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市場調査レポート
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1551833

ゲーミングチェアの世界市場

Gaming Chairs


出版日
ページ情報
英文 192 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.91円
ゲーミングチェアの世界市場
出版日: 2024年09月10日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 192 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 目次
概要

ゲーミングチェアの世界市場は2030年までに16億米ドルに到達

2023年に10億米ドルと推定されるゲーミングチェアの世界市場は、2030年には16億米ドルに達し、分析期間2023-2030年のCAGRは6.7%で成長すると予測されます。本レポートで分析したセグメントの1つである低価格帯ゲーミングチェアは、CAGR 7.6%を記録し、分析期間終了時には4億4,520万米ドルに達すると予測されます。中価格帯ゲーミングチェアセグメントの成長率は、分析期間でCAGR 6.5%と推定されます。

米国市場は2億7,490万米ドル、中国はCAGR 10.8%で成長予測

米国のゲーミングチェア市場は、2023年に2億7,490万米ドルと推定されます。世界第2位の経済大国である中国は、2023年から2030年にかけてCAGR 10.8%で推移し、2030年には3億4,740万米ドルの市場規模に達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ2.8%と6.7%と予測されています。欧州では、ドイツがCAGR 4.2%で成長すると予測されています。

世界のゲーミングチェア市場- 主要動向と促進要因のまとめ

ゲーミングチェアはどのようにゲーム体験を向上させ、人間工学的健康を促進しているのか?

ゲーミングチェアは、人間工学に基づいたサポートを提供することで、長時間のゲーミングセッションにおける快適性を高め、より良い姿勢を促進し、ゲーミング体験に革命を起こしています。ゲーマーのために特別にデザインされたこのチェアは、長時間スクリーンの前で過ごすゲーマーのユニークな要求に応え、調節可能なアームレスト、ランバーサポート、背骨を支え首や肩への負担を軽減するハイバックレストなどの機能を提供します。ゲーミングチェアが提供する快適性の向上は、ゲーマーの集中力を高めてゲームプレイを向上させるだけでなく、座り姿勢の悪さから生じる筋骨格系の問題を防ぎ、健康全般にも貢献します。機能性だけでなく、ゲーミングチェアはゲーマーのスタイルを反映し、内蔵スピーカー、振動モーター、ゲームをテーマとした大胆な美学などの機能により、没入感を高めるステートメントピースとしての役割も果たします。

ゲーミングチェアの機能性を向上させるイノベーションとは?

ゲーミングチェアのイノベーションは、人間工学に基づいた高度なデザイン、スマートテクノロジー、カスタマイズ可能な機能の統合により、機能性を高めています。最近のゲーミングチェアは、メモリーフォームのパッドや通気性の良いファブリックやレザーの素材を取り入れることが多くなってきています。また、チルト機構や座面の高さ、リクライニング機能など、ゲーマーのニーズに合わせて調整できる機能を搭載したチェアも多く、ゲーミングシーンに合わせた快適な座り心地を実現します。一部のハイエンドモデルでは、内蔵スピーカーによるサラウンドサウンド、Bluetooth接続、ゲーム内のイベントと同期できるRGB照明など、スマートテクノロジーを統合し、没入感を高めています。さらに、ゲーミングチェアは、オフィスチェアとしても使用できるモデルや、リラックスできる折りたたみ式のフットレストを備えたモデルなど、多機能なデザインを提供することで、ゲームと日常使用の両方に対応し、その魅力を広げています。

ゲーミングチェアはゲーム中の健康とパフォーマンスにどのような影響を与えますか?

ゲーミングチェアは、より良い姿勢を促し、長時間の座位による身体的不快感を軽減することで、健康とパフォーマンスに大きな影響を与えます。人間工学に基づき設計されたゲーミングチェアは、背骨の自然な湾曲を維持し、従来の椅子を使用しているゲーマーがよく経験する腰痛やその他の筋骨格系の問題を防ぐことができます。腰や首など、最も必要な部分をサポートすることで、負担や疲労を軽減し、長時間のゲームプレイでも集中力や反応速度を維持することができます。ゲーミングチェアが提供する身体的な快適さは、精神的な快適さにも貢献し、不快感による注意散漫を減らし、ゲーマーがゲームに没頭できるようにします。ゲーミングチェアは、このような快適性の向上とサポートにより、健康全般を改善するだけでなく、ゲームのパフォーマンスも向上させます。

ゲーミングチェア市場の成長を牽引する動向とは?

プロesportsの台頭、ストリーミングの人気の高まり、人間工学に基づいた健康の重要性に対する意識の高まりなど、いくつかの動向がゲーミングチェア市場の成長を牽引しています。esportsが世界の現象となり、プロゲーマーが何時間も練習や競技に費やすようになるにつれ、高品質でサポート性の高いゲーミングチェアの需要が急増しています。また、長時間の放送を行うことが多いストリーマーは、快適さとスタイルを優先し、人間工学に基づいたサポートを提供するだけでなく、カメラ映えするゲーミングチェアを選んでいます。さらに、人間工学に基づいた健康への意識が広まったことで、カジュアルゲーマーはもちろん、ゲーマーでなくとも、ゲームでも一般的な使用でも、健康的な姿勢をサポートできる椅子を求めるようになりました。このような動向は、ゲーミングチェアのデザインや技術における継続的な革新と相まって、市場を拡大し、ゲーミングチェアをゲームやテクノロジーに精通したコミュニティにおけるマストハブアクセサリーとして確固たるものにしています。

調査対象企業の例(全 51件)

  • Ace Casual Furniture
  • Anji Mingchuang Furniture Co., Ltd.
  • Arozzi North America
  • Corsair Gaming, Inc.
  • CybeArt Inc.
  • DXRacer
  • GT Omega Racing Ltd.
  • Hangzhou Rising Industrial Co., Ltd.
  • Lumi Legend Corp.
  • Lumivida
  • Pro Gamersware GmbH
  • Secretlab
  • Vertagear Inc
  • Zhejiang ZhongYao Intelligent Equipment Co., Ltd.
  • Zhongshan Shi Songlin Furniture Company Limited;

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP24270

Global Gaming Chairs Market to Reach US$1.6 Billion by 2030

The global market for Gaming Chairs estimated at US$1.0 Billion in the year 2023, is expected to reach US$1.6 Billion by 2030, growing at a CAGR of 6.7% over the analysis period 2023-2030. Low-Price Range Gaming Chairs, one of the segments analyzed in the report, is expected to record a 7.6% CAGR and reach US$445.2 Million by the end of the analysis period. Growth in the Mid-Price Range Gaming Chairs segment is estimated at 6.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$274.9 Million While China is Forecast to Grow at 10.8% CAGR

The Gaming Chairs market in the U.S. is estimated at US$274.9 Million in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$347.4 Million by the year 2030 trailing a CAGR of 10.8% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 2.8% and 6.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.2% CAGR.

Global Gaming Chairs Market - Key Trends and Drivers Summarized

How Are Gaming Chairs Enhancing the Gaming Experience and Promoting Ergonomic Health?

Gaming chairs are revolutionizing the gaming experience by providing tailored ergonomic support that enhances comfort and promotes better posture during extended gaming sessions. Designed specifically for gamers, these chairs address the unique demands of long hours spent in front of screens, offering features like adjustable armrests, lumbar support, and high backrests that support the spine and reduce strain on the neck and shoulders. The improved comfort provided by gaming chairs not only enhances gameplay by allowing gamers to focus more intently but also contributes to overall health by preventing the musculoskeletal issues that can arise from poor seating posture. Beyond functionality, gaming chairs also serve as a statement piece, reflecting the gamer’s style and adding to the immersive experience with features like built-in speakers, vibration motors, and bold, gaming-themed aesthetics.

What Innovations Are Enhancing the Functionality of Gaming Chairs?

Innovations in gaming chairs are enhancing their functionality through the integration of advanced ergonomic designs, smart technology, and customizable features. Modern gaming chairs are increasingly incorporating memory foam padding and breathable fabric or leather materials, which conform to the user's body and provide long-lasting comfort. Additionally, many chairs now feature adjustable components that can be fine-tuned to the specific needs of the gamer, including tilt mechanisms, seat height, and reclining functions, allowing for personalized comfort during different gaming scenarios. Some high-end models integrate smart technology, such as built-in speakers with surround sound, Bluetooth connectivity, and even RGB lighting that can sync with in-game events, enhancing the immersive experience. Furthermore, gaming chairs are expanding their appeal by offering multi-functional designs, such as models that double as office chairs or include fold-out footrests for relaxation, catering to both gaming and everyday use.

How Do Gaming Chairs Impact Health and Performance During Gaming?

Gaming chairs significantly impact health and performance by promoting better posture and reducing the physical discomfort associated with prolonged sitting. Ergonomically designed gaming chairs help maintain the natural curvature of the spine, which can prevent back pain and other musculoskeletal issues commonly experienced by gamers who use traditional chairs. By offering support where it is needed most—such as in the lower back and neck—these chairs reduce strain and fatigue, allowing gamers to maintain their focus and reaction times during long gaming sessions. The physical comfort provided by gaming chairs also contributes to mental well-being, reducing distractions caused by discomfort and enabling gamers to immerse themselves fully in their games. This enhanced comfort and support not only improve overall health but also boost gaming performance, making gaming chairs an essential investment for serious gamers.

What Trends Are Driving Growth in the Gaming Chair Market?

Several trends are driving growth in the gaming chair market, including the rise of professional esports, the increasing popularity of streaming, and the growing awareness of the importance of ergonomic health. As esports continues to grow as a global phenomenon, with professional gamers spending hours practicing and competing, the demand for high-quality, supportive gaming chairs has surged. Streamers, who often broadcast for long periods, also prioritize comfort and style, choosing gaming chairs that not only provide ergonomic support but also look visually appealing on camera. Additionally, the broader awareness of ergonomic health has led more casual gamers and even non-gamers to seek out chairs that can support a healthy posture, both for gaming and general use. These trends, combined with the continued innovation in gaming chair design and technology, are expanding the market and solidifying gaming chairs as a must-have accessory in the gaming and tech-savvy community.

Select Competitors (Total 51 Featured) -

  • Ace Casual Furniture
  • Anji Mingchuang Furniture Co., Ltd.
  • Arozzi North America
  • Corsair Gaming, Inc.
  • CybeArt Inc.
  • DXRacer
  • GT Omega Racing Ltd.
  • Hangzhou Rising Industrial Co., Ltd.
  • Lumi Legend Corp.
  • Lumivida
  • Pro Gamersware GmbH
  • Secretlab
  • Vertagear Inc
  • Zhejiang ZhongYao Intelligent Equipment Co., Ltd.
  • Zhongshan Shi Songlin Furniture Company Limited;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Gaming Chairs - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Ergonomics and Comfort Become Primary Selling Points for Gaming Chairs
    • Rising Awareness About Posture and Health Among Gamers Drives Demand
    • Cross-Over Appeal: Gaming Chairs Attract Users from Home Office Markets
    • Growing eSports Industry Spurs Demand for Professional Gaming Furniture
    • Influence of Streamers and Influencers in Popularizing High-End Gaming Chairs
    • Technological Integration, Including Built-in Speakers and Vibration Functions
    • Expansion of Global Distribution Channels and E-commerce Sales
    • Consumer Demand for Longer Warranty Periods and Robust Customer Service
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Gaming Chairs Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Gaming Chairs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Gaming Chairs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Gaming Chairs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Low-Price Range by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Low-Price Range by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Low-Price Range by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Mid-Price Range by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Mid-Price Range by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Mid-Price Range by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for High-Price Range by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for High-Price Range by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for High-Price Range by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • JAPAN
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • CHINA
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 25: China 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • EUROPE
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Gaming Chairs by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Gaming Chairs by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Gaming Chairs by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • FRANCE
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 34: France 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • GERMANY
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Chairs by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Gaming Chairs by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Gaming Chairs by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • INDIA
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 64: India 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Gaming Chairs by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Gaming Chairs by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Gaming Chairs by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Gaming Chairs by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Gaming Chairs by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Gaming Chairs by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030
  • AFRICA
    • Gaming Chairs Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Gaming Chairs by Price Range - Low-Price Range, Mid-Price Range and High-Price Range Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2022 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Gaming Chairs by Price Range - Percentage Breakdown of Value Sales for Low-Price Range, Mid-Price Range and High-Price Range for the Years 2014, 2024 & 2030

IV. COMPETITION