市場調査レポート
商品コード
1330298

コネクテッドトイの世界市場:用途別、年齢層別、接続デバイス別、流通チャネル別、技術別、地域別 - 予測(~2028年)

Connected Toys Market by Application (Education, Entertainment), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop), Distribution Channel, Technology and Region - Global Forecast to 2028

出版日: | 発行: MarketsandMarkets | ページ情報: 英文 208 Pages | 納期: 即納可能 即納可能とは

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=152.41円
コネクテッドトイの世界市場:用途別、年齢層別、接続デバイス別、流通チャネル別、技術別、地域別 - 予測(~2028年)
出版日: 2023年07月31日
発行: MarketsandMarkets
ページ情報: 英文 208 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 目次
概要

世界のコネクテッドトイの市場規模は、2023年の93億米ドルから2028年までに241億米ドルに達し、予測期間中にCAGRで20.7%の成長が予測されています。

エコシステムにおけるさまざまな主要企業が、競争の激しい多様な市場を形成しています。中間層の増加、可処分所得の増加、1世帯当たりの子供の数の減少、高品質な高級玩具への関心の高まり。また、子供の能力を高める必要性が、コネクテッドトイや子供向け製品の需要を促進する主な要因の1つとなっています。

"技術別では、Wi-Fiセグメントが予測期間中により大きな市場規模を占めます。"

市場におけるWi-Fiセグメントは、強化された接続性、クラウドベースコンテンツへのアクセス、遠隔操作、モニタリング、ソーシャルプレイ機能、ファームウェアアップデート、パーソナライゼーションに向けたデータ収集、簡単なセットアップと統合、シームレスなユーザー体験、将来を見据えた機能によって牽引されています。Wi-Fi接続は、先進の機能、パーソナライズされた体験、シームレスインタラクションによってコネクテッドトイを強化し、子供と親のWi-Fi対応コネクテッドトイの人気と採用の増加に貢献しています。

"用途別では、エンターテインメントセグメントが予測期間中にもっとも高いCAGRで成長します。"

エンターテインメントセグメントは、ARとVR技術の統合、ライセンスキャラクターとブランドの魅力、ゲーミフィケーション要素、多様なアプリのエコシステムを促進する見込みです。

"アジア太平洋が予測期間中にもっとも高い成長率を記録します。"

アジア太平洋市場は、急速な都市化と可処分所得の増加、技術に精通した人口の増加、デジタルインフラの改善、教育の重視、中間層の人口動態の拡大、ライセンスキャラクターの人気、親の利便性、安全性への関心、政府の支援、子供の発達に対する意識の高まり、競争力のあるイノベーションなどの要因によって牽引されています。

当レポートでは、世界のコネクテッドトイ市場について調査分析し、主な促進要因と抑制要因、競合情勢、将来の動向などの情報を提供しています。

目次

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 主要考察

  • コネクテッドトイ市場の概要
  • 北米のコネクテッドトイ市場:用途別、技術別(2023年)
  • アジア太平洋のコネクテッドトイ市場:用途別、技術別(2023年)
  • 欧州のコネクテッドトイ市場:用途別、技術別(2023年)
  • コネクテッドトイ市場の地理的スナップショット

第5章 市場の概要と業界動向

  • イントロダクション
  • 市場力学
    • 促進要因
    • 抑制要因
    • 機会
    • 課題
  • コネクテッドトイ市場:サプライチェーン分析
  • エコシステム
  • コネクテッドトイ市場企業の価格設定モデル
  • 技術分析
  • ケーススタディ分析
  • 特許分析
  • コネクテッドトイ市場の収益の変化
  • ポーターのファイブフォース分析
  • 規制情勢
  • 主なステークホルダーと購入基準
  • 主な会議とイベント(2023年)

第6章 コネクテッドトイ市場:用途別

  • イントロダクション
  • 教育
  • エンターテインメント
  • その他の用途

第7章 コネクテッドトイ市場:年齢層別

  • イントロダクション
  • 1~5歳
  • 6~8歳
  • 9~12歳
  • ティーンエイジャー

第8章 コネクテッドトイ市場:デバイス別

  • イントロダクション
  • スマートフォン/タブレット
  • PC/ラップトップ

第9章 コネクテッドトイ市場:流通チャネル別

  • イントロダクション
  • オンライン
  • オフライン

第10章 コネクテッドトイ市場:技術別

  • イントロダクション
  • Wi-Fi
  • Bluetooth
  • その他の技術

第11章 コネクテッドトイ市場:地域別

  • イントロダクション
  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • その他の欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • その他のアジア太平洋
  • 中東・アフリカ
    • 中東
    • アフリカ
    • その他の中東・アフリカ
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他のラテンアメリカ

第12章 競合情勢

  • 概要
  • 主要企業が採用した戦略
  • 主要企業の市場シェアの分析
  • 収益の実績の分析
  • 競合ベンチマーキング
  • コネクテッドトイ市場の主要企業の市場ランキング(2023年)
  • 企業の評価マトリクス(2022年)
  • スタートアップ/中小企業の評価マトリクス(2022年)
  • 競合シナリオ

第13章 企業プロファイル

  • 主要企業
    • MATTEL
    • HASBRO
    • LEGO
    • SONY
    • VTECH
    • UBTECH
    • DJI
    • IROBOT
  • スタートアップ/中小企業
    • SPHERO
    • DIGITAL DREAM LABS
    • PILLAR
    • WONDER WORKSHOP
    • TOSY
    • WORKINMAN INTERACTIVE
    • WOWWEE
    • KEYI TECH
    • MIKO
    • MAKEBLOCK
    • SMART TEDDY
    • INTELINO
    • FISCHERTECHNIK
    • POTENSIC
    • MAINBOT
    • RYOBI
    • PLAYSHIFU

第14章 隣接/関連市場

  • スマートラーニング市場
    • 市場の概要
    • スマートラーニング市場:コンポーネント別
    • ハードウェア
    • ソフトウェア
    • スマートラーニング市場:サービス別
    • スマートラーニング市場:学習タイプ別
    • スマートラーニング市場:エンドユーザー別
    • スマートラーニング市場:地域別

第15章 付録

目次
Product Code: TC 7183

The connected toys market size is projected to grow from USD 9.3 billion in 2023 to USD 24.1 billion by 2028, at a CAGR of 20.7% during the forecast period. Various key players in the ecosystem have led to a competitive and diverse market. The growing middle class, rising disposable incomes, a decrease in the number of children per family, and increased interest in premium toys with high quality. Also, the need to enhance children's skills is one of the key factors driving demand for connected toys and children's products. Connected toys provide interactive and engaging play experiences that stimulate a child's imagination, creativity, and cognitive development. It also often involves activities that develop fine motor skills, spatial awareness, and hand-eye coordination.

"By technology, Wi-Fi segment to account for a larger market size during the forecast period."

The Wi-Fi segment in the connected toys market is driven by enhanced connectivity, access to cloud-based content, remote control, and monitoring, social play capabilities, firmware updates, data collection for personalization, easy setup and integration, seamless user experience, and future-proofing capabilities. Wi-Fi connectivity empowers connected toys with advanced features, personalized experiences, and seamless interactions, contributing to the increasing popularity and adoption of Wi-Fi-enabled connected toys among children and parents alike.

"By application, the Entertainment segment to grow at the highest CAGR during the forecast period."

Connected toys find application in entertainment through interactive storytelling, virtual playgrounds, gaming experiences, music and dance, character interaction, collectible games, multiplayer play, creative expression, entertaining learning, and role-playing. The segment will drive the integration of AR and VR technologies, the appeal of licensed characters and brands, gamification elements, and a diverse app ecosystem.

"Asia Pacific to register the highest growth rate during the forecast period."

Based on region Asia Pacific is expected to register the highest CAGR during the forecast period. The connected toys market in the Asia Pacific region is driven by factors such as rapid urbanization and rising disposable income, a growing tech-savvy population, improving digital infrastructure, the emphasis on education, expanding middle-class demographics, the popularity of licensed characters, parental convenience, and safety concerns, government support, rising awareness of child development, and competitive innovation.

Breakdown of primaries

The study contains various industry experts' insights, from solution vendors to Tier 1 companies. The break-up of the primaries is as follows:

  • By Company Type: Tier 1 - 18%, Tier 2 - 9%, and Tier 3 - 73%
  • By Designation: C-level - 9%, D-level - 18%, and Others - 73%
  • By Region: North America - 55%, Europe - 9%, Asia Pacific - 36%

The major players covered in the Connected Toys report Mattel (US), Hasbro (US), LEGO (Denmark), Sony (Japan), VTech (Hong Kong), UBTECH (China), DJI (China), iRobot (US), Sphero (US), Digital Dream Labs (US), Pillar Learning (US), Wonder Workshop (US), TOSY Robotics (Vietnam), Workinman Interactive (New York), WowWee Group (Hong Kong), KEYi Technology (China), Miko (India), Makeblock (China), Smart Teddy (US), Intelino (US), Fischertechnik (Germany), Potensic (China), Mainbot (France), ROYBI (US), and PlayShifu (India). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and enhancements, and acquisitions to expand their footprint in Connected Toys.

Research Coverage

The market study covers the Connected Toys market size across segments. It aims at estimating the market size and the growth potential across segments, including application, component, deployment, organization size, application, vertical, and region. The study includes an in-depth competitive analysis of the leading market players, their company profiles, key observations related to product and business offerings, recent developments, and market strategies.

Reasons to Buy the Report

The report would help the market leaders and new entrants in the following ways:

  • It comprehensively segments the connected toys market and provides the closest approximations of the revenue numbers for the overall market and its subsegments across different regions.
  • It would help stakeholders understand the market's pulse and provide information on the key market drivers, restraints, challenges, and opportunities.
  • It would help stakeholders understand their competitors better and gain more insights to enhance their positions in the market. The competitive landscape includes a competitor ecosystem, new service developments, partnerships, and mergers and acquisitions.

The report provides insights on the following pointers:

Analysis of key drivers (Shift toward two-working-parent households giving rise to the need for monitoring and tracking toy devices, Inclination of children toward more interactive and self-engaging toys, Connected toys raising the issue for privacy concerns, restraints (connected toys raising the issue for privacy concerns) opportunities (increasing awareness of internet and technology, R&D spending on robots and toys) challenges (negative effects on children's cognitive development) influencing the growth of the connected toys. Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in connected toys. Market Development: Comprehensive information about lucrative markets - the report analyses the connected toys market across varied regions.

Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the connected toys market. Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players Mattel (US), Hasbro (US), LEGO (Denmark), Sony (Japan), VTech (Hong Kong), UBTECH (China), DJI (China), iRobot (US), Sphero (US), Digital Dream Labs (US), Pillar Learning (US), Wonder Workshop (US), TOSY Robotics (Vietnam), Workinman Interactive (New York), WowWee Group (Hong Kong), KEYi Technology (China), Miko (India), Makeblock (China), Smart Teddy (US), Intelino (US), Fischertechnik (Germany), Potensic (China), Mainbot (France), ROYBI (US), PlayShifu (India)

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED
    • FIGURE 1 CONNECTED TOYS MARKET SEGMENTATION
    • 1.3.2 GEOGRAPHIC SCOPE
    • FIGURE 2 CONNECTED TOYS MARKET: GEOGRAPHIC SCOPE
    • 1.3.3 INCLUSIONS AND EXCLUSIONS
    • 1.3.4 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
    • TABLE 1 USD EXCHANGE RATES, 2020-2022
  • 1.5 LIMITATIONS
  • 1.6 SUMMARY OF CHANGES
  • 1.7 STAKEHOLDERS
  • 1.8 RECESSION IMPACT

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 3 CONNECTED TOYS MARKET: RESEARCH DESIGN
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary interviews with experts
      • 2.1.2.2 List of key primary interview participants
      • 2.1.2.3 Breakdown of primary interviews
      • 2.1.2.4 Primary sources
      • 2.1.2.5 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 BOTTOM-UP APPROACH
    • FIGURE 4 BOTTOM-UP APPROACH
    • FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY, BOTTOM-UP APPROACH (SUPPLY-SIDE): COLLECTIVE REVENUE FROM CONNECTED TOYS MARKET
    • 2.2.2 TOP-DOWN APPROACH
    • FIGURE 6 TOP-DOWN APPROACH
    • 2.2.3 CONNECTED TOYS MARKET ESTIMATION: DEMAND-SIDE ANALYSIS
    • FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: DEMAND-SIDE ANALYSIS
    • 2.2.4 CONNECTED TOYS MARKET ESTIMATION: SUPPLY-SIDE ANALYSIS
    • FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS
  • 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
    • FIGURE 9 DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
    • 2.4.1 FACTOR ASSESSMENT
    • TABLE 2 FACTOR ASSESSMENT: CONNECTED TOYS MARKET

3 EXECUTIVE SUMMARY

    • FIGURE 10 CONNECTED TOYS MARKET, 2023-2028 (USD MILLION)
    • FIGURE 11 CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023 VS. 2028 (USD MILLION)
    • FIGURE 12 CONNECTED TOYS MARKET, BY APPLICATION, 2023 VS. 2028 (USD MILLION)
    • FIGURE 13 CONNECTED TOYS MARKET, BY AGE GROUP, 2023 VS. 2028 (USD MILLION)
    • FIGURE 14 CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023 VS. 2028 (USD MILLION)
    • FIGURE 15 CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023 VS. 2028 (USD MILLION)
    • FIGURE 16 CONNECTED TOYS MARKET, BY REGION, 2023 VS. 2028 (USD MILLION)

4 PREMIUM INSIGHTS

  • 4.1 CONNECTED TOYS MARKET OVERVIEW
    • FIGURE 17 INTERACTIVE DEVICES TO DRIVE MARKET GROWTH
  • 4.2 NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION AND TECHNOLOGY (2023)
    • FIGURE 18 NORTH AMERICA: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE IN 2023
  • 4.3 ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION AND TECHNOLOGY (2023)
    • FIGURE 19 ASIA PACIFIC: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE IN 2023
  • 4.4 EUROPE: CONNECTED TOYS MARKET, BY APPLICATION AND TECHNOLOGY (2023)
    • FIGURE 20 EUROPE: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE IN 2023
  • 4.5 GEOGRAPHICAL SNAPSHOT OF CONNECTED TOYS MARKET
    • FIGURE 21 ASIA PACIFIC EXPECTED TO ACHIEVE FASTEST GROWTH DURING FORECAST PERIOD

5 MARKET OVERVIEW AND INDUSTRY TRENDS

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • FIGURE 22 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: CONNECTED TOYS MARKET
    • 5.2.1 DRIVERS
      • 5.2.1.1 Rise in double-income households' need for monitoring and tracking toy devices
      • 5.2.1.2 Inclination of children toward more interactive and self-engaging toys
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Connected toys raising issue for privacy concerns
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Increasing awareness of internet and technology
      • 5.2.3.2 Increasing R&D spending on robots and toys
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Negative effects on children's cognitive development
      • 5.2.4.2 Heightened risks with constant connectivity
  • 5.3 CONNECTED TOYS MARKET: SUPPLY CHAIN ANALYSIS
    • FIGURE 23 CONNECTED TOYS MARKET: SUPPLY CHAIN
  • 5.4 ECOSYSTEM
    • FIGURE 24 CONNECTED TOYS MARKET: ECOSYSTEM
    • TABLE 3 CONNECTED TOYS MARKET: ECOSYSTEM
  • 5.5 PRICING MODEL OF CONNECTED TOYS MARKET PLAYERS
    • TABLE 4 PRICING MODELS AND INDICATIVE PRICE POINTS, 2021-2022
  • 5.6 TECHNOLOGY ANALYSIS
    • 5.6.1 INTRODUCTION
    • 5.6.2 ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
    • 5.6.3 AUGMENTED/VIRTUAL REALITY
  • 5.7 CASE STUDY ANALYSIS
    • 5.7.1 CASE STUDY 1: SPHERO ROBOTS CREATED ENHANCED EXPERIENCE IN LEARNING COMPUTER SCIENCE
    • 5.7.2 CASE STUDY 2: NTUC LHUB TRAINED THEIR LEARNERS WITH UBTECH'S K12 MODEL
    • 5.7.3 CASE STUDY 3: INDUCED PROBLEM-SOLVING ABILITIES IN CHILDREN WITH SPHERO'S LITTLEBITS
  • 5.8 PATENT ANALYSIS
    • 5.8.1 METHODOLOGY
    • 5.8.2 DOCUMENT TYPES OF PATENTS
    • TABLE 5 PATENTS FILED, 2019-2022
    • 5.8.3 INNOVATION AND PATENT APPLICATIONS
    • FIGURE 25 TOTAL NUMBER OF PATENTS GRANTED IN 2019-2022
      • 5.8.3.1 Top applicants
    • FIGURE 26 TOP TEN COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS, 2019-2022
    • TABLE 6 US: TOP TEN PATENT OWNERS IN CONNECTED TOYS MARKET, 2019-2022
    • TABLE 7 LIST OF PATENTS IN CONNECTED TOYS MARKET, 2020-2022
  • 5.9 REVENUE SHIFT IN CONNECTED TOYS MARKET
    • FIGURE 27 REVENUE IMPACT ON CONNECTED TOYS MARKET
  • 5.10 PORTER'S FIVE FORCES ANALYSIS
    • TABLE 8 CONNECTED TOYS MARKET: PORTER'S FIVE FORCES MODEL
    • 5.10.1 THREAT OF NEW ENTRANTS
    • 5.10.2 THREAT OF SUBSTITUTES
    • 5.10.3 BARGAINING POWER OF BUYERS
    • 5.10.4 BARGAINING POWER OF SUPPLIERS
    • 5.10.5 INTENSITY OF COMPETITIVE RIVALRY
  • 5.11 REGULATORY LANDSCAPE
    • 5.11.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 9 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 10 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 11 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 12 MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 13 LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
      • 5.11.1.1 North America
        • 5.11.1.1.1 US
        • 5.11.1.1.2 Canada
      • 5.11.1.2 Europe
      • 5.11.1.3 Asia Pacific
        • 5.11.1.3.1 China
        • 5.11.1.3.2 India
        • 5.11.1.3.3 Australia
        • 5.11.1.3.4 Japan
      • 5.11.1.4 Middle East & Africa
        • 5.11.1.4.1 Middle East
        • 5.11.1.4.2 South Africa
      • 5.11.1.5 Latin America
        • 5.11.1.5.1 Brazil
        • 5.11.1.5.2 Mexico
  • 5.12 KEY STAKEHOLDERS & BUYING CRITERIA
    • 5.12.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • FIGURE 28 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
    • TABLE 14 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
    • 5.12.2 BUYING CRITERIA
    • FIGURE 29 KEY BUYING CRITERIA
    • TABLE 15 KEY BUYING CRITERIA OF TOP THREE VERTICALS
  • 5.13 KEY CONFERENCES & EVENTS IN 2023
    • TABLE 16 CONNECTED TOYS MARKET: DETAILED LIST OF CONFERENCES & EVENTS

6 CONNECTED TOYS MARKET, BY APPLICATION

  • 6.1 INTRODUCTION
    • 6.1.1 APPLICATION: CONNECTED TOYS MARKET DRIVERS
    • FIGURE 30 ENTERTAINMENT SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 17 CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 18 CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
  • 6.2 EDUCATION
    • 6.2.1 GENERATING INTEREST TO MAKE LEARNING FUN AND INTERACTIVE
    • TABLE 19 EDUCATION: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 20 EDUCATION: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 6.3 ENTERTAINMENT
    • 6.3.1 CONNECTED TOYS TO HELP DISCOVER INTEREST WITH REDUCED SCREEN TIME
    • TABLE 21 ENTERTAINMENT: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 22 ENTERTAINMENT: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 6.4 OTHER APPLICATIONS
    • TABLE 23 OTHER APPLICATIONS: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 24 OTHER APPLICATIONS: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)

7 CONNECTED TOYS MARKET, BY AGE GROUP

  • 7.1 INTRODUCTION
    • 7.1.1 AGE GROUP: CONNECTED TOYS MARKET DRIVERS
    • FIGURE 31 9-12 YEARS SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 25 CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 26 CONNECTED TOYS MARKET, BY COMPONENT, 2023-2028 (USD MILLION)
  • 7.2 1-5 YEARS
    • 7.2.1 NEED TO ENHANCE CURIOSITY OF KIDS TO LEARN, EXPLORE, AND DISCOVER NEW TOYS
    • TABLE 27 1-5: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 28 1-5: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 7.3 6-8 YEARS
    • 7.3.1 NEED TO ENHANCE CREATIVITY AND CODING SKILLS AMONG 6-8-YEAR-OLDS
    • TABLE 29 6-8: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 30 6-8: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 7.4 9-12 YEARS
    • 7.4.1 NEED TO ENCOURAGE AND HONE CREATIVE THINKING AMONG 9-12-YEAR-OLDS
    • TABLE 31 9-12: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 32 9-12: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 7.5 TEENAGERS
    • 7.5.1 NEED TO ENCOURAGE TEAMWORK AND DEVELOP PROBLEM-SOLVING SKILLS AMONG TEENAGERS
    • TABLE 33 TEENAGERS: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 34 TEENAGERS: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)

8 CONNECTED TOYS MARKET, BY INTERFACING DEVICE

  • 8.1 INTRODUCTION
    • 8.1.1 INTERFACING DEVICE: CONNECTED TOYS MARKET DRIVERS
    • FIGURE 32 SMARTPHONE/TABLET SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 35 CONNECTED TOYS MARKET, BY INTERACTING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 36 CONNECTED TOYS MARKET, BY INTERACTING DEVICE, 2023-2028 (USD MILLION)
  • 8.2 SMARTPHONE/TABLET
    • 8.2.1 NEED FOR ENHANCED NETWORK INFRASTRUCTURE AND SENSOR-BASED TECHNOLOGIES IN SMARTPHONE/TABLET TO DRIVE GROWTH OF CONNECTED TOYS
    • TABLE 37 SMARTPHONE/TABLET: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 38 SMARTPHONE/TABLET: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 8.3 PC/LAPTOP
    • 8.3.1 NEED TO ENHANCE DAILY LEARNING EXERCISES FOR KIDS
    • TABLE 39 PC/LAPTOP: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 40 PC/LAPTOP: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)

9 CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL

  • 9.1 INTRODUCTION
    • 9.1.1 DISTRIBUTION CHANNEL: CONNECTED TOYS MARKET DRIVERS
    • FIGURE 33 ONLINE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 41 CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 42 CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
  • 9.2 ONLINE
    • 9.2.1 ONLINE DISTRIBUTION TO CREATE FASTER RESPONSE TO BUYERS/MARKET DEMANDS
    • TABLE 43 ONLINE: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 44 ONLINE: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 9.3 OFFLINE
    • 9.3.1 OFFLINE DEPARTMENTAL DISTRIBUTION TO CONTRIBUTE TO HUGE PROFITS
    • TABLE 45 OFFLINE: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 46 OFFLINE: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)

10 CONNECTED TOYS MARKET, BY TECHNOLOGY

  • 10.1 INTRODUCTION
    • 10.1.1 TECHNOLOGY: CONNECTED TOYS MARKET DRIVERS
    • FIGURE 34 OTHER TECHNOLOGIES SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 47 CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 48 CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
  • 10.2 WI-FI
    • 10.2.1 NEED TO FACILITATE COMMUNICATION AMONG PARENTS, CHILDREN, AND TEACHERS
    • TABLE 49 WI-FI: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 50 WI-FI: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 10.3 BLUETOOTH
    • 10.3.1 BLUETOOTH-ENABLED TOYS TO MONITOR AND CONTROL CHILDREN'S ACTIVITIES
    • TABLE 51 BLUETOOTH: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 52 BLUETOOTH: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 10.4 OTHER TECHNOLOGIES
    • TABLE 53 OTHER TECHNOLOGIES: CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 54 OTHER TECHNOLOGIES: CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)

11 CONNECTED TOYS MARKET, BY REGION

  • 11.1 INTRODUCTION
    • FIGURE 35 CONNECTED TOYS MARKET: REGIONAL SNAPSHOT (2023)
    • FIGURE 36 CONNECTED TOYS MARKET, BY REGION, 2023 VS. 2028 (USD MILLION)
    • TABLE 55 CONNECTED TOYS MARKET, BY REGION, 2018-2022 (USD MILLION)
    • TABLE 56 CONNECTED TOYS MARKET, BY REGION, 2023-2028 (USD MILLION)
  • 11.2 NORTH AMERICA
    • FIGURE 37 NORTH AMERICA: MARKET SNAPSHOT
    • TABLE 57 NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 58 NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 59 NORTH AMERICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 60 NORTH AMERICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 61 NORTH AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 62 NORTH AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 63 NORTH AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 64 NORTH AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 65 NORTH AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 66 NORTH AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • TABLE 67 NORTH AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
    • TABLE 68 NORTH AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 11.2.1 US
      • 11.2.1.1 Significant growth of smart homes in US to drive market
    • 11.2.2 CANADA
      • 11.2.2.1 Improving kids' learning activities at home to drive demand for connected toys
    • TABLE 69 CANADA: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 70 CANADA: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 71 CANADA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 72 CANADA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 73 CANADA: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 74 CANADA: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 75 CANADA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 76 CANADA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 77 CANADA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 78 CANADA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
  • 11.3 EUROPE
    • TABLE 79 EUROPE: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 80 EUROPE: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 81 EUROPE: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 82 EUROPE: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 83 EUROPE: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 84 EUROPE: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 85 EUROPE: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 86 EUROPE: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 87 EUROPE: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 88 EUROPE: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • TABLE 89 EUROPE: CONNECTED TOYS MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
    • TABLE 90 EUROPE: CONNECTED TOYS MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 11.3.1 UK
      • 11.3.1.1 Launch of significant frameworks for development of connected toys and adoption of emerging technologies in UK to propel market
    • TABLE 91 UK: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 92 UK: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 93 UK: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 94 UK: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 95 UK: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 96 UK: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 97 UK: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 98 UK: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 99 UK: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 100 UK: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • 11.3.2 GERMANY
      • 11.3.2.1 Need to accelerate smart learning at home to drive demand for connected toys
    • 11.3.3 FRANCE
      • 11.3.3.1 Rising need to develop secure learning products for kids at home to drive market
    • 11.3.4 REST OF EUROPE
  • 11.4 ASIA PACIFIC
    • TABLE 101 ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 102 ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 103 ASIA PACIFIC: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 104 ASIA PACIFIC: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 105 ASIA PACIFIC: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 106 ASIA PACIFIC: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 107 ASIA PACIFIC: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 108 ASIA PACIFIC: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 109 ASIA PACIFIC: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 110 ASIA PACIFIC: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • TABLE 111 ASIA PACIFIC: CONNECTED TOYS MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
    • TABLE 112 ASIA PACIFIC: CONNECTED TOYS MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 11.4.1 CHINA
      • 11.4.1.1 Rising adoption of internet-connected toys in China to drive market
    • 11.4.2 INDIA
      • 11.4.2.1 Increasing investments to accelerate technological deployment in India to drive demand for connected toys
    • TABLE 113 INDIA: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 114 INDIA: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 115 INDIA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 116 INDIA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 117 INDIA: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 118 INDIA: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 119 INDIA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 120 INDIA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 121 INDIA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 122 INDIA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • 11.4.3 JAPAN
      • 11.4.3.1 Compulsory coding in primary schools to drive market
    • 11.4.4 REST OF ASIA PACIFIC
  • 11.5 MIDDLE EAST & AFRICA
    • TABLE 123 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 124 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 125 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 126 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 127 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 128 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 129 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 130 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 131 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 132 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • TABLE 133 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
    • TABLE 134 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 11.5.1 MIDDLE EAST
      • 11.5.1.1 Increasing investment in technology to achieve digital vision 2030 to drive demand for connected toys
    • TABLE 135 MIDDLE EAST: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 136 MIDDLE EAST: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 137 MIDDLE EAST: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 138 MIDDLE EAST: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 139 MIDDLE EAST: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 140 MIDDLE EAST: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 141 MIDDLE EAST: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 142 MIDDLE EAST: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 143 MIDDLE EAST: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 144 MIDDLE EAST: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • 11.5.2 AFRICA
      • 11.5.2.1 Increasing demand for digitalized products in education industry to drive market
    • 11.5.3 REST OF MIDDLE EAST & AFRICA
  • 11.6 LATIN AMERICA
    • TABLE 145 LATIN AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 146 LATIN AMERICA: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 147 LATIN AMERICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 148 LATIN AMERICA: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 149 LATIN AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 150 LATIN AMERICA: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 151 LATIN AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 152 LATIN AMERICA: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 153 LATIN AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 154 LATIN AMERICA: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • TABLE 155 LATIN AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2018-2022 (USD MILLION)
    • TABLE 156 LATIN AMERICA: CONNECTED TOYS MARKET, BY COUNTRY, 2023-2028 (USD MILLION)
    • 11.6.1 BRAZIL
      • 11.6.1.1 Rising need to strengthen education system in Brazil to drive market
    • TABLE 157 BRAZIL: CONNECTED TOYS MARKET, BY APPLICATION, 2018-2022 (USD MILLION)
    • TABLE 158 BRAZIL: CONNECTED TOYS MARKET, BY APPLICATION, 2023-2028 (USD MILLION)
    • TABLE 159 BRAZIL: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2018-2022 (USD MILLION)
    • TABLE 160 BRAZIL: CONNECTED TOYS MARKET, BY INTERFACING DEVICE, 2023-2028 (USD MILLION)
    • TABLE 161 BRAZIL: CONNECTED TOYS MARKET, BY AGE GROUP, 2018-2022 (USD MILLION)
    • TABLE 162 BRAZIL: CONNECTED TOYS MARKET, BY AGE GROUP, 2023-2028 (USD MILLION)
    • TABLE 163 BRAZIL: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2018-2022 (USD MILLION)
    • TABLE 164 BRAZIL: CONNECTED TOYS MARKET, BY TECHNOLOGY, 2023-2028 (USD MILLION)
    • TABLE 165 BRAZIL: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2018-2022 (USD MILLION)
    • TABLE 166 BRAZIL: CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL, 2023-2028 (USD MILLION)
    • 11.6.2 MEXICO
      • 11.6.2.1 Increasing number of internet users in Mexico to drive demand for connected toys
    • 11.6.3 REST OF LATIN AMERICA

12 COMPETITIVE LANDSCAPE

  • 12.1 OVERVIEW
  • 12.2 STRATEGIES ADOPTED BY KEY PLAYERS
    • TABLE 167 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS IN CONNECTED TOYS MARKET
  • 12.3 MARKET SHARE ANALYSIS OF TOP PLAYERS
    • TABLE 168 CONNECTED TOYS MARKET: DEGREE OF COMPETITION
  • 12.4 HISTORICAL REVENUE ANALYSIS
    • FIGURE 38 HISTORICAL THREE-YEAR REVENUE ANALYSIS OF LEADING PLAYERS, 2020-2021 (USD MILLION)
  • 12.5 COMPETITIVE BENCHMARKING
    • TABLE 169 PRODUCT FOOTPRINT WEIGHTAGE
    • TABLE 170 CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS
    • TABLE 171 CONNECTED TOYS MARKET: DETAILED LIST OF KEY STARTUP/SMES
    • TABLE 172 CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/SMES
    • TABLE 173 CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/SMES, BY REGION
    • TABLE 174 CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF MAJOR PLAYERS
  • 12.6 MARKET RANKING OF KEY PLAYERS IN CONNECTED TOYS MARKET, 2023
    • FIGURE 39 MARKET RANKING OF KEY PLAYERS, 2023
  • 12.7 COMPANY EVALUATION MATRIX, 2022
    • 12.7.1 STARS
    • 12.7.2 EMERGING LEADERS
    • 12.7.3 PERVASIVE PLAYERS
    • 12.7.4 PARTICIPANTS
    • FIGURE 40 CONNECTED TOYS MARKET (GLOBAL), COMPANY EVALUATION MATRIX, 2023
  • 12.8 COMPANY EVALUATION MATRIX FOR STARTUPS/SMES, 2022
    • 12.8.1 PROGRESSIVE COMPANIES
    • 12.8.2 RESPONSIVE COMPANIES
    • 12.8.3 DYNAMIC COMPANIES
    • 12.8.4 STARTING BLOCKS
    • FIGURE 41 CONNECTED TOYS MARKET (STARTUPS): COMPANY EVALUATION MATRIX, 2023
  • 12.9 COMPETITIVE SCENARIO
    • 12.9.1 PRODUCT LAUNCHES
    • TABLE 175 PRODUCT LAUNCHES, JANUARY 2019-JULY 2023
    • 12.9.2 DEALS
    • TABLE 176 DEALS, JANUARY 2019-JULY 2023

13 COMPANY PROFILES

  • (Business overview, Products/Solutions/Services offered, Recent Developments, MNM view)**
  • 13.1 MAJOR PLAYERS
    • 13.1.1 MATTEL
    • TABLE 177 MATTEL: BUSINESS OVERVIEW
    • FIGURE 42 MATTEL: COMPANY SNAPSHOT
    • TABLE 178 MATTEL: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 179 MATTEL: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 180 MATTEL: DEALS
    • 13.1.2 HASBRO
    • TABLE 181 HASBRO: BUSINESS OVERVIEW
    • FIGURE 43 HASBRO: COMPANY SNAPSHOT
    • TABLE 182 HASBRO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 183 HASBRO: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 184 HASBRO: DEALS
    • 13.1.3 LEGO
    • TABLE 185 LEGO: BUSINESS OVERVIEW
    • FIGURE 44 LEGO: COMPANY SNAPSHOT
    • TABLE 186 LEGO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 187 LEGO: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 188 LEGO: DEALS
    • 13.1.4 SONY
    • TABLE 189 SONY: BUSINESS OVERVIEW
    • FIGURE 45 SONY: COMPANY SNAPSHOT
    • TABLE 190 SONY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 191 SONY: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 192 SONY: DEALS
    • 13.1.5 VTECH
    • TABLE 193 VTECH: BUSINESS OVERVIEW
    • FIGURE 46 VTECH: COMPANY SNAPSHOT
    • TABLE 194 VTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 195 VTECH: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 196 VTECH: DEALS
    • 13.1.6 UBTECH
    • TABLE 197 UBTECH: BUSINESS OVERVIEW
    • TABLE 198 UBTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 13.1.7 DJI
    • TABLE 199 DJI: BUSINESS OVERVIEW
    • TABLE 200 DJI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 201 DJI: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 202 DJI: DEALS
    • 13.1.8 IROBOT
    • TABLE 203 IROBOT: BUSINESS OVERVIEW
    • FIGURE 47 IROBOT: COMPANY SNAPSHOT
    • TABLE 204 IROBOT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 205 IROBOT: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 206 IROBOT: DEALS
  • 13.2 STARTUP/SME PLAYERS
    • 13.2.1 SPHERO
    • TABLE 207 SPHERO: BUSINESS OVERVIEW
    • TABLE 208 SPHERO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 209 SPHERO: PRODUCT LAUNCHES/ENHANCEMENTS
    • TABLE 210 SPHERO: DEALS
    • 13.2.2 DIGITAL DREAM LABS
    • 13.2.3 PILLAR
    • 13.2.4 WONDER WORKSHOP
    • 13.2.5 TOSY
    • 13.2.6 WORKINMAN INTERACTIVE
    • 13.2.7 WOWWEE
    • 13.2.8 KEYI TECH
    • 13.2.9 MIKO
    • 13.2.10 MAKEBLOCK
    • 13.2.11 SMART TEDDY
    • 13.2.12 INTELINO
    • 13.2.13 FISCHERTECHNIK
    • 13.2.14 POTENSIC
    • 13.2.15 MAINBOT
    • 13.2.16 RYOBI
    • 13.2.17 PLAYSHIFU
  • *Details on Business overview, Products/Solutions/Services offered, Recent Developments, MNM view might not be captured in case of unlisted companies.

14 ADJACENT/RELATED MARKETS

  • 14.1 SMART LEARNING MARKET
    • 14.1.1 MARKET OVERVIEW
    • 14.1.2 SMART LEARNING MARKET, BY COMPONENT
    • TABLE 211 SMART LEARNING MARKET, BY COMPONENT, 2017-2020 (USD MILLION)
    • TABLE 212 SMART LEARNING MARKET, BY COMPONENT, 2021-2026 (USD MILLION)
    • 14.1.3 HARDWARE
    • TABLE 213 SMART LEARNING MARKET, BY HARDWARE, 2017-2020 (USD MILLION)
    • TABLE 214 SMART LEARNING MARKET, BY HARDWARE, 2021-2026 (USD MILLION)
    • 14.1.4 SOFTWARE
    • TABLE 215 SMART LEARNING MARKET, BY SOFTWARE, 2017-2020 (USD MILLION)
    • TABLE 216 SMART LEARNING MARKET, BY SOFTWARE, 2021-2026 (USD MILLION)
    • 14.1.5 SMART LEARNING MARKET, BY SERVICE
    • TABLE 217 SMART LEARNING MARKET, BY SERVICE, 2017-2020 (USD MILLION)
    • TABLE 218 SMART LEARNING MARKET, BY SERVICE, 2021-2026 (USD MILLION)
    • 14.1.6 SMART LEARNING MARKET, BY LEARNING TYPE
      • 14.1.6.1 Introduction
    • TABLE 219 SMART LEARNING MARKET, BY LEARNING TYPE, 2017-2020 (USD MILLION)
    • TABLE 220 SMART LEARNING MARKET, BY LEARNING TYPE, 2021-2026 (USD MILLION)
    • 14.1.7 SMART LEARNING MARKET, BY END USER
      • 14.1.7.1 Introduction
    • TABLE 221 SMART LEARNING MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 222 SMART LEARNING MARKET, BY END USER, 2021-2026 (USD MILLION)
    • 14.1.8 SMART LEARNING MARKET, BY REGION
      • 14.1.8.1 Introduction
    • TABLE 223 SMART LEARNING MARKET, BY REGION, 2017-2020 (USD MILLION)
    • TABLE 224 SMART LEARNING MARKET, BY REGION, 2021-2026 (USD MILLION)

15 APPENDIX

  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 15.3 CUSTOMIZATION OPTIONS
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS