デフォルト表紙
市場調査レポート
商品コード
1619276

ゲーミングチェアの市場規模、シェア、成長分析、タイプ別、素材別、エンドユーザー産業別、地域別- 産業予測、2024~2031年

Gaming Chair Market Size, Share, Growth Analysis, By Type (PC Gaming Chair, Hybrid Gaming Chair), By Material (PU Leather, PVC Leather), By End User Industry, By Region - Industry Forecast 2024-2031


出版日
発行
SkyQuest
ページ情報
英文 157 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
ゲーミングチェアの市場規模、シェア、成長分析、タイプ別、素材別、エンドユーザー産業別、地域別- 産業予測、2024~2031年
出版日: 2024年12月19日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

ゲーミングチェアの世界市場規模は、2022年に12億1,000万米ドルと評価され、2023年の13億米ドルから2031年には23億7,000万米ドルに成長し、予測期間中(2024年~2031年)のCAGRは7.8%で成長する見通しです。

ゲーミングチェア市場は、ゲーマーの増加とオンラインゲームの普及によって大きな成長を遂げています。1日6時間以上を趣味に費やす熱心なゲーマーをターゲットに、各社はゲーミングチェアの売上急増に乗じています。世界中で子供から大人までを魅了するさまざまなビデオゲームの種類の拡大が、この需要を後押ししています。消費者はゲーム体験を向上させるアクセサリに対してますます投資する意欲を高めています。さらに、eスポーツトーナメントの台頭や競合ゲームの人気の高まりも、市場をさらに後押ししています。ゲームストリーミングをキャリアとして追求する個人も多く、ストリーミングプラットフォームからの魅力的な機会もあり、ゲーミングチェア業界は今後も堅調な成長を遂げると予測されています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーター分析と影響
    • 競争企業間の敵対関係
    • 代替品の脅威
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 供給企業の交渉力

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 規制情勢
  • 主な投資機会
  • 市場の魅力指数
  • 技術の進歩
  • 市場エコシステム
  • 特許分析
  • バリューチェーン分析
  • 価格分析
  • マクロ経済指標

ゲーミングチェアの市場規模:タイプ別& CAGR(2024-2031)

  • 市場概要
  • PCゲーミングチェア
  • ハイブリッドゲーミングチェア
  • プラットフォームゲーミングチェア
  • その他

ゲーミングチェアの市場規模:素材別& CAGR(2024-2031)

  • 市場概要
  • PUレザー
  • メッシュ
  • ファブリック
  • PVCレザー
  • ナイロン

ゲーミングチェアの市場規模:エンドユーザー産業別& CAGR(2024-2031)

  • 市場概要
  • 住宅用
  • 商業用

ゲーミングチェアの市場規模:流通チャネル別& CAGR(2024-2031)

  • 市場概要
  • オンライン
  • オフライン
    • ホームセンター
    • 専門店
    • その他

ゲーミングチェアの市場規模:価格別& CAGR(2024-2031)

  • 市場概要
  • 高価格
  • 中価格
  • 低価格

ゲーミングチェアの市場規模:地域別& CAGR(2024-2031)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • スペイン
    • フランス
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
  • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2023年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2023年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2021-2023)

主要企業プロファイル

  • Secretlab(Singapore)
  • DXRacer(USA)
  • Noblechairs(Germany)
  • Corsair Gaming(USA)
  • Vertagear(Taiwan)
  • GT Omega(UK)
  • AKRacing(Japan)
  • Arozzi(Sweden)
  • X Rocker(USA)
  • Razer(USA)
  • Anda Seat(China)
  • ThunderX3(Taiwan)
  • Clutch Chairz(Canada)
  • Cooler Master(Taiwan)
  • MSI(Taiwan)
  • Maingear(USA)
  • Eureka Ergonomic(USA)
  • Raidmax(Taiwan)
  • Cougar Gaming(Taiwan)
  • Playseat(Netherlands)

結論と推奨事項

目次
Product Code: SQMIG25AD2006

Global Gaming Chair Market size was valued at USD 1.21 billion in 2022 and is poised to grow from USD 1.30 billion in 2023 to USD 2.37 billion by 2031, growing at a CAGR of 7.8% during the forecast period (2024-2031).

The gaming chair market is experiencing significant growth, driven by an increasing number of gamers and the widespread appeal of online gaming. Targeting avid gamers who dedicate over six hours a day to their hobby, companies are capitalizing on the surge in gaming chair sales. The expanding variety of video games attracting both children and adults globally fuels this demand, as consumers are increasingly willing to invest in accessories that enhance their gaming experience. Additionally, the rise of esports tournaments and the growing popularity of competitive gaming further bolster the market. With many individuals pursuing game streaming as a career, coupled with enticing opportunities from streaming platforms, the gaming chair industry is positioned for continued robust growth in the coming years.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Chair market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Chair Market Segmental Analysis

Global Gaming Chair Market is segmented by Type, Material, End User Industry, Distribution Channel, Price and region. Based on Type, the market is segmented into PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Others. Based on Material, the market is segmented into PU Leather, Mesh, Fabric, PVC Leather, and Nylon. Based on End User Industry, the market is segmented into Residential and Commercial. Based on Distribution Channel, the market is segmented into Online and Offline. Based on Price the market is segmented into High Range, medium Range, and Low Range. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Chair Market

The global gaming chair market is significantly driven by the surge in eSports tournaments, which have garnered immense popularity worldwide. As more fans engage with competitive gaming, the number of tournaments being organized has seen a remarkable uptick. This rising enthusiasm and participation in eSports events are expected to propel the demand for gaming chairs in the foreseeable future. As players seek comfort and ergonomic support to enhance their gaming experience, the requirement for high-quality gaming chairs will continue to grow, thereby contributing to the expansion of the global gaming chair market.

Restraints in the Global Gaming Chair Market

The increasing prevalence of mobile gaming presents a significant challenge to the global gaming chair market. As mobile gaming rapidly gains traction worldwide, it is anticipated that the number of casual gamers opting for portable gaming options will rise, potentially diminishing the demand for traditional gaming chairs. This shift in consumer preferences may result in a notable decline in the target audience for gaming chair manufacturers throughout the projected period, impacting overall sales in the industry. Consequently, the growth of mobile gaming could serve as a restraint for the expansion of the gaming chair market moving forward.

Market Trends of the Global Gaming Chair Market

The Global Gaming Chair market is witnessing a significant trend towards design innovation, driven by the demand for aesthetics and functionality. Manufacturers are increasingly collaborating with gamers and design experts to develop chairs that not only provide maximum comfort during extended play sessions but also enhance the overall gaming environment. This focus on ergonomic enhancements, along with the exploration of advanced materials, is positioning gaming chairs as essential equipment for gamers of all levels. As the industry evolves, these innovative designs are expected to attract a broader audience and elevate the overall gaming experience, fueling market growth in the coming years.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Regulatory Landscape
  • Top Investment Pockets
  • Market Attractiveness Index
  • Technology Advancement
  • Market Ecosystem
  • Patent Analysis
  • Value Chain Analysis
  • Pricing Analysis
  • Macro-Economic Indicators

Global Gaming Chair Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Global Gaming Chair Market Size by Material & CAGR (2024-2031)

  • Market Overview
  • PU Leather
  • Mesh
  • Fabric
  • PVC Leather
  • Nylon

Global Gaming Chair Market Size by End-User Industry & CAGR (2024-2031)

  • Market Overview
  • Residential
  • Commercial

Global Gaming Chair Market Size by Distribution channel & CAGR (2024-2031)

  • Market Overview
  • Online
  • Offline
    • Home Centers
    • Specialty Stores
    • Others

Global Gaming Chair Market Size by Price & CAGR (2024-2031)

  • Market Overview
  • High Range
  • Medium Range
  • Low Range

Global Gaming Chair Market Size & CAGR (2024-2031)

  • North America (Type, Material, End-User Industry, Distribution Channel, Price)
    • US
    • Canada
  • Europe (Type, Material, End-User Industry, Distribution Channel, Price)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific (Type, Material, End-User Industry, Distribution Channel, Price)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America (Type, Material, End-User Industry, Distribution Channel, Price)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Material, End-User Industry, Distribution Channel, Price)
  • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Secretlab (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DXRacer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Noblechairs (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vertagear (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GT Omega (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AKRacing (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arozzi (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • X Rocker (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anda Seat (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ThunderX3 (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clutch Chairz (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MSI (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Maingear (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eureka Ergonomic (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Raidmax (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cougar Gaming (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playseat (Netherlands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation