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市場調査レポート
商品コード
1629036

メタバースインフラの市場規模、シェア、成長分析、製品別、プラットフォーム別、技術別、用途別、最終用途別、地域別 - 産業予測、2025~2032年

Metaverse Infrastructure Market Size, Share, Growth Analysis, By Product (Infrastructure, Hardware), By Platform (Desktop, Mobile), By Technology, By Application, By End Use, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 323 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
メタバースインフラの市場規模、シェア、成長分析、製品別、プラットフォーム別、技術別、用途別、最終用途別、地域別 - 産業予測、2025~2032年
出版日: 2025年01月08日
発行: SkyQuest
ページ情報: 英文 323 Pages
納期: 3~5営業日
GIIご利用のメリット
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  • 概要
  • 目次
概要

メタバースインフラの世界市場規模は2023年に618億米ドルと評価され、予測期間(2025-2032年)のCAGRは47.2%で、2024年の909億7,000万米ドルから2032年には2兆52億米ドルに成長する見通しです。

世界のメタバースインフラ市場は、ユーザーの間でメタバースが受け入れられつつあることに後押しされ、大きな成長を遂げています。拡張現実(AR)、仮想現実(VR)、複合現実(MR)技術によって実現されるこの没入型3D仮想環境は、ゲーム、ビジネス交流、ソーシャルネットワーキング、仮想不動産取引などの多様な体験を提供します。特にCOVID-19の大流行によって加速した、仮想体験と現実体験の融合への関心の高まりは、こうした技術への需要を高めています。その結果、没入型エンターテイメントとインタラクティブ・プラットフォームの人気は、進化するデジタル環境の極めて重要な側面として位置づけられ、メタバースインフラへの革新と投資を促進し続けています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 規制情勢
  • ケーススタディ
  • 技術の進歩
  • 貿易分析
  • 顧客と購買基準の分析

メタバースインフラ市場規模:製品別

  • 市場概要
  • インフラストラクチャー
    • チップとプロセッサ
    • ネットワーク機能
    • クラウドとエッジインフラストラクチャ
    • サイバーセキュリティ
  • ハードウェア
    • ホログラフィックディスプレイ
    • 拡張現実(XR)ハードウェア
    • 触覚センサーとデバイス
    • スマートグラス
    • オムニトレッドミル
    • AR/VRデバイス
    • その他
  • ソフトウェア
    • アセット作成ツール
    • プログラミングエンジン
    • 仮想プラットフォーム
    • アバター開発
  • サービス
    • ユーザーエクスペリエンス
    • 資産マーケットプレイス
    • 金融サービス

メタバースインフラ市場規模:プラットフォーム別

  • 市場概要
  • デスクトップ
  • 携帯
  • ヘッドセット

メタバースインフラ市場規模:技術別

  • 市場概要
  • ブロックチェーン
  • 仮想現実(VR)と拡張現実(AR)
  • 複合現実(MR)
  • その他

メタバースインフラ市場規模:用途別

  • 市場概要
  • ゲーム
  • オンラインショッピング
  • コンテンツ作成とソーシャルメディア
  • イベントとカンファレンス
  • デジタルマーケティング(広告)
  • テストと検査
  • その他

メタバースインフラ市場規模:最終用途別

  • 市場概要
  • 航空宇宙および防衛
  • 教育
  • ヘルスケア
  • 観光とホスピタリティ
  • BFSI
  • 小売
  • メディアとエンターテイメント
  • 自動車
  • その他

メタバースインフラ市場規模

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2022-2024)

主要企業プロファイル

  • Epic Games(USA)
  • Unity Technologies(USA)
  • Decentraland(Argentina)
  • Roblox Corporation(USA)
  • NVIDIA Corporation(USA)
  • Tencent Holdings(China)
  • Antier Solutions(India)
  • The Sandbox(Hong Kong)
  • Improbable(UK)
  • Meta Platforms(USA)
  • Microsoft Corporation(USA)
  • Yuga Labs(USA)
  • Google LLC(USA)
  • Cloudflare, Inc.(USA)
  • Zepeto(South Korea)
  • Axie Infinity(Vietnam)
  • Mazer(USA)
  • Adobe Inc.(USA)
  • Enjin(Singapore)
  • Saga(USA)

結論と推奨事項

目次
Product Code: SQMIG45D2086

Global Metaverse Infrastructure Market size was valued at USD 61.8 billion in 2023 and is poised to grow from USD 90.97 billion in 2024 to USD 2005.2 billion by 2032, growing at a CAGR of 47.2% during the forecast period (2025-2032).

The global Metaverse Infrastructure Market is experiencing significant growth, fueled by the increasing acceptance of the metaverse among users. This immersive 3D virtual environment, enabled through augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies, offers diverse experiences such as gaming, business interactions, social networking, and virtual property transactions. The surge in interest for blending virtual and real-world experiences, particularly accelerated by the COVID-19 pandemic, has heightened the demand for these technologies. As a result, the popularity of immersive entertainment and interactive platforms continues to drive innovation and investment in metaverse infrastructure, positioning it as a pivotal aspect of the evolving digital landscape.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Metaverse Infrastructure market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Metaverse Infrastructure Market Segmental Analysis

Global Metaverse Infrastructure Market is segmented by Product, Platform, Technology, Application, End Use and region. Based on Product, the market is segmented into Infrastructure, Hardware, Software and Services. Based on Platform, the market is segmented into Desktop, Mobile and Headsets. Based on Technology, the market is segmented intoBlockchain, Virtual Reality (VR) &Augmented Reality (AR), Mixed Reality (MR) and Others. Based on Application, the market is segmented into Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection and Others. Based on End Use, the market is segmented into Aerospace & Defense, Education, Healthcare, Tourism and Hospitality, BFSI, Retail, Media & Entertainment, Automotive and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Metaverse Infrastructure Market

The primary impetus behind the growth of the global metaverse infrastructure market is the escalating demand for metaverse experiences. This surge in interest is largely fueled by the increasing utilization of cryptocurrencies for acquiring digital assets. Consumers are now leveraging cryptocurrencies to purchase a wide range of virtual goods, including NFTs, virtual properties, and digital accessories for avatars. The integration of cryptocurrencies bridges the physical and digital realms, allowing users to assess the value of digital assets against fiat currencies and track their appreciation over time. As global acceptance of cryptocurrency transactions in the metaverse continues to rise, it significantly bolsters the expansion of the Metaverse Infrastructure Market.

Restraints in the Global Metaverse Infrastructure Market

The Global Metaverse Infrastructure market faces significant obstacles, primarily stemming from the risks associated with cyberattacks and the high costs of installation. Transitioning from 4G to 5G, for example, necessitates substantial investments that can hinder timely deployment and create barriers to market advancement. Furthermore, the successful integration of such cutting-edge technologies is contingent upon various factors, including throughput density, prevailing interest rates, and pricing for base stations. To facilitate effective and densely packed small cell deployments, it is imperative that these expenditures be minimized, as their current levels may impede the growth trajectory of the Metaverse Infrastructure market.

Market Trends of the Global Metaverse Infrastructure Market

The Global Metaverse Infrastructure market is experiencing robust growth, driven by the increasing adoption of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies across various sectors. As these technologies gain traction, they are facilitating greater access to the metaverse, particularly in emerging and frontier economies, where users can now engage with previously unavailable goods and services. This access empowers remote work opportunities, allowing talent from developing nations to connect with Western firms seamlessly. Moreover, virtual reality environments are becoming a cost-effective solution for enhancing educational opportunities, further solidifying the metaverse's role as a transformative platform in the global economy.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis
  • Customer & Buying Criteria Analysis

Global Metaverse Infrastructure Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Infrastructure
    • Chips & Processors
    • Network Capabilities
    • Cloud & Edge Infrastructure
    • Cybersecurity
  • Hardware
    • Holographic Displays
    • eXtended Reality (XR) Hardware
    • Haptic Sensors & Devices
    • Smart Glasses
    • Omni Treadmills
    • AR/VR Devices
    • Others
  • Software
    • Asset Creation Tools
    • Programming Engines
    • Virtual Platforms
    • Avatar Development
  • Services
    • User Experiences
    • Asset Marketplaces
    • Financial Services

Global Metaverse Infrastructure Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Desktop
  • Mobile
  • Headsets

Global Metaverse Infrastructure Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Blockchain
  • Virtual Reality (VR) & Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others

Global Metaverse Infrastructure Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Online Shopping
  • Content Creation & Social Media
  • Events & Conference
  • Digital Marketing (Advertising)
  • Testing and Inspection
  • Others

Global Metaverse Infrastructure Market Size by End Use & CAGR (2025-2032)

  • Market Overview
  • Aerospace & Defense
  • Education
  • Healthcare
  • Tourism and Hospitality
  • BFSI
  • Retail
  • Media & Entertainment
  • Automotive
  • Others

Global Metaverse Infrastructure Market Size & CAGR (2025-2032)

  • North America (Product, Platform, Technology, Application, End Use)
    • US
    • Canada
  • Europe (Product, Platform, Technology, Application, End Use)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Technology, Application, End Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Technology, Application, End Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Technology, Application, End Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Epic Games (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland (Argentina)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Roblox Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Holdings (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antier Solutions (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Improbable (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Yuga Labs (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cloudflare, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zepeto (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Axie Infinity (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mazer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adobe Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enjin (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Saga (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations