デフォルト表紙
市場調査レポート
商品コード
1338955

アニメ市場、シェア、規模、動向、産業分析レポート:タイプ別、流通チャネル別、原産地別、地域別、セグメント別予測、2023年~2032年

Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032

出版日: | 発行: Polaris Market Research | ページ情報: 英文 114 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=154.94円
アニメ市場、シェア、規模、動向、産業分析レポート:タイプ別、流通チャネル別、原産地別、地域別、セグメント別予測、2023年~2032年
出版日: 2023年06月23日
発行: Polaris Market Research
ページ情報: 英文 114 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

Polaris Market Researchの新しい調査によると、世界のアニメ市場規模は2032年までに721億3,000万米ドルに達する見込みです。本レポートは、現在の市場力学を詳細に洞察し、将来の市場成長に関する分析を提供しています。

海外での日本アニメコンテンツに対する需要と販売の増加が、予測期間中の市場成長を促進すると予測されています。一般社団法人日本動画協会によると、アニメ産業はピーク時の2020年に3.5%減というわずかな減少を記録した後、2021年には13.3%増という記録的な収益成長を遂げました。ウォルト・ディズニー・コーポレーションは最近、日本製品への投資機会を増やした米国企業です。ウォルト・ディズニー・コーポレーションは最近、漫画出版社である株式会社講談社との長年にわたるパートナーシップの拡大を明らかにしました。マンガはアニメに押され気味で、2020年から2021年にかけて北米では、講談社単体の販売部数は同紙の主戦場であるアニメよりも171%も多かっています。若い世代が日本のメディアを海外で消費するようになった結果、買い物の仕方も変わりつつあります。

また、世界規模でのアニメグッズやコンテンツの販売は、市場の収益の大きな部分を占めると予想されます。2021年5月、『シャーマンキング』の制作が発表された:今年、iOSとAndroidのユーザーは、現在放送中のアニメ「シャーマンキング」シリーズを題材にした初のスマートフォンアプリをダウンロードできるようになります。ゲーム内の「マンガチックモード」では、プレイヤーはマンガのプロットを3Dグラフィックで体験することができます。また、キャラクターを操作してグループを編成することもできます。このように、日本の輸出の大半を占めるインターネット配信やアプリゲームに対する消費者の嗜好の高まりが、市場成長に大きな影響を与えると予想されます。

さらに、ゲーム内の会話やバーチャルサラウンドを特徴とするアニメゲームの人気も、市場の需要拡大に大きな影響を与えています。バーチャルリアリティ(VR)のような最先端技術の開発と、それに伴うVRゲームギアの需要急増によって、業界の拡大が促進されると予想されます。テレビ、コミック、オンラインストリーミングサービス、ビデオゲーム、ソーシャルメディアなど、アニメコンテンツが視聴可能なアウトレットが幅広いことも、予測期間中のアニメ産業の拡大を後押しする要因となっています。

アニメ市場レポートハイライト

インターネット配信セグメントは、調査期間中に高いCAGRで成長すると予測されています。これは、海外におけるアニメコンテンツ販売の急増によるものです。

オンラインセグメントが最大の収益シェアを占める。オンラインストリーミングサービスを通じたアニメコンテンツ販売の増加により、同市場の成長が見込まれます。

アジア太平洋地域は、予測期間中に急成長が見込まれます。その背景には、アニメグッズの販売増加やアニメコンテンツのファン層の拡大があります。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 調査手法

第4章 世界のアニメ市場に関する洞察

  • アニメマーケット-流通チャネルのスナップショット
  • アニメ市場力学
    • 促進要因と機会
      • 世界中でアニメコンテンツの売上が増加
      • インターネットの普及とアニメビデオゲームの需要の増加
    • 抑制要因と課題
      • 低予算と熟練したアニメーターの不足
  • PESTEL分析
  • アニメ市場流通チャネル動向
  • バリューチェーン分析
  • COVID-19感染症の影響分析

第5章 世界のアニメ市場、タイプ別

  • 主な調査結果
  • イントロダクション
  • テレビ
  • 映画
  • ビデオ
  • インターネット配信
  • マーチャンダイジング
  • 音楽
  • パチンコ
  • ライブエンターテイメント

第6章 世界のアニメ市場、起源別

  • 主な調査結果
  • イントロダクション
  • 漫画
  • コンピュータベース

第7章 世界のアニメ市場、流通チャネル別

  • 主な調査結果
  • イントロダクション
  • オフライン
  • オンライン

第8章 世界のアニメ市場、地域別

  • 主な調査結果
  • イントロダクション
    • アニメ市場評価、地域別、2019-2032
  • アニメマーケット-北米
    • 北米:アニメ市場、タイプ別、2019-2032
    • 北米:アニメ市場、流通チャネル別、2019-2032
    • 北米:アニメ市場、起源別、2019-2032
    • アニメマーケット-米国
    • アニメマーケット-カナダ
  • アニメ市場- 欧州
    • 欧州:アニメ市場、タイプ別、2019~2032年
    • 欧州:アニメ市場、流通チャネル別、2019~2032年
    • 欧州:アニメ市場、起源別、2019-2032
    • アニメマーケット-英国
    • アニメマーケット-フランス
    • アニメマーケット-ドイツ
    • アニメマーケット-イタリア
    • アニメマーケット-スペイン
    • アニメマーケット-オランダ
    • アニメマーケット-ロシア
  • アニメ市場- アジア太平洋
    • アジア太平洋:アニメ市場、タイプ別、2019~2032年
    • アジア太平洋:アニメ市場、流通チャネル別、2019~2032年
    • アジア太平洋:アニメ市場、起源別、2019~2032年
    • アニメ市場- 中国
    • アニメマーケット-インド
    • アニメマーケット-マレーシア
    • アニメマーケット-日本
    • アニメマーケット-インドネシア
    • アニメマーケット-韓国
  • アニメ市場-中東およびアフリカ
    • 中東とアフリカ:アニメ市場、タイプ別、2019-2032
    • 中東とアフリカ:アニメ市場、流通チャネル別、2019-2032
    • 中東とアフリカ:アニメ市場、起源別、2019~2032年
    • アニメマーケット-サウジアラビア
    • アニメマーケット-アラブ首長国連邦
    • アニメマーケット-イスラエル
    • アニメ市場- 南アフリカ
  • アニメ市場-ラテンアメリカ
    • ラテンアメリカ:アニメ市場、タイプ別、2019-2032
    • ラテンアメリカ:アニメ市場、流通チャネル別、2019-2032
    • ラテンアメリカ:アニメ市場、起源別、2019-2032
    • アニメマーケット-メキシコ
    • アニメマーケット-ブラジル
    • アニメマーケット-アルゼンチン

第9章 競合情勢

  • 拡張と買収の分析
    • 拡大
    • 買収
  • 提携/協業/合意/公開

第10章 企業プロファイル

  • Atomic Flare
  • Bones Inc
  • Crunchyroll
  • Good Smile Company
  • Kyoto Animation
  • Madhouse
  • Progressive Animation Works
  • Pierrot
  • Production I.G
  • Sentai Holdings
  • Studio Ghibli
  • Sunrise
  • Toei Animation
  • Ufotable
  • VIZ Media
図表

List of Tables

  • Table 1 Global Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 2 Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 3 Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 4 Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 5 North America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 6 North America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 7 North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 8 U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 9 U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 10 U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 11 Canada: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 12 Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 13 Canada: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 14 Europe: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 15 Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 16 Europe: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 17 UK: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 18 UK: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 19 UK: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 20 France: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 21 France: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 22 France: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 23 Germany: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 24 Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 25 Germany: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 26 Italy: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 27 Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 28 Italy: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 29 Spain: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 30 Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 31 Spain: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 32 Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 33 Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 34 Netherlands: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 35 Russia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 36 Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 37 Russia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 38 Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 39 Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 40 Asia Pacific: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 41 China: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 42 China: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 43 China: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 44 India: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 45 India: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 46 India: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 47 Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 48 Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 49 Malaysia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 50 Japan: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 51 Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 52 Japan: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 53 Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 54 Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 55 Indonesia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 56 South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 57 South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 58 South Korea: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 59 Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 60 Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 61 Middle East & Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 62 Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 63 Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 64 Saudi Arabia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 65 UAE: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 66 UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 67 UAE: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 68 Israel: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 69 Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 70 Israel: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 71 South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 72 South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 73 South Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 74 Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 75 Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 76 Latin America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 77 Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 78 Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 79 Mexico: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 80 Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 81 Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 82 Brazil: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 83 Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 84 Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 85 Argentina: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Anime Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Approach
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Origin
  • Figure 7. Global Anime Market, by Origin, 2022 & 2032 (USD Billion)
  • Figure 8. Market by Type
  • Figure 9. Global Anime Market, by Type, 2022 & 2032 (USD Billion)
  • Figure 10. Market by Distribution Channel
  • Figure 11. Global Anime Market, by Distribution Channel, 2022 & 2032 (USD Billion)
  • Figure 12. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Figure 13. Strategic Analysis - Anime Market
目次
Product Code: PM3399

The global Anime market size is expected to reach USD 72.13 billion by 2032, according to a new study by Polaris Market Research. The report "Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Rising demand for and sales of Japanese anime content abroad is anticipated to fuel market growth over the course of the projected timeframe. According to the Association of Japanese Animations, the sector experienced record-breaking revenue growth in 2021, gaining 13.3% after declining by a paltry 3.5% in peak-pandemic 2020. The Walt Disney Corporation has been the most recent U.S. news corporation to increase investment opportunities in Japanese goods. It recently times disclosed the growth of its long-standing partnership with manga publishing company Kodansha Ltd. Manga is kinetically promoted by anime, where between 2020 and 2021 on its own sold 171% so many duplicates in North America than just its newspaper's main competitor. The way that younger generations shop is changing as a result of their increasing overseas consumption of Japanese media.

Also, it is anticipated that sales of anime items and content on a global scale would provide a sizeable portion of the market's revenue. In May 2021, the creation of Shaman King: Funbari Chronicle was announced by Studio Z. This year, iOS and Android users will be able to download the first smartphone app based on the ongoing Shaman King anime series. A "Mangatic Mode" in the game will let players experience the manga's plot in 3D graphics. With the aid of series characters, players can assemble their groups. As a result, the market growth is anticipated to be significantly influenced by consumers' growing preference for internet distribution and application games, which make up the majority of Japan's exports.

Additionally, the rising demand for the market is being greatly impacted by the popularity of anime video games that feature in-game dialogue and virtual surround sound. The expansion of the industry is anticipated to be fueled by the development of cutting-edge technologies like virtual reality (VR) and the ensuing surge in demand for VR gaming gear. The wide range of outlets through which anime content is available for viewing, including television, comic books, online streaming services, video games, and social media, is another factor boosting the anime industry's expansion during the forecast period.

Anime Market Report Highlights

Internet distribution segment is projected to grow at a high CAGR over the study period. This is explained by the sharp rise in the anime content sale in foreign nations

The online segment accounted for largest revenue share. Growth in this market is anticipated to be fueled by increasing sales of anime content through online streaming services

Asia Pacific is expected to grow rapidly over the projected period. This is caused by a rise in the sale of anime merchandise as well as an expanding fan base for anime content in the area.

The global players include: Bones Inc., Good Smile Company, Kyoto Animation, Madhouse Inc., Pierrot, Production, Sentai Holdings, Studio Ghibli, Sunrise, Inc., Toei Animation, Ufotable., and VIZ Media.

Polaris Market Research has segmented the Anime market report based on type, origin, distribution channel, and region:

Anime, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

Anime, Distribution Channel Outlook (Revenue - USD Billion, 2019 - 2032)

  • Offline Sales Channel
  • Online Retail Stores

Anime, Origin Outlook (Revenue - USD Billion, 2019 - 2032)

  • Comics
  • Computer Based

Anime, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Anime Market Insights

  • 4.1. Anime Market - Distribution Channel Snapshot
  • 4.2. Anime Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Increased sale of anime content across the globe
      • 4.2.1.2. Increasing internet penetration and growing demand for anime video games
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Low budget and shortage of skilled animators
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Anime Market Distribution Channel Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Anime Market, by Type

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Anime Market, by Type, 2019-2032 (USD Billion)
  • 5.3. T.V
    • 5.3.1. Global Anime Market, by T.V, by Region, 2019-2032 (USD Billion)
  • 5.4. Movie
    • 5.4.1. Global Anime Market, by Movie, by Region, 2019-2032 (USD Billion)
  • 5.5. Video
    • 5.5.1. Global Anime Market, by Video, by Region, 2019-2032 (USD Billion)
  • 5.6. Internet Distribution
    • 5.6.1. Global Anime Market, by Internet Distribution, by Region, 2019-2032 (USD Billion)
  • 5.7. Merchandising
    • 5.7.1. Global Anime Market, by Merchandising, by Region, 2019-2032 (USD Billion)
  • 5.8. Music
    • 5.8.1. Global Anime Market, by Music, by Region, 2019-2032 (USD Billion)
  • 5.9. Pachinko
    • 5.9.1. Global Anime Market, by Pachinko, by Region, 2019-2032 (USD Billion)
  • 5.10. Live Entertainment
    • 5.10.1. Global Anime Market, by Live Entertainment, by Region, 2019-2032 (USD Billion)

6. Global Anime Market, by Origin

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • 6.3. Comics
    • 6.3.1. Global Anime Market, by Comics, by Region, 2019-2032 (USD Billion)
  • 6.4. Computer Based
    • 6.4.1. Global Anime Market, by Computer Based, by Region, 2019-2032 (USD Billion)

7. Global Anime Market, by Distribution Channel

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • 7.3. Offline
    • 7.3.1. Global Anime Market, by Offline, By Region, 2019-2032 (USD Billion)
  • 7.4. Online
    • 7.4.1. Global Anime Market, by Online, By Region, 2019-2032 (USD Billion)

8. Global Anime Market, by Geography

  • 8.1. Key findings
  • 8.2. Introduction
    • 8.2.1. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 8.3. Anime Market - North America
    • 8.3.1. North America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.3.2. North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.3.3. North America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.4. Anime Market - U.S.
      • 8.3.4.1. U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.4.2. U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.4.3. U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.5. Anime Market - Canada
      • 8.3.5.1. Canada: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.5.2. Canada.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.5.3. Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.4. Anime Market - Europe
    • 8.4.1. Europe: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.4.2. Europe.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.4.3. Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.4. Anime Market - UK
      • 8.4.4.1. UK: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.4.2. UK.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.4.3. UK: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.5. Anime Market - France
      • 8.4.5.1. France: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.5.2. France.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.5.3. France: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.6. Anime Market - Germany
      • 8.4.6.1. Germany: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.6.2. Germany.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.6.3. Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.7. Anime Market - Italy
      • 8.4.7.1. Italy: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.7.2. Italy.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.7.3. Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.8. Anime Market - Spain
      • 8.4.8.1. Spain: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.8.2. Spain.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.8.3. Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.9. Anime Market - Netherlands
      • 8.4.9.1. Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.9.2. Netherlands.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.9.3. Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.10. Anime Market - Russia
      • 8.4.10.1. Russia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.10.2. Russia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.10.3. Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.5. Anime Market - Asia Pacific
    • 8.5.1. Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.5.2. Asia Pacific.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.5.3. Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.4. Anime Market - China
      • 8.5.4.1. China: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.4.2. China.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.4.3. China: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.5. Anime Market - India
      • 8.5.5.1. India: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.5.2. India.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.5.3. India: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.6. Anime Market - Malaysia
      • 8.5.6.1. Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.6.2. Malaysia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.6.3. Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.7. Anime Market - Japan
      • 8.5.7.1. Japan: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.7.2. Japan.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.7.3. Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.8. Anime Market - Indonesia
      • 8.5.8.1. Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.8.2. Indonesia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.8.3. Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.9. Anime Market - South Korea
      • 8.5.9.1. South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.9.2. South Korea.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.9.3. South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.6. Anime Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.6.2. Middle East & Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.6.3. Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.4. Anime Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.4.2. Saudi Arabia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.4.3. Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.5. Anime Market - UAE
      • 8.6.5.1. UAE: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.5.2. UAE.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.5.3. UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.6. Anime Market - Israel
      • 8.6.6.1. Israel: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.6.2. Israel.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.6.3. Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.7. Anime Market - South Africa
      • 8.6.7.1. South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.7.2. South Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.7.3. South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.7. Anime Market - Latin America
    • 8.7.1. Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.7.2. Latin America.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.7.3. Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.4. Anime Market - Mexico
      • 8.7.4.1. Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.4.2. Mexico.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.4.3. Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.5. Anime Market - Brazil
      • 8.7.5.1. Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.5.2. Brazil.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.5.3. Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.6. Anime Market - Argentina
      • 8.7.6.1. Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.6.2. Argentina.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.6.3. Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. Atomic Flare
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Bones Inc
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. Crunchyroll
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. Good Smile Company
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Kyoto Animation
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. Madhouse
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Progressive Animation Works
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. Pierrot
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. Production I.G
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. Sentai Holdings
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
  • 10.11. Studio Ghibli
    • 10.11.1. Company Overview
    • 10.11.2. Financial Performance
    • 10.11.3. Product Benchmarking
    • 10.11.4. Recent Development
  • 10.12. Sunrise
    • 10.12.1. Company Overview
    • 10.12.2. Financial Performance
    • 10.12.3. Product Benchmarking
    • 10.12.4. Recent Development
  • 10.13. Toei Animation
    • 10.13.1. Company Overview
    • 10.13.2. Financial Performance
    • 10.13.3. Product Benchmarking
    • 10.13.4. Recent Development
  • 10.14. Ufotable
    • 10.14.1. Company Overview
    • 10.14.2. Financial Performance
    • 10.14.3. Product Benchmarking
    • 10.14.4. Recent Development
  • 10.15. VIZ Media
    • 10.15.1. Company Overview
    • 10.15.2. Financial Performance
    • 10.15.3. Product Benchmarking
    • 10.15.4. Recent Development