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市場調査レポート
商品コード
1701526

メタバースの市場規模、シェア、成長分析、コンポーネント別、業界別、地域別 - 産業予測 2025年~2032年

Metaverse Market Size, Share, and Growth Analysis, By Component (Hardware, Software), By Vertical (Consumer, Gaming & Social Media), By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 157 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.94円
メタバースの市場規模、シェア、成長分析、コンポーネント別、業界別、地域別 - 産業予測 2025年~2032年
出版日: 2025年04月01日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

メタバース市場規模は2023年に549億米ドルと評価され、2024年の754億3,000万米ドルから2032年には9,581億9,000万米ドルに成長し、予測期間(2025-2032年)のCAGRは37.4%で成長する見通しです。

メタバースは、AR、VR、MRなどの技術を活用して魅力的な体験を創造し、3D仮想環境内でのユーザーのインタラクション方法に革命をもたらしています。ゲーム、不動産取引、没入型エンターテイメントなど、企業がこのデジタルランドスケープをますます受け入れるようになり、市場は大きな成長を遂げています。COVID-19の流行はリモートワークソリューションの需要を加速させ、メタバースプラットフォームへの関心をさらに高めています。分散型ネットワーク技術の動向は、市場拡大のさらなる機会をもたらすと予想されます。さらに、ゲーム会社やデジタルテクノロジー会社は、テーラーメイドのメタバース体験に戦略的に投資しており、収益拡大に貢献しています。市場参入企業の急増とXR技術の進歩は、メタバース市場を推進する極めて重要な要因であり、今後の堅調な将来を示唆しています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次と一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 規制分析
  • 技術分析
  • ケーススタディ

メタバース市場規模:コンポーネント別& CAGR(2025-2032)

  • 市場概要
  • ハードウェア
    • ARデバイス
    • VRデバイス
    • MRデバイス
    • ディスプレイ
  • ソフトウェア
  • プロフェッショナルサービス

メタバース市場規模:業界別& CAGR(2025-2032)

  • 市場概要
  • 消費者
  • ゲームとソーシャルメディア
    • ゲーム
    • ソーシャルメディア
  • ライブエンターテイメントとイベント
    • スポーツ
    • 音楽コンサート
    • その他のイベントと会議
  • 商業用
  • 産業製造業
  • ヘルスケア
  • その他の業種

メタバース市場規模:地域別& CAGR(2025-2032)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 最近の市場動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 企業の詳細
    • 製品ポートフォリオ分析
    • 企業のセグメント別シェア分析
    • 収益の前年比比較(2022-2024年)

主要企業プロファイル

  • 3i Inc.(South Korea)
  • Apple Inc.(US)
  • Autodesk Inc.(US)
  • Dapper Labs(Canada)
  • Decentraland(China)
  • Epic Games, Inc.(US)
  • Fastly(US)
  • Google LLC(US)
  • IBM Corporation(US)
  • Infosys(India)
  • Magic Leap, Inc.(US)
  • Meta Platforms, Inc.(US)

結論と提言

目次
Product Code: SQMIG45D2039

Metaverse Market size was valued at USD 54.9 billion in 2023 and is poised to grow from USD 75.43 billion in 2024 to USD 958.19 billion by 2032, growing at a CAGR of 37.4% during the forecast period (2025-2032).

The metaverse is revolutionizing how users interact within 3D virtual environments, leveraging technologies such as AR, VR, and MR to create engaging experiences. As companies increasingly embrace this digital landscape for gaming, real estate transactions, and immersive entertainment, the market is witnessing significant growth. The COVID-19 pandemic has accelerated the demand for remote work solutions, further driving interest in metaverse platforms. Anticipated trends toward decentralized network technology present additional opportunities for market expansion. Additionally, gaming and digital technology firms are strategically investing in tailored metaverse experiences, contributing to revenue growth. The surge in participants and advancements in XR technologies are pivotal factors propelling the metaverse market, suggesting a robust future ahead.

Top-down and bottom-up approaches were used to estimate and validate the size of the Metaverse market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Metaverse Market Segments Analysis

Global Metaverse Market is segmented by Component, Vertical and region. Based on Component, the market is segmented into Hardware,Softwareand Professional Services. Based on Vertical, the market is segmented into Consumer, Gaming & Social Media, Live Entertainment & Events, Commercial, Industrial Manufacturing, Healthcare and Other Verticals. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Metaverse Market

The Metaverse market experiences significant growth driven by an escalating demand for immersive and interactive digital experiences. This surge is primarily supported by advancements in virtual reality (VR), augmented reality (AR), and mixed reality (MR), which enhance user interaction through more lifelike and captivating environments. Particularly in the realms of media, entertainment, and gaming, these technologies foster deeper engagement among users. Additionally, the increasing popularity of XR (Extended Reality) devices, such as VR headsets that offer first-person perspectives alongside intuitive interfaces, plays a crucial role in shaping highly engaging virtual landscapes, thus propelling the overall expansion of the Metaverse market.

Restraints in the Metaverse Market

The expansion of the Metaverse is accompanied by significant cybersecurity challenges. The integration of virtual reality (VR), augmented reality (AR), Internet of Things (IoT), and cryptocurrency has created new pathways for cyber threats. As users engage within this digital realm, concerns regarding data security and privacy have escalated, particularly since user identities and financial transactions are susceptible to hacking, phishing, and various malicious activities. To foster user trust and drive greater adoption of Metaverse technologies, it is crucial to implement effective security measures and robust privacy protections. Without these safeguards, the growth of the Metaverse may be hindered by potential users' reluctance.

Market Trends of the Metaverse Market

The Metaverse market is witnessing significant growth, driven largely by the increasing integration of virtual and augmented reality technologies in gaming and recreation. Gamers are gravitating towards immersive experiences offered by the Metaverse, as it provides superior interfaces compared to traditional gaming platforms. The adoption of advanced equipment, such as VR headsets, smart helmets, and mixed reality displays, has further enriched the gaming experience, creating new avenues for social interaction and creativity within virtual environments. Consequently, this surge in demand for immersive online gaming experiences is propelling the expansion of the Metaverse market, attracting substantial investment and innovation in the sector.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Regulatory Analysis
  • Technology Analysis
  • Case Studies

Global Metaverse Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
    • AR Devices
    • VR Devices
    • MR Devices
    • Displays
  • Software
  • Professional Services

Global Metaverse Market Size by Vertical & CAGR (2025-2032)

  • Market Overview
  • Consumer
  • Gaming & Social Media
    • Gaming
    • Social media
  • Live Entertainment & Events
    • Sports
    • Music concerts
    • Other events & conferences
  • Commercial
  • Industrial Manufacturing
  • Healthcare
  • Other Verticals

Global Metaverse Market Size & CAGR (2025-2032)

  • North America (Component, Vertical)
    • US
    • Canada
  • Europe (Component, Vertical)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Vertical)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Vertical)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Vertical)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • 3i Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autodesk Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dapper Labs (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fastly (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IBM Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Infosys (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations