市場調査レポート
商品コード
1612184

アニメ市場:ジャンル、人口統計、フォーマット、流通チャネル別-2025-2030年世界予測

Anime Market by Genre (Action, Adventure, Comedy), Demographics (Josei, Kodomomuke, Mecha), Format, Distribution Channel - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 185 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
アニメ市場:ジャンル、人口統計、フォーマット、流通チャネル別-2025-2030年世界予測
出版日: 2024年12月01日
発行: 360iResearch
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

アニメ市場の2023年の市場規模は412億9,000万米ドル、2024年には453億6,000万米ドルに達すると予測され、CAGR 10.17%で成長し、2030年には813億6,000万米ドルに達すると予測されます。

世界のメディア・エンターテインメント産業の一分野である市場セグメンテーションは、日本発のアニメーション・コンテンツと、それが世界のさまざまなメディア・チャンネルに与える影響を網羅しています。この市場には、テレビシリーズ、映画、ストリーミングコンテンツ、商品、付帯サービスが含まれます。今日のエンタテインメントにおけるアニメの必要性は、ユニークなストーリーテリング、文化的な豊かさ、高品質なアニメーションを原動力とする、多様な層への幅広い訴求力によって浮き彫りにされています。アニメは、エンターテイメントだけでなく、語学学習や文化学習に使われる教育分野や、多くのシリーズがゲーム化されるきっかけとなるゲーム分野にも応用されています。CrunchyrollやNetflixのようなストリーミングサービスから、玩具やファッションアパレルのような消費者向け製品まで、最終用途は幅広く、市場に浸透していることを示しています。成長要因としては、世界のストリーミングサービスへのアクセスの増加、日本のポップカルチャーという文化現象の拡大、パンデミック時代のコンテンツ消費の高まりなどが挙げられます。最近のビジネスチャンスは、新興市場におけるインターネットインフラの拡大や、VR(仮想現実)などの技術的進歩にあり、これらはアニメコンテンツに対する視聴者のエンゲージメントを再定義する可能性があります。しかし、文化の均質化、海賊版、高い制作費といった課題が成長の妨げとなっています。さらに、コンテンツの飽和はニッチなセグメンテーションにつながる可能性があり、リスクとチャンスの両方を生み出しています。

主な市場の統計
基準年[2023] 412億9,000万米ドル
推定年[2024] 453億6,000万米ドル
予測年[2030] 813億6,000万米ドル
CAGR(%) 10.17%

アニメにおけるイノベーションは、プロセスの効率化やストーリーテリングの強化のために、人工知能(AI)などのアニメーション技術の進歩を活用しています。国際的なスタイルを融合させた共同プロジェクトは、多様性を育み、魅力を広げることができます。調査分野は、人口統計学的洞察、ユーザーエンゲージメント分析、コンテンツ配信を最適化するための技術統合に重点を置くかもしれないです。将来的なビジネス洞察では、アニメの独自性を保ちつつ、世界な視聴者に対応するためのローカライズ戦略の重要性が強調されます。この市場における複雑な力学と消費者行動を理解し、競争優位性を維持し、進化する視聴者の嗜好に効果的に対応するために、企業は深いコンテンツ分析とパートナーシップの活用を検討すべきです。

市場力学:急速に進化するアニメ市場における重要な市場洞察の解明

アニメ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 日本文化の世界化と世界のアニメの受容と関心の高まり
    • OTTプラットフォームでのコンテンツ消費の増加に伴うデジタルメディアへの嗜好の高まり
    • 世界に多数のアニメスタジオが存在すること
  • 市場抑制要因
    • 高い制作費とリソースの制約
  • 市場機会
    • 業界を超えたパートナーシップやイベント、世界なポップカルチャー
    • アニメーション技術の向上とミクストメディア・プロジェクト
  • 市場の課題
    • 海賊版の懸念とアニメの無許可ストリーミング

ポーターのファイブフォース:アニメ市場をナビゲートする戦略ツール

ポーターのファイブフォースフレームワークは、アニメ市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:アニメ市場における外部からの影響の把握

外部マクロ環境要因は、アニメ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析アニメ市場における競合情勢の把握

アニメ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスアニメ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、アニメ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨アニメ市場における成功への道筋を描く

アニメ市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 日本文化の世界化とアニメに対する世界の受容と関心の高まり
      • OTTプラットフォームでのコンテンツ消費の増加に伴い、デジタルメディアの好感度が急上昇
      • 世界中に多数のアニメーションスタジオがある
    • 抑制要因
      • 高い生産コストと資源の制約
    • 機会
      • 業界を超えたパートナーシップやイベント、そして世界のポップカルチャー
      • アニメーション技術と複合メディアプロジェクトの改善
    • 課題
      • アニメの著作権侵害と無許可のストリーミングに関する懸念
  • 市場セグメンテーション分析
    • ジャンル:アクション志向の高まりアニメスリルとアドレナリン満載のエンターテインメントへの傾向
    • 配信プラットフォーム:多種多様なコンテンツに瞬時にアクセスできるオンラインストリーミングプラットフォームの台頭
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 アニメ市場ジャンル別

  • アクション
  • アドベンチャー
  • コメディ
  • ドラマ
  • ファンタジー
  • ホラー

第7章 アニメ市場人口統計別

  • ジョセイ
  • コドモムケ
  • メカ
  • 青年
  • 猩々
  • 少年
  • 人生の断片

第8章 アニメ市場フォーマット別

  • マーチャンダイジング
  • フィルム
  • 音楽
  • オリジナルビデオアニメーション
  • シリーズとエピソード

第9章 アニメ市場:流通チャネル別

  • ホームビデオ(DVD/ブルーレイ)
  • オンラインストリーミングプラットフォーム
  • テレビ放送
  • 劇場公開

第10章 南北アメリカのアニメ市場

  • アルゼンチン
  • ボリビア
  • ブラジル
  • カナダ
  • チリ
  • コロンビア
  • コスタリカ
  • ドミニカ共和国
  • エクアドル
  • エルサルバドル
  • グアテマラ
  • メキシコ
  • パナマ
  • パラグアイ
  • ペルー
  • 米国
  • ウルグアイ
  • ベネズエラ

第11章 アジア太平洋地域のアニメ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのアニメ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • サウジアラビアと日本は、6,000万米ドル規模のeスポーツワールドカップを含む新たなアニメとゲームのコラボレーションを通じて、文化交流とデジタルエンターテインメントの促進に協力します。
    • 電通とChiru Labs、Azukiプラットフォーム上で3部構成のアニメシリーズ「Enter The Garden」で戦略的提携を締結
    • ワーナー・ブラザース・ディスカバリーは、アニメの世界の需要に応えるため、日本のアニメの制作を年間10シリーズ以上に拡大
  • 戦略分析と提言

企業一覧

  • A-1 Pictures, Inc.
  • Ajia-do Animation Works Inc.
  • Anima Estudios S.A.P.I. de C.V.
  • Arvo Animation Inc.
  • Bandai Namco Filmworks Inc.
  • Bones Inc.
  • Brain's Base Co., Ltd.
  • Copa Studio
  • Discotek Media
  • GAINAX Co.,Ltd.
  • J.C.Staff Co., Ltd.,
  • Kinema Citrus Co., Ltd.
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., Ltd.
  • Media Blasters
  • Nippon Animation Co., Ltd.
  • Pierrot Co., Ltd.
  • Pixar Animation Studios by The Walt Disney Company
  • Production I.G
  • SHAFT Animation Studio
  • Sony Pictures Entertainment
  • Studio Dean Co., Ltd.
  • Studio Ghibli, Inc.
  • TOEI Animation Co., Ltd.
  • Trigger Inc.
  • Ufotable, Inc.
  • White Fox Co., Ltd.
  • Wit Studio Co., Ltd.
図表

LIST OF FIGURES

  • FIGURE 1. ANIME MARKET RESEARCH PROCESS
  • FIGURE 2. ANIME MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ANIME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ANIME MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES ANIME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES ANIME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. ANIME MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. ANIME MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ANIME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ANIME MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ANIME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ANIME MARKET DYNAMICS
  • TABLE 7. GLOBAL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ANIME MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ANIME MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ANIME MARKET SIZE, BY COMEDY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ANIME MARKET SIZE, BY DRAMA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ANIME MARKET SIZE, BY FANTASY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ANIME MARKET SIZE, BY HORROR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ANIME MARKET SIZE, BY JOSEI, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ANIME MARKET SIZE, BY KODOMOMUKE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ANIME MARKET SIZE, BY MECHA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL ANIME MARKET SIZE, BY SEINEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL ANIME MARKET SIZE, BY SHOJO, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL ANIME MARKET SIZE, BY SHONEN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL ANIME MARKET SIZE, BY SLICE OF LIFE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL ANIME MARKET SIZE, BY MERCHANDISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL ANIME MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL ANIME MARKET SIZE, BY MUSIC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL ANIME MARKET SIZE, BY ORIGINAL VIDEO ANIMATIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL ANIME MARKET SIZE, BY SERIES & EPISODES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL ANIME MARKET SIZE, BY HOME VIDEO (DVD/BLU-RAY), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL ANIME MARKET SIZE, BY ONLINE STREAMING PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL ANIME MARKET SIZE, BY TELEVISION BROADCAST, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL ANIME MARKET SIZE, BY THEATRICAL RELEASE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 42. BOLIVIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 43. BOLIVIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 44. BOLIVIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 45. BOLIVIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 52. CANADA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 54. CHILE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 55. CHILE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 56. CHILE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 57. CHILE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 58. COLOMBIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 59. COLOMBIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 60. COLOMBIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 61. COLOMBIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. COSTA RICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 63. COSTA RICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 64. COSTA RICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 65. COSTA RICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 67. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 68. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 69. DOMINICAN REPUBLIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. ECUADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 71. ECUADOR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 72. ECUADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 73. ECUADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. EL SALVADOR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 75. EL SALVADOR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 76. EL SALVADOR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 77. EL SALVADOR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. GUATEMALA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 79. GUATEMALA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 80. GUATEMALA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 81. GUATEMALA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. PANAMA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 87. PANAMA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 88. PANAMA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 89. PANAMA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. PARAGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 91. PARAGUAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 92. PARAGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 93. PARAGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. PERU ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 95. PERU ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 96. PERU ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 97. PERU ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED STATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED STATES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 100. UNITED STATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 101. UNITED STATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 102. UNITED STATES ANIME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 103. URUGUAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 104. URUGUAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 105. URUGUAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 106. URUGUAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. VENEZUELA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 108. VENEZUELA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 109. VENEZUELA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 110. VENEZUELA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. ASIA-PACIFIC ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 112. ASIA-PACIFIC ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 113. ASIA-PACIFIC ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 114. ASIA-PACIFIC ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 115. ASIA-PACIFIC ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 117. AUSTRALIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 118. AUSTRALIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 119. AUSTRALIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 124. INDIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. INDONESIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 129. INDONESIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 130. INDONESIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 131. INDONESIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 132. JAPAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. JAPAN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 134. JAPAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 135. JAPAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 136. MALAYSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 137. MALAYSIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 138. MALAYSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 139. MALAYSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 142. PHILIPPINES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 143. PHILIPPINES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 160. VIETNAM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. VIETNAM ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 162. VIETNAM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 165. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 166. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 167. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 168. EUROPE, MIDDLE EAST & AFRICA ANIME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 169. DENMARK ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 170. DENMARK ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 171. DENMARK ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 172. DENMARK ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 173. EGYPT ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 174. EGYPT ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 175. EGYPT ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 176. EGYPT ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 177. FINLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 178. FINLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 179. FINLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 180. FINLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 181. FRANCE ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 182. FRANCE ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 183. FRANCE ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 184. FRANCE ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 185. GERMANY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 186. GERMANY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 187. GERMANY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 188. GERMANY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 189. ISRAEL ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. ISRAEL ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 191. ISRAEL ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 192. ISRAEL ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. ITALY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 194. ITALY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 195. ITALY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 196. ITALY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 197. NETHERLANDS ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 198. NETHERLANDS ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 199. NETHERLANDS ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 200. NETHERLANDS ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 201. NIGERIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 202. NIGERIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 203. NIGERIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 204. NIGERIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 205. NORWAY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 206. NORWAY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 207. NORWAY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 208. NORWAY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 209. POLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 210. POLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 211. POLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 212. POLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 213. QATAR ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 214. QATAR ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 215. QATAR ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 216. QATAR ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 217. RUSSIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 218. RUSSIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 219. RUSSIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 220. RUSSIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 221. SAUDI ARABIA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 222. SAUDI ARABIA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 223. SAUDI ARABIA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 224. SAUDI ARABIA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 225. SOUTH AFRICA ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 226. SOUTH AFRICA ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 227. SOUTH AFRICA ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 228. SOUTH AFRICA ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 229. SPAIN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 230. SPAIN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 231. SPAIN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 232. SPAIN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. SWEDEN ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 234. SWEDEN ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 235. SWEDEN ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 236. SWEDEN ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 237. SWITZERLAND ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 238. SWITZERLAND ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 239. SWITZERLAND ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 240. SWITZERLAND ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 241. TURKEY ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 242. TURKEY ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 243. TURKEY ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 244. TURKEY ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 245. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 246. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 247. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 248. UNITED ARAB EMIRATES ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 249. UNITED KINGDOM ANIME MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 250. UNITED KINGDOM ANIME MARKET SIZE, BY DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 251. UNITED KINGDOM ANIME MARKET SIZE, BY FORMAT, 2018-2030 (USD MILLION)
  • TABLE 252. UNITED KINGDOM ANIME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 253. ANIME MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 254. ANIME MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-742BD517AE12

The Anime Market was valued at USD 41.29 billion in 2023, expected to reach USD 45.36 billion in 2024, and is projected to grow at a CAGR of 10.17%, to USD 81.36 billion by 2030.

The anime market, an expansive segment of the global media and entertainment industry, encompasses animated content originating from Japan and its influence on various media channels worldwide. This market includes television series, films, streaming content, merchandise, and ancillary services. The necessity of anime in today's entertainment landscape is highlighted by its broad appeal across diverse demographics, driven by unique storytelling, cultural enrichment, and high-quality animation. Applications extend beyond entertainment to education, where anime is used for language learning and cultural studies, and gaming, as many series inspire video game adaptations. End-use spans from streaming services such as Crunchyroll and Netflix to consumer products like toys and fashion apparel, signaling a wide market penetration. Growth factors include increased global streaming service accessibility, the growing cultural phenomenon of Japanese pop culture, and heightened pandemic-era content consumption. Recent opportunities lie within expanding internet infrastructure in emerging markets and technological advancements such as virtual reality (VR), which could redefine viewer engagement with anime content. However, challenges like cultural homogenization, piracy, and high production costs hinder growth prospects. Furthermore, the saturation of content may lead to niche segmentation, creating both risks and opportunities.

KEY MARKET STATISTICS
Base Year [2023] USD 41.29 billion
Estimated Year [2024] USD 45.36 billion
Forecast Year [2030] USD 81.36 billion
CAGR (%) 10.17%

Innovation in anime utilizes advances in animation technology, such as artificial intelligence (AI) for process efficiency and enhancements in storytelling. Collaborative projects blending international styles can foster diversity and broaden appeal. Research areas might focus on demographic insights, user engagement analytics, and tech integration to optimize content delivery. Future business insights emphasize the importance of localization strategies to cater to global audiences while preserving the distinctiveness that gives anime its unique edge. Understanding the complex dynamics and consumer behaviors within this market, companies should consider leveraging deep content analytics and partnerships to maintain competitive advantage and cater to evolving viewer preferences effectively.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Anime Market

The Anime Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Globalization of Japanese culture and increased acceptance and interest in anime worldwide
    • Surging preference for digital media with increasing content consumption on OTT platforms
    • Availability of a large number of animation studios globally
  • Market Restraints
    • High production costs and resource constraints
  • Market Opportunities
    • Cross-industry partnerships and events, along with global pop culture
    • Improvements in animation technology and mixed-media projects
  • Market Challenges
    • Piracy concerns and unauthorized streaming of anime

Porter's Five Forces: A Strategic Tool for Navigating the Anime Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Anime Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Anime Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Anime Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Anime Market

A detailed market share analysis in the Anime Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Anime Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Anime Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Anime Market

A strategic analysis of the Anime Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Anime Market, highlighting leading vendors and their innovative profiles. These include A-1 Pictures, Inc., Ajia-do Animation Works Inc., Anima Estudios S.A.P.I. de C.V., Arvo Animation Inc., Bandai Namco Filmworks Inc., Bones Inc., Brain's Base Co., Ltd., Copa Studio, Discotek Media, GAINAX Co.,Ltd., J.C.Staff Co., Ltd.,, Kinema Citrus Co., Ltd., Kyoto Animation Co., Ltd., MADHOUSE Inc., MAPPA Co., Ltd., Media Blasters, Nippon Animation Co., Ltd., Pierrot Co., Ltd., Pixar Animation Studios by The Walt Disney Company, Production I.G, SHAFT Animation Studio, Sony Pictures Entertainment, Studio Dean Co., Ltd., Studio Ghibli, Inc., TOEI Animation Co., Ltd., Trigger Inc., Ufotable, Inc., White Fox Co., Ltd., and Wit Studio Co., Ltd..

Market Segmentation & Coverage

This research report categorizes the Anime Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Genre, market is studied across Action, Adventure, Comedy, Drama, Fantasy, and Horror.
  • Based on Demographics, market is studied across Josei, Kodomomuke, Mecha, Seinen, Shojo, Shonen, and Slice of Life.
  • Based on Format, market is studied across Merchandising, Movies, Music, Original Video Animations, and Series & Episodes.
  • Based on Distribution Channel, market is studied across Home Video (DVD/Blu-ray), Online Streaming Platforms, Television Broadcast, and Theatrical Release.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Dominican Republic, Ecuador, El Salvador, Guatemala, Mexico, Panama, Paraguay, Peru, United States, Uruguay, and Venezuela. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Globalization of Japanese culture and increased acceptance and interest in anime worldwide
      • 5.1.1.2. Surging preference for digital media with increasing content consumption on OTT platforms
      • 5.1.1.3. Availability of a large number of animation studios globally
    • 5.1.2. Restraints
      • 5.1.2.1. High production costs and resource constraints
    • 5.1.3. Opportunities
      • 5.1.3.1. Cross-industry partnerships and events, along with global pop culture
      • 5.1.3.2. Improvements in animation technology and mixed-media projects
    • 5.1.4. Challenges
      • 5.1.4.1. Piracy concerns and unauthorized streaming of anime
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Genre: Growing preference for action anime inclination toward thrill and adrenaline-packed entertainment
    • 5.2.2. Distribution Platform: Emerging trend of online streaming platforms due to instant access to a wide variety of content
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Anime Market, by Genre

  • 6.1. Introduction
  • 6.2. Action
  • 6.3. Adventure
  • 6.4. Comedy
  • 6.5. Drama
  • 6.6. Fantasy
  • 6.7. Horror

7. Anime Market, by Demographics

  • 7.1. Introduction
  • 7.2. Josei
  • 7.3. Kodomomuke
  • 7.4. Mecha
  • 7.5. Seinen
  • 7.6. Shojo
  • 7.7. Shonen
  • 7.8. Slice of Life

8. Anime Market, by Format

  • 8.1. Introduction
  • 8.2. Merchandising
  • 8.3. Movies
  • 8.4. Music
  • 8.5. Original Video Animations
  • 8.6. Series & Episodes

9. Anime Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Home Video (DVD/Blu-ray)
  • 9.3. Online Streaming Platforms
  • 9.4. Television Broadcast
  • 9.5. Theatrical Release

10. Americas Anime Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Bolivia
  • 10.4. Brazil
  • 10.5. Canada
  • 10.6. Chile
  • 10.7. Colombia
  • 10.8. Costa Rica
  • 10.9. Dominican Republic
  • 10.10. Ecuador
  • 10.11. El Salvador
  • 10.12. Guatemala
  • 10.13. Mexico
  • 10.14. Panama
  • 10.15. Paraguay
  • 10.16. Peru
  • 10.17. United States
  • 10.18. Uruguay
  • 10.19. Venezuela

11. Asia-Pacific Anime Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Anime Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Saudi Arabia and Japan join forces to boost cultural exchange and digital entertainment with new anime and gaming collaboration, including the USD 60 million Esports World Cup
    • 13.3.2. Dentsu Inc. and Chiru Labs enter strategic partnership for three-part anime series 'Enter The Garden' on Azuki platforms
    • 13.3.3. Warner Bros. Discovery expands Japanese anime production to over ten series annually to meet global demand for anime
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. A-1 Pictures, Inc.
  • 2. Ajia-do Animation Works Inc.
  • 3. Anima Estudios S.A.P.I. de C.V.
  • 4. Arvo Animation Inc.
  • 5. Bandai Namco Filmworks Inc.
  • 6. Bones Inc.
  • 7. Brain's Base Co., Ltd.
  • 8. Copa Studio
  • 9. Discotek Media
  • 10. GAINAX Co.,Ltd.
  • 11. J.C.Staff Co., Ltd.,
  • 12. Kinema Citrus Co., Ltd.
  • 13. Kyoto Animation Co., Ltd.
  • 14. MADHOUSE Inc.
  • 15. MAPPA Co., Ltd.
  • 16. Media Blasters
  • 17. Nippon Animation Co., Ltd.
  • 18. Pierrot Co., Ltd.
  • 19. Pixar Animation Studios by The Walt Disney Company
  • 20. Production I.G
  • 21. SHAFT Animation Studio
  • 22. Sony Pictures Entertainment
  • 23. Studio Dean Co., Ltd.
  • 24. Studio Ghibli, Inc.
  • 25. TOEI Animation Co., Ltd.
  • 26. Trigger Inc.
  • 27. Ufotable, Inc.
  • 28. White Fox Co., Ltd.
  • 29. Wit Studio Co., Ltd.