表紙:バーチャルプロダクション市場規模:コンポーネント別、製品タイプ別、最終用途別、2023~2032年予測
市場調査レポート
商品コード
1325913

バーチャルプロダクション市場規模:コンポーネント別、製品タイプ別、最終用途別、2023~2032年予測

Virtual Production Market Size, By Component (Hardware, Software, Services), By Type (Pre-production, Production, Post-production), By End-use (Movies, TV Series, Commercial Ads, Online Videos), Forecast 2023 - 2032

出版日: | 発行: Global Market Insights Inc. | ページ情報: 英文 250 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
バーチャルプロダクション市場規模:コンポーネント別、製品タイプ別、最終用途別、2023~2032年予測
出版日: 2023年05月11日
発行: Global Market Insights Inc.
ページ情報: 英文 250 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のバーチャルプロダクション市場は、2023年から2032年にかけて安定した成長率を示します。

バーチャルリアリティ(VR)や拡張現実(AR)アプリケーションなど、エンターテインメント産業における没入型・インタラクティブ体験の需要が急増し、バーチャルプロダクション技術の採用が進みます。メタ社(旧フェイスブック)のVRヘッドセット「カンブリア」は、2023年に発売される予定です。Cambriaは、消費者と法人顧客の両方を対象としたプレミアム・ヘッドセットとなります。

リアルタイムレンダリングやモーションキャプチャーといった技術の進歩は、映画制作やコンテンツ制作に革命をもたらし、映画制作者は高品質な映像を効率的かつコスト効率よく制作できるようになっています。COVID-19の大流行は、従来の現場での撮影に代わる、より安全で柔軟な選択肢を提供したため、バーチャルプロダクションへのシフトを加速させました。

バーチャルプロダクション市場全体は、コンポーネント、タイプ、エンドユーザー、地域によって分類されます。

コンポーネント別では、ハードウェア分野が2023-2032年にかけて市場に大きく貢献します。バーチャルプロダクション技術が高度化・複雑化するにつれて、強力で効率的なハードウェアの必要性が最も高まっています。高性能グラフィックカード、プロセッサ、メモリモジュールは、リアルタイムレンダリングやレンダリング負荷の高いタスクに不可欠です。また、現実世界の動きをキャプチャし、仮想環境にシームレスに統合するために、モーションキャプチャシステムやカメラトラッキングデバイスの需要も高いです。視覚的に魅惑的で没入感のあるコンテンツへの需要が高まるにつれ、ハードウェア・コンポーネントはバーチャルプロダクション市場を前進させる上で重要な役割を果たしています。

製品タイプ別では、ポストプロダクション分野のバーチャルプロダクション産業規模が2032年まで高い成長率を示します。バーチャル制作技術が普及するにつれ、バーチャル要素を実写映像にシームレスに統合する熟練した専門家の必要性が不可欠となります。合成、視覚効果、カラーグレーディングなどのポストプロダクション作業は、最終的なアウトプットの品質とリアリズムを高める上で重要な役割を果たします。コンテンツ制作者や映画制作者が、その効率性と創造的な可能性からバーチャルプロダクションを採用するにつれ、バーチャルプロダクション市場におけるポストプロダクション・サービスの需要は増加の一途をたどっています。

エンドユーザー別では、バーチャルプロダクション市場の商業広告分野が2023年から2032年にかけて顕著な伸びを示すと思われます。ブランドや広告主は、視聴者を魅了する視覚的に魅力的で革新的な広告を制作するために、バーチャルプロダクション技術を採用しています。バーチャルプロダクションは、無限のクリエイティブの可能性を提供しながら、費用対効果が高く効率的な制作プロセスを可能にします。広告業界の競争が激化する中、ブランドは際立って魅力的なコンテンツを提供しようとするため、CMにおけるバーチャルプロダクションの採用が増加し、この分野の市場拡大に寄与しています。

地域別では、欧州の映画・テレビ業界がバーチャルプロダクションを採用しているため、欧州のバーチャルプロダクション市場は予測期間中に牽引力を増すと思われます。創造性を高め、制作ワークフローを合理化し、業界のコストを削減する能力を持つ技術を使用することが成長を支えています。また、欧州のコンテンツ制作者や映画制作者は、ハイテクに精通した視聴者の期待に応えるため、視覚的に没入できる高品質なコンテンツを提供することにますます注力しています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 バーチャルプロダクション市場の業界洞察

  • COVID-19の影響
  • ロシア・ウクライナ戦争の影響
  • 業界エコシステム分析
  • ベンダーマトリックス
  • 利益率分析
  • テクノロジーとイノベーションの情勢
  • 特許分析
  • 主要なニュースと取り組み
  • 規制状況
  • 影響要因
    • 成長促進要因
      • 映画制作スタジオにおける視覚効果(VFX)の需要の増加
      • 商業広告におけるバーチャルプロダクションの応用の増加
      • LEDウォール技術の導入が拡大
      • バーチャルプロダクションにおけるAIの導入の拡大
      • ゲーム分野におけるバーチャルプロダクションの需要の高まり
    • 業界の潜在的リスク&課題
      • 熟練した専門家の不足
      • 初期設定に多額の資本支出がかかる
  • 利益率分析
  • ベンダーマトリックス分析
  • 成長可能性分析
  • ポーターの分析
  • PESTEL分析

第4章 競合情勢、2022年

  • イントロダクション
  • 企業の市場シェア、2022年
  • 主要市場プレーヤーの競合分析、2022年
    • Adobe Inc.
    • Sony Corporation
    • NVIDIA Corporation.
    • Autodesk Inc.
    • Epic Games Inc.
    • HTC Corporation
  • 競争力のあるポジショニングマトリックス、2022年
  • 戦略的見通しマトリックス、2022年

第5章 バーチャルプロダクション市場の推定・予測:コンポーネント別

  • 主要な動向(コンポーネント別)
  • ハードウェア
  • ソフトウェア
  • サービス

第6章 バーチャルプロダクション市場の推定・予測:タイプ別

  • 主な動向(タイプ別)
  • プリプロダクション
  • 生産
  • ポストプロダクション

第7章 バーチャルプロダクション市場の推定・予測:最終用途別

  • 主な動向(最終用途別)
  • 映画
  • 連続テレビ番組
  • 商業広告
  • オンラインビデオ
  • その他

第8章 バーチャルプロダクション市場の推定・予測:地域別

  • 主な動向(地域別)
  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • スペイン
  • アジア太平洋地域
    • 中国
    • 日本
    • インド
    • 韓国
    • ニュージーランド
  • ラテンアメリカ
    • ブラジル
    • メキシコ
  • MEA
    • 南アフリカ
    • サウジアラビア
    • アラブ首長国連邦

第9章 企業プロファイル

  • Adobe Inc.
  • Autodesk Inc.
  • BORIS FX, Inc.
  • Epic Games, Inc.
  • HTC Corporation
  • HumanEyes Technologies
  • Insta360
  • Mo-Sys Engineering Ltd.
  • NVIDIA Corporation.
  • Panocam3d.com
  • Side Effects Software Inc(SideFX)
  • Sony Group
  • Technicolor Creative Studios.
  • Tiltlabs
  • Vicon Motion Systems Ltd
図表

Data Tables

  • TABLE 1 Virtual production market 360 degree synopsis, 2018-2032
  • TABLE 2 Virtual production market, 2018 - 2022, (USD Million)
  • TABLE 3 Virtual production market, 2023 - 2032, (USD Million)
  • TABLE 4 Virtual production market, by region, 2018 - 2022 (USD Million)
  • TABLE 5 Virtual production market, by region, 2023 - 2032 (USD Million)
  • TABLE 6 Virtual production market, by component, 2018 - 2022, (USD Million)
  • TABLE 7 Virtual production market, by component, 2023 - 2032, (USD Million)
  • TABLE 8 Virtual production market, by type, 2018 - 2022, (USD Million)
  • TABLE 9 Virtual production market, by type, 2023 - 2032, (USD Million)
  • TABLE 10 Virtual production market, by end-use, 2018 - 2022, (USD Million)
  • TABLE 11 Virtual production market, by end-use, 2023 - 2032, (USD Million)
  • TABLE 12 Covid-19 impact on North America virtual production market
  • TABLE 13 Covid-19 impact on Europe virtual production market
  • TABLE 14 Covid-19 impact on Asia Pacific virtual production market
  • TABLE 15 Covid-19 impact on Latin America virtual production market
  • TABLE 16 Covid-19 impact on MEA virtual production market
  • TABLE 17 Vendor matrix
  • TABLE 18 Patent analysis
  • TABLE 19 Industry impact forces
  • TABLE 20 Company market share, 2022
  • TABLE 21 Competitive analysis of major market players, 2022
  • TABLE 22 Hardware market, 2018 - 2022 (USD Million)
  • TABLE 23 Hardware market, 2023 - 2032 (USD Million)
  • TABLE 24 Software market, 2018 - 2022 (USD Million)
  • TABLE 25 Software market, 2023 - 2032 (USD Million)
  • TABLE 26 Services market, 2018 - 2022 (USD Million)
  • TABLE 27 Services market, 2023 - 2032 (USD Million)
  • TABLE 28 Pre-production market, 2018 - 2022 (USD Million)
  • TABLE 29 Pre-production market, 2023 - 2032 (USD Million)
  • TABLE 30 Production market, 2018 - 2022 (USD Million)
  • TABLE 31 Production market, 2023 - 2032 (USD Million)
  • TABLE 32 Post-production market, 2018 - 2022 (USD Million)
  • TABLE 33 Post-production market, 2023 - 2032 (USD Million)
  • TABLE 34 Movies market, 2018 - 2022 (USD Million)
  • TABLE 35 Movies market, 2023 - 2032 (USD Million)
  • TABLE 36 TV series market, 2018 - 2022 (USD Million)
  • TABLE 37 TV series market, 2023 - 2032 (USD Million)
  • TABLE 38 Commercial Ads market, 2018 - 2022 (USD Million)
  • TABLE 39 Commercial Ads market, 2023 - 2032 (USD Million)
  • TABLE 40 Online videos market, 2018 - 2022 (USD Million)
  • TABLE 41 Online videos market, 2023 - 2032 (USD Million)
  • TABLE 42 Others market, 2018 - 2022 (USD Million)
  • TABLE 43 Others market, 2023 - 2032 (USD Million)
  • TABLE 44 North America virtual production market, 2018 - 2022 (USD Million)
  • TABLE 45 North America virtual production market, 2023 - 2032 (USD Million)
  • TABLE 46 North America virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 47 North America virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 48 North America virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 49 North America virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 50 North America virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 51 North America virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 52 U.S. virtual production market, 2018 - 2022 (USD Million)
  • TABLE 53 U.S. virtual production market, 2023 - 2032 (USD Million)
  • TABLE 54 U.S. virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 55 U.S. virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 56 U.S. virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 57 U.S. virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 58 U.S. virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 59 U.S. virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 60 Canada virtual production market, 2018 - 2022 (USD Million)
  • TABLE 61 Canada virtual production market, 2023 - 2032 (USD Million)
  • TABLE 62 Canada virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 63 Canada virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 64 Canada virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 65 Canada virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 66 Canada virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 67 Canada virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 68 Europe virtual production market, 2018 - 2022 (USD Million)
  • TABLE 69 Europe virtual production market, 2023 - 2032 (USD Million)
  • TABLE 70 Europe virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 71 Europe virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 72 Europe virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 73 Europe virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 74 Europe virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 75 Europe virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 76 UK virtual production market, 2018 - 2022 (USD Million)
  • TABLE 77 UK virtual production market, 2023 - 2032 (USD Million)
  • TABLE 78 UK virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 79 UK virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 80 UK virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 81 UK virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 82 UK virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 83 UK virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 84 Germany virtual production market, 2018 - 2022 (USD Million)
  • TABLE 85 Germany virtual production market, 2023 - 2032 (USD Million)
  • TABLE 86 Germany virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 87 Germany virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 88 Germany virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 89 Germany virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 90 Germany virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 91 Germany virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 92 France virtual production market, 2018 - 2022 (USD Million)
  • TABLE 93 France virtual production market, 2023 - 2032 (USD Million)
  • TABLE 94 France virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 95 France virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 96 France virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 97 France virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 98 France virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 99 France virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 100 Italy virtual production market, 2018 - 2022 (USD Million)
  • TABLE 101 Italy virtual production market, 2023 - 2032 (USD Million)
  • TABLE 102 Italy virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 103 Italy virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 104 Italy virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 105 Italy virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 106 Italy virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 107 Italy virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 108 Spain virtual production market, 2018 - 2022 (USD Million)
  • TABLE 109 Spain virtual production market, 2023 - 2032 (USD Million)
  • TABLE 110 Spain virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 111 Spain virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 112 Spain virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 113 Spain virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 114 Spain virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 115 Spain virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 116 Asia Pacific virtual production market, 2018 - 2022 (USD Million)
  • TABLE 117 Asia Pacific virtual production market, 2023 - 2032 (USD Million)
  • TABLE 118 Asia Pacific virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 119 Asia Pacific virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 120 Asia Pacific virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 121 Asia Pacific virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 122 Asia Pacific virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 123 Asia Pacific virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 124 China virtual production market, 2018 - 2022 (USD Million)
  • TABLE 125 China virtual production market, 2023 - 2032 (USD Million)
  • TABLE 126 China virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 127 China virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 128 China virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 129 China virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 130 China virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 131 China virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 132 Japan virtual production market, 2018 - 2022 (USD Million)
  • TABLE 133 Japan virtual production market, 2023 - 2032 (USD Million)
  • TABLE 134 Japan virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 135 Japan virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 136 Japan virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 137 Japan virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 138 Japan virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 139 Japan virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 140 India virtual production market, 2018 - 2022 (USD Million)
  • TABLE 141 India virtual production market, 2023 - 2032 (USD Million)
  • TABLE 142 India virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 143 India virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 144 India virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 145 India virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 146 India virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 147 India virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 148 South Korea virtual production market, 2018 - 2022 (USD Million)
  • TABLE 149 South Korea virtual production market, 2023 - 2032 (USD Million)
  • TABLE 150 South Korea virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 151 South Korea virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 152 South Korea virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 153 South Korea virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 154 South Korea virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 155 South Korea virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 156 ANZ virtual production market, 2018 - 2022 (USD Million)
  • TABLE 157 ANZ virtual production market, 2023 - 2032 (USD Million)
  • TABLE 158 ANZ virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 159 ANZ virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 160 ANZ virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 161 ANZ virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 162 ANZ virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 163 ANZ virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 164 Latin America virtual production market, 2018 - 2022 (USD Million)
  • TABLE 165 Latin America virtual production market, 2023 - 2032 (USD Million)
  • TABLE 166 Latin America virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 167 Latin America virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 168 Latin America virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 169 Latin America virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 170 Latin America virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 171 Latin America virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 172 Brazil virtual production market, 2018 - 2022 (USD Million)
  • TABLE 173 Brazil virtual production market, 2023 - 2032 (USD Million)
  • TABLE 174 Brazil virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 175 Brazil virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 176 Brazil virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 177 Brazil virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 178 Brazil virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 179 Brazil virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 180 Mexico virtual production market, 2018 - 2022 (USD Million)
  • TABLE 181 Mexico virtual production market, 2023 - 2032 (USD Million)
  • TABLE 182 Mexico virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 183 Mexico virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 184 Mexico virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 185 Mexico virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 186 Mexico virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 187 Mexico virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 188 MEA virtual production market, 2018 - 2022 (USD Million)
  • TABLE 189 MEA virtual production market, 2023 - 2032 (USD Million)
  • TABLE 190 MEA virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 191 MEA virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 192 MEA virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 193 MEA virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 194 MEA virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 195 MEA virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 196 South Africa virtual production market, 2018 - 2022 (USD Million)
  • TABLE 197 South Africa virtual production market, 2023 - 2032 (USD Million)
  • TABLE 198 South Africa virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 199 South Africa virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 200 South Africa virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 201 South Africa virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 202 South Africa virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 203 South Africa virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 204 Saudi Arabia virtual production market, 2018 - 2022 (USD Million)
  • TABLE 205 Saudi Arabia virtual production market, 2023 - 2032 (USD Million)
  • TABLE 206 Saudi Arabia virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 207 Saudi Arabia virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 208 Saudi Arabia virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 209 Saudi Arabia virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 210 Saudi Arabia virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 211 Saudi Arabia virtual production market, by end-use, 2023 - 2032 (USD Million)
  • TABLE 212 UAE virtual production market, 2018 - 2022 (USD Million)
  • TABLE 213 UAE virtual production market, 2023 - 2032 (USD Million)
  • TABLE 214 UAE virtual production market, by component, 2018 - 2022 (USD Million)
  • TABLE 215 UAE virtual production market, by component, 2023 - 2032 (USD Million)
  • TABLE 216 UAE virtual production market, by type, 2018 - 2022 (USD Million)
  • TABLE 217 UAE virtual production market, by type, 2023 - 2032 (USD Million)
  • TABLE 218 UAE virtual production market, by end-use, 2018 - 2022 (USD Million)
  • TABLE 219 UAE virtual production market, by end-use, 2023 - 2032 (USD Million)

Charts & Figures

  • FIG 1 GMI's report coverage in the global virtual production market
  • FIG 2 Industry segmentation
  • FIG 3 Forecast calculation
  • FIG 4 Profile break-up of primary respondents
  • FIG 5 Virtual production market 36 degree synopsis, 2018 - 2032
  • FIG 6 Virtual production market ecosystem analysis
  • FIG 7 Profit margin analysis
  • FIG 8 Growth potential analysis
  • FIG 9 Porter's analysis
  • FIG 10 PESTEL analysis
  • FIG 11 Competitive analysis of major market players, 2022
  • FIG 12 Competitive positioning matrix
  • FIG 13 Strategic outlook matrix
  • FIG 14 SWOT Analysis, Adobe Inc.
  • FIG 15 SWOT Analysis, Autodesk Inc.
  • FIG 16 SWOT Analysis, BORIS FX, INC
  • FIG 17 SWOT Analysis, Epic Games, Inc.
  • FIG 18 SWOT Analysis, HTC Corporation
  • FIG 19 SWOT Analysis, HumanEyes Technologies
  • FIG 20 SWOT Analysis, Insta360
  • FIG 21 SWOT Analysis, Mo-Sys Engineering Ltd.
  • FIG 22 SWOT Analysis, NVIDIA Corporation.
  • FIG 23 SWOT Analysis, Panocam3d.com,
  • FIG 24 SWOT Analysis, Side Effects Software Inc (SideFX)
  • FIG 25 SWOT Analysis, Sony Group
  • FIG 26 SWOT Analysis, Technicolor Creative Studios.
  • FIG 27 SWOT Analysis, Tiltlabs
  • FIG 28 SWOT Analysis, Vicon Motion Systems Ltd
目次
Product Code: 5660

Global Virtual Production Market will have a stable growth rate from 2023-2032. The demand for immersive and interactive experiences in the entertainment industry, including virtual reality (VR) and augmented reality (AR) applications, has surged, leading to increased adoption of virtual production techniques. The Cambria VR headset from Meta (previously Facebook) is scheduled to go on sale in 2023. Cambria will be a premium headset intended for both consumers and corporate customers.

Advancements in technology, such as real-time rendering and motion capture, have revolutionized filmmaking and content creation, enabling filmmakers to produce high-quality visuals efficiently and cost-effectively. The COVID-19 pandemic accelerated the shift towards virtual production, as it offered a safer and more flexible alternative to traditional on-set shooting.

The overall Virtual Production Market is classified based on component, type, end-user, and region.

Based on the component, the hardware segment will contribute significantly to the market over 2023-2032. As virtual production techniques become more advanced and complex, the need for powerful and efficient hardware is paramount. High-performance graphics cards, processors, and memory modules are crucial for real-time rendering and rendering-intensive tasks. Motion capture systems and camera tracking devices are also in high demand to capture real-world movements and integrate them seamlessly into virtual environments. As the demand for visually captivating and immersive content grows, hardware components play a vital role in driving the virtual production market forward.

By type, the virtual production industry size from the post-production segment will show a high growth rate through 2032. As virtual production techniques become more prevalent, the need for skilled professionals to integrate virtual elements seamlessly into live-action footage is essential. Post-production tasks like compositing, visual effects, and color grading play a crucial role in enhancing the final output's quality and realism. As content creators and filmmakers embrace virtual production for its efficiency and creative possibilities, the demand for post-production services in the Virtual Production Market continues to grow.

In terms of end-user, the commercial ads segment of the virtual production market will depict notable growth over 2023-2032. Brands and advertisers are embracing virtual production techniques to create visually stunning and innovative ads that captivate audiences. Virtual production allows for cost-effective and efficient production processes while offering endless creative possibilities. With the growing competition in the advertising industry, brands seek to stand out and deliver engaging content, driving the increased adoption of virtual production in commercial ads and contributing to the market's expansion in this segment.

Regionally, the Europe Virtual Production Market will gain traction during the forecast period due to the region's film and television industry embracing virtual production. Using techniques for their ability to enhance creativity, streamline production workflows, and reduce costs in the industry supports growth. Additionally, European content creators and filmmakers are increasingly focused on delivering visually immersive and high-quality content to meet the expectations of tech-savvy audiences.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data Sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Virtual production market 360 degree synopsis, 2018 - 2032
  • 2.2 Regional trends
  • 2.3 Component trends
  • 2.4 Type trends
  • 2.5 End-use trends

Chapter 3 Virtual Production Market Industry Insights

  • 3.1 Impact on COVID-19
  • 3.2 Russia- Ukraine war impact
  • 3.3 Industry ecosystem analysis
  • 3.4 Vendor matrix
  • 3.5 Profit margin analysis
  • 3.6 Technology & innovation landscape
  • 3.7 Patent analysis
  • 3.8 Key news and initiatives
  • 3.9 Regulatory landscape
  • 3.10 Impact forces
    • 3.10.1 Growth drivers
      • 3.10.1.1 Increasing demand for visual effects (VFX) in movie production studios
      • 3.10.1.2 Rising application of virtual production in commercial ads
      • 3.10.1.3 Growing Implementation of LED wall technology
      • 3.10.1.4 Growing implementation of AI in virtual production
      • 3.10.1.5 Growing demand for virtual production in gaming sector
    • 3.10.2 Industry pitfalls & challenges
      • 3.10.2.1 Lack of skilled professionals
      • 3.10.2.2 High capital expenditure for initial set-up
  • 3.11 Profit margin analysis
  • 3.12 Vendor matrix analysis
  • 3.13 Growth potential analysis
  • 3.14 Porter's analysis
  • 3.15 PESTEL analysis

Chapter 4 Competitive Landscape, 2022

  • 4.1 Introduction
  • 4.2 Company market share, 2022
  • 4.3 Competitive analysis of major market players, 2022
    • 4.3.1 Adobe Inc.
    • 4.3.2 Sony Corporation
    • 4.3.3 NVIDIA Corporation.
    • 4.3.4 Autodesk Inc.
    • 4.3.5 Epic Games Inc.
    • 4.3.6 HTC Corporation
  • 4.4 Competitive positioning matrix, 2022
  • 4.5 Strategic outlook matrix, 2022

Chapter 5 Virtual Production Market Estimates & Forecast, By Component (USD Million)

  • 5.1 Key trends, by component
  • 5.2 Hardware
  • 5.3 Software
  • 5.4 Services

Chapter 6 Virtual Production Market Estimates & Forecast, By Type (USD Million)

  • 6.1 Key trends, by type
  • 6.2 Pre-production
  • 6.3 Production
  • 6.4 Post-production

Chapter 7 Virtual Production Market Estimates & Forecast, By End-use (USD Million)

  • 7.1 Key trends, by end-use
  • 7.2 Movies
  • 7.3 TV series
  • 7.4 Commercial Ads
  • 7.5 Online Videos
  • 7.6 Others

Chapter 8 Virtual Production Market Estimates & Forecast, By Region (USD Million)

  • 8.1 Key trends, by region
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 India
    • 8.4.4 South Korea
    • 8.4.5 ANZ
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
  • 8.6 MEA
    • 8.6.1 South Africa
    • 8.6.2 Saudi Arabia
    • 8.6.3 UAE

Chapter 9 Company Profiles

  • 9.1 Adobe Inc.
  • 9.2 Autodesk Inc.
  • 9.3 BORIS FX, Inc.
  • 9.4 Epic Games, Inc.
  • 9.5 HTC Corporation
  • 9.6 HumanEyes Technologies
  • 9.7 Insta360
  • 9.8 Mo-Sys Engineering Ltd.
  • 9.9 NVIDIA Corporation.
  • 9.10 Panocam3d.com
  • 9.11 Side Effects Software Inc (SideFX)
  • 9.12 Sony Group
  • 9.13 Technicolor Creative Studios.
  • 9.14 Tiltlabs
  • 9.15 Vicon Motion Systems Ltd