デフォルト表紙
市場調査レポート
商品コード
1363908

コネクテッド・トイの世界市場:2023-2030年

Global Connected Toys Market 2023-2030

出版日: | 発行: Orion Market Research | ページ情報: 英文 185 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
コネクテッド・トイの世界市場:2023-2030年
出版日: 2023年09月15日
発行: Orion Market Research
ページ情報: 英文 185 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のコネクテッド・トイ市場は、予測期間中(2023-2030年)にCAGR 8.7%で成長すると予測されています。専門家の知識プラットフォームやその他のコンテンツ構造上に構築されるコネクテッド・トイは、より強固で教育的、かつ進化する子供とのインタラクション・システムを構築し、より強力な教育的・発達的成果を生み出す可能性があります。通信ネットワークの向上と相まってコネクテッド・トイの採用が拡大していることが、世界市場の成長を支える重要な要因となっています。例えば、2023年1月、Namasthe World社は、物理的玩具、デジタルコンテンツ、エデュテインメント中心のゲーム、子供向けカジュアルゲームなど、さまざまなコネクテッド・トイを発売しました。ハイデラバードに拠点を置くこの新会社は、子供向け玩具とゲームのブランドです。様々なエンタテインメント・プラットフォームにおいて、興味深い国際標準のIPの創造に注力します。

セグメント別の展望

Wi-Fiサブセグメントが世界のコネクテッド・トイ市場でかなりのシェアを占めると予想されます。

技術の中でも、Wi-Fiサブセグメントが世界のコネクテッド・トイ市場でかなりのシェアを占めると予想されます。このセグメントの成長は、Wi-Fi接続玩具の影響力が高まっていることに起因しています。Wi-Fi接続玩具は、親や家族が子供の成長をより詳細に監視し、関与することを可能にし、親が子供が取り組んでいる活動をよりよく理解し、遊びから親子での話し合いへのつながりを構築できるような情報を送信します。機械学習を使用してデータを収集し、子供が消費するコンテンツモジュール、特定のトピックについて話す能力、全体的な関与レベルとリスニングスキルを追跡することで、子供のニーズとスキルレベルに合わせて時間をかけて玩具を進化させることができます。

地域別展望

コネクテッド・トイの世界市場は、北米(米国、カナダ)、欧州(英国、イタリア、スペイン、ドイツ、フランス、その他欧州地域)、アジア太平洋地域(インド、中国、日本、韓国、その他アジア地域)、世界のその他の地域(中東とアフリカ、ラテンアメリカ)を含む地域別にさらに区分されます。このうち北米は、人工学習、機械学習、音声・音声学習などのコネクテッド・トイのイニシアチブの採用により、世界全体で顕著な市場シェアを占めると予想されます。主な市場プレイヤーは、Mattel Inc.、Hasbro Inc.、Sphero Inc.などです。

コネクテッド・トイの世界市場ではアジア太平洋地域が大幅なCAGRで成長する見込み

すべての地域の中で、アジア太平洋地域は予測期間中にかなりのCAGRで成長すると予測されています。この地域の成長は、技術の進歩、可処分所得の増加、スマートデバイスの人気の高まりに起因しており、この地域内の国々は、コネクテッド・トイの採用のための肥沃な土地となっています。これらの玩具は、しばしば拡張現実(AR)、仮想現実(VR)、インターネット接続を統合し、子供も親も魅了するインタラクティブで教育的な体験を提供します。アジア太平洋のコネクテッド・トイ市場では、中国と日本が傑出しています。中国の膨大な人口、急速な都市化、技術主導型製品への熱意は、中国をこうした玩具の主要市場に変えました。一方、日本の技術力と革新文化は、ハイテクに精通した消費者層に対応する革新的なコネクテッド・トイの開発につながっています。

したがって、主要企業が絶えず革新的なコンセプトを導入していることから、アジア太平洋のコネクテッド・トイ市場はさらに拡大し、子どもたちの遊び方や学び方を再構築する態勢が整っています。同地域は引き続きデジタル化を受け入れており、エンターテインメントと教育を融合させたコネクテッド・トイの需要は急増すると予想され、幼い心の学習体験を高めると同時に、企業に大きな成長機会を提供します。

目次

第1章 レポート概要

  • 業界の現状分析と成長可能性の展望
  • 調査方法とツール
  • 市場内訳
    • セグメント別
    • 地域別

第2章 市場概要と洞察

  • 調査範囲
  • アナリストの洞察と現在の市場動向
    • 主な調査結果
    • 推奨事項
    • 結論

第3章 競合情勢

  • 主要企業分析
  • Mattel Inc.
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • Sony Group Corp.
    • 会社概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • The LEGO Group
    • 概要
    • 財務分析
    • SWOT分析
    • 最近の動向
  • 主要戦略分析

第4章 市場セグメンテーション

  • コネクテッド・トイの世界市場:連動デバイス別
    • アプリ連動型ドローン
    • スマートフォン接続玩具
    • コンソール接続玩具
    • タブレット接続玩具
  • コネクテッド・トイの世界市場:技術別
    • Wi-Fi
    • Bluetooth
    • RFIDまたはNFC
  • コネクテッド・トイの世界市場:年齢層別
    • 2~5歳
    • 6~8歳
    • 8~12歳
    • 10代
  • コネクテッド・トイの世界市場:流通チャネル別
    • オンラインストア
    • オフライン店舗
    • 専門店
    • その他

第5章 地域分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • イタリア
    • スペイン
    • フランス
    • その他欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • 世界のその他の地域

第6章 企業プロファイル

  • Basic Fun, Inc.
  • Fisher-Price, Inc.
  • Jabil Inc.
  • K'NEX Industries Inc.,
  • Kids II Inc.
  • Konami Holdings Corp.
  • LeapFrog Enterprises, Inc.
  • Leka Inc.,
  • Little Tikes
  • Melissa & Doug
  • Nintendo Co., Ltd.
  • Playmobil, Mattel Inc.
  • Sphero Inc.,
  • Tomy Company, Ltd.
  • Tru Kids, Inc.
  • VTech Electronics North America, LLC.,
  • Wonder Workshop
図表

LIST OF TABLES

  • 1. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY INTERACTING DEVICE, 2022-2030 ($ MILLION)
  • 2. GLOBAL APP-CONNECTED DRONES IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 3. GLOBAL SMARTPHONE-CONNECTED TOYS IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 4. GLOBAL CONSOLE-CONNECTED TOYS IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 5. GLOBAL TABLET-CONNECTED TOYS IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 6. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 7. GLOBAL WI-FI CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 8. GLOBAL BLUETOOTH CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 9. GLOBAL RFID OR NFC CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 10. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY AGE GROUP, 2022-2030 ($ MILLION)
  • 11. GLOBAL CONNECTED TOYS FOR 2-5 YEARS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 12. GLOBAL CONNECTED TOYS FOR 6-8 YEARS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 13. GLOBAL CONNECTED TOYS FOR 8-12 YEARS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 14. GLOBAL CONNECTED TOYS FOR TEENAGERS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 15. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNELS, 2022-2030 ($ MILLION)
  • 16. GLOBAL CONNECTED TOYS BY ONLINE STORES MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 17. GLOBAL CONNECTED TOYS BY OFFLINE STORES MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 18. GLOBAL CONNECTED TOYS BY SPECIALTY STORES MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 19. GLOBAL CONNECTED TOYS BY OTHERS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 20. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 21. NORTH AMERICAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 22. NORTH AMERICAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY INTERACTING DEVICE, 2022-2030 ($ MILLION)
  • 23. NORTH AMERICAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 24. NORTH AMERICAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY AGE GROUP, 2022-2030 ($ MILLION)
  • 25. NORTH AMERICAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNELS, 2022-2030 ($ MILLION)
  • 26. EUROPEAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 27. EUROPEAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY INTERACTING DEVICE, 2022-2030 ($ MILLION)
  • 28. EUROPEAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 29. EUROPEAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY AGE GROUP, 2022-2030 ($ MILLION)
  • 30. EUROPEAN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNELS, 2022-2030 ($ MILLION)
  • 31. ASIA- PACIFIC CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 32. ASIA- PACIFIC CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY INTERACTING DEVICE, 2022-2030 ($ MILLION)
  • 33. ASIA- PACIFIC CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 34. ASIA- PACIFIC CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY AGE GROUP, 2022-2030 ($ MILLION)
  • 35. ASIA- PACIFIC CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNELS, 2022-2030 ($ MILLION)
  • 36. REST OF THE WORLD CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 37. REST OF THE WORLD CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY INTERACTING DEVICE, 2022-2030 ($ MILLION)
  • 38. REST OF THE WORLD CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)
  • 39. REST OF THE WORLD CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY AGE GROUP, 2022-2030 ($ MILLION)
  • 40. REST OF THE WORLD CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNELS, 2022-2030 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY INTERACTING DEVICE, 2022 VS 2030 (%)
  • 2. GLOBAL APP-CONNECTED DRONES IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 3. GLOBAL SMARTPHONE-CONNECTED TOYS IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 4. GLOBAL CONSOLE-CONNECTED TOYS IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 5. GLOBAL TABLET-CONNECTED TOYS IN CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 6. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022 VS 2030 (%)
  • 7. GLOBAL WI-FI CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 8. GLOBAL BLUETOOTH CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 9. GLOBAL RFID OR NFC CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 10. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY AGE GROUP, 2022 VS 2030 (%)
  • 11. GLOBAL CONNECTED TOYS FOR 2-5 YEARS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 12. GLOBAL CONNECTED TOYS FOR 6-8 YEARS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 13. GLOBAL CONNECTED TOYS FOR 8-12 YEARS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 14. GLOBAL CONNECTED TOYS FOR TEENAGERS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 15. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNELS, 2022 VS 2030 (%)
  • 16. GLOBAL CONNECTED TOYS BY ONLINE STORES MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 17. GLOBAL CONNECTED TOYS BY OFFLINE STORES MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 18. GLOBAL CONNECTED TOYS BY SPECIALTY STORES MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 19. GLOBAL CONNECTED TOYS BY OTHERS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 20. GLOBAL CONNECTED TOYS MARKET RESEARCH AND ANALYSIS BY REGION, 2022 VS 2030 (%)
  • 21. GLOBAL CONNECTED TOYS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 22. US CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 23. CANADA CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 24. UK CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 25. FRANCE CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 26. GERMANY CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 27. ITALY CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 28. SPAIN CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 29. REST OF EUROPE CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 30. INDIA CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 31. CHINA CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 32. JAPAN CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 33. SOUTH KOREA CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 34. REST OF ASIA-PACIFIC CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
  • 35. REST OF THE WORLD CONNECTED TOYS MARKET SIZE, 2022-2030 ($ MILLION)
目次
Product Code: OMR2027639

Title: Global Connected Toys Market Size, Share & Trends Analysis Report by Interacting Device (App-Connected Drones, Smartphone-Connected Toys, Console-Connected Toys, and Tablet-Connected Toys), by Technology (Wi-Fi, Bluetooth, and RFID or NFC), by Age Group (2-5 years, 6-8 years, 8-12 years, and Teenagers), by Distribution Channels (Online Stores, Offline Stores, Specialty Stores, and Others)Forecast Period (2023-2030).

The global connected toys market is anticipated to grow at a CAGR of 8.7% during the forecast period (2023-2030). Connected toys that build on expert knowledge platforms and other content structures could create more robust, educational, and evolving systems of interaction with children, forging stronger educational and developmental outcomes. The growing adoption of connected toys coupled with the improving communication network is the key factor supporting the growth of the market globally. For instance, in January 2023, Namasthe World launched a range of connected toys including physical toys, digital content, edutainment-centric games, and casual games for kids. The newly formed Hyderabad-based children's toy and gaming brand. It will focus on creating interesting and international standard IPs on different platforms of entertainment.

Segmental Outlook

The global connected toys market is segmented on the transaction mode, advertisement format, and industry verticals. Based on the interacting device, the market is sub-segmented into app-connected drones, smartphone-connected toys, console-connected toys, and tablet-connected toys. Based on the technology, the market is sub-segmented into Wi-Fi, Bluetooth, and RFID or NFC. On the basis of age group, the market is sub-segmented into 2-5 years, 6-8 years, 8-12 years, and teenagers. Further, on the basis of distribution channels, the market is sub-segmented into online stores, offline stores, specialty stores, and others. Among the interacting devices, the smartphone-connected toys sub-segment is anticipated to hold a considerable share of the market owing to the rise in the development of smartphone connectivity that provides a more personalized experience through embedded software such as web search functions and speech recognition.

The Wi-Fi Sub-Segment is Anticipated to Hold a Considerable Share of the Global Connected Toys Market

Among the technology, the Wi-Fi sub-segment is expected to hold a considerable share of the global connected toys market. The segmental growth is attributed to the growing influence of Wi-Fi-connected toys that allow parents and families to more closely monitor and involve themselves in children's development, transmitting information that would allow parents to better understand the activities their children are engaged in and build connections from play to parent-child discussions. use machine learning to collect data and track content modules that children consume, their ability to talk about certain topics, and overall engagement level and listening skills, factor into the toy's evolution over time to fit the child's needs and skill levels.

Regional Outlook

The global connected toys market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, North America is anticipated to hold a prominent share of the market across the globe, owing to the adoption of initiatives for connected toys such as artificial learning, machine learning, and voice and speech learning. The Key market players include Mattel Inc., Hasbro Inc., Sphero Inc., and others.

The Asia-Pacific Region is Expected to Grow at a Significant CAGR in the Global Connected Toys Market

Among all regions, the Asia-Pacific region is anticipated to grow at a considerable CAGR over the forecast period. Regional growth is attributed to technological advancements, increasing disposable income, and the rising popularity of smart devices, countries within this region have become fertile ground for the adoption of connected toys. These toys, that often integrate augmented reality, virtual reality, and internet connectivity, offer interactive and educational experiences that captivate both children and parents alike. China and Japan stand out as prominent players in the Asia-Pacific connected toys market. China's massive population, rapid urbanization, and enthusiasm for tech-driven products have turned it into a major market for these toys. Meanwhile, Japan's technological prowess and culture of innovation have led to the development of innovative connected toys that cater to a tech-savvy consumer base.

Hence, with key players continually innovating and introducing novel concepts, the Asia-Pacific connected toys market is poised to expand further, reshaping the way children play and learn. The region continues to embrace digitalization, and the demand for connected toys that blend entertainment with education is anticipated to surge, offering substantial growth opportunities for businesses while enhancing the learning experiences of young minds.

Market Players Outlook

The major companies serving the connected toys market include Mattel Inc., Sony Group Corp., The LEGO Group, Hasbro Inc., Playmobil, Mattel Inc. and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers and acquisitions, partnerships, collaborations, funding, and new product launches, to stay competitive in the market. For instance, in June 2021, Mattel, Inc. announced that Mattel Creations, the company's collaboration and direct-to-consumer platform, is further evolving its toys as an art collection to include a Non-Fungible Token ("NFT") series from the super-charged wheels brand.

The Report Covers:

  • Market value data analysis of 2022 and forecast to 2030.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global connected toys market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Region

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion

3. Competitive Landscape

  • 3.1. Key Company Analysis
  • 3.2. Mattel Inc.
    • 3.2.1. Overview
    • 3.2.2. Financial Analysis
    • 3.2.3. SWOT Analysis
    • 3.2.4. Recent Developments
  • 3.3. Sony Group Corp.
    • 3.3.1. Overview
    • 3.3.2. Financial Analysis
    • 3.3.3. SWOT Analysis
    • 3.3.4. Recent Developments
  • 3.4. The LEGO Group
    • 3.4.1. Overview
    • 3.4.2. Financial Analysis
    • 3.4.3. SWOT Analysis
    • 3.4.4. Recent Developments
  • 3.5. Key Strategy Analysis

4. Market Segmentation

  • 4.1. Global Connected Toys Market by Interacting Device
    • 4.1.1. App-Connected Drones
    • 4.1.2. Smartphone-Connected Toys
    • 4.1.3. Console-Connected Toys
    • 4.1.4. Tablet-Connected Toys
  • 4.2. Global Connected Toys Market by Technology
    • 4.2.1. Wi-Fi
    • 4.2.2. Bluetooth
    • 4.2.3. RFID or NFC
  • 4.3. Global Connected Toys Market by Age Group
    • 4.3.1. 2-5 years
    • 4.3.2. 6-8 years
    • 4.3.3. 8-12 years
    • 4.3.4. Teenagers
  • 4.4. Global Connected Toys Market by Distribution Channels
    • 4.4.1. Online Stores
    • 4.4.2. Offline Stores
    • 4.4.3. Specialty Stores
    • 4.4.4. Others

5. Regional Analysis

  • 5.1. North America
    • 5.1.1. United States
    • 5.1.2. Canada
  • 5.2. Europe
    • 5.2.1. UK
    • 5.2.2. Germany
    • 5.2.3. Italy
    • 5.2.4. Spain
    • 5.2.5. France
    • 5.2.6. Rest of Europe
  • 5.3. Asia-Pacific
    • 5.3.1. China
    • 5.3.2. India
    • 5.3.3. Japan
    • 5.3.4. South Korea
    • 5.3.5. Rest of Asia-Pacific
  • 5.4. Rest of the World

6. Company Profiles

  • 6.1. Basic Fun, Inc.
  • 6.2. Fisher-Price, Inc.
  • 6.3. Jabil Inc.
  • 6.4. K'NEX Industries Inc.,
  • 6.5. Kids II Inc.
  • 6.6. Konami Holdings Corp.
  • 6.7. LeapFrog Enterprises, Inc.
  • 6.8. Leka Inc.,
  • 6.9. Little Tikes
  • 6.10. Melissa & Doug
  • 6.11. Nintendo Co., Ltd.
  • 6.12. Playmobil, Mattel Inc.
  • 6.13. Sphero Inc.,
  • 6.14. Tomy Company, Ltd.
  • 6.15. Tru Kids, Inc.
  • 6.16. VTech Electronics North America, LLC.,
  • 6.17. Wonder Workshop