表紙:視覚効果サービス(VFX)の世界市場:2023-2030年
市場調査レポート
商品コード
1327642

視覚効果サービス(VFX)の世界市場:2023-2030年

Global Visual Effects Services (VFX) Market 2023-2030

出版日: | 発行: Orion Market Research | ページ情報: 英文 180 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
視覚効果サービス(VFX)の世界市場:2023-2030年
出版日: 2023年07月13日
発行: Orion Market Research
ページ情報: 英文 180 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のVFX市場は、予測期間中(2023-2030年)にCAGR 8.2%で成長すると予測されています。同市場の成長を牽引しているのは、世界中で高品質な視覚効果に対する需要が高まっていることです。エンターテインメント産業の拡大と、没入感があり視覚的に美しいコンテンツを求める消費者の欲求が、近年、高品質な視覚効果の需要を大幅に増加させています。映画、テレビ番組、ビデオゲームは現在、魅力的でリアルなグラフィックスを作成するために視覚効果に大きく依存しており、VFXサービスの需要をさらに促進しています。例えば、2022年8月には、Loeb &Loebを代表するフルサービスの視覚効果会社であるIngenuity Studiosが、Streamland Mediaの世界ポストプロダクションサービスに加わっています。この買収により、インジェニュイティ・スタジオは世界中のコンテンツ制作者に提供するサービスの幅を広げることができます。現在では、Picture Shopの映像部門、Ghost VFXの視覚効果部門、Formosa Groupの音響部門、Picture Headのマーケティング部門による専門的なサポートが提供されています。Ingenuity StudiosとStreamland Mediaのコラボレーションは、エンターテインメント業界における高品質の視覚効果の重要性が増していることを浮き彫りにしています。消費者の要求が進化し続ける中、VFXサービスに対する需要はさらに伸びると予想され、今後の市場拡大を牽引します。

セグメント別の展望

アニメーションのサブセグメントが世界の視覚効果サービス市場で大幅な成長を遂げる見通し

種類別では、アニメーションのサブセグメントが大幅な成長を遂げると予測されています。この成長は、世界中で技術の進歩に対する需要が増加していることに起因しています。VFXビジネスは、技術開発によって革命を遂げ、より複雑でリアルな視覚効果の制作が可能になっています。VFXスタジオは、コンピューターグラフィックス、3Dモデリング、レンダリング、アニメーション技術の進歩により、畏敬の念を抱かせるようなビジュアルを制作できるようになっています。

クラウドベースのアプリケーションの需要に応えて、市場各社は新製品を投入しています。例えば、2021年6月、視覚効果スタジオのWeta Digitalは、3Dアニメーション企業のAutodeskと提携し、クラウドベースのアプリケーションWetaMを発表しました。このアプリケーションは、オートデスクの3Dアニメーション、モデリング、レンダリング、シミュレーションソフトウェア「Maya」と、ウェタ独自のアーティスト向け特殊効果ツールを組み合わせたものです。このコラボレーションは、アニメーションおよびVFX業界の高まる需要に応える最先端の技術とツールを提供することを目的としています。

地域の展望

視覚効果サービス(VFX)市場は、北米(米国とカナダ)、欧州(イタリア、スペイン、ドイツ、フランス、その他)、アジア太平洋(インド、中国、日本、韓国、その他)、世界のその他の地域(中東とアフリカ、ラテンアメリカ)を含む地域別に分析されています。なかでもアジア太平洋地域は、予測期間中に顕著な成長を遂げると予測されています。この成長の原動力は需要の増加であり、これは企業がコンテンツ制作やブランド強化のために視覚効果への投資を増やしていることに起因しています。

北米地域が視覚効果サービス(VFX)市場で大きなシェアを占めると予測される

すべての地域の中で、北米地域が予測期間中にVFX市場で大きなシェアを占めると予測されています。この地域の市場成長は、地域全体でアウトソーシングとグローバリゼーションの需要が増加していることに起因しています。VFX分野では、アウトソーシングと世界化の傾向が確認されており、多くの制作会社やスタジオが、労働市場が競合する地域で、VFX業務を専門スタジオや独立請負業者にアウトソーシングしています。このアウトソーシングの動向は、様々なアプリケーションからの専門的な支援を含む、VFXサービス、アクセス可能で手頃な価格のVFXサービスの世界市場の拡大に寄与しています。例えば、2022年8月、ストリームランド社は、受賞歴のあるインジェニュイティ・スタジオを同社の世界・ポストプロダクション・サービスに含めることを発表しました。米国とカナダに4つの拠点を持つインジェニュイティ・スタジオは、ピクチャー・ヘッド、ゴーストVFX、フォルモサ・グループ、視覚効果・音響・映像制作を専門とするピクチャー・ショップからの専門的な支援を含め、ストリームランド・メディアがコンテンツ制作者に世界に提供できるサービスの幅を広げます。

世界の視覚効果サービス市場にサービスを提供している主な企業は以下の通り:Animal Logic Group、Cafe FX、Cinesite VFX Ltd.、Digital Domain 3.0, Inc.、DNEG PLCなどです。これらの市場プレイヤーは、競争力を維持するために、M&A、パートナーシップ、コラボレーション、資金調達、新製品の発売など、さまざまな戦略を採用することで、市場の成長に大きく貢献しています。

目次

第1章 レポート概要

  • 業界の現状分析と成長ポテンシャルの展望
  • 調査方法とツール
  • 市場内訳
    • セグメント別
    • 地域別

第2章 市場概要と洞察

  • 調査範囲
  • アナリストの洞察と現在の市場動向
    • 主な調査結果
    • 推奨事項
    • 結論

第3章 競合情勢

  • 主要企業分析
  • Buf Technologies, Inc.
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • Halo Hues Studios Pvt. Ltd.
    • 会社概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • Technicolor Creative Studios S.A
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • 主要戦略分析

第4章 市場セグメンテーション

  • 視覚効果サービス(VFX)の世界市場:タイプ別
    • シミュレーションFX
    • アニメーション
    • モデリング
    • マットペインティング
    • 合成
  • 視覚効果サービス(VFX)の世界市場:用途別
    • 映画
    • テレビ
    • ゲーム
    • 広告
    • その他
  • 視覚効果サービス(VFX)の世界市場:技術別
    • 人工知能(AI)
    • 拡張現実(AR)

第5章 地域別分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • イタリア
    • スペイン
    • フランス
    • その他欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • 世界のその他の地域

第6章 企業プロファイル

  • Animal Logic Group
  • Cafe FX
  • Cinesite VFX Ltd.
  • Digital Domain 3.0, Inc.
  • DNEG PLC
  • Framestore
  • Ghibli Studio Merch
  • ImageWorks, LLC
  • Nbcuniversal Media, LLC
  • Scanline VFX
  • Silicon Graphics
  • Sony Pictures Entertainment Inc.
  • The Walt Disney Co.
  • Tippett Studio
  • Weta FX Ltd.
図表

LIST OF TABLES

  • 1. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 2. GLOBAL SIMULATION FX VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 3. GLOBAL ANIMATION VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 4. GLOBAL MODELLING VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 5. GLOBAL MATTE PAINTING VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 6. GLOBAL COMPOSITING VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 7. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 8. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN MOVIES MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)
  • 9. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN TELEVISION MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)
  • 10. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN GAMING MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)
  • 11. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN ADVERTISEMENTS MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)
  • 12. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)
  • 13. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 14. GLOBAL VISUAL EFFECTS SERVICES (VFX) BY ARTIFICIAL INTELLIGENCE (AI) MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)
  • 15. GLOBAL VISUAL EFFECTS SERVICES (VFX) BY AUGMENTED REALITY (AR) MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)
  • 16. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 17. NORTH AMERICAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 18. NORTH AMERICAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 19. NORTH AMERICAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 20. NORTH AMERICAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 21. EUROPEAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 22. EUROPEAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 23. EUROPEAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 24. EUROPEAN VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 25. ASIA- PACIFIC VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 26. ASIA- PACIFIC VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 27. ASIA- PACIFIC VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 28. ASIA- PACIFIC VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 30. REST OF THE WORLD VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TYPE, 2022-2030 ($ MILLION)
  • 31. REST OF THE WORLD VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 32. REST OF THE WORLD VISUAL EFFECTS SERVICES (VFX) MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY TYPE, 2022 VS 2030 (%)
  • 2. GLOBAL SIMULATION FX VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 3. GLOBAL ANIMATION VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 4. GLOBAL MODELLING VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 5. GLOBAL MATTE PAINTING VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 6. GLOBAL COMPOSITING VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 7. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY APPLICATION, 2022 VS 2030 (%)
  • 8. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN MOVIES MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 9. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN TELEVISION VIDEO MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 10. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN GAMING MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 11. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN ADVERTISEMENTS VIDEO MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 12. GLOBAL VISUAL EFFECTS SERVICES (VFX) IN OTHER APPLICATIONS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 13. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET SHARE ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 14. GLOBAL VISUAL EFFECTS SERVICES (VFX) BY ARTIFICIAL INTELLIGENCE (AI) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 15. GLOBAL VISUAL EFFECTS SERVICES (VFX) BY AUGMENTED REALITY (AR) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 16. GLOBAL VISUAL EFFECTS SERVICES (VFX) MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 17. US VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 18. CANADA VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 19. UK VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 20. FRANCE VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 21. GERMANY VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 22. ITALY VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 23. SPAIN VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 24. REST OF EUROPE VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 25. INDIA VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 26. CHINA VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 27. JAPAN VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 28. SOUTH KOREA VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 29. REST OF ASIA-PACIFIC VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
  • 30. REST OF THE WORLD VISUAL EFFECTS SERVICES (VFX) MARKET SIZE, 2022-2030 ($ MILLION)
目次
Product Code: OMR2027564

Title: Global Visual Effects Services (VFX) Market Size, Share & Trends Analysis Report by Type (Simulation FX, Animation, Modelling, Matte Painting, and Compositing), by Application (Movies, Television, Gaming, Advertisements, and Others), and by Technology (Artificial intelligence (AI), and Augmented reality (AR))Forecast Period (2023-2030).

The global VFX market is anticipated to grow at a CAGR of 8.2% during the forecast period (2023-2030). The market's growth is driven by the increasing demand for high-quality visual effects around the globe. The expansion of the entertainment industry and consumers' desire for immersive and visually stunning content have both contributed to a significant rise in the demand for high-quality visual effects in recent years. Movies, television shows, and video games now heavily rely on visual effects to create appealing and realistic graphics, further fueling the demand for VFX services. For instance, in August 2022, Ingenuity Studios, a full-service visual effects company representing Loeb & Loeb, joined Streamland Media's global post-production services. This acquisition enables Ingenuity Studios to expand its range of services provided to content producers worldwide. The offerings now include specialized support from Picture Shop's picture division, Ghost VFX's visual effects division, Formosa Group's sound division, and Picture Head's marketing division. The collaboration between Ingenuity Studios and Streamland Media highlights the increasing importance of high-quality visual effects in the entertainment industry. As consumer demands continue to evolve, the demand for VFX services is expected to grow even further, driving the market's expansion in the years to come.

Segmental Outlook

The visual effects services (VFX) market is segmented based on type, application, and technology. Based on type, the market is sub-segmented into simulation FX, animation, modelling, matte painting, and compositing. Based on application, the market is sub-segmented into movies, television, gaming, advertisements, and others. Furthermore, based on technology, the market is sub-segmented into AI and AR. Among the applications, the television manufacturer sub-segment is expected to grow at a considerable CAGR over the forecast period. The segmental growth is attributed to the increasing demand for the usage of visual effects in TV shows, movies, and other media. Visual effects are sought after for action sequences, defense scenes, and cameo appearances by superheroes, which contribute to the growth of this segment.

The Animation Sub-Segment is Projected to Experience a Substantial Growth of the Global Visual Effects Services Market

Among the types, the animation sub-segment is anticipated to experience substantial growth. This growth is attributed to the increasing demand for advancements in technology around the globe. The VFX business has undergone a revolution due to technological developments, enabling the creation of more complex and realistic visual effects. VFX studios can noe produce awe-inspiring visuals owing to advancements in computer graphics, 3D modeling, rendering, and animation techniques.

In response to the demand for cloud-based applications, market players are introducing new products. For instance, in June 2021, Weta Digital, a visual effects studio, partnered with Autodesk, a 3D animation company, to launch the cloud-based application WetaM. This application combines Autodesk's Maya 3D animation, modeling, rendering, and simulation software with Weta's exclusive special effects tools for artists. The collaboration aims to provide cutting-edge technology and tools to meet the increasing demands of the animation and VFX industry.

Regional Outlook

The visual effects services (VFX) market is analyzed based on geography, including North America (the US and Canada), Europe (Italy, Spain, Germany, France, and others), Asia-Pacific (India, China, Japan, South Korea, and others), and the Rest of the World (the Middle East and Africa, and Latin America). Among these, the Asia-Pacific region is projected to experience prominent growth over the forecast period. This growth is driven by the rise in demand, which can be attributed to businesses investing more in visual effects for content creation and brand enhancement.

The North America region is Anticipated to Hold a Significant Share in the Visual Effects Services (VFX) Market

Among all the regions, the North America region is anticipated to hold a significant share of the VFX market during the forecast period. The regional market growth is attributed to the increasing demand for outsourcing and globalization across the region. The VFX sector has identified a tendency towards outsourcing and globalization, with numerous production companies and studios outsourcing their VFX work to specialized studios or independent contractors, often in regions with competitive labor markets. This outsourcing trend has contributed to the expansion of the global market for VFX services, VFX services accessible and affordable, including specialized assistance from various applications. For instance, in August 2022, Streamland announced the inclusion of the award-winning Ingenuity Studios in the company's global post-production services. With four locations in the US and Canada, Ingenuity Studios expands the range of services that Streamland Media can provide to content producers globally, including specialized assistance from Picture Head, Ghost VFX, Formosa Group, and Picture Shop, which specializes in visual effects, sound, and picture production.

The major companies serving the global visual effects services market include: Animal Logic Group, Cafe FX, Cinesite VFX Ltd., Digital Domain 3.0, Inc., and DNEG PLC, among others. These market players are significantly contributing to market growth by adopting various strategies such as mergers and acquisitions, partnerships, collaborations, funding, and new product launches to stay competitive. provision of virtual production and visual effects services for Netflix's original shows and films.

Market Players Outlook

The major companies serving the global soy protein for animal feed market include: Animal Logic Group, Cafe FX, Cinesite VFX Ltd., Digital Domain 3.0, Inc., and DNEG PLC, among others. The market players are considerably contributing to the market growth by the adoption of various strategies, including mergers and acquisitions, partnerships, collaborations, and new product launches, to stay competitive in the market. For instance, in May 2022, DNEG announced the signing of a new, multiyear services agreement with Netflix. The non-exclusive deal involves DNEG.

The Report Covers:

  • Market value data analysis of 2022 and forecast to 2030.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global visual effects services market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Region

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion

3. Competitive Landscape

  • 3.1. Key Company Analysis
  • 3.2. Buf Technologies, Inc.
    • 3.2.1. Overview
    • 3.2.2. Financial Analysis
    • 3.2.3. SWOT Analysis
    • 3.2.4. Recent Developments
  • 3.3. Halo Hues Studios Pvt. Ltd.
    • 3.3.1. Overview
    • 3.3.2. Financial Analysis
    • 3.3.3. SWOT Analysis
    • 3.3.4. Recent Developments
  • 3.4. Technicolor Creative Studios S.A
    • 3.4.1. Overview
    • 3.4.2. Financial Analysis
    • 3.4.3. SWOT Analysis
    • 3.4.4. Recent Developments
  • 3.5. Key Strategy Analysis

4. Market Segmentation

  • 4.1. Global Visual Effects services (VFX) Market by Type
    • 4.1.1. Simulation FX
    • 4.1.2. Animation
    • 4.1.3. Modelling
    • 4.1.4. Matte Painting
    • 4.1.5. Compositing
  • 4.2. Global Visual Effects services (VFX) Market by Application
    • 4.2.1. Movies
    • 4.2.2. Television
    • 4.2.3. Gaming
    • 4.2.4. Advertisements
    • 4.2.5. Others
  • 4.3. Global Visual Effects services (VFX) Market by Technology
    • 4.3.1. Artificial intelligence (AI)
    • 4.3.2. Augmented reality (AR)

5. Regional Analysis

  • 5.1. North America
    • 5.1.1. United States
    • 5.1.2. Canada
  • 5.2. Europe
    • 5.2.1. UK
    • 5.2.2. Germany
    • 5.2.3. Italy
    • 5.2.4. Spain
    • 5.2.5. France
    • 5.2.6. Rest of Europe
  • 5.3. Asia-Pacific
    • 5.3.1. China
    • 5.3.2. India
    • 5.3.3. Japan
    • 5.3.4. South Korea
    • 5.3.5. Rest of Asia-Pacific
  • 5.4. Rest of the World

6. Company Profiles

  • 6.1. Animal Logic Group
  • 6.2. Cafe FX
  • 6.3. Cinesite VFX Ltd.
  • 6.4. Digital Domain 3.0, Inc.
  • 6.5. DNEG PLC
  • 6.6. Framestore
  • 6.7. Ghibli Studio Merch
  • 6.8. ImageWorks, LLC
  • 6.9. Nbcuniversal Media, LLC
  • 6.10. Scanline VFX
  • 6.11. Silicon Graphics
  • 6.12. Sony Pictures Entertainment Inc.
  • 6.13. The Walt Disney Co.
  • 6.14. Tippett Studio
  • 6.15. Weta FX Ltd.