デフォルト表紙
市場調査レポート
商品コード
1162037

エンターテインメント・メディアの世界市場の分析:将来予測 (2030年まで)

Global Entertainment & Media Market Research Report - Forecast till 2030

出版日: | 発行: Market Research Future | ページ情報: 英文 240 Pages | 納期: 即納可能 即納可能とは

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
エンターテインメント・メディアの世界市場の分析:将来予測 (2030年まで)
出版日: 2022年11月21日
発行: Market Research Future
ページ情報: 英文 240 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のエンターテインメント・メディア (M&E) 市場は、分析期間中に8.90%のCAGRで顕著な市場成長を記録すると予測されています。この業界は最近、技術革新と活用領域の面で変化し、幅広い拡大を遂げました。この変化により、国際的なM&Eプロジェクトは、非常に競争の激しい業界で優位に立つために、創造的なコンテンツと効果的な普及技術を提供することを余儀なくされています。

市場の主な促進要因として、携帯電話の普及率の上昇や、eスポーツ産業の成長、オンデマンド/ライブのWebベース音楽やレコードへの関心増大、主要企業によるAR (拡張現実) のステージを育てるための新たな取り組みによって推進される、と考えられています。また、テレビ加入者・ラジオ聴取者・コンピューターゲーム利用者の増加、屋外広告、消費者のインターネットエンターテインメント利用など、さまざまな要因によって市場は影響を受けています。

地域別では、北米が圧倒的なシェアを占めると予想されます。域内の大手企業による新しい取り組みにより、北米のエンターテインメント・メディア市場は拡大しつつあります。同地域は、バーチャル・エンターテインメント、スポーツ、芸術表現、演劇、コンピュータ・ゲーム、映画・テレビ、音楽、流通など、世界中のメディアやエンターテインメントの貢献が集まる拠点としての役割を担っています。さらに、米国のエンターテインメント産業であるハリウッドは、継続的に数十億米ドルの収益を生み出し、地域市場の拡大に寄与しています。

エンタテインメント・メディア市場において、欧州は今後も第二の足場として安定した地位を維持するものと思われます。業界を成長させる重要な要因のひとつは、欧州諸国におけるWebの普及率の上昇です。英国、ドイツ、スペイン、フランスなどを含む西欧では、ラジオ放送局の市場規模が大きくなっています。アジア太平洋地域は、世界のメディア・エンターテインメント市場の中で3番目に大きな市場であると予測されています。

当レポートでは、世界のエンターテインメント・メディアの市場について分析し、業界の基本構造や求心力、技術・規制環境、主な市場促進・抑制要因、種類別・用途別・地域別の市場動向見通し、主要企業のプロファイル・業績・戦略などを調査しております。

目次

第1章 エグゼクティブサマリー

第2章 市場概略

第3章 分析方法

第4章 市場力学

  • 概要
  • 市場促進要因
    • ビデオゲームとeスポーツの人気の高まり
    • スマートフォンの普及
  • 市場抑制要因
    • デジタルメディアでの著作権侵害の増加
  • 市場機会
    • 5G導入別新たな機会
  • 課題
    • オンラインプラットフォームに対するサイバーセキュリティの脅威
  • COVID-19の影響
    • コンテンツ作成への影響
    • メディア消費量の変化
    • ラジオおよび放送チャンネルへの影響
    • M&E業界への全体的な影響

第5章 市場要因分析

  • バリューチェーン分析・サプライチェーン分析
  • ポーターのファイブフォースモデル

第6章 世界のエンターテインメント・メディア市場:種類別

  • イントロダクション
  • 書籍・雑誌
  • 映画
  • ソーシャルメディア
  • 音楽・劇場
  • アニメーション
  • ゲーム・ギャンブル
  • 屋外広告
  • ラジオ放送
  • 遊園地・施設
  • スポーツ
  • 玩具
  • 美術

第7章 世界のエンターテインメント・メディア市場:用途別

  • イントロダクション
  • 有線
  • 無線

第8章 世界のエンターテインメント・メディア市場:地域別

  • 概要
  • 北米
    • 市場規模・推計:国別 (2019年~2030年)
    • 市場規模・推計:種類別 (2019年~2030年)
    • 市場規模・推計:用途別 (2019年~2030年)
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 市場規模・推計:国別 (2019年~2030年)
    • 市場規模・推計:種類別 (2019年~2030年)
    • 市場規模・推計:用途別 (2019年~2030年)
    • ドイツ
    • 英国
    • フランス
    • イタリア
    • ロシア
    • スペイン
    • 他の欧州諸国
  • アジア太平洋
    • 市場規模・推計:国別 (2019年~2030年)
    • 市場規模・推計:種類別 (2019年~2030年)
    • 市場規模・推計:用途別 (2019年~2030年)
    • 中国 (台湾を含む)
    • 日本
    • インド
    • オーストラリア
    • インドネシア
    • 韓国
    • 他のアジア太平洋諸国
  • 中東・アフリカ
    • アラブ首長国連邦
    • サウジアラビア
    • エジプト
    • ナイジェリア
    • 南アフリカ
    • 他の中東・アフリカ諸国
  • 南米
    • ブラジル
    • アルゼンチン
    • コロンビア
    • チリ
    • 他の南米諸国

第9章 競合情勢

  • イントロダクション
  • 主要企業の市場シェア分析 (2020年)
  • 競合ベンチマーキング
  • 競合ダッシュボード
  • 市場における主要な成長戦略
  • 主な発展・成長戦略
    • 新製品の開発
    • 企業合併・買収 (M&A)
    • 契約・合意

第10章 企業プロファイル

  • NEWS CORPORATION
  • ADVANCE
  • IHEARTMEDIA INC.
  • DISCOVERY, INC.
  • WARNER MEDIA, LLC.
  • VERIZON COMMUNICATIONS INC.
  • ALPHABET INC.
  • THE WALT DISNEY COMPANY
  • BAIDU, INC.
  • GRUPO GLOBO
  • COMCAST CORPORATION
  • FACEBOOK INC.
  • BERTELSMANN SE & CO. KGAA
  • VIACOM, INC.
  • HASBRO INC.
図表

LIST OF TABLES

  • TABLE 1 LIST OF ASSUMPTIONS
  • TABLE 2 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 3 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 4 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 5 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 6 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 7 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 8 US: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 9 US: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 10CANADA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 11CANADA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 12MEXICO: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 13MEXICO: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 14EUROPE: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 15EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 16EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 17UK: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 18UK: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 19GERMANY: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 20GERMANY: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 21FRANCE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 22FRANCE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 23REST OF EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 24REST OF EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 25ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 26ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 27ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 28CHINA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 29CHINA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 30INDIA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 31INDIA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 32JAPAN: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 33JAPAN: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 34REST OF ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 35REST OF ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 36MIDDLE EAST &AFRICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 37MIDDLE EAST &AFRICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 38 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 39SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)  

LIST OF FIGURES

  • FIGURE 1 MARKET SYNOPSIS
  • FIGURE 2 RESEARCH PROCESS OF MRFR
  • FIGURE 3 TOP-DOWN & BOTTOM-UP APPROACH
  • FIGURE 4 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 5 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 6 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY REGION, 2019-2030(USD MILLION)
  • FIGURE 7 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 8 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 9 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 10 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 11 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 12 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 13 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 14 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 15 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 16 MIDDLE EAST & AFRICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 17 MIDDLE EAST & AFRICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 18 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 19 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
目次
Product Code: MRFR/ICT/6303-CR

Market Overview

The global entertainment & media market is anticipated to register a notable market growth of 8.90% CAGR, during the review period. The industry has recently changed in terms of innovation and applications and has undergone broad expansion. This shift has compelled international entertainment and media projects to provide creative content and effective dissemination techniques to stay ahead in the extremely competitive industry. Only a few of the industries that make up the M&E sector include movies/film, TV, music, distribution, radio, web, promotion, and gaming.

For each of the divisions, the developing trends and drivers differ between sub-classes, countries, and buyer industries. This identifies the media and entertainment vertical because several sub-verticals compete, support, and collaborate to meet the general demand for entertainment and information. The global market is anticipated to be driven by the increasing penetration of cell phones, the growing e-sports industry, the increasing interest in on-demand and live web-based music and records, and the emerging efforts by key players to nurture increased reality and augmented reality stages. The market is being impacted by a variety of factors, including an increase in the number of TV subscribers, radio listeners, computer game players, outdoor advertising, and consumers' use of internet entertainment.

Market Segmentation

The global entertainment and media market is divided into applications and types. Based on type the market includes Music & Theatres, Gaming & Gambling, Radio Broadcasting, books & magazines, and outdoor advertising. Based on Type the market is classified into Amusement Parks/Facilities, social media, Films, Toys, Animation, Sports, and Art. The Application segment includes Wired and Wireless.

Regional Analysis

During the time under review, North America is anticipated to dominate the international entertainment and media market. With new initiatives from major market players including Google LLC, The Walt Disney Organization, Comcast Organization, Facebook Inc., Warner Media LLC, Viacom Inc., and Time Inc., the entertainment and media market in North America is expanding. The area serves as a hub for media and entertainment contributions from across the world, including virtual entertainment, sports, artistic expression, theatre, computer games, film and television, music, and distribution. Additionally, Hollywood, the American entertainment industry, continually generates billions of dollars in revenue, contributing to the expansion of the local market.

In the market for entertainment and media, Europe is expected to maintain its stable position on the second footing. In any case, one of the key factors contributing to the growth of the industry in this area is the increasing penetration of the web across European nations. The market for radio telecasters in Western Europe, which includes countries like the UK, Germany, Spain, France, and others, is sizable. The Asia-Pacific region is predicted to be the third-largest market for global media and entertainment.

Major Players

The key players of the global Entertainment & media market are News Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery, Inc. (US), and Warner Media, LLC. (US), Verizon Communications Inc. (US), Alphabet Inc. (US), The Walt Disney Company (US), Baidu, Inc. (China), Grupo Globo (Brazil), Comcast Corporation (US), Facebook Inc. (US), Bertelsmann SE & Co. KGaA (Germany), Viacom, Inc. (US), and Hasbro Inc. (US).

COVID 19 Impacts

We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

TABLE OF CONTENTS

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

  • 1.1. MARKET ATTRACTIVENESS ANALYSIS
    • 1.1.1. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE
    • 1.1.2. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION
    • 1.1.3. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION

2. MARKET INTRODUCTION

  • 2.1. DEFINITION
  • 2.2. SCOPE OF THE STUDY
  • 2.3. MARKET STRUCTURE

3. RESEARCH METHODOLOGY

  • 3.1. RESEARCH PROCESS
  • 3.2. PRIMARY RESEARCH
  • 3.3. SECONDARY RESEARCH
  • 3.4. MARKET SIZE ESTIMATION
  • 3.5. LIST OF ASSUMPTIONS

4. MARKET DYNAMICS

  • 4.1. INTRODUCTION
  • 4.2. DRIVERS
    • 4.2.1. INCREASING POPULARITY OF VIDEO GAMES AND E-SPORTS
    • 4.2.2. INCREASING ADOPTION OF SMARTPHONES
  • 4.3. RESTRAINT
    • 4.3.1. INCREASING PIRACY IN DIGITAL MEDIA
  • 4.4. OPPORTUNITY
    • 4.4.1. EMERGING OPPORTUNITIES WITH 5G DEPLOYMENT
  • 4.5. CHALLENGE
    • 4.5.1. CYBERSECURITY THREATS TO ONLINE PLATFORMS
  • 4.6. IMPACT OF COVID-19
    • 4.6.1. IMPACT ON CONTENT CREATION
    • 4.6.2. SHIFT IN MEDIA CONSUMPTION
    • 4.6.3. IMPACT ON RADIO & BROADCASTING CHANNELS
    • 4.6.4. OVERALL IMPACT ON M&E INDUSTRY

5. MARKET FACTOR ANALYSIS

  • 5.1. VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS
  • 5.2. PORTER'S FIVE FORCES MODEL
    • 5.2.1. BARGAINING POWER OF SUPPLIERS
    • 5.2.2. BARGAINING POWER OF BUYERS
    • 5.2.3. THREAT OF NEW ENTRANTS
    • 5.2.4. THREAT OF SUBSTITUTES
    • 5.2.5. INTENSITY OF RIVALRY

6. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE

  • 6.1. INTRODUCTION
  • 6.2. BOOK & MAGAZINE
  • 6.3. FILMS
  • 6.4. SOCIAL MEDIA
  • 6.5. MUSIC & THEATERS
  • 6.6. ANIMATION
  • 6.7. GAMING & GAMBLING
  • 6.8. OUTDOOR ADVERTISING
  • 6.9. RADIO BROADCASTING
  • 6.10. AMUSEMENT PARK/FACILITIES
  • 6.11. SPORTS
  • 6.12. TOYS
  • 6.13. ART

7. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION

  • 7.1. INTRODUCTION
  • 7.2. WIRED
  • 7.3. WIRELESS

8. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION

  • 8.1. OVERVIEW
  • 8.2. NORTH AMERICA
    • 8.2.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.2.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.2.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.4. US
      • 8.2.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.5. CANADA
      • 8.2.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.6. MEXICO
      • 8.2.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.3. EUROPE
    • 8.3.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.3.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.3.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.4. GERMANY
      • 8.3.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.5. UK
      • 8.3.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.6. FRANCE
      • 8.3.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.7. ITALY
      • 8.3.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.8. RUSSIA
      • 8.3.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.9. SPAIN
      • 8.3.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.10. REST OF EUROPE
      • 8.3.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.4. ASIA-PACIFIC
    • 8.4.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.4.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.4.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.4. CHINA (INCLUDING TAIWAN)
      • 8.4.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.5. JAPAN
      • 8.4.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.6. INDIA
      • 8.4.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.7. AUSTRALIA
      • 8.4.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.8. INDONESIA
      • 8.4.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.9. SOUTH KOREA
      • 8.4.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.10. REST OF ASIA-PACIFIC
      • 8.4.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.5. MIDDLE EAST & AFRICA
    • 8.5.1. UAE
      • 8.5.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.2. SAUDI ARABIA
      • 8.5.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.3. EGYPT
      • 8.5.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.4. NIGERIA
      • 8.5.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.5. SOUTH AFRICA
      • 8.5.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.6. REST OF MIDDLE EAST & AFRICA
      • 8.5.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.6. SOUTH AMERICA
    • 8.6.1. BRAZIL
      • 8.6.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.2. ARGENTINA
      • 8.6.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.3. COLUMBIA
      • 8.6.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.4. CHILE
      • 8.6.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.5. REST OF SOUTH AMERICA
      • 8.6.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030

9. COMPETITIVE LANDSCAPE

  • 9.1. INTRODUCTION
  • 9.2. KEYPLAYERSMARKET SHARE ANALYSIS, 2020 (%)
  • 9.3. COMPETITIVE BENCHMARKING
  • 9.4. COMPETITOR DASHBOARD
  • 9.5. MAJOR GROWTH STRATEGY IN THE MARKET
  • 9.6. KEY DEVELOPMENTS & GROWTH STRATEGIES
    • 9.6.1. NEW PRODUCT DEVELOPMENT
    • 9.6.2. MERGERS & ACQUISITIONS
    • 9.6.3. CONTRACTS & AGREEMENTS

10. COMPANY PROFILES

  • 10.1. NEWS CORPORATION
    • 10.1.1. COMPANY OVERVIEW
    • 10.1.2. FINANCIAL OVERVIEW
    • 10.1.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.1.4. KEY DEVELOPMENTS
    • 10.1.5. SWOT ANALYSIS
    • 10.1.6. KEY STRATEGIES
  • 10.2. ADVANCE
    • 10.2.1. COMPANY OVERVIEW
    • 10.2.2. FINANCIAL OVERVIEW
    • 10.2.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.2.4. KEY DEVELOPMENTS
    • 10.2.5. SWOT ANALYSIS
    • 10.2.6. KEY STRATEGIES
  • 10.3. IHEARTMEDIA INC.
    • 10.3.1. COMPANY OVERVIEW
    • 10.3.2. FINANCIAL OVERVIEW
    • 10.3.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.3.4. KEY DEVELOPMENTS
    • 10.3.5. SWOT ANALYSIS
    • 10.3.6. KEY STRATEGIES
  • 10.4. DISCOVERY, INC.
    • 10.4.1. COMPANY OVERVIEW
    • 10.4.2. FINANCIAL OVERVIEW
    • 10.4.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.4.4. KEY DEVELOPMENTS
    • 10.4.5. SWOT ANALYSIS
    • 10.4.6. KEY STRATEGIES
  • 10.5. WARNER MEDIA, LLC.
    • 10.5.1. COMPANY OVERVIEW
    • 10.5.2. FINANCIAL OVERVIEW
    • 10.5.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.5.4. KEY DEVELOPMENTS
    • 10.5.5. SWOT ANALYSIS
    • 10.5.6. KEY STRATEGIES
  • 10.6. VERIZON COMMUNICATIONS INC.
    • 10.6.1. COMPANY OVERVIEW
    • 10.6.2. FINANCIAL OVERVIEW
    • 10.6.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.6.4. KEY DEVELOPMENTS
    • 10.6.5. SWOT ANALYSIS
    • 10.6.6. KEY STRATEGIES
  • 10.7. ALPHABET INC.
    • 10.7.1. COMPANY OVERVIEW
    • 10.7.2. FINANCIAL OVERVIEW
    • 10.7.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.7.4. KEY DEVELOPMENTS
    • 10.7.5. SWOT ANALYSIS
    • 10.7.6. KEY STRATEGIES
  • 10.8. THE WALT DISNEY COMPANY
    • 10.8.1. COMPANY OVERVIEW
    • 10.8.2. FINANCIAL OVERVIEW
    • 10.8.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.8.4. KEY DEVELOPMENTS
    • 10.8.5. SWOT ANALYSIS
    • 10.8.6. KEY STRATEGIES
  • 10.9. BAIDU, INC.
    • 10.9.1. COMPANY OVERVIEW
    • 10.9.2. FINANCIAL OVERVIEW
    • 10.9.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.9.4. KEY DEVELOPMENTS
    • 10.9.5. SWOT ANALYSIS
    • 10.9.6. KEY STRATEGIES
  • 10.10. GRUPO GLOBO
    • 10.10.1. COMPANY OVERVIEW
    • 10.10.2. FINANCIAL OVERVIEW
    • 10.10.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.10.4. KEY DEVELOPMENTS
    • 10.10.5. SWOT ANALYSIS
    • 10.10.6. KEY STRATEGIES
  • 10.11. COMCAST CORPORATION
    • 10.11.1. COMPANY OVERVIEW
    • 10.11.2. FINANCIAL OVERVIEW
    • 10.11.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.11.4. KEY DEVELOPMENTS
    • 10.11.5. SWOT ANALYSIS
    • 10.11.6. KEY STRATEGIES
  • 10.12. FACEBOOK INC.
    • 10.12.1. COMPANY OVERVIEW
    • 10.12.2. FINANCIAL OVERVIEW
    • 10.12.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.12.4. KEY DEVELOPMENTS
    • 10.12.5. SWOT ANALYSIS
    • 10.12.6. KEY STRATEGIES
  • 10.13. BERTELSMANN SE & CO. KGAA
    • 10.13.1. COMPANY OVERVIEW
    • 10.13.2. FINANCIAL OVERVIEW
    • 10.13.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.13.4. KEY DEVELOPMENTS
    • 10.13.5. SWOT ANALYSIS
    • 10.13.6. KEY STRATEGIES
  • 10.14. VIACOM, INC.
    • 10.14.1. COMPANY OVERVIEW
    • 10.14.2. FINANCIAL OVERVIEW
    • 10.14.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.14.4. KEY DEVELOPMENTS
    • 10.14.5. SWOT ANALYSIS
    • 10.14.6. KEY STRATEGIES
  • 10.15. HASBRO INC.
    • 10.15.1. COMPANY OVERVIEW
    • 10.15.2. FINANCIAL OVERVIEW
    • 10.15.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.15.4. KEY DEVELOPMENTS
    • 10.15.5. SWOT ANALYSIS
    • 10.15.6. KEY STRATEGIES