デフォルト表紙
市場調査レポート
商品コード
1465181

ゲーミングチェア市場:製品、流通チャネル、エンドユーザー別-2024-2030年の世界予測

Gaming Chair Market by Product (Hybrid Gaming Chair, PC Gaming Chair, Platform Gaming Chairs), Distribution Channel (Offline, Online), End-Use - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 184 Pages | 納期: 即日から翌営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=158.53円
ゲーミングチェア市場:製品、流通チャネル、エンドユーザー別-2024-2030年の世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 184 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーミングチェア市場規模は2023年に12億9,000万米ドルと推定され、2024年には13億8,000万米ドルに達し、CAGR 7.51%で2030年には21億4,000万米ドルに達すると予測されています。

ゲーミングチェアは、長時間のゲーミングセッションにおける快適性と人間工学的サポートを高めるために特別にデザインされたチェアです。通常のオフィスチェアとは異なり、ゲーミングチェアは、背中と肩全体を支える高めの背もたれ、調節可能なアームレスト、ランバーサポートピロー、時には内蔵スピーカーやバイブレーションなどの機能が組み込まれていることが多いです。ゲーマーに優れた快適性とサポートを提供し、腰痛や首への負担など、長時間座っていることに伴う身体的不快感を軽減することを目的としています。機能性と美しさを追求したゲーミングチェアは、個人の好みやゲーミング環境に合わせ、様々なデザインやカラーバリエーションを取り揃えています。家庭用ビデオゲームの人気は世界的に拡大しており、プロが推奨するチェア製品を使用するeスポーツの数も増加しているため、ゲーミングチェアの採用が進んでいます。しかし、椅子のリコール問題や人間工学に基づいた椅子の設計の複雑さが、ゲーミングチェアの採用を妨げる可能性があります。とはいえ、ゲーミングチェアにスマートな機能が統合され、ゲーミングチェア製品がオンラインで入手可能になりつつあることから、ゲーミングチェア市場の成長機会が生まれると予想されます。

主要市場の統計
基準年[2023年] 12億9,000万米ドル
予測年[2024年] 13億8,000万米ドル
予測年[2030年] 21億4,000万米ドル
CAGR(%) 7.51%

製品:ハイブリッドゲーミングチェアの利用が急増、ゲーマーの長時間労働に必要な快適性を目指す

ハイブリッドゲーミングチェアは、従来のオフィススタイルゲーミングチェアとレーシングスタイルゲーミングチェアの要素を融合させた汎用性の高いデザインです。ゲーマーの求める人間工学と美しさを追求しながら、長時間労働に必要な快適性を提供することを目指しています。ハイブリッドチェアは、調節可能なアームレスト、ランバーサポート、リクライニング可能な背もたれを備えていることが多く、ゲームやオフィス環境に適しています。PC ゲーミングチェアは、デスクでコンピュータを使用するために特別にデザインされたチェアです。人間工学、快適性、機能性を重視し、カーレースのシートにヒントを得てデザインされています。これらのチェアは通常、高さ調節、チルトロック、調節可能なアームレスト、ランバーサポート枕を備えています。長時間のゲーミングセッションでも快適な座り心地とサポートを提供し、身体への負担を軽減することでゲームのパフォーマンスを向上させることを目的としています。プラットフォームゲーミングチェアは、主にコンソールゲーマー向けに設計されています。PC用ゲーミングチェアとは異なり、台座がなく、床に直接座る、もしくは床に近い位置に座ることが多いため、テレビの高さで快適にプレイすることができます。一般的に、ロッカーやリクライニングチェアを備えたよりくつろいだデザインが特徴で、より没入感のあるゲーム体験のために、スピーカー、振動、接続オプションが内蔵されている場合もあります。

最終用途:商業セグメントでのゲーミングチェアの利用拡大

商業セグメントでは、ゲーミングチェアはeスポーツアリーナ、ゲームカフェ、企業オフィス、教育機関など多くの用途に使用されています。このような環境で使用されるチェアは、耐久性と長時間の使用に耐えうるよう設計されており、長時間の着座に対応できるよう人間工学に基づいた改良が施されています。また、商業施設のバイヤーは、メンテナンスが簡単で、保証やサービス契約を提供できるゲーミングチェアを求めることがよくあります。美的魅力、ブランディングなどのカスタマイズ性オプション、内蔵オーディオコンポーネントや触覚フィードバックなどの高度な機能は、このセグメントにとって重要な考慮事項です。市場動向は、ユーザーや従業員に最適なゲーム環境を提供することを目的とする営利企業によるゲーミングチェアへの投資が、eスポーツや企業のウェルネスプログラムの人気の高まりに後押しされて増加していることを示しています。住宅セグメントでは、家庭内で個人的に使用するためにゲーミングチェアを購入するユーザーが多いです。この市場は、筋金入りのゲーマーから、快適で人間工学に基づいたソリューションをホームオフィスに求めるリモートワーカーまで、さまざまな個人によって牽引されています。商業用セグメントとは異なり、住宅用購入者は快適さ、美観、家庭用ゲームセットアップやホームオフィススペースとの統合を優先します。住宅市場の重要な動向は、従来のオフィス家具に類似することなく、様々なインテリアデザインにシームレスにフィットする人間工学的機能とスタイルのバランスが取れたゲーミングチェアの需要です。カラーオプション、調整可能な機能、ゲームシステムとの互換性などのカスタマイズは、このセグメントの購入決定に影響を与える重要な要因です。家庭でのゲームやリモートワークの増加は、住宅用ゲーミングチェアの売上成長を顕著に促進しています。

地域別洞察

アメリカのゲーミングチェア市場は、ハードコアゲーム人口が多いため、プレミアムゲーミングチェアへの需要が高いのが特徴です。これらの国の消費者は、人間工学に基づいた機能、ブランドの評判、内蔵スピーカーやワイヤレス接続などの高度な機能を優先しています。最近のeスポーツやゲームリーグへの投資が需要をさらに押し上げ、革新的なデザインやゲーミングチェアの機能に関する特許出願件数が増加しています。欧州市場では、環境にやさしく持続可能な製品が好まれています。EUの規制と持続可能性に関する消費者の意識が、メーカーに環境に優しい製品の革新を促しています。また、ゲーミングチェアのカスタマイズやパーソナライズ化の動向も見られます。中東・アフリカ地域は、インターネットの普及とゲームへの関心の高まりにより、まだ始まったばかりだが急速に成長している市場です。需要は主に普及価格帯と中価格帯の製品に集中しているが、可処分所得の増加に伴い、プレミアムセグメントにも大きな潜在市場があります。アジア太平洋は、ゲーミングチェア市場において最も大きな成長の可能性を秘めています。同地域はビデオゲーム競技の本拠地であり、PCカフェの文化が根強く、耐久性が高くコスト効率の高いゲーミングチェアの需要を促進しています。一方、日本では、技術を駆使した機能や、都市の居住空間に適したコンパクトなデザインを好む傾向が見られます。また、この地域はイノベーションのホットスポットでもあり、人間工学やユーザーの健康に焦点を当てたデザインでいくつかの特許が申請されています。

FPNVポジショニングマトリックス

FPNVポジショニングマトリックスはゲーミングチェア市場を評価する上で極めて重要です。事業戦略や製品満足度に関する主要指標を調査し、ベンダーの包括的な評価を記載しています。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます。フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、ゲーミングチェア市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、このセグメントの競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています。

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を記載しています。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5.製品開発とイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を記載しています。

本レポートは、以下のような主要な質問に対応しています。

1.ゲーミングチェア市場の市場規模と予測は?

2.ゲーミングチェア市場の予測期間中に投資を検討すべき製品、セグメント、用途、セグメントは何か?

3.ゲーミングチェア市場の技術動向と規制枠組みは?

4.ゲーミングチェア市場における主要ベンダーの市場シェアは?

5.ゲーミングチェア市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 世界中で家庭用ビデオゲームの人気が高まっている
      • 椅子製品をプロが推奨するeスポーツが増加
    • 抑制要因
      • 椅子のリコールと人間工学に基づいた椅子の設計の複雑さ
    • 機会
      • スマート機能の統合によるゲーミングチェアの進化
      • ゲーミングチェア製品のオンライン販売開始
    • 課題
      • 低品質製品や偽造品の流通
  • 市場セグメンテーション分析
    • 製品:ハイブリッドゲーミングチェアの使用が急増し、ゲーマーの長時間労働に必要な快適さを提供することを目指している
    • 最終用途:商業部門におけるゲーミングチェアの利用の進化
  • 市場ディスラプション分析
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 価格分析
  • 技術分析
  • 特許分析
  • 貿易分析
  • 規制枠組みの分析

第6章 ゲーミングチェア市場:製品別

  • イントロダクション
  • ハイブリッドゲーミングチェア
  • PCゲーミングチェア
  • プラットフォームゲーミングチェア

第7章 ゲーミングチェア市場:流通チャネル別

  • イントロダクション
  • オフライン
  • オンライン

第8章 ゲーミングチェア市場:最終用途別

  • イントロダクション
  • 商業用
  • 住宅用

第9章 南北アメリカのゲーミングチェア市場

  • イントロダクション
  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋のゲーミングチェア市場

  • イントロダクション
  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのゲーミングチェア市場

  • イントロダクション
  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析、2023年
  • FPNVポジショニングマトリックス、2023年
  • 競合シナリオ分析
  • 戦略分析と提言

第13章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. GAMING CHAIR MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING CHAIR MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING CHAIR MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GAMING CHAIR MARKET DYNAMICS
  • FIGURE 7. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. GAMING CHAIR MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. GAMING CHAIR MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING CHAIR MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING CHAIR MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL GAMING CHAIR MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING CHAIR MARKET SIZE, BY HYBRID GAMING CHAIR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL GAMING CHAIR MARKET SIZE, BY HYBRID GAMING CHAIR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING CHAIR MARKET SIZE, BY PC GAMING CHAIR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL GAMING CHAIR MARKET SIZE, BY PC GAMING CHAIR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING CHAIR MARKET SIZE, BY PLATFORM GAMING CHAIRS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL GAMING CHAIR MARKET SIZE, BY PLATFORM GAMING CHAIRS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING CHAIR MARKET SIZE, BY OFFLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL GAMING CHAIR MARKET SIZE, BY OFFLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING CHAIR MARKET SIZE, BY ONLINE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL GAMING CHAIR MARKET SIZE, BY ONLINE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING CHAIR MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL GAMING CHAIR MARKET SIZE, BY COMMERCIAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING CHAIR MARKET SIZE, BY RESIDENTIAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL GAMING CHAIR MARKET SIZE, BY RESIDENTIAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. AMERICAS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 28. AMERICAS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 29. AMERICAS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 30. AMERICAS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 32. AMERICAS GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 33. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 34. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 35. ARGENTINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 36. ARGENTINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 37. ARGENTINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 38. ARGENTINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 39. ARGENTINA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 40. ARGENTINA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 41. BRAZIL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 42. BRAZIL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 43. BRAZIL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 44. BRAZIL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 45. BRAZIL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 46. BRAZIL GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 47. CANADA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 48. CANADA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 49. CANADA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 50. CANADA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 51. CANADA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 52. CANADA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 53. MEXICO GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 54. MEXICO GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 55. MEXICO GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 56. MEXICO GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 57. MEXICO GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 58. MEXICO GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 59. UNITED STATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 60. UNITED STATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 61. UNITED STATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 62. UNITED STATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 63. UNITED STATES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 64. UNITED STATES GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 65. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 66. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 67. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 68. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 71. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 72. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 73. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 74. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 75. AUSTRALIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 76. AUSTRALIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 77. AUSTRALIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 78. AUSTRALIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 79. AUSTRALIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 80. AUSTRALIA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 81. CHINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 82. CHINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 83. CHINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 84. CHINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 85. CHINA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 86. CHINA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 87. INDIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 88. INDIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 89. INDIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 90. INDIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 91. INDIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 92. INDIA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 93. INDONESIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 94. INDONESIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 95. INDONESIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 96. INDONESIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 97. INDONESIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 98. INDONESIA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 99. JAPAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 100. JAPAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 101. JAPAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 102. JAPAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 103. JAPAN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 104. JAPAN GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 105. MALAYSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 106. MALAYSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 107. MALAYSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 108. MALAYSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 109. MALAYSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 110. MALAYSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 111. PHILIPPINES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 112. PHILIPPINES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 113. PHILIPPINES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 114. PHILIPPINES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 115. PHILIPPINES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 116. PHILIPPINES GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 117. SINGAPORE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 118. SINGAPORE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 119. SINGAPORE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 120. SINGAPORE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 121. SINGAPORE GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 122. SINGAPORE GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 123. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 124. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 125. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 126. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 127. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 128. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 129. TAIWAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 130. TAIWAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 131. TAIWAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 132. TAIWAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 133. TAIWAN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 134. TAIWAN GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 135. THAILAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 136. THAILAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 137. THAILAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 138. THAILAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 139. THAILAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 140. THAILAND GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 141. VIETNAM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 142. VIETNAM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 143. VIETNAM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 144. VIETNAM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 145. VIETNAM GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 146. VIETNAM GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 147. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 148. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 149. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 150. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 151. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 152. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 153. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 154. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 155. DENMARK GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 156. DENMARK GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 157. DENMARK GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 158. DENMARK GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 159. DENMARK GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 160. DENMARK GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 161. EGYPT GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 162. EGYPT GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 163. EGYPT GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 164. EGYPT GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 165. EGYPT GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 166. EGYPT GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 167. FINLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 168. FINLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 169. FINLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 170. FINLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 171. FINLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 172. FINLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 173. FRANCE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 174. FRANCE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 175. FRANCE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 176. FRANCE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 177. FRANCE GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 178. FRANCE GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 179. GERMANY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 180. GERMANY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 181. GERMANY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 182. GERMANY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 183. GERMANY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 184. GERMANY GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 185. ISRAEL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 186. ISRAEL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 187. ISRAEL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 188. ISRAEL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 189. ISRAEL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 190. ISRAEL GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 191. ITALY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 192. ITALY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 193. ITALY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 194. ITALY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 195. ITALY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 196. ITALY GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 197. NETHERLANDS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 198. NETHERLANDS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 199. NETHERLANDS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 200. NETHERLANDS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 201. NETHERLANDS GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 202. NETHERLANDS GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 203. NIGERIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 204. NIGERIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 205. NIGERIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 206. NIGERIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 207. NIGERIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 208. NIGERIA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 209. NORWAY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 210. NORWAY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 211. NORWAY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 212. NORWAY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 213. NORWAY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 214. NORWAY GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 215. POLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 216. POLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 217. POLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 218. POLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 219. POLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 220. POLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 221. QATAR GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 222. QATAR GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 223. QATAR GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 224. QATAR GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 225. QATAR GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 226. QATAR GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 227. RUSSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 228. RUSSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 229. RUSSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 230. RUSSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 231. RUSSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 232. RUSSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 233. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 234. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 235. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 236. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 237. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 238. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 239. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 240. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 241. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 242. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 243. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 244. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 245. SPAIN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 246. SPAIN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 247. SPAIN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 248. SPAIN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 249. SPAIN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 250. SPAIN GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 251. SWEDEN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 252. SWEDEN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 253. SWEDEN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 254. SWEDEN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 255. SWEDEN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 256. SWEDEN GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 257. SWITZERLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 258. SWITZERLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 259. SWITZERLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 260. SWITZERLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 261. SWITZERLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 262. SWITZERLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 263. TURKEY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 264. TURKEY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 265. TURKEY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 266. TURKEY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 267. TURKEY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 268. TURKEY GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 269. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 270. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 271. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 272. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 273. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 274. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 275. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 276. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 277. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2023 (USD MILLION)
  • TABLE 278. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION)
  • TABLE 279. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2023 (USD MILLION)
  • TABLE 280. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY END-USE, 2024-2030 (USD MILLION)
  • TABLE 281. GAMING CHAIR MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 282. GAMING CHAIR MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-BF5906742066

[184 Pages Report] The Gaming Chair Market size was estimated at USD 1.29 billion in 2023 and expected to reach USD 1.38 billion in 2024, at a CAGR 7.51% to reach USD 2.14 billion by 2030.

A gaming chair is a specifically designed chair meant to enhance the comfort and ergonomic support for individuals during prolonged gaming sessions. Unlike regular office chairs, gaming chairs often incorporate heightened backrests that support the entirety of the back and shoulders, adjustable armrests, lumbar support pillows, and sometimes features such as built-in speakers and vibration. They are tailored to offer superior comfort and support to gamers, aiming to reduce the risk of back pain, neck strain, and other physical discomforts associated with sitting for extended periods. With a focus on functionality and aesthetics, gaming chairs also come in various designs and colors, catering to personal preferences and the gaming environment. The expanding popularity of home video gaming activities worldwide and the rising number of eSports with professional endorsements of chair products drive the adoption of the gaming chair. However, adverse chair recalls and the complexity of designing ergonomic chairs may hinder the adoption of the gaming chair. Nevertheless, advancements in gaming chairs with the integration of smart features and emerging online availability of gaming chair products are expected to create opportunities for growth in the gaming chair market.

KEY MARKET STATISTICS
Base Year [2023] USD 1.29 billion
Estimated Year [2024] USD 1.38 billion
Forecast Year [2030] USD 2.14 billion
CAGR (%) 7.51%

Product: Burgeoning usage of hybrid gaming chair aims to provide the comfort needed for long working hours for gamers

The hybrid gaming chair is designed to offer versatility, combining elements from traditional office and racing-style gaming chairs. It aims to provide the comfort needed for long work hours while also catering to the ergonomics and aesthetic appeal desired by gamers. Hybrid chairs often feature adjustable armrests, lumbar support, and a reclining backrest, making them suitable for gaming and office environments. PC gaming chairs are specifically designed for use at a desk with computers. They are inspired by the design of car racing seats, focusing on ergonomics, comfort, and functionality. These chairs usually offer height adjustment, tilt lock, adjustable armrests, and lumbar support pillows. They aim to provide comfort and support during extended gaming sessions, potentially enhancing game performance by reducing physical strain. Platform gaming chairs are designed primarily for console gamers. Unlike PC gaming chairs, these chairs may not have a pedestal and often sit directly on the floor or close to it, allowing gamers to comfortably play at the TV level. They typically feature a more relaxed design with rockers or recliners and may include built-in speakers, vibration, and connectivity options for a more immersive gaming experience.

End-Use: Evolving utilization of gaming chairs in the commercial sector

In the commercial sector, the gaming chair encompasses many applications, including eSports arenas, gaming cafes, corporate offices, and educational institutions. Chairs used in these settings are designed for durability and extended use and feature ergonomic enhancements to accommodate prolonged periods of sitting. Additionally, commercial buyers often seek gaming chairs that can be easily maintained and offer warranties or service agreements. The aesthetic appeal, customizability options such as branding, and advanced features, including built-in audio components or haptic feedback, are critical considerations for this segment. Market trends indicate an increasing investment in gaming chairs by commercial entities aiming to provide an optimal gaming environment for users and employees, driven by the growing popularity of eSports and corporate wellness programs. The residential sector is characterized by users purchasing gaming chairs for personal use within their homes. This market is driven by individuals ranging from hardcore gamers to remote workers looking for a comfortable, ergonomic solution for their home office. Unlike the commercial segment, residential buyers prioritize comfort, aesthetics, and integration with their home gaming setups or home office space. A significant trend in the residential market is the demand for gaming chairs that balance ergonomic features and style to seamlessly fit into various interior designs without resembling traditional office furniture. Customization, such as color options, adjustable features, and compatibility with gaming systems, are key factors influencing purchase decisions within this segment. The rise of home gaming and remote working has notably propelled the growth of residential gaming chair sales.

Regional Insights

America's markets for gaming chairs are characterized by high demand for premium gaming chairs, driven by a sizeable hardcore gaming population. Consumers in these countries prioritize ergonomic features, brand reputation, and advanced functionalities such as built-in speakers and wireless connectivity. Recent investments in eSports and gaming leagues have further propelled the demand, with an increasing number of patents filed for innovative design and gaming chair features. The European market shows a preference for eco-friendly and sustainable products. EU regulations and consumer awareness about sustainability have pushed manufacturers to innovate greener products. The market is witnessing a trend towards customization and personalization in gaming chairs. The Middle East and Africa regions present a nascent but rapidly growing market, with increasing internet penetration and interest in gaming. The demand is primarily for budget and mid-range products, with a significant untapped market potential for premium segments as disposable incomes rise. Asia Pacific holds the most significant growth potential in the gaming chair market, driven by massive player bases, especially in China and India. The region is home to competitive video gaming and has a strong culture of PC cafes, promoting the demand for durable and cost-effective gaming chairs. On the other hand, Japan shows a penchant for technology-driven features and compact designs suitable for its urban living spaces. The region is also a hotspot for innovations, with several patents filed for ergonomic and user-health-focused designs.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Gaming Chair Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Gaming Chair Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Gaming Chair Market, highlighting leading vendors and their innovative profiles. These include Ace Casual Furniture, Aerocool Advanced Technologies Corporation, AKRacing America Inc., Arozzi North America, BraZen Gaming Limited, Clutch Chairz USA Ltd., Cooler Master Technology Inc., Corsair Memory Inc., Cybeart India Pvt. Ltd., Demla Retail Pvt. Ltd., DXRacer USA LLC, Ergomaker International Co., Limited, Gaming HQ, GT Omega LTD., Herman Miller, Inc., Impakt S.A, Karnox, NEEDFORSEAT LLC, New Retail Company, Pro Gamersware GmbH, Raidmax Tech Inc., Razer Inc., Secretlab SG Pte. Ltd., Vertagear, and Zauba Technologies Private Limited.

Market Segmentation & Coverage

This research report categorizes the Gaming Chair Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Hybrid Gaming Chair
    • PC Gaming Chair
    • Platform Gaming Chairs
  • Distribution Channel
    • Offline
    • Online
  • End-Use
    • Commercial
    • Residential
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Gaming Chair Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Gaming Chair Market?

3. What are the technology trends and regulatory frameworks in the Gaming Chair Market?

4. What is the market share of the leading vendors in the Gaming Chair Market?

5. Which modes and strategic moves are suitable for entering the Gaming Chair Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing popularity of home video gaming activities worldwide
      • 5.1.1.2. Rising number of eSports with professional endorsements of chair products
    • 5.1.2. Restraints
      • 5.1.2.1. Adverse chair recalls and complexity of designing ergonomic chairs
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in gaming chairs with the integration of smart features
      • 5.1.3.2. Emerging online availability of gaming chair products
    • 5.1.4. Challenges
      • 5.1.4.1. Availability of low-quality and counterfeit products
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product: Burgeoning usage of hybrid gaming chair aims to provide the comfort needed for long working hours for gamers
    • 5.2.2. End-Use: Evolving utilization of gaming chairs in the commercial sector
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Gaming Chair Market, by Product

  • 6.1. Introduction
  • 6.2. Hybrid Gaming Chair
  • 6.3. PC Gaming Chair
  • 6.4. Platform Gaming Chairs

7. Gaming Chair Market, by Distribution Channel

  • 7.1. Introduction
  • 7.2. Offline
  • 7.3. Online

8. Gaming Chair Market, by End-Use

  • 8.1. Introduction
  • 8.2. Commercial
  • 8.3. Residential

9. Americas Gaming Chair Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Gaming Chair Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Gaming Chair Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Secretlab and Paper Rex Launch Gaming Chair to Provide Superior Comfort for the Gaming Community
    • 12.3.2. GTChair Unveils Revolutionary Flagship Gaming Chairs at Tokyo Game Show 2023, Elevating Gaming Experiences with Advanced Ergonomics
    • 12.3.3. Herman Miller Gaming and G2 Esports Launch Limited-Edition Embody Gaming Chair
  • 12.4. Strategy Analysis & Recommendation

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio