市場調査レポート
商品コード
1436784

バーチャルプロダクションの世界市場レポート2024

Virtual Production Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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価格
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本日の銀行送金レート: 1USD=160.11円
バーチャルプロダクションの世界市場レポート2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

バーチャルプロダクションの市場規模は、今後数年間で急速に成長すると予想されています。 2028年には17.7%の年間複合成長率(CAGR)で56億米ドルに成長すると予想されます。予測期間中に予想される成長は、視覚効果やコンピューター生成グラフィックスの需要の高まり、ライブイベントやコンサートでのバーチャルプロダクションの利用の増加、自動車産業や航空宇宙産業でのバーチャルプロダクション技術の採用、さまざまな分野でのコンテンツ制作の拡大、ストリーミングプラットフォームの普及など、いくつかの要因に関連しています。特に、この期間中に予想される主要な動向には、技術の進歩、新しいバーチャルプロダクションソリューションとテクノロジーの開発、人工知能(AI)と機械学習(ML)の統合、およびコンテンツ作成プロセスにおけるブロックチェーンの適用が含まれます。

バーチャルプロダクションセクターの急増は、映画制作における視覚効果(VFX)に対する世界の需要の高まりに起因すると考えられます。 VFXは映画予算のかなりの部分を占めており、将来の制作では大幅に増加すると予想されています。 2022年 8月、Livemintのレポートによると、VFXは現在、インド映画の予算の10~15%を占めており、今後数年で30~35%に上昇すると予測されています。同様に、2020年10月、バンクーバー経済委員会のデータは、BC州の映画、テレビ、視覚効果、アニメーション業界が2019年に41億米ドル以上の支出マイルストーンに達し、そのうち31億米ドル以上が物理的な制作に割り当てられたことを明らかにし、堅調な経済成長を浮き彫りにしました。ポストプロダクションおよびアニメーション部門。映画制作における視覚効果に対するこの需要の高まりが、バーチャルプロダクション市場の急成長の原動力となっています。

急成長するゲーム業界は、バーチャルプロダクション市場の成長を促進すると予想されます。ゲームの作成、開発、配布を含むこの業界は、バーチャルプロダクションによる視覚的なリアリズムとインタラクティブ性の強化の恩恵を受けています。 2022年2月、オーストラリア外務貿易省は、同国のゲーム分野の成長を強調し、2021年には2億2,650万米ドルの収益に貢献し、その83%が海外市場によるものだった。ゲーム業界におけるこの拡大は、バーチャルプロダクション市場の成長の触媒として機能します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のバーチャルプロダクション市場、タイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • プリプロダクション
  • プロダクション
  • ポストプロダクション
  • 世界のバーチャルプロダクション市場、製品別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界のバーチャルプロダクション市場、エンドユーザー別のセグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • フィルム
  • 連続テレビ番組
  • 商業広告
  • オンラインビデオ
  • その他のエンドユーザー

第7章 地域および国の分析

  • 世界のバーチャルプロダクション市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のバーチャルプロダクション市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • バーチャルプロダクション市場の競合情勢
  • バーチャルプロダクション市場の企業プロファイル
    • Sony Group Corporation
    • NVIDIA Corporation
    • Adobe Inc.
    • Epic Games Inc.
    • Autodesk Inc.

第31章 その他の主要および革新的な企業

  • Technicolor SA
  • Arashi Vision Inc.
  • Unity Software Inc.
  • Pixar Animation Studios
  • ARRI Aktiengesellschaft
  • Double Negative Visual Effects
  • Perforce Software Inc.
  • HTC Corporation
  • Mo-Sys Engineering Ltd.
  • The Third Floor Inc.
  • FuseFX Inc.
  • Vicon Motion Systems Ltd.
  • SideFX
  • Pixotope Technologies AG
  • SolidAnim Ltd.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r16122

Virtual production streamlines the convergence of physical and virtual elements in real-time through specialized software tools. It empowers filmmakers to interactively engage with digital scenarios within studio settings.

Virtual production encompasses three main phases: pre-production, production, and post-production. Production involves preparing content for public presentation. This domain offers hardware, software, and services utilized across various mediums such as movies, TV series, commercial advertisements, online videos, and other visual media.

The virtual production market research report is one of a series of new reports from The Business Research Company that provides virtual production market statistics, including virtual production industry global market size, regional shares, competitors with a virtual production market share, detailed virtual production market segments, market trends and opportunities, and any further data you may need to thrive in the virtual production industry. This virtual production market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual production market size has grown rapidly in recent years. It will grow from $2.51 billion in 2023 to $2.92 billion in 2024 at a compound annual growth rate (CAGR) of 16.6%. The growth in the historic period can be credited to various factors, including the increased utilization of virtual production within the film industry, the expansion of the gaming sector, the integration of machine learning and deep learning technologies into virtual production processes, and the rising demand for enhanced realism in visual content.

The virtual production market size is expected to see rapid growth in the next few years. It will grow to $5.6 billion in 2028 at a compound annual growth rate (CAGR) of 17.7%. Anticipated growth in the forecast period can be linked to several factors, including the heightened demand for visual effects and computer-generated graphics, the increased utilization of virtual production in live events and concerts, the adoption of virtual production techniques in the automotive and aerospace industries, amplified content creation across various sectors, and the proliferation of streaming platforms. Notably, major trends expected during this period encompass technological advancements, the development of new virtual production solutions and technologies, the integration of artificial intelligence (AI) and machine learning (ML), as well as the application of blockchain in content creation processes.

The surge in the virtual production sector can be attributed to the escalating global demand for visual effects (VFX) in movie-making. VFX represents a significant portion of film budgets and is anticipated to substantially grow in future productions. In August 2022, reports from Livemint indicated that VFX currently accounts for 10-15% of an Indian movie's budget and is projected to rise to 30-35% in upcoming years. Similarly, in October 2020, data from the Vancouver Economic Commission revealed that the B.C. film, television, visual effects, and animation industry reached a spending milestone of over $4.1 billion in 2019, with more than $3.1 billion allocated to physical production, highlighting a robust post-production and animation sector. This escalating demand for visual effects in film production is a driving force behind the burgeoning virtual production market.

The burgeoning gaming industry is expected to drive the growth of the Virtual Production market. This industry, encompassing game creation, development, and distribution, benefits from Virtual Production's enhancement of visual realism and interactivity. In February 2022, Australia's Department of Foreign Affairs and Trade highlighted the country's growing gaming sector, contributing $226.5 million in revenue in 2021, with 83% stemming from overseas markets. This expansion within the gaming industry serves as a catalyst for the Virtual Production market's growth.

Technological advancements drive growth in the virtual production market. For instance, in September 2023, Samsung Electronics launched "Wall for Virtual Production." This innovation offers creators an expansive and immersive workspace for collaboration within a virtual environment, amplifying the virtual production experience.

Major players in the virtual production sector are intensifying their focus on introducing groundbreaking products such as microLED displays to gain a competitive edge. LG Corporation, a South Korea-based consumer electronics company, introduced the LG Magnit in May 2023, a microLED display tailored for virtual production studios and extended-reality (XR) stages. This cutting-edge display technology delivers deep blacks and vibrant, natural colors, catering to immersive visual experiences. It seamlessly integrates with monitors, cameras, camera trackers, and production computers, facilitating the seamless blending of virtual and live-action elements. The LG Magnit offers versatility and customization options for large-screen configurations, solidifying its role in the market.

In November 2021, Netflix, the US-based subscription streaming service and production company, acquired Scanline VFX. This undisclosed deal marks Netflix's entry into controlling a major player in the special effects industry. Scanline VFX operates in the realm of virtual production and is headquartered in the US.

Major companies operating in the virtual production market report are Sony Group Corporation, NVIDIA Corporation, Adobe Inc., Epic Games Inc., Autodesk Inc., Technicolor SA, Arashi Vision Inc., Unity Software Inc., Pixar Animation Studios, ARRI Aktiengesellschaft, Double Negative Visual Effects, Perforce Software Inc., HTC Corporation, Mo-Sys Engineering Ltd., The Third Floor Inc., FuseFX Inc., Vicon Motion Systems Ltd., SideFX, Pixotope Technologies AG, SolidAnim Ltd., TILTLABS Inc., Fabric Engine Inc., HumanEyes Technologies Ltd., Lightcraft Technology Ltd., 360Rize Inc., 80six Ltd., Zero Density Ltd., Boris FX Inc., TREE Digital Studio Inc., VIVE Mars CamTrack, Panocam3d.com, Wcta Fx Ltd., Golaem, MocapX Inc.

North America was the largest region in the virtual production market share in 2023. The regions covered in the virtual production market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual production market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual production market includes revenues earned by entities by providing virtual production solutions such as set-scanning and digitalization, visualization, performance capture, on-set visualization, and in-camera visual effects (ICVFX). The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Production Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual production market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual production ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual production market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: Pre-Production; Production; Post-Production
  • 2) By Offering: Hardware; Software; Services
  • 3) By End User: Movies; TV Series; Commercial Ads; Online Videos; Other End Users
  • Companies Mentioned: Sony Group Corporation; NVIDIA Corporation; Adobe Inc.; Epic Games Inc.; Autodesk Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Production Market Characteristics

3. Virtual Production Market Trends And Strategies

4. Virtual Production Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Virtual Production Market Size and Growth

  • 5.1. Global Virtual Production Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Virtual Production Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Virtual Production Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Virtual Production Market Segmentation

  • 6.1. Global Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Pre-Production
  • Production
  • Post-Production
  • 6.2. Global Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.3. Global Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Other End Users

7. Virtual Production Market Regional And Country Analysis

  • 7.1. Global Virtual Production Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Virtual Production Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Virtual Production Market

  • 8.1. Asia-Pacific Virtual Production Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Virtual Production Market

  • 9.1. China Virtual Production Market Overview
  • 9.2. China Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Virtual Production Market

  • 10.1. India Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Virtual Production Market

  • 11.1. Japan Virtual Production Market Overview
  • 11.2. Japan Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Virtual Production Market

  • 12.1. Australia Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Virtual Production Market

  • 13.1. Indonesia Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Virtual Production Market

  • 14.1. South Korea Virtual Production Market Overview
  • 14.2. South Korea Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Virtual Production Market

  • 15.1. Western Europe Virtual Production Market Overview
  • 15.2. Western Europe Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Virtual Production Market

  • 16.1. UK Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Virtual Production Market

  • 17.1. Germany Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Virtual Production Market

  • 18.1. France Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Virtual Production Market

  • 19.1. Italy Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Virtual Production Market

  • 20.1. Spain Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Virtual Production Market

  • 21.1. Eastern Europe Virtual Production Market Overview
  • 21.2. Eastern Europe Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Virtual Production Market

  • 22.1. Russia Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Virtual Production Market

  • 23.1. North America Virtual Production Market Overview
  • 23.2. North America Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Virtual Production Market

  • 24.1. USA Virtual Production Market Overview
  • 24.2. USA Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Virtual Production Market

  • 25.1. Canada Virtual Production Market Overview
  • 25.2. Canada Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Virtual Production Market

  • 26.1. South America Virtual Production Market Overview
  • 26.2. South America Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Virtual Production Market

  • 27.1. Brazil Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Virtual Production Market

  • 28.1. Middle East Virtual Production Market Overview
  • 28.2. Middle East Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Virtual Production Market

  • 29.1. Africa Virtual Production Market Overview
  • 29.2. Africa Virtual Production Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Virtual Production Market, Segmentation By Offering, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Virtual Production Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Virtual Production Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Production Market Competitive Landscape
  • 30.2. Virtual Production Market Company Profiles
    • 30.2.1. Sony Group Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. NVIDIA Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Adobe Inc.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Epic Games Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Autodesk Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Virtual Production Market Other Major And Innovative Companies

  • 31.1. Technicolor SA
  • 31.2. Arashi Vision Inc.
  • 31.3. Unity Software Inc.
  • 31.4. Pixar Animation Studios
  • 31.5. ARRI Aktiengesellschaft
  • 31.6. Double Negative Visual Effects
  • 31.7. Perforce Software Inc.
  • 31.8. HTC Corporation
  • 31.9. Mo-Sys Engineering Ltd.
  • 31.10. The Third Floor Inc.
  • 31.11. FuseFX Inc.
  • 31.12. Vicon Motion Systems Ltd.
  • 31.13. SideFX
  • 31.14. Pixotope Technologies AG
  • 31.15. SolidAnim Ltd.

32. Global Virtual Production Market Competitive Benchmarking

33. Global Virtual Production Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Virtual Production Market

35. Virtual Production Market Future Outlook and Potential Analysis

  • 35.1 Virtual Production Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Virtual Production Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Virtual Production Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer