.2.2.4. Financial Performance
- 27.2.3. Electronic Arts Inc
- 27.2.3.1. Overview
- 27.2.3.2. Products and Services
- 27.2.3.3. Strategy
- 27.2.3.4. Financial Performance
- 27.2.4. GungHo Online Entertainment Inc
- 27.2.4.1. Overview
- 27.2.4.2. Products and Services
- 27.2.4.3. Strategy
- 27.2.4.4. Financial Performance
- 27.2.5. Microsoft Corp
- 27.2.5.1. Overview
- 27.2.5.2. Products and Services
- 27.2.5.3. Strategy
- 27.2.5.4. Financial Performance
28. Key Mergers And Acquisitions In The Mobile Gaming Market
29. Mobile Gaming Market Future Outlook and Potential Analysis
30. Appendix
- 30.1. Abbreviations
- 30.2. Currencies
- 30.3. Historic And Forecast Inflation Rates
- 30.4. Research Inquiries
- 30.5. The Business Research Company
- 30.6. Copyright And Disclaimer