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市場調査レポート
商品コード
1434884

アニメ&ゲーム市場:製品別、用途別-2024-2030年の世界予測

Animation & Gaming Market by Product (Animation, Gaming), Application (Education & Training, Entertainment, Esports) - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 196 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
アニメ&ゲーム市場:製品別、用途別-2024-2030年の世界予測
出版日: 2024年01月15日
発行: 360iResearch
ページ情報: 英文 196 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

アニメ&ゲーム市場規模は2023年に1,950億2,000万米ドルと推計され、2024年には2,188億4,000万米ドルに達すると予測され、CAGR 12.61%で2030年には4,478億9,000万米ドルに達すると予測されます。

アニメ&ゲームの世界市場

主な市場の統計
基準年[2023] 1,950億2,000万米ドル
予測年[2024] 2,188億4,000万米ドル
予測年 [2030] 4,478億9,000万米ドル
CAGR(%) 12.61%
Animation &Gaming Market-IMG1

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはアニメ&ゲーム市場を評価する上で極めて重要です。事業戦略と製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、アニメ&ゲーム市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1-市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2-市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3-市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4-競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5-製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1-アニメ&ゲーム市場の市場規模および予測は?

2-アニメ&ゲーム市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3-アニメ&ゲーム市場における技術動向と規制の枠組みは?

4-アニメ&ゲーム市場における主要ベンダーの市場シェアは?

5-アニメ&ゲーム市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 4Kコンテンツをサポートするスマートテレビの人気が急上昇
      • ブロードバンドインターネットへの普及とアクセスの向上
      • テレビシリーズや映画の制作に多額の支出が増加
    • 抑制要因
      • 新しい技術には巨額の設備投資が必要
    • 機会
      • アニメーションとゲームにおける先進技術の統合
      • ヘルスケア業界への3Dアニメーションの展開
    • 課題
      • 熟練した経験豊富な対象分野の専門家の不足
  • 市場セグメンテーション分析
  • 市場動向分析
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み

第6章 アニメ&ゲーム市場:製品別

  • アニメーション
    • 2Dアニメーション
    • 3Dアニメーション
    • ストップモーション
  • ゲーム
    • ゲーミングモデル
      • 無料プレイ
      • ペイ・トゥ・プレイ
    • ジャンル
      • アクション
      • 冒険
      • シミュレーション
      • スポーツ
      • 戦略
    • プラットホーム
      • コンソールゲーム
      • モバイルゲーム
      • PCゲーム

第7章 アニメ&ゲーム市場:用途別

  • 教育とトレーニング
  • エンターテインメント
  • eスポーツ
  • シミュレーションと視覚化

第8章 南北アメリカのアニメ&ゲーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第9章 アジア太平洋地域のアニメ&ゲーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第10章 欧州・中東・アフリカのアニメ&ゲーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第11章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ主要企業別の分析

第12章 競争力のあるポートフォリオ

  • 主要な企業プロファイル
    • Aardman Animations Limited
    • Activision Blizzard Inc. by Microsoft Corp.
    • Adobe Inc.
    • Anibrain
    • Bandai Namco Entertainment Inc.
    • Bonfire Studios, Inc.
    • Electronic Arts Inc.
    • Epic Games, Inc.
    • Framestore Limited
    • Kevuru Games
    • NCSOFT Corporation
    • NetEase Inc.
    • Nintendo Co. Ltd.
    • Reliance Industries Ltd.
    • Sony Group Corporation
    • Take-Two Interactive Software, Inc.
    • Technicolor Creative Studios SA
    • Tencent Holdings Ltd.
    • The Foundry Visionmongers Ltd.
    • The Walt Disney Co.
    • TOEI ANIMATION Co. Ltd.
    • Toonz Animation India Pvt. Ltd.
    • Unity Software Inc.
    • Valve Corporation
    • Warner Bros. Entertainment Inc.
  • 主要な製品ポートフォリオ

第13章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. ANIMATION & GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. ANIMATION & GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. ANIMATION & GAMING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. ANIMATION & GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. ANIMATION & GAMING MARKET DYNAMICS
  • FIGURE 7. ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 8. ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 10. ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 12. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 14. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2023
  • FIGURE 20. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2023

LIST OF TABLES

  • TABLE 1. ANIMATION & GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. ANIMATION & GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ANIMATION & GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 6. ANIMATION & GAMING MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 8. ANIMATION & GAMING MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. ANIMATION & GAMING MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. ANIMATION & GAMING MARKET SIZE, BY STOP MOTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. ANIMATION & GAMING MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 13. ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 15. ANIMATION & GAMING MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. ANIMATION & GAMING MARKET SIZE, BY PAY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. ANIMATION & GAMING MARKET SIZE, BY GENRE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 19. ANIMATION & GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. ANIMATION & GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. ANIMATION & GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. ANIMATION & GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. ANIMATION & GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. ANIMATION & GAMING MARKET SIZE, BY PLATFORM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 26. ANIMATION & GAMING MARKET SIZE, BY CONSOLE GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. ANIMATION & GAMING MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. ANIMATION & GAMING MARKET SIZE, BY PC GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. ANIMATION & GAMING MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. ANIMATION & GAMING MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. ANIMATION & GAMING MARKET SIZE, BY ESPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. ANIMATION & GAMING MARKET SIZE, BY SIMULATION & VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 48. ARGENTINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 55. BRAZIL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. CANADA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. MEXICO ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 69. MEXICO ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES ANIMATION & GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 78. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 86. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 90. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 92. AUSTRALIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 93. CHINA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 97. CHINA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 98. CHINA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. CHINA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. INDIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 101. INDIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 104. INDIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 105. INDIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 106. INDIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. INDONESIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 108. INDONESIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 111. INDONESIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 112. INDONESIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 113. INDONESIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 114. JAPAN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 115. JAPAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 118. JAPAN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 119. JAPAN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 120. JAPAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 122. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 125. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 126. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 127. MALAYSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 129. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 132. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 134. PHILIPPINES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 136. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 139. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 140. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 141. SINGAPORE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 142. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 143. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 146. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 147. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. TAIWAN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 150. TAIWAN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 160. THAILAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. THAILAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 162. THAILAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 164. VIETNAM ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 167. VIETNAM ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 168. VIETNAM ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 169. VIETNAM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 170. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 171. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 175. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA ANIMATION & GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 178. DENMARK ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 179. DENMARK ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 182. DENMARK ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 183. DENMARK ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 184. DENMARK ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. EGYPT ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 186. EGYPT ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 189. EGYPT ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. EGYPT ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 191. EGYPT ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. FINLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 193. FINLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 196. FINLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 197. FINLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 198. FINLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 199. FRANCE ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 200. FRANCE ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 203. FRANCE ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 204. FRANCE ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 205. FRANCE ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. GERMANY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 207. GERMANY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 210. GERMANY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 211. GERMANY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 212. GERMANY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. ISRAEL ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 214. ISRAEL ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 217. ISRAEL ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 218. ISRAEL ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 219. ISRAEL ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 220. ITALY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 221. ITALY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 224. ITALY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 225. ITALY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 226. ITALY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 227. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 228. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 231. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 232. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 233. NETHERLANDS ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 234. NIGERIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 235. NIGERIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 238. NIGERIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 239. NIGERIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 240. NIGERIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. NORWAY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 242. NORWAY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 245. NORWAY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 246. NORWAY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 247. NORWAY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 248. POLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 249. POLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 252. POLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 253. POLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 254. POLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 255. QATAR ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 256. QATAR ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 259. QATAR ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 260. QATAR ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 261. QATAR ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 262. RUSSIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 263. RUSSIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 266. RUSSIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 267. RUSSIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 268. RUSSIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 269. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 270. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 273. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 274. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 275. SAUDI ARABIA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 276. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 277. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 280. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 281. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 282. SOUTH AFRICA ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 283. SPAIN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 284. SPAIN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 287. SPAIN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 288. SPAIN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 289. SPAIN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 290. SWEDEN ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 291. SWEDEN ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 294. SWEDEN ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 295. SWEDEN ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 296. SWEDEN ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 297. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 298. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 301. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 302. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 303. SWITZERLAND ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 304. TURKEY ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 305. TURKEY ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 308. TURKEY ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 309. TURKEY ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 310. TURKEY ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 311. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 312. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED ARAB EMIRATES ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY ANIMATION, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GAMING MODEL, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED KINGDOM ANIMATION & GAMING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 325. ANIMATION & GAMING MARKET, FPNV POSITIONING MATRIX, 2023
  • TABLE 326. ANIMATION & GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 327. ANIMATION & GAMING MARKET LICENSE & PRICING
目次
Product Code: MRR-742BD517ADDA

[196 Pages Report] The Animation & Gaming Market size was estimated at USD 195.02 billion in 2023 and expected to reach USD 218.84 billion in 2024, at a CAGR 12.61% to reach USD 447.89 billion by 2030.

Global Animation & Gaming Market

KEY MARKET STATISTICS
Base Year [2023] USD 195.02 billion
Estimated Year [2024] USD 218.84 billion
Forecast Year [2030] USD 447.89 billion
CAGR (%) 12.61%
Animation & Gaming Market - IMG1

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Animation & Gaming Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Animation & Gaming Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Animation & Gaming Market, highlighting leading vendors and their innovative profiles. These include Aardman Animations Limited, Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain, Bandai Namco Entertainment Inc., Bonfire Studios, Inc., Electronic Arts Inc., Epic Games, Inc., Framestore Limited, Kevuru Games, NCSOFT Corporation, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd., Sony Group Corporation, Take-Two Interactive Software, Inc., Technicolor Creative Studios SA, Tencent Holdings Ltd., The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., Unity Software Inc., Valve Corporation, and Warner Bros. Entertainment Inc..

Market Segmentation & Coverage

This research report categorizes the Animation & Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Animation
      • 2D Animation
      • 3D Animation
      • Stop Motion
    • Gaming
      • Gaming Model
        • Free-to-Play
        • Pay-to-Play
      • Genre
        • Action
        • Adventure
        • Simulation
        • Sports
        • Strategy
      • Platform
        • Console Gaming
        • Mobile Gaming
        • PC Gaming
  • Application
    • Education & Training
    • Entertainment
    • Esports
    • Simulation & Visualization
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Animation & Gaming Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Animation & Gaming Market?

3. What are the technology trends and regulatory frameworks in the Animation & Gaming Market?

4. What is the market share of the leading vendors in the Animation & Gaming Market?

5. Which modes and strategic moves are suitable for entering the Animation & Gaming Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Animation & Gaming Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Surging popularity of smart televisions that support 4K content
      • 5.1.1.2. Greater penetration and accessibility to broadband Internet
      • 5.1.1.3. Increasing spending heavily on the production of TV series and films
    • 5.1.2. Restraints
      • 5.1.2.1. Requirement of huge capital investment for novel technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of advanced technologies in animation and gaming
      • 5.1.3.2. Deployment of 3D animation in the healthcare industry
    • 5.1.4. Challenges
      • 5.1.4.1. Dearth of skilled and experienced subject experts
  • 5.2. Market Segmentation Analysis
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. Animation & Gaming Market, by Product

  • 6.1. Introduction
  • 6.2. Animation
    • 6.3.1. 2D Animation
    • 6.3.2. 3D Animation
    • 6.3.3. Stop Motion
  • 6.3. Gaming
    • 6.4.1. Gaming Model
      • 6.4.2.1. Free-to-Play
      • 6.4.2.2. Pay-to-Play
    • 6.4.2. Genre
      • 6.4.3.1. Action
      • 6.4.3.2. Adventure
      • 6.4.3.3. Simulation
      • 6.4.3.4. Sports
      • 6.4.3.5. Strategy
    • 6.4.3. Platform
      • 6.4.4.1. Console Gaming
      • 6.4.4.2. Mobile Gaming
      • 6.4.4.3. PC Gaming

7. Animation & Gaming Market, by Application

  • 7.1. Introduction
  • 7.2. Education & Training
  • 7.3. Entertainment
  • 7.4. Esports
  • 7.5. Simulation & Visualization

8. Americas Animation & Gaming Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Animation & Gaming Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Animation & Gaming Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. Competitive Portfolio

  • 12.1. Key Company Profiles
    • 12.1.1. Aardman Animations Limited
    • 12.1.2. Activision Blizzard Inc. by Microsoft Corp.
    • 12.1.3. Adobe Inc.
    • 12.1.4. Anibrain
    • 12.1.5. Bandai Namco Entertainment Inc.
    • 12.1.6. Bonfire Studios, Inc.
    • 12.1.7. Electronic Arts Inc.
    • 12.1.8. Epic Games, Inc.
    • 12.1.9. Framestore Limited
    • 12.1.10. Kevuru Games
    • 12.1.11. NCSOFT Corporation
    • 12.1.12. NetEase Inc.
    • 12.1.13. Nintendo Co. Ltd.
    • 12.1.14. Reliance Industries Ltd.
    • 12.1.15. Sony Group Corporation
    • 12.1.16. Take-Two Interactive Software, Inc.
    • 12.1.17. Technicolor Creative Studios SA
    • 12.1.18. Tencent Holdings Ltd.
    • 12.1.19. The Foundry Visionmongers Ltd.
    • 12.1.20. The Walt Disney Co.
    • 12.1.21. TOEI ANIMATION Co. Ltd.
    • 12.1.22. Toonz Animation India Pvt. Ltd.
    • 12.1.23. Unity Software Inc.
    • 12.1.24. Valve Corporation
    • 12.1.25. Warner Bros. Entertainment Inc.
  • 12.2. Key Product Portfolio

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing