デフォルト表紙
市場調査レポート
商品コード
1628960

ヘッドマウントディスプレイ市場規模、シェア、成長分析、技術別、コンポーネント別、製品タイプ別、コネクティビティ別、用途別、地域別- 産業別予測2025-2032

Head Mounted Display Market Size, Share, Growth Analysis, By Technology (Augmented Reality, Virtual Reality), By Component (Processors & Memory, Controllers), By Product Type, By Connectivity, By Application, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 260 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
ヘッドマウントディスプレイ市場規模、シェア、成長分析、技術別、コンポーネント別、製品タイプ別、コネクティビティ別、用途別、地域別- 産業別予測2025-2032
出版日: 2025年01月07日
発行: SkyQuest
ページ情報: 英文 260 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

ヘッドマウントディスプレイの世界市場規模は、2023年に73億米ドルと評価され、2024年の93億9,000万米ドルから2032年には702億2,000万米ドルに成長し、予測期間(2025-2032年)のCAGRは28.6%で成長する見通しです。

ヘッドマウントディスプレイ(HMD)業界は、マイクロディスプレイの価格低下と様々な分野での需要増加により、今後7年間で大きく成長する見通しです。3Dシーン組み立てのためのモバイルベースの拡張現実(AR)アプリケーションの台頭は、モバイル市場にユニークな機会をもたらします。軽量で携帯可能なウェアラブル技術の進化は、メーカーがHMDを消費者向け製品として販売し始めるにつれて技術革新を促進しています。しかし、特に発展途上国における医療用途に関する認識不足や、防衛関連の用途における安全性への懸念から、業界の拡大は課題に直面しています。さらに、方位センサーのような部品における標準化の問題が、進展の妨げとなっています。市場の可能性を高めるには、シミュレーター酔いに関連する不快感に対処し、コンシューマーおよびビジネス用途におけるARおよびVR技術の受容を促進することが不可欠です。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 技術分析
  • 規制分析
  • 特許分析
  • ケーススタディ

ヘッドマウントディスプレイ市場規模:技術別

  • 市場概要
  • 拡張現実
  • バーチャルリアリティ

ヘッドマウントディスプレイ市場規模:コンポーネント別

  • 市場概要
  • プロセッサとメモリ
  • コントローラー
  • センサー
    • 磁力計
    • 加速度計
    • ジャイロスコープ
    • 近接センサー
  • カメラ
  • ディスプレイ
  • レンズ
  • ケースとコネクタ
  • その他

ヘッドマウントディスプレイ市場規模:製品タイプ別

  • 市場概要
  • ヘッドマウント
  • アイウェア

ヘッドマウントディスプレイ市場規模:コネクティビティ別

  • 市場概要
  • テザーHMD(有線)
  • スタンドアロンHMD(ワイヤレス)

ヘッドマウントディスプレイ市場規模:用途別

  • 市場概要
  • 消費者
    • ゲーム
    • スポーツとエンターテイメント
  • 航空宇宙および防衛
  • ヘルスケア
    • トレーニング
    • 治療と手術
    • 患者ケア管理
  • 企業・産業
    • バーチャル面接
    • バーチャルミーティング
    • 倉庫
    • 緊急対応
    • 操作と組み立て
    • 保守・点検サービス
    • 現場修理サービス
    • 貨物の積載と輸送
  • 商業用
    • 広告マーケティングブランディング
    • 小売り
    • 観光
  • エネルギー
  • 自動車・その他
    • 自動車
    • その他

ヘッドマウントディスプレイ市場規模

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2022-2024)

主要企業プロファイル

  • META(US)
  • Microsoft(US)
  • Sony Group Corporation(Japan)
  • Magic Leap, Inc.(US)
  • Seiko Epson Corporation(Japan)
  • Samsung(South Korea)
  • HTC(Taiwan)
  • ByteDance(Pico Technology Co. Ltd.)(China)
  • DPVR(China)
  • Vuzix(US)
  • Lenovo(China)
  • BAE Systems(UK)
  • HP Development Company, L.P.(US)
  • Varjo(Finland)
  • Valve Corporation(US)
  • RealWear, Inc.(US)
  • Thales(France)
  • Panasonic Holdings Corporation(Japan)
  • Pimax Inc.(China)
  • Goovis(China)

結論と推奨事項

目次
Product Code: SQMIG45J2041

Global Head Mounted Display Market size was valued at USD 7.3 billion in 2023 and is poised to grow from USD 9.39 billion in 2024 to USD 70.22 billion by 2032, growing at a CAGR of 28.6% during the forecast period (2025-2032).

The head-mounted display (HMD) industry is poised for significant growth over the next seven years, driven by declining microdisplay prices and increasing demand across various sectors. The rise of mobile-based augmented reality (AR) applications for 3D scene assembly presents a unique opportunity for the mobile market. The evolution of lightweight, portable wearable technology is fostering innovation as manufacturers begin to market HMDs as consumer products. However, industry expansion faces challenges due to a lack of awareness regarding medical applications, particularly in developing countries, and concerns over safety in defense-related uses. Additionally, standardization issues in components like orientation sensors hinder progress. To enhance market potential, addressing discomfort related to simulator sickness and promoting acceptance of AR and VR technologies in consumer and business applications is essential.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Head Mounted Display market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Head Mounted Display Market Segmental Analysis

Global Head Mounted Display Market is segmented by Technology, Component, Product Type, Connectivity, Application and region. Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Component, the market is segmented into Processors & Memory, Controllers, Sensors, Cameras, Displays, Lenses, Cases & Connectors and Others. Based on Product Type, the market is segmented into Head-Mounted and Eyewear. Based on Connectivity, the market is segmented into Tethered HMD (Wired) and Standalone HMD (Wireless). Based on Application, the market is segmented into Consumer, Aerospace & Defense, Healthcare, Enterprise & Industrial, Commercial, Energy and Automotive & Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Head Mounted Display Market

The growth of the Global Head Mounted Display (HMD) market is primarily driven by the rising adoption of these devices across a multitude of sectors. In the gaming industry, HMDs are increasingly popular, significantly enhancing player experiences by offering immersive 3D visuals that resemble real-world scenarios. The impact of the COVID-19 pandemic has further accelerated expenditures in video games, with many leading gaming companies launching new AR and VR titles. Additionally, head mounted displays are gaining traction in military and defense applications, where they are utilized for simulation training, battlefield visualization, tactical augmented reality, and improved situational awareness. This multifaceted demand is set to propel market growth in the coming years.

Restraints in the Global Head Mounted Display Market

The global Head Mounted Display (HMD) market faces significant restraints primarily due to a lack of standardization among various manufacturers. While many producers are dedicated to enhancing user experience and offering more informative products, the diverse specifications and quality levels lead to compatibility issues, ultimately hindering overall user satisfaction. For virtual and augmented reality HMDs to gain widespread acceptance among both enterprises and consumers, universal standards are essential for developers to create open, interoperable applications compatible across multiple headsets. This challenge intensifies in mobile virtual reality, where varying smartphone brands with distinct operating systems and screen standards complicate the development of VR applications, thereby limiting market expansion.

Market Trends of the Global Head Mounted Display Market

The Global Head Mounted Display (HMD) market is witnessing a significant trend toward the integration of micro-display technology, which enhances the user experience by providing a wider field of view and superior image quality. This innovation makes HMDs lighter, smarter, and more user-friendly while reducing latency, a critical factor for immersive applications. Major manufacturers, including Oculus VR and Recon Jet, are prioritizing these advancements, focusing on sleek designs for sports and entertainment. Notably, products like the Sony HMZ-T3W exhibit the rise of OLED micro-displays that support high-definition experiences, indicating a robust market shift towards enhanced visual performance and practicality in various applications.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Studies

Global Head Mounted Display Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Augmented Reality
  • Virtual Reality

Global Head Mounted Display Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Processors & Memory
  • Controllers
  • Sensors
    • Magnetometers
    • Accelerometers
    • Gyroscopes
    • Proximity Sensors
  • Cameras
  • Displays
  • Lenses
  • Cases & Connectors
  • Others

Global Head Mounted Display Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Head-Mounted
  • Eyewear

Global Head Mounted Display Market Size by Connectivity & CAGR (2025-2032)

  • Market Overview
  • Tethered HMD (Wired)
  • Standalone HMD (Wireless)

Global Head Mounted Display Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Consumer
    • Gaming
    • Sports & Entertainment
  • Aerospace & Defense
  • Healthcare
    • Training
    • Treatment and Surgery
    • Patient Care Management
  • Enterprise & Industrial
    • Virtual Interviews
    • Virtual Meetings
    • Warehouses
    • Emergency Response
    • Operation and Assembly
    • Maintenance and Inspection Services
    • Field Repair Services
    • Freight Loading and Transportation
  • Commercial
    • Advertising, Marketing, and Branding
    • Retail
    • Tourism
  • Energy
  • Automotive & Others
    • Automotive
    • Others

Global Head Mounted Display Market Size & CAGR (2025-2032)

  • North America (Technology, Component, Product Type, Connectivity, Application)
    • US
    • Canada
  • Europe (Technology, Component, Product Type, Connectivity, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Technology, Component, Product Type, Connectivity, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Technology, Component, Product Type, Connectivity, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Technology, Component, Product Type, Connectivity, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • META (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Seiko Epson Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ByteDance (Pico Technology Co. Ltd.) (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DPVR (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BAE Systems (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HP Development Company, L.P. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Valve Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • RealWear, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thales (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Holdings Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pimax Inc. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Goovis (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations