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アニメ映画およびテレビ番組の世界市場

Anime Movies and TV Shows


出版日
ページ情報
英文 271 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.66円
アニメ映画およびテレビ番組の世界市場
出版日: 2025年08月07日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 271 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

アニメ映画およびテレビ番組の世界市場は2030年までに298億米ドルに達する見込み

2024年に150億米ドルと推定されるアニメ映画およびテレビ番組の世界市場は、2024年から2030年にかけてCAGR 12.1%で成長し、2030年には298億米ドルに達すると予測されます。本レポートで分析されているセグメントの一つであるTVアニメは、CAGR14.0%を記録し、分析期間終了時には191億米ドルに達すると予測されています。アニメ映画セグメントの成長率は、分析期間中CAGR 9.1%と推定されます。

米国市場は40億米ドル、中国はCAGR11.2%で成長すると予測

米国のアニメ映画およびテレビ番組市場は2024年に40億米ドルと推定されます。世界第2位の経済大国である中国は、分析期間2024-2030年のCAGR11.2%を引きずる形で、2030年までに46億米ドルの市場規模に達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ11.4%と10.1%と予測されています。欧州では、ドイツがCAGR約8.6%で成長すると予測されています。

アニメ映画およびテレビ番組、エンターテインメントを再定義する世界産業の動向

世界のアニメ映画およびテレビ番組市場- 主要動向と促進要因のまとめ

アニメ産業は世界の人気の急上昇を目の当たりにし、日本のニッチなエンターテインメント分野から数十億米ドル規模の世界的現象へと変貌を遂げました。独特の画風、複雑なストーリーテリング、多様なジャンルで知られるアニメ映画およびテレビ番組は世界中の視聴者を魅了し、ストリーミング・プラットフォーム、映画スタジオ、グッズ企業による投資の増加につながりました。質の高いアニメコンテンツへの需要が急増し続けるなか、アニメはもはや日本だけにとどまらず、国際的なポップカルチャーの支配的な力となっています。

この成長の重要な原動力のひとつは、アニメストリーミングプラットフォームの急速な拡大です。Crunchyroll、Netflix、Funimation、HIDIVEのようなサービスは、世界中の視聴者に人気シリーズのサイマル放送や吹き替え版を提供し、アニメをこれまで以上に身近なものにしました。このデジタル化は、アニメの国際的なリーチに大きく貢献し、異なる文化的背景を持つファンがリアルタイムでアニメに関わることを可能にしています。さらに、『鬼滅の刃 無限列車編』や『君の名は』のような国際的な興行収入でのアニメ映画の成功は、アニメ映画が日本以外でも商業的に成立することを実証し、大手スタジオに世界的にアピールするアニメ作品への投資を促しています。

技術の進歩とストーリーの革新はアニメをどのように形成しているのか?

アニメ技術とストーリーテリング技術の進化は、アニメ映画およびテレビ番組の成功に重要な役割を果たしています。CGI、3Dレンダリング、ハイブリッド・アニメーション・スタイルの進歩により、スタジオはビジュアル・ストーリーテリングの限界を押し広げ、より没入感のある、視覚的に魅力的な体験を生み出すことができるようになりました。伝統的な手描きアニメーションが業界の定番である一方で、京都アニメーション、Ufotable、MAPPAなどのスタジオは、デジタル技術を駆使して、作品の流動性、ディテール、アクションシーンを向上させる試みを行っています。

もうひとつの特筆すべき革新は、日本だけでなく海外の視聴者にも大きな支持を得ている、異世界やダークファンタジーといったジャンルの台頭です。『進撃の巨人』『Re:ゼロから始める異世界生活』『無職転生』といった番組は、複雑な世界観、モラルの曖昧なキャラクター、哲学的なテーマを導入し、より成熟した視聴者にアピールすることで、アニメのストーリーテリングを再定義しました。シュタインズ・ゲート』、『東京リベンジャーズ』、『ヴィンランド・サガ』といった絶賛されたシリーズに見られるように、心理的に強烈で考えさせられる物語への需要は、サイコスリラーや青年アニメの復活にもつながりました。

さらに、人工知能(AI)やモーションキャプチャー技術のアニメ制作への活用も進んでいます。AIが支援する中間アニメーションや機械学習ツールは、スタジオがワークフローの効率を最適化し、品質を維持しながらアニメーションのコストを削減するのに役立っています。一方、モーションキャプチャは、『シドニアの騎士』や『亜人』のようなシリーズで実証されているように、よりリアルなキャラクターの動きを作り出すために、アニメスタイルのCGI作品に採用されています。こうした技術の進歩はアニメ業界に革命をもたらし、スタジオはより効率的に高品質のコンテンツを制作できるようになっています。

アニメの未来を形作る新たな動向とは?

いくつかの新たな動向がアニメ映画およびテレビ番組の未来を形成し、コンテンツの制作、配信、消費の方法に影響を与えています。最も重要な動向の一つは、日本のスタジオと世界のストリーミング大手の国際的なコラボレーションの影響力の増加です。ネットフリックスやアマゾンプライムビデオのような企業がアニメ制作に直接資金を提供することで、世界の視聴者に合わせたオリジナルアニメのコンテンツが急増しています。この動向は、『悪魔城ドラキュラ』や『アルカイン』のような、西洋アニメとアニメの美学の境界線を曖昧にするような、アニメにインスパイアされた番組を海外に生み出す結果となりました。

もうひとつの重要な動向は、ノスタルジーに駆られたリブートや続編の台頭です。1980年代や1990年代のアニメのフランチャイズが熱心なファン層を維持し続けているため、スタジオはリメイクやスピンオフ、続編シリーズを制作することで、ノスタルジーに乗じています。ドラゴンボール超』、『美少女戦士セーラームーンCrystal』、『デジモンアドベンチャー』などです。ドラゴンボール超』、『美少女戦士セーラームーンCrystal』『デジモンアドベンチャー LAST EVOLUTION 絆』といった番組は、古典的なフランチャイズの活性化に成功し、古くからのファンだけでなく新しい視聴者も惹きつけています。さらに、マンガのアニメ化はアニメ業界を支配し続けており、出版社は視聴者の関心を最大化するために、売れ筋マンガのアニメ化を戦略的に進めています。

世界のコスプレやアニメのコンベンション文化も、アニメの商業的成功を形成する上で極めて重要な役割を果たしています。Anime Expo、Comic-Con、日本のコミケのような主要イベントは、アニメファンの拠点となり、グッズ販売、コスプレ動向、ファン参加に拍車をかけています。フィギュア、アパレル、コレクターズアイテムを含むアニメ関連商品の爆発的な増加は、アニメの商業的影響力をさらに強化し、アニメを世界で最も収益性の高いエンターテインメント分野の1つにしています。

アニメ映画およびテレビ番組市場の成長の原動力は?

アニメ映画およびテレビ番組市場の成長は、デジタルストリーミング投資の増加、国際的な視聴者の拡大、アニメ技術の進歩など、いくつかの要因によって牽引されています。主な要因のひとつは、定額制ストリーミング配信モデルへの移行であり、各プラットフォームは世界の加入者を獲得するため、独占アニメタイトルの確保にしのぎを削っています。高解像度のアニメを多言語の字幕や吹き替えで提供できるようになったことは、このジャンルの幅広い人気に大きく貢献し、北米、欧州、ラテンアメリカなどの地域の視聴者にとってアニメがより身近なものになりました。

もうひとつの大きな成長要因は、世界の興行収入におけるアニメ映画の収益性の上昇です。デーモン・スレイヤー』のような映画が記録的な成功を収めました。日本映画で歴代最高の興行収入を記録した『鬼滅の刃 無限列車編』や『劇場版 呪術廻戦 0』のような記録的なヒットにより、日本のスタジオはアニメの劇場公開を優先するようになりました。アニメ映画と主流映画とのクロスオーバーは、ハリウッドが実写映画化に対する関心を高めていることでも明らかで、Netflixの『ONE PIECE』やワーナー・ブラザースの『AKIRA』リメイクといった今後のプロジェクトは大きな期待を集めています。

多様で成熟したストーリーテリングに対する需要の高まりは、アニメの市場範囲をさらに広げています。子供向け番組のイメージが強い欧米のアニメとは異なり、アニメは幅広い層に対応しており、アクション満載の少年向けシリーズから、細切れの人生ドラマ、ホラー、SFまで、幅広いコンテンツを提供しています。この多様性により、アニメはさまざまな年齢層や文化的背景を持つ視聴者を惹きつけ、エンタテインメント業界で圧倒的な力を持つに至っています。

さらに、ブロックチェーン技術とNFTの台頭は、アニメ制作者やスタジオに新たな収益源をもたらしています。ブロックチェーンベースのデジタルコレクティブル、アニメをテーマとしたNFT、分散型コンテンツファンディングモデルは、アニメプロジェクトの資金調達や流通方法に革命をもたらしています。こうしたイノベーションは業界へのさらなる投資を促進し、今後数年間の継続的な成長と世界の拡大を確実なものにすると期待されています。

メインストリームの認知度の向上、技術の進歩、世界のリーチの拡大により、アニメ産業はデジタル時代のエンターテインメントを再定義し、メディアとポップカルチャーにおいて最も影響力があり、収益性の高い分野の1つとしての地位を固めようとしています。

セグメント

タイプ(アニメTV番組、アニメ映画)、視聴者(大人、ティーンエイジャー、子供)、ジャンル(アクションとアドベンチャー、SFとファンタジー、スポーツ、ロマンスとドラマ、その他の)、プラットフォーム(アニメウェブサイト、OTT、テレビ、その他)

調査対象企業の例

  • Anime-Planet
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., LTD.
  • P.A. Works Co., Ltd.
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • The Studio Ghibli Collection
  • TOEI ANIMATION CO., LTD.
  • Trigger Inc.
  • ufotable Inc.
  • WIT STUDIO, Inc.

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールにより、市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界固有のSLMにクエリーする代わりに、ビデオトランスクリプト、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中の専門家からキュレートされたコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP29163

Global Anime Movies and TV Shows Market to Reach US$29.8 Billion by 2030

The global market for Anime Movies and TV Shows estimated at US$15.0 Billion in the year 2024, is expected to reach US$29.8 Billion by 2030, growing at a CAGR of 12.1% over the analysis period 2024-2030. Anime TV Shows, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$19.1 Billion by the end of the analysis period. Growth in the Anime Movies segment is estimated at 9.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.0 Billion While China is Forecast to Grow at 11.2% CAGR

The Anime Movies and TV Shows market in the U.S. is estimated at US$4.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$4.6 Billion by the year 2030 trailing a CAGR of 11.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 11.4% and 10.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.6% CAGR.

Anime Movies and TV Shows: How the Global Industry is Redefining Entertainment

Global Anime Movies and TV Shows Market - Key Trends & Drivers Summarized

The anime industry has witnessed a meteoric rise in global popularity, transforming from a niche Japanese entertainment sector into a multibillion-dollar global phenomenon. Anime movies and TV shows, known for their unique art styles, complex storytelling, and diverse genres, have captured audiences worldwide, leading to increased investments from streaming platforms, film studios, and merchandise companies. As the demand for high-quality animated content continues to surge, anime is no longer confined to Japan but has become a dominant force in international pop culture.

One of the key drivers of this growth is the rapid expansion of anime streaming platforms. Services like Crunchyroll, Netflix, Funimation, and HIDIVE have made anime more accessible than ever, offering simulcasts and dubbed versions of popular series to audiences worldwide. This digital transformation has significantly contributed to anime’s international reach, allowing fans from different cultural backgrounds to engage with the medium in real time. Additionally, the success of anime films in international box offices, such as Demon Slayer: Mugen Train and Your Name, has demonstrated the commercial viability of anime movies beyond Japan, encouraging major studios to invest in anime productions with global appeal.

How Are Technological Advancements and Storytelling Innovations Shaping Anime?

The evolution of animation technology and storytelling techniques has played a crucial role in the success of anime movies and TV shows. Advances in CGI, 3D rendering, and hybrid animation styles have allowed studios to push the boundaries of visual storytelling, creating more immersive and visually stunning experiences. While traditional hand-drawn animation remains a staple of the industry, studios like Kyoto Animation, Ufotable, and MAPPA are experimenting with digital techniques to enhance fluidity, detail, and action sequences in their productions.

Another notable innovation is the rise of isekai and dark fantasy genres, which have gained significant traction among both Japanese and international audiences. Shows like Attack on Titan, Re:Zero, and Mushoku Tensei have redefined anime storytelling, introducing complex world-building, morally ambiguous characters, and philosophical themes that appeal to a more mature audience. The demand for psychologically intense and thought-provoking narratives has also led to the resurgence of psychological thrillers and seinen anime, as seen in critically acclaimed series like Steins;Gate, Tokyo Revengers, and Vinland Saga.

Furthermore, artificial intelligence (AI) and motion capture technology are being increasingly utilized in anime production. AI-assisted in-between animation and machine learning tools are helping studios optimize workflow efficiency, reducing animation costs while maintaining quality. Meanwhile, motion capture is being employed in anime-style CGI productions to create more realistic character movements, as demonstrated in series like Knights of Sidonia and Ajin. These technological advancements are revolutionizing the anime industry, enabling studios to produce high-quality content with greater efficiency.

What Are the Emerging Trends Shaping the Future of Anime?

Several emerging trends are shaping the future of anime movies and TV shows, influencing how content is produced, distributed, and consumed. One of the most significant trends is the increasing influence of international collaborations between Japanese studios and global streaming giants. Companies like Netflix and Amazon Prime Video are directly funding anime productions, leading to a surge in original anime content tailored for global audiences. This trend has resulted in the creation of anime-inspired shows outside Japan, such as Castlevania and Arcane, which blur the lines between Western animation and anime aesthetics.

Another key trend is the rise of nostalgia-driven reboots and sequels. As anime franchises from the 1980s and 1990s continue to maintain dedicated fan bases, studios are capitalizing on nostalgia by producing remakes, spin-offs, and sequel series. Shows like Dragon Ball Super, Sailor Moon Crystal, and Digimon Adventure: Last Evolution Kizuna have successfully revitalized classic franchises, attracting both older fans and new audiences. Additionally, manga adaptations continue to dominate the anime industry, with publishers strategically greenlighting anime versions of top-selling manga to maximize audience engagement.

The global cosplay and anime convention culture is also playing a pivotal role in shaping anime’s commercial success. Major events like Anime Expo, Comic-Con, and Japan’s Comiket have become hubs for anime fans, fueling merchandise sales, cosplay trends, and fan engagement. The explosion of anime-related merchandise, including figurines, apparel, and collectible items, has further strengthened anime’s commercial influence, making it one of the most profitable entertainment sectors worldwide.

What Is Driving the Growth of the Anime Movies and TV Shows Market?

The growth in the anime movies and TV shows market is driven by several factors, including increased digital streaming investments, expanding international viewership, and advancements in animation technology. One of the primary drivers is the shift toward subscription-based streaming models, where platforms are competing to secure exclusive anime titles to attract global subscribers. The ability to provide high-definition anime with multi-language subtitles and dubs has significantly contributed to the genre’s widespread popularity, making anime more accessible to audiences in regions such as North America, Europe, and Latin America.

Another major growth driver is the rising profitability of anime films in the global box office. The record-breaking success of movies like Demon Slayer: Mugen Train (which became the highest-grossing Japanese film of all time) and Jujutsu Kaisen 0 has encouraged Japanese studios to prioritize theatrical anime releases. The crossover between anime movies and mainstream cinema is also evident in Hollywood’s increased interest in live-action adaptations, with upcoming projects such as Netflix’s One Piece and Warner Bros.’ Akira remake generating significant anticipation.

The increasing demand for diverse and mature storytelling is further expanding anime’s market reach. Unlike Western animation, which is often associated with children’s programming, anime caters to a broad demographic, offering content ranging from action-packed shonen series to slice-of-life dramas, horror, and science fiction. This versatility has allowed anime to attract viewers across different age groups and cultural backgrounds, making it a dominant force in the entertainment industry.

Additionally, the rise of blockchain technology and NFTs is introducing new revenue streams for anime creators and studios. Blockchain-based digital collectibles, anime-themed NFTs, and decentralized content funding models are revolutionizing how anime projects are financed and distributed. These innovations are expected to drive further investment in the industry, ensuring continued growth and global expansion in the years to come.

With its increasing mainstream recognition, technological advancements, and expanding global reach, the anime industry is set to redefine entertainment in the digital age, cementing its place as one of the most influential and profitable sectors in media and pop culture.

SCOPE OF STUDY:

The report analyzes the Anime Movies and TV Shows market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Anime TV Shows, Anime Movies); Audience (Adults, Teenagers, Children); Genre (Action and Adventure Genre, Sci-Fi and Fantasy Genre, Sports Genre, Romance and Drama Genre, Other Genres); Platform (Anime Websites Platform, OTT Platform, Television Platform, Other Platforms)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 34 Featured) -

  • Anime-Planet
  • Kyoto Animation Co., Ltd.
  • MADHOUSE Inc.
  • MAPPA Co., LTD.
  • P.A. Works Co., Ltd.
  • Pierrot Co., Ltd.
  • Production I.G, Inc.
  • The Studio Ghibli Collection
  • TOEI ANIMATION CO., LTD.
  • Trigger Inc.
  • ufotable Inc.
  • WIT STUDIO, Inc.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Anime Movies and TV Shows - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Global Popularity of Anime Culture Drives Growth in Anime Movies and TV Shows Viewership
    • Expansion of Streaming Platforms Strengthens the Accessibility and Distribution of Anime Content
    • Increasing Demand for Original and Adapted Storylines Encourages Investment in Anime Production
    • Growing Influence of Japanese Pop Culture and Manga Expands the International Market for Anime
    • Technological Advancements in Animation Techniques Enhance Visual Quality and Audience Engagement
    • Rising Consumer Demand for Merchandise and Collectibles Fuels Revenue Opportunities for Anime Franchises
    • Collaborations Between International Studios and Japanese Creators Boost Market Expansion
    • Growing Fandom Communities and Cosplay Culture Strengthen the Demand for New Anime Content
    • Increased Investment in Anime Adaptations of Video Games and Novels Expands Market Reach
    • Localization and Dubbing Efforts Enhance the Appeal of Anime to Non-Japanese Audiences
    • Rising Popularity of Anime Conventions and Events Contributes to Market Growth
    • Growing Demand for Genre Diversification in Anime, Including Fantasy, Sci-Fi, and Slice-of-Life, Strengthens Market Expansion
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Anime Movies and TV Shows Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Anime Movies and TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Anime Movies and TV Shows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Anime TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Anime TV Shows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Anime TV Shows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Anime Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Anime Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Anime Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Action & Adventure Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Action & Adventure Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Action & Adventure Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Sci-Fi & Fantasy Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Sci-Fi & Fantasy Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Sci-Fi & Fantasy Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Sports Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Romance & Drama Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Romance & Drama Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Romance & Drama Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Anime Websites Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Anime Websites Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Anime Websites Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for OTT Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for OTT Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for OTT Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Television Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Television Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Television Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Adults by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Teenagers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Teenagers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Teenagers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 44: World Recent Past, Current & Future Analysis for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: World Historic Review for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: World 15-Year Perspective for Children by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 47: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 56: USA Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: USA Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: USA 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Canada 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 68: Canada Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Canada Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Canada 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • JAPAN
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Japan 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Japan 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 80: Japan Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Japan Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Japan 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • CHINA
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 83: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: China 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: China 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: China 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 92: China Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: China Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: China 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • EUROPE
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Anime Movies and TV Shows by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Europe 15-Year Perspective for Anime Movies and TV Shows by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Europe 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Europe 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Europe 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 107: Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Europe Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Europe 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • FRANCE
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 110: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: France 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: France 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: France 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 119: France Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: France Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: France 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • GERMANY
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Germany 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Germany 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Germany 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 131: Germany Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Germany Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Germany 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Italy 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Italy 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Italy 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 143: Italy Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Italy Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Italy 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 146: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: UK 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: UK 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: UK 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 155: UK Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: UK Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: UK 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 158: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Europe Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Europe Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 164: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Rest of Europe Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 167: Rest of Europe Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Europe Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Europe 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Anime Movies and TV Shows Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 170: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Asia-Pacific Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 173: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Asia-Pacific Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 176: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Asia-Pacific Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 179: Asia-Pacific Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Asia-Pacific Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Asia-Pacific 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 182: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of World Historic Review for Anime Movies and TV Shows by Type - Anime TV Shows and Anime Movies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Type - Percentage Breakdown of Value Sales for Anime TV Shows and Anime Movies for the Years 2015, 2025 & 2030
    • TABLE 185: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of World Historic Review for Anime Movies and TV Shows by Genre - Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Genre - Percentage Breakdown of Value Sales for Other Genres, Action & Adventure Genre, Sci-Fi & Fantasy Genre, Sports Genre and Romance & Drama Genre for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of World Historic Review for Anime Movies and TV Shows by Platform - Anime Websites Platform, OTT Platform, Television Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Platform - Percentage Breakdown of Value Sales for Anime Websites Platform, OTT Platform, Television Platform and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 191: Rest of World Recent Past, Current & Future Analysis for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Rest of World Historic Review for Anime Movies and TV Shows by Audience - Adults, Teenagers and Children Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Rest of World 15-Year Perspective for Anime Movies and TV Shows by Audience - Percentage Breakdown of Value Sales for Adults, Teenagers and Children for the Years 2015, 2025 & 2030

IV. COMPETITION