デフォルト表紙
市場調査レポート
商品コード
1467974

バーチャルプロダクション市場:コンポーネント別、生産段階別、エンドユーザー別-2024-2030年の世界予測

Virtual Production Market by Component (Hardware, Services, Software), Production Stage (Post-Production, Pre-Production, Production), End-User - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 196 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
バーチャルプロダクション市場:コンポーネント別、生産段階別、エンドユーザー別-2024-2030年の世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 196 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

バーチャルプロダクション市場規模は2023年に25億5,000万米ドルと推定され、2024年には30億1,000万米ドルに達し、CAGR 18.27%で2030年には82億7,000万米ドルに達すると予測されています。

バーチャルプロダクションは、物理的な映像制作技術とバーチャルな映像制作技術を統合し、画期的なメディアを創造します。リアルタイム3Dエンジンを使って写実的なセットを作り、ゲームエンジンのリアルタイムレンダリング機能を使って、物理的なセットの背後にある大きなLED壁に表示します。カメラはゲームエンジンと同期し、リアルさと遠近感の奥行きが強調されます。バーチャルプロダクションによって、スタジオはより大きなものを作り、より革新的なものを作り、制作において高品質の結果を提供することができます。強化されたグラフィックスの人気の高まりと、映画制作スタジオにおける視覚効果の需要の急増により、バーチャルプロダクション技術の利用が加速しています。しかし、バーチャルプロダクションのコストと技術的な複雑さは、映画産業での採用を妨げる可能性があります。さらに、技術的に先進的なバーチャルプロダクションハードウェアのイントロダクションや、人工知能(AI)や機械学習(ML)などの新しいテクノロジーとソフトウェアの統合は、リアルタイムの洞察を提供し、オペレーションの可視性を向上させることができ、世界中のエンドユーザーによる採用を促進することが期待されます。

主な市場の統計
基準年[2023] 25億5,000万米ドル
予測年[2024] 30億1,000万米ドル
予測年 [2030] 82億7,000万米ドル
CAGR(%) 18.27%

コンポーネントバーチャルプロダクションソフトウェアの大幅な普及

バーチャルプロダクションソフトウェアは、リアルタイム環境でのプリビジュアライゼーション、デザイン、ビジュアル編集を支援します。映画やメディアの制作者は、社内撮影に必要なリアルタイム背景映像用のLEDビデオウォールスクリーンの大幅な増加により、バーチャルプロダクションハードウェアを使用することが増えています。映画スタジオでは、モーションキャプチャーワークステーション、バーチャルカメラシステム、シミュレーションカメラなどのバーチャルプロダクションハードウェアの利用が増加すると予想されます。映画プロデューサーは、バーチャルプロダクション技術を操作し、ビデオコンテンツ制作で視覚効果(VFX)を実装する訓練を受けた専門家が不足しているため、バーチャルプロダクションサービスを採用しています。バーチャル・アウトプットのサービスは、コンサルティング、トレーニング、編集、その他のバーチャル・アート・サービスなどの技術サポートを提供し、ユーザーのコンテンツ制作やデザインを支援します。バーチャルプロダクションソフトウェアには、コラボレーションスイート、デジタルアセットマネジメント、3D環境クリエーター、バーチャルスカウティング、リアルタイムアニメーション、リアルタイム合成など、ワークフローを効率化し、必要なコンテンツデザインや開発作業を支援するツールが含まれています。

制作段階:メディア業界におけるポストプロダクションでのバーチャルプロダクション活用の広がり

バーチャルプロダクションは、撮影後の映像を編集したり、グラフィックやビジュアルエフェクト(VFX)とコラボレーションしたりするポストプロダクションの段階で広く活用されています。制作段階では、バーチャルプロダクションはバーチャルカメラによるパフォーマンスキャプチャーを支援し、映像制作者が実際の俳優の動きをシミュレートすることで、架空のキャラクターのアクションを描写することを可能にします。バーチャルプロダクションは、投資家、プロデューサー、スタジオの承認を得るためのプリプロダクション段階で、映画やテレビシリーズの最初のビジュアライゼーションに活用されます。リアルタイム3Dアーティストは、予告編として知られるデジタルシーンを作成することで、制作のストーリーやトーンを伝え、映画制作者のクリエイティブな意図を視覚化します。

エンドユーザー:映画・テレビ業界からの需要拡大

バーチャルプロダクションは主に映画&テレビ業界で使用されており、拡張現実(AR)、コンピュータ生成画像(CGI)、モーションキャプチャを利用して、仮想セット上でリアルな効果を作り出します。映画・テレビ業界では、バーチャルプロダクションを利用することで、物理的なセットやロケ地が不要になり、経済的なメリットがあります。バーチャルプロダクションは、セットロケーションの即時交換を可能にし、ビジュアルエフェクトを組み込んだコマーシャル広告の撮影にも使用できます。ゲーム開発者は、バーチャルプロダクションを活用することで、よりリアルで没入感のあるゲーム環境を構築したり、ゲームに完全に実装する前にゲーム要素を改良したり、ゲームの仕組みをテストしたりすることができます。最近では、ソーシャルメディアのインフルエンサーがより魅力的な動画を作成するためのモバイルバーチャルプロダクションスーパースタジオなどが開発されています。

地域インサイト

バーチャルプロダクション市場は、南北アメリカの映画制作スタジオで幅広く使用されているため、非常に進化している市場です。APACおよびEMEA諸国では、オンライン動画に対する需要の高まりとオンデマンド動画ストリーミングの人気の高まりが、同地域での映像制作を後押ししています。世界各国の政府や文化団体は、地元のコンテンツを支援し映画製作を促進する融資パッケージで民間部門に権限を与えることにより、持続可能な地元映画産業の成長を支援するため、映画部門に多額の投資を行っています。例えば、サウジアラビア文化開発基金は2023年3月、映画セクター融資プログラムを開始し、同国で急成長する映画産業に携わる国内外の映画会社に2億3,300万米ドルの財政支援を提供しました。さらに、バーチャルプロダクションのソフトウェアとハードウェアの進歩により、コンテンツ制作、3次元テクスチャリング、モーションキャプチャリングデータのポストプロセスなどの用途が広がり、世界中の映画やメディア制作者による利用が加速すると予想されます。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは、バーチャルプロダクション市場の評価において極めて重要です。事業戦略や製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、バーチャルプロダクション市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1.バーチャルプロダクション市場の市場規模および予測は?

2.バーチャルプロダクション市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3.バーチャルプロダクション市場の技術動向と規制枠組みは?

4.バーチャルプロダクション市場における主要ベンダーの市場シェアは?

5.バーチャルプロダクション市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 消費者の間でグラフィックを多用した映画の人気が高まっている
      • ゲーム業界における視覚効果の需要の高まり
      • 商業広告の作成におけるバーチャルプロダクションの採用の増加
    • 抑制要因
      • バーチャルプロダクションに関連する高コスト
    • 機会
      • バーチャルプロダクション技術とシステムの進歩
      • 映画製作におけるカメラロボットの導入
    • 課題
      • バーチャルプロダクションメソッドの技術的な複雑さ
  • 市場セグメンテーション分析
    • コンポーネント:バーチャルプロダクションソフトウェアの大幅な浸透
    • 制作段階:メディア業界のポストプロダクションにおけるバーチャルプロダクションの利用拡大
    • エンドユーザー:映画・テレビ業界からの需要増加
  • 市場動向分析
    • 映画製作の増加と先進的なバーチャルプロダクション技術の導入
    • OTT顧客基盤の大幅な成長とアジア太平洋地域における映画製作会社の浸透率の高さ
    • 現地プレーヤーの有能な戦略により、EMEA地域でのバーチャルプロダクション市場の拡大が促進されます。
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制枠組みの分析

第6章 バーチャルプロダクション市場:コンポーネント別

  • ハードウェア
  • サービス
  • ソフトウェア

第7章 バーチャルプロダクション市場生産段階別

  • ポストプロダクション
  • プリプロダクション
  • 生産

第8章 バーチャルプロダクション市場:エンドユーザー別

  • 映画とテレビ
  • ゲーム
  • マーケティングと広告
  • ソーシャルメディアコンテンツ

第9章 南北アメリカのバーチャルプロダクション市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のバーチャルプロダクション市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのバーチャルプロダクション市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス、2023
  • 競合シナリオ分析
    • アクセンチュア、没入型体験の創造を強化すべくVu Technologiesに戦略的投資
    • Pixotope Pocketで教育の未来を切り開く:学術的卓越性のためのバーチャルプロダクションの簡素化
    • LGの画期的なバーチャルプロダクションソリューションがNABショー2020で発表され、放送の未来に向けた360度ストリーミングとクラウドベースのテクノロジーの先駆者となる
    • バーチャルプロダクションの革命:PlanarとOptiTrackがNAB 2023で最先端の放送技術スイートを発表
    • ソニー・ピクチャーズ・イメージワークスが上海で最先端のバーチャルプロダクションテクノロジーを発表
    • ソニーが包括的なバーチャルプロダクションツールセットを発表
    • 次世代の技術と将来のコンテンツ制作への影響を探る
    • Media.MonksとEpic Gamesが、次世代の映画とテレビのリアリズムを実現するUnreal Engine 5の機能を解き放つ
    • アンナ・バレーとガーデン・スタジオが戦略的パートナーシップを結び、先進的なテクノロジーとデザインで大規模制作を向上
    • Arctic7は、Narwhal StudiosとStar Fort Gamesの戦略的買収によりバーチャルプロダクションの視野を拡大
    • Weber Shandwick CollectiveがXR企業を買収し、マーケティングにおけるバーチャルプロダクションに革命を起こす
    • VuとCubeの提携によりスタジオネットワークが拡大し、視覚効果制作に新たな境地が拓かれる
    • NantStudiosがメルボルンの最先端のバーチャルプロダクションステージで世界展開を拡大
    • ヨークシャーのLBiとMainstageが最先端のバーチャルプロダクションベンチャーを立ち上げ
    • LAMDAの持続可能かつ効率的なイノベーションへの取り組み
    • HTCの強化版Vive XR Eliteとビジネスソリューションが発表
    • タグアメリカはバーチャルマーケティングの視野を広げ、最先端のスタジオ拡張を通じてブランドエンゲージメントを高めます
    • シームレスな統合と比類のない視覚的忠実度でバーチャルプロダクションを革新
    • ハンガリー、最先端のブダペスト仮想スタジオに1,100万ユーロを投資し、映画産業のリーダーシップを強化
    • シンガポールの先駆者バーチャルプロダクション進化、メディア開発庁のイノベーション基金で新時代を切り開く
    • Amazon StudiosにおけるAWSを活用したバーチャルプロダクションの幕開け
    • Black Pearl BP2V2 LEDディスプレイシステムの機能と汎用性を探る

第13章 競合ポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. VIRTUAL PRODUCTION MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL PRODUCTION MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD THOUSAND)
  • FIGURE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 6. VIRTUAL PRODUCTION MARKET DYNAMICS
  • FIGURE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 13. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 15. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 17. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
  • FIGURE 21. VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL PRODUCTION MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2023 (USD THOUSAND)
  • TABLE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2024-2030 (USD THOUSAND)
  • TABLE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 6. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 13. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 14. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 15. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 16. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 17. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY 360 CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 18. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY 360 CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 19. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ACTION CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 20. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ACTION CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 21. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPACT CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 22. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPACT CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 23. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DSLR CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 24. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DSLR CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 25. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEDIUM FORMAT CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 26. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEDIUM FORMAT CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 27. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRADITIONAL FILM CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 28. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRADITIONAL FILM CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 29. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GPUS & VIDEO CARDS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 30. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GPUS & VIDEO CARDS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 31. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED DISPLAY WALL, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 32. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED DISPLAY WALL, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 33. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEMORY & STORAGE, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 34. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEMORY & STORAGE, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 35. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY WORKSTATIONS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 36. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY WORKSTATIONS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 37. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SERVICES, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 38. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SERVICES, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 39. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 40. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 41. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 42. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 43. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY POST-PRODUCTION, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 44. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY POST-PRODUCTION, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 45. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRE-PRODUCTION, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 46. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRE-PRODUCTION, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 47. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 48. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 49. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 50. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 51. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM & TELEVISION, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 52. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM & TELEVISION, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 53. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GAMING, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 54. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GAMING, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 55. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MARKETING & ADVERTISEMENTS, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 56. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MARKETING & ADVERTISEMENTS, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 57. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOCIAL MEDIA CONTENT, BY REGION, 2018-2023 (USD THOUSAND)
  • TABLE 58. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOCIAL MEDIA CONTENT, BY REGION, 2024-2030 (USD THOUSAND)
  • TABLE 59. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 60. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 61. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 62. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 63. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 64. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 65. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 66. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 67. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 68. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 69. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2023 (USD THOUSAND)
  • TABLE 70. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024-2030 (USD THOUSAND)
  • TABLE 71. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 72. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 73. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 74. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 75. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 76. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 77. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 78. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 79. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 80. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 81. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 82. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 83. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 84. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 85. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 86. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 87. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 88. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 89. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 90. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 91. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 92. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 93. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 94. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 95. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 96. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 97. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 98. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 99. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 100. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 101. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 102. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 103. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 104. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 105. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 106. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 107. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 108. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 109. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 110. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 111. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 112. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 113. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 114. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 115. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 116. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 117. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 118. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 119. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 120. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 121. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2018-2023 (USD THOUSAND)
  • TABLE 122. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2024-2030 (USD THOUSAND)
  • TABLE 123. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 124. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 125. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 126. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 127. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 128. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 129. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 130. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 131. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 132. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 133. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2023 (USD THOUSAND)
  • TABLE 134. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024-2030 (USD THOUSAND)
  • TABLE 135. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 136. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 137. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 138. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 139. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 140. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 141. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 142. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 143. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 144. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 145. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 146. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 147. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 148. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 149. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 150. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 151. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 152. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 153. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 154. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 155. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 156. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 157. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 158. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 159. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 160. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 161. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 162. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 163. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 164. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 165. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 166. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 167. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 168. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 169. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 170. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 171. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 172. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 173. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 174. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 175. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 176. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 177. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 178. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 179. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 180. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 181. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 182. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 183. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 184. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 185. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 186. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 187. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 188. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 189. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 190. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 191. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 192. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 193. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 194. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 195. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 196. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 197. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 198. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 199. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 200. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 201. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 202. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 203. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 204. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 205. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 206. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 207. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 208. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 209. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 210. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 211. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 212. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 213. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 214. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 215. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 216. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 217. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 218. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 219. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 220. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 221. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 222. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 223. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 224. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 225. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 226. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 227. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 228. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 229. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 230. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 231. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 232. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 233. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 234. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 235. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 236. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 237. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 238. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 239. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 240. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 241. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 242. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 243. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 244. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 245. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 246. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 247. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 248. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 249. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 250. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 251. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 252. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 253. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 254. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 255. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 256. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 259. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 260. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 261. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 262. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 263. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 264. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 265. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2023 (USD THOUSAND)
  • TABLE 266. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024-2030 (USD THOUSAND)
  • TABLE 267. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 268. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 269. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 270. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 271. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 272. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 273. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 274. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 275. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 276. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 277. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 278. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 279. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 280. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 281. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 282. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 283. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 284. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 285. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 286. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 287. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 288. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 289. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 290. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 291. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 292. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 293. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 294. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 295. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 296. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 297. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 298. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 299. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 300. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 301. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 302. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 303. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 304. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 305. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 306. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 307. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 308. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 309. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 310. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 311. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 312. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 313. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 314. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 315. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 316. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 317. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 318. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 319. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 320. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 321. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 322. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 323. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 324. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 325. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 326. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 327. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 328. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 329. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 330. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 331. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 332. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 333. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 334. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 335. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 336. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 337. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 338. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 339. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 340. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 341. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 342. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 343. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
  • TABLE 344. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
  • TABLE 345. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
  • TABLE 346. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
  • TABLE 347. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
  • TABLE 348. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
  • TABLE 349. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
  • TABLE 350. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
  • TABLE 351. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
  • TABLE 352. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
  • TABLE 353. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODU
目次
Product Code: MRR-0D217D5AD997

[196 Pages Report] The Virtual Production Market size was estimated at USD 2.55 billion in 2023 and expected to reach USD 3.01 billion in 2024, at a CAGR 18.27% to reach USD 8.27 billion by 2030.

Virtual production integrates physical and virtual filmmaking techniques to create breakthrough media. Real-time 3D engines are used to create photorealistic sets and displayed on large LED walls behind physical sets using the real-time rendering capabilities of the game engines. The cameras are synced with the game engines for enhanced realism and depth of perspective. Virtual production allows studios to build bigger, innovate more, and deliver high-quality results in production. The rising popularity of enhanced graphics and the surging demand for visual effects in film production studios are accelerating the use of virtual production techniques. However, elevated cost and technical complexities of virtual production may impede their adoption by the film industry. Moreover, the introduction of technologically advanced virtual production hardware and integration of software with novel technologies such as artificial intelligence (AI) and machine learning (ML) can provide real-time insights and improve the visibility of operations and is expected to encourage their adoption by end-users worldwide.

KEY MARKET STATISTICS
Base Year [2023] USD 2.55 billion
Estimated Year [2024] USD 3.01 billion
Forecast Year [2030] USD 8.27 billion
CAGR (%) 18.27%

Component: Significant penetration of virtual production software

Virtual production software assists the producers in pre-visualizing, designing, and visually editing effects in a real-time environment. Film and media producers increasingly use virtual production hardware due to the considerable rise in LED video wall screens for real-time background visuals required for in-house shoots. The use of virtual production hardware, including motion capture workstations, virtual camera systems, and simulation cameras, is expected to increase in film studios. Film producers employ virtual production services due to the lack of trained professionals to operate virtual production technology and implement visual effects (VFX) in video content production. Services of virtual output involve providing technical support in consulting, training, editing, and other virtual art services to help users create and design content. Virtual production software includes collaboration suites, digital asset management, 3D environment creators, virtual scouting, real-time animation, real-time composing, and other tools that aid in streamlining workflows and performing necessary content design and development tasks.

Production Stage: Expanding use of virtual production for post-production in media industry

Virtual production is widely used in the post-production stage for editing and collaborating post-shoot videos with graphics and visual effects (VFX). In the production stage, virtual production helps in performance capture through a virtual camera and enables video-makers to portray an imaginary character's action by simulating a real actor's movements. Virtual production is utilized for the first visualization of a movie or TV series during the pre-production stage for receiving approval from investors, producers, and studios. Real-time 3D artists convey the story and tone of production by creating digital scenes known as preliminary trailers, visualizing the filmmakers' creative intent.

End-User: Proliferating demand from film & television industry

Virtual production is primarily used in film & television, which utilizes augmented reality, computer-generated imagery (CGI), and motion capture to create realistic effects on a virtual set. Film & television industries are economically leveraged by virtual production by reducing the need for physical sets & locations. Virtual production allows immediate swapping of set locations and can be used to shoot commercial advertisements with the incorporation of visual effects. Game developers significantly utilize virtual production to create more realistic and immersive game environments, refine game elements before they are fully implemented in the game, and test out game mechanics. Recent developments include mobile virtual production super studio to help social media influencers for making more attractive videos.

Regional Insights

The virtual production market represents a highly evolving landscape in the Americas owing to their extensive applications in the filmmaking studios in the region. The growing demand for online videos and the rising popularity of on-demand video streaming in the APAC and EMEA countries are encouraging visual production in the region. Governments and cultural organizations worldwide are heavily investing in the film sector to support the growth of a sustainable local film industry by empowering the private sector with financing packages that support local content and promote filmmaking. For instance, in March 2023, Saudi Cultural Development Fund launched its Film Sector Financing Program, offering USD 233 million in financial support to local and international film companies involved in the country's burgeoning cinema industry. Additionally, advances in virtual production software and hardware broaden their applications in content creation, three-dimensional texturing, and post-process motion-capturing data, which is expected to accelerate their use by film and media producers across the world.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Virtual Production Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Virtual Production Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Virtual Production Market, highlighting leading vendors and their innovative profiles. These include 360Rize, 80six Ltd., Adobe Inc., Amazon.com, Inc., Autodesk, Inc., AV Stumpfl GmbH, Avid Technology, Inc., Aximmetry Technologies Ltd., Barco NV, Blackmagic Design Pty Ltd, Boris FX, Inc., Brompton Technology Ltd., Dimension, Disguise Technologies Limited, DNEG PLC, Epic Games, Inc., FuseFX, Glassbox Technologies, HTC Corporation, HumanEyes Technologies Ltd., LG Corporation, Mo-Sys Engineering Ltd., NEOM Company, NVIDIA Corporation, Panocam3d.com, Perforce Software, Inc., Pixar Animation Studios by The Walt Disney Company, Pixotope Technologies, Planar Systems, Inc., Production Resource Group, L.L.C, Samsung Electronics Co., Ltd., SHOWRUNNER, Side Effects Software Inc., Sony Group Corporation, Technicolor Creative Studios SA, Unilumin Group Co., Ltd., Unity Technologies Inc., Ventuz Technology AG, Vicon Motion Systems Ltd., Virsabi ApS, Vu Technologies Corp by Diamond View Studios, and Weta FX Ltd..

Market Segmentation & Coverage

This research report categorizes the Virtual Production Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Hardware
      • Cameras
        • 360 Cameras
        • Action Cameras
        • Compact Cameras
        • DSLR Cameras
        • Medium Format Cameras
        • Traditional Film Cameras
      • GPUs & Video Cards
      • LED Display Wall
      • Memory & Storage
      • Workstations
    • Services
    • Software
  • Production Stage
    • Post-Production
    • Pre-Production
    • Production
  • End-User
    • Film & Television
    • Gaming
    • Marketing & Advertisements
    • Social Media Content
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Virtual Production Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Virtual Production Market?

3. What are the technology trends and regulatory frameworks in the Virtual Production Market?

4. What is the market share of the leading vendors in the Virtual Production Market?

5. Which modes and strategic moves are suitable for entering the Virtual Production Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of movies with extensive graphics among consumers
      • 5.1.1.2. Proliferating demand for visual effects in gaming industry
      • 5.1.1.3. Increasing adoption of virtual production for the creation of commercial ads
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with virtual production
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in virtual production technologies and systems
      • 5.1.3.2. Adoption of camera robotics for the production of movies
    • 5.1.4. Challenges
      • 5.1.4.1. Technical complexities of virtual production method
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Significant penetration of virtual production software
    • 5.2.2. Production Stage: Expanding use of virtual production for post-production in media industry
    • 5.2.3. End-User: Proliferating demand from film & television industry
  • 5.3. Market Trend Analysis
    • 5.3.1. Rise in film production coupled with the adoption of advanced virtual production technologies
    • 5.3.2. Significant growth in OTT customer base coupled with high penetration of film making companies in the APAC region
    • 5.3.3. Competent strategies by native players bolster virtual production market expansion in the EMEA region.
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis

6. Virtual Production Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Software

7. Virtual Production Market, by Production Stage

  • 7.1. Introduction
  • 7.2. Post-Production
  • 7.3. Pre-Production
  • 7.4. Production

8. Virtual Production Market, by End-User

  • 8.1. Introduction
  • 8.2. Film & Television
  • 8.3. Gaming
  • 8.4. Marketing & Advertisements
  • 8.5. Social Media Content

9. Americas Virtual Production Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Production Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Production Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Accenture's Strategic Investment in Vu Technologies to Enhance Immersive Experience Creation
    • 12.3.2. Unlocking the Future of Education with Pixotope Pocket: Simplifying Virtual Production for Academic Excellence
    • 12.3.3. LG's Groundbreaking Virtual Production Solutions Unveiled at NAB Show 2020, Pioneering 360-Degree Streaming and Cloud-Based Technology for the Future of Broadcasting
    • 12.3.4. Revolutionizing Virtual Production: Planar and OptiTrack Unveil Cutting-Edge Broadcast Technology Suite at NAB 2023
    • 12.3.5. Sony Pictures Imageworks Unveils Cutting-Edge Virtual Production Technology in Shanghai
    • 12.3.6. Sony Launches Comprehensive Virtual Production Tool Set
    • 12.3.7. Exploring Next-Gen Techniques and Implications for Future Content Creation
    • 12.3.8. Media.Monks and Epic Games Unleash Unreal Engine 5's Capabilities for Next-Gen Film and TV Realism
    • 12.3.9. Anna Valley and Garden Studios Forge Strategic Partnership to Elevate Large-Scale Productions with Advanced Technology and Design
    • 12.3.10. Arctic7 Expands Virtual Production Horizons with Strategic Acquisitions of Narwhal Studios and Star Fort Games
    • 12.3.11. Weber Shandwick Collective Acquires XR Firm to Revolutionize Virtual Production in Marketing
    • 12.3.12. Vu's Partnership with Cube Expands Studio Network and Breaks New Ground in Visual Effects Creation
    • 12.3.13. NantStudios Expands Global Reach with Cutting-Edge Virtual Production Stages in Melbourne
    • 12.3.14. Yorkshire's LBi and Mainstage Launch Cutting-Edge Virtual Production Venture
    • 12.3.15. LAMDA's Venture into Sustainable and Efficient Virtual Production Innovation
    • 12.3.16. HTC's Enhanced Vive XR Elite and Business Solutions Introduced
    • 12.3.17. Tag Americas Amplifies Virtual Marketing Horizon, Elevating Brand Engagement through Cutting-Edge Virtual Production Studio Expansion
    • 12.3.18. Revolutionizing Virtual Production with Seamless Integration and Unmatched Visual Fidelity
    • 12.3.19. Hungary Advances in Film Industry Leadership with Euro 11 Million Investment in Cutting-Edge Budapest Virtual Studio
    • 12.3.20. Singapore Pioneers Virtual Production Evolution, Unveiling a New Era with Media Development Authority's Innovation Fund
    • 12.3.21. The Dawn of AWS-Powered Virtual Production at Amazon Studios
    • 12.3.22. Exploring the Capabilities and Versatility of the Black Pearl BP2V2 LED Display System

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio