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市場調査レポート
商品コード
1755576
ビデオゲーム市場規模、シェア、成長分析、タイプ別、デバイス別、ゲームタイプ別、地域別 - 産業予測、2025-2032年Video Game Market Size, Share, and Growth Analysis, By Type (Online, Offline), By Device (Consoles, Mobile, PC), By Game Type, By Region, And Segment Forecast, 2025-2032 |
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ビデオゲーム市場規模、シェア、成長分析、タイプ別、デバイス別、ゲームタイプ別、地域別 - 産業予測、2025-2032年 |
出版日: 2025年06月18日
発行: SkyQuest
ページ情報: 英文 195 Pages
納期: 3~5営業日
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ビデオゲームの世界市場規模は2023年に2,443億米ドルとなり、予測期間(2025年~2032年)のCAGRは13.6%で、2024年の2,775億2,000万米ドルから2032年には7,697億1,000万米ドルに成長する見通しです。
ビデオゲーム市場は、ゲームプラットフォームの技術進歩、モバイルゲームの台頭、オンラインストリーミングやeスポーツの人気急上昇など、いくつかの重要な要因によって大きな成長を遂げています。従来のゲーム機やPCからモバイル機器やクラウドサービスへの移行により、アクセシビリティが向上しています。スマートフォンの普及とインターネット接続の向上は、モバイルゲーム分野を飛躍的に成長させ、eスポーツはプロリーグや世界のトーナメントが大規模な視聴者を獲得し、10億米ドル産業へと変貌を遂げました。さらに、戦利品ボックスやバトルパスといったゲーム内マネタイズモデルへのシフトは、開発者に新たな収益源を提供しています。こうした機会がある一方で、高い開発コスト、規制のハードル、激しい競合、サイバーセキュリティへの懸念といった課題が、市場開拓の妨げになる可能性もあります。
Global Video Game Market size was valued at USD 244.3 billion in 2023 and is poised to grow from USD 277.52 billion in 2024 to USD 769.71 billion by 2032, growing at a CAGR of 13.6% during the forecast period (2025-2032).
The video game market is experiencing significant growth driven by several key factors, including technological advancements in gaming platforms, the rise of mobile gaming, and the burgeoning popularity of online streaming and e-sports. The transition from traditional consoles and PCs to mobile devices and cloud services is enhancing accessibility. The proliferation of smartphones and improved internet connectivity are catapulting the mobile gaming sector, while e-sports has transformed into a billion-dollar industry with professional leagues and global tournaments gaining massive viewership. Additionally, the shift toward in-game monetization models, like loot boxes and battle passes, offers developers new revenue streams. Despite these opportunities, challenges such as high development costs, regulatory hurdles, intense competition, and cybersecurity concerns may hinder market penetration.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Video Game market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Video Game Market Segments Analysis
Global video game market is segmented by device, type, game type, and region. Based on device, the market is segmented into consoles, PC, and mobile. Based on game type, the market is segmented into action, adventure, arcade, casual, children's entertainment, strategy, sports, shooter, role-playing, and racing. Based on type, the market is segmented into online and offline. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global Video Game Market
The Global Video Game market is being significantly driven by the rapid evolution of gaming platforms, which have transitioned from traditional consoles and PCs to mobile devices and cloud-based services. Advances in graphics, high-speed processors, and immersive technologies like ray tracing and real-time physics enhance user engagement and satisfaction. Additionally, cross-platform compatibility ensures seamless gaming experiences across different devices, further appealing to consumers. These ongoing innovations consistently expand the possibilities within the gaming landscape, prompting increased consumer spending and positively influencing the overall outlook for the video game market. As a result, the industry continues to grow and adapt to changing consumer expectations.
Restraints in the Global Video Game Market
The rapid rise of online gaming and interconnected platforms has significantly heightened the risk of cyberattacks, such as hacking, data breaches, and account theft, making video game servers and user data prime targets for cybercriminals. Insufficient security protocols can result in substantial financial losses and damage to a company's reputation. Moreover, the prevalence of toxic behavior, harassment, and online abuse within gaming communities further compounds these challenges, negatively affecting user experience. Together, these issues pose serious constraints on the global demand for video games, limiting the industry's potential for growth and innovation in an increasingly competitive market.
Market Trends of the Global Video Game Market
The global video game market is witnessing a significant shift towards subscription-based gaming services, where players pay a monthly fee for unlimited access to a diverse library of titles. This model not only enhances value and convenience for gamers, but also fosters greater user retention and consistent revenue streams for companies. It incentivizes players to discover and engage with a broader array of games, benefiting indie developers seeking greater exposure. As consumer preferences increasingly favor digital access and on-demand content, this trend is anticipated to unlock new business opportunities, positioning subscription services as a pivotal component of the industry's future growth strategy.