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市場調査レポート

VR (仮想現実) ヘッドセットの世界市場:産業動向、シェア、規模、成長率、機会、予測

Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024

発行 IMARC Services Private Limited 商品コード 864945
出版日 ページ情報 英文 102 Pages
納期: 2-3営業日
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VR (仮想現実) ヘッドセットの世界市場:産業動向、シェア、規模、成長率、機会、予測 Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024
出版日: 2019年06月10日 ページ情報: 英文 102 Pages
概要

当レポートでは、世界のVR (仮想現実) ヘッドセット市場について調査分析し、市場実績、セグメント別の市場分析、価格動向、バリューチェーン分析、主要促進要因、市場構造、主要企業などについて、体系的な情報を提供しています。

第1章 序文

第2章 調査範囲・手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

第5章 世界のVR (仮想現実) ヘッドセット市場

  • 市場概要
  • 市場実績
  • 市場内訳:製品別
  • 市場内訳:材料別
  • 市場内訳:エンドユーザー別
  • 市場内訳:地域別
  • 市場予測

第6章 市場内訳:製品別

  • PCベース
  • コンソールベース
  • スマートフォンベース
  • スタンドアロン

第7章 市場内訳:材料別

  • プラスチック
  • その他

第8章 市場内訳:エンドユーザー別

  • コンシューマーエレクトロニクス
  • 医療
  • ゲーム・エンターテインメント
  • 自動車
  • 教育
  • 不動産
  • 軍用

第9章 市場内訳:地域別

  • 欧州
  • 北米
  • アジア太平洋地域
  • 中東・アフリカ
  • ラテンアメリカ

第10章 SWOT分析

第11章 バリューチェーン分析

第12章 ファイブフォース分析

第13章 価格分析

第14章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
図表

List of Figures

  • Figure 1: Global: Virtual Reality Headset Market: Major Drivers and Challenges
  • Figure 2: Global: Virtual Reality Headset Market: Sales Volume (in Million Units), 2013-2018
  • Figure 3: Global: Virtual Reality Headset Market: Breakup by Product (in %), 2018
  • Figure 4: Global: Virtual Reality Headset Market: Breakup by Material (in %), 2018
  • Figure 5: Global: Virtual Reality Headset Market: Breakup by End-User (in %), 2018
  • Figure 6: Global: Virtual Reality Headset Market: Breakup by Region (in %), 2018
  • Figure 7: Global: Virtual Reality Headset Market Forecast: Sales Volume (Million Units), 2019-2024
  • Figure 8: Global: Virtual Reality Headset Market Industry: SWOT Analysis
  • Figure 9: Global: Virtual Reality Headset Market Industry: Value Chain Analysis
  • Figure 10:Global: Virtual Reality Headset Market Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Virtual Reality Headset (PC Based) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 12: Global: Virtual Reality Headset (PC Based) Market Forecast: Sales Value (in Million Units), 2019-2024
  • Figure 13: Global: Virtual Reality Headset (Console Based) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 14: Global: Virtual Reality Headset (Console Based) Market Forecast: Sales Value (in Million Units), 2019-2024
  • Figure 15: Global: Virtual Reality Headset (Smartphone Based) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 16: Global: Virtual Reality Headset (Smartphone Based) Market Forecast: Sales Value (in Million Units), 2019-2024
  • Figure 17: Global: Virtual Reality Headset (Standalone) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 18: Global: Virtual Reality Headset (Standalone) Market Forecast: Sales Value (in Million Units), 2019-2024
  • Figure 19: Global: Virtual Reality Headset (Plastic) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 20: Global: Virtual Reality Headset (Plastic) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 21: Global: Virtual Reality Headset (Paper) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 22: Global: Virtual Reality Headset (Paper) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 23: Global: Virtual Reality Headset (Other Materials) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 24: Global: Virtual Reality Headset (Other Materials) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 25: Global: Virtual Reality Headset (Consumer Electronics) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 26: Global: Virtual Reality Headset (Consumer Electronics) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 27: Global: Virtual Reality Headset (Healthcare) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 28: Global: Virtual Reality Headset (Healthcare) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 29: Global: Virtual Reality Headset (Games and Entertainment) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 30: Global: Virtual Reality Headset (Games and Entertainment) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 31: Global: Virtual Reality Headset (Automobile) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 32: Global: Virtual Reality Headset (Automobile) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 33: Global: Virtual Reality Headset (Education) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 34: Global: Virtual Reality Headset (Education) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 35: Global: Virtual Reality Headset (Real Estate) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 36: Global: Virtual Reality Headset (Real Estate) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 37: Global: Virtual Reality Headset (Military) Market: Sales Volume (in Million Units), 2013-2018
  • Figure 38: Global: Virtual Reality Headset (Military) Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 39: North America: Virtual Reality Headset Market Market: Sales Volume (in Million Units), 2013-2018
  • Figure 40: North America: Virtual Reality Headset Market Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 41: Europe: Virtual Reality Headset Market Market: Sales Volume (in Million Units), 2013-2018
  • Figure 42: Europe: Virtual Reality Headset Market Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 43: Asia Pacific: Virtual Reality Headset Market Market: Sales Volume (in Million Units), 2013-2018
  • Figure 44: Asia Pacific: Virtual Reality Headset Market Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 45: Middle East and Africa: Virtual Reality Headset Market Market: Sales Volume (in Million Units), 2013-2018
  • Figure 46: Middle East and Africa: Virtual Reality Headset Market Market Forecast: Sales Volume (in Million Units), 2019-2024
  • Figure 47: Latin America: Virtual Reality Headset Market Market: Sales Volume (in Million Units), 2013-2018
  • Figure 48: Latin America: Virtual Reality Headset Market Market Forecast: Sales Volume (in Million Units), 2019-2024

List of Tables

  • Table 1: Global: Virtual Reality Headset Market: Key Industry Highlights, 2018 and 2024
  • Table 2: Global: Virtual Reality Headset Market Forecast: Breakup by Product (in Million Units), 2019-2024
  • Table 3: Global: Virtual Reality Headset Market Forecast: Breakup by Material (in Million Units), 2019-2024
  • Table 4: Global: Virtual Reality Headset Market Forecast: Breakup by End-User (in Million Units), 2019-2024
  • Table 5: Global: Virtual Reality Headset Market Forecast: Breakup by Region (in Million Units), 2019-2024
  • Table 6: Global: Virtual Reality Headset Market Structure
  • Table 7: Global: Virtual Reality Headset Market: Key Players
目次
Product Code: SR1019A7_Report

The global virtual reality headset market reached a volume of US$ 8.5 Million Units in 2018. A virtual reality headset is basically a head-mounted device that delivers virtual reality for the individual wearing the device. Virtual reality (VR) headsets are extensively used with video game but they are also widely used in many other applications, such as simulators and trainers. They consist of a stereoscopic head-mounted display (that provides separate images for each eye), stereo sound, and head motion tracking sensors. Gaming represents one of the biggest application sectors for VR headsets. Apart from gaming, these devices are also widely being employed in military, consumer electronics, automobiles, real estate, healthcare, etc.

The increasing penetration of smartphones represents a major factor driving the demand of virtual reality headsets as most VR headsets depend upon a smartphone to display content and utilize numerous specially developed applications for the same. Moreover, virtual reality games are gaining popularity amongst millennials in both the developed and developing economies which has led to an increase in the demand for virtual reality applications. Additionaly, virtual reality is also extensively being used by the defense sector across various applications such as flight and battlefield simulations, medical training, vehicle simulation, and virtual boot camps. Furthermore, rising utilization of digital entertainment and digital media is also projected to drive the demand for VR headsets. For instance, movie makers, professional sports leagues and associations, music industry, adult entertainment industry, etc. are also increasingly adopting virtual reality technology to drive their customer base. Apart from this, various manufacturers are incorporating additional features like buttons, NFC chips and Bluetooth connectivity in the assembled virtual reality headset kits. Furthermore, the production of virtual reality headsets is economical for both the manufacturers and consumers, as the parts used in the manufacturing of these devices are available at low cost and their production does not require heavy machinery. Looking forward, IMARC Group expects the market to exhibit strong growth in the next five years.

Report Coverage:

  • Historical, Current and Future Market Trends

Market Breakup by Product:

  • PC Based
  • Console Based
  • Smartphone Based
  • Standalone

Market Breakup by Material:

  • Plastic
  • Paper
  • Others

Market Breakup by End-User:

  • Consumer Electronics
  • Healthcare
  • Games and Entertainment
  • Automobile
  • Education
  • Real Estate
  • Military

Market Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

The report has also analysed the competitive landscape of the market along with the profiles of the key players.

Key Questions Answered in This Report:

  • How has the global virtual reality headset market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global virtual reality headset industry?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the end-user?
  • What are the various stages in the value chain of the global virtual reality headset industry?
  • What are the key driving factors and challenges in the global virtual reality headset industry?
  • What is the structure of the global virtual reality headset industry and who are the key players?
  • What is the degree of competition in the global virtual reality headset industry?
  • What are the profit margins in the global virtual reality headset industry?

Table of Contents

1. Preface

2. Scope and Methodology

  • 2.1. Objectives of the Study
  • 2.2. Stakeholders
  • 2.3. Data Sources
    • 2.3.1. Primary Sources
    • 2.3.2. Secondary Sources
  • 2.4. Market Estimation
    • 2.4.1. Bottom-Up Approach
    • 2.4.2. Top-Down Approach
  • 2.5. Forecasting Methodology

3. Executive Summary

4. Introduction

  • 4.1. Overview
  • 4.2. Key Industry Trends

5. Global Virtual Reality Headset Market

  • 5.1. Market Overview
  • 5.2. Market Performance
  • 5.3. Market Breakup by Product
  • 5.3. Market Breakup by Material
  • 5.4. Market Breakup by End-User
  • 5.5. Market Breakup by Region
  • 5.6. Market Forecast

6. Market Breakup by Product

  • 6.1. PC Based
    • 6.1.1. Market Trends
    • 6.1.2. Market Forecast
  • 6.2. Console Based
    • 6.2.1. Market Trends
    • 6.2.2. Market Forecast
  • 6.1. Smartphone Based
    • 6.1.1. Market Trends
    • 6.1.2. Market Forecast
  • 6.2. Standalone
    • 6.2.1. Market Trends
    • 6.2.2. Market Forecast

7. Market Breakup by Material

  • 7.1. Plastic
    • 7.1.1. Market Trends
    • 7.1.2. Market Forecast
  • 7.2. Paper
    • 7.2.1. Market Trends
    • 7.2.2. Market Forecast
  • 7.3. Others
    • 7.3.1. Market Trends
    • 7.3.2. Market Forecast

8. Market Breakup by End-User

  • 8.1. Consumer Electronics
    • 8.1.1. Market Trends
    • 8.1.2. Market Forecast
  • 8.2. Healthcare
    • 8.2.1. Market Trends
    • 8.2.2. Market Forecast
  • 8.3. Games and Entertainment
    • 8.3.1. Market Trends
    • 8.3.2. Market Forecast
  • 8.4. Automobile
    • 8.4.1. Market Trends
    • 8.4.2. Market Forecast
  • 8.5. Education
    • 8.5.1. Market Trends
    • 8.5.2. Market Forecast
  • 8.6. Real Estate
    • 8.6.1. Market Trends
    • 8.6.2. Market Forecast
  • 8.7. Military
    • 8.7.1. Market Trends
    • 8.7.2. Market Forecast

9. Market Breakup by Region

  • 9.1. Europe
    • 9.1.1. Market Trends
    • 9.1.2. Market Forecast
  • 9.2. North America
    • 9.2.1. Market Trends
    • 9.2.2. Market Forecast
  • 9.3. Asia Pacific
    • 9.3.1. Market Trends
    • 9.3.2. Market Forecast
  • 9.4. Middle East and Africa
    • 9.4.1. Market Trends
    • 9.4.2. Market Forecast
  • 9.5. Latin America
    • 9.5.1. Market Trends
    • 9.5.2. Market Forecast

10. SWOT Analysis

  • 10.1. Overview
  • 10.2. Strengths
  • 10.3. Weaknesses
  • 10.4. Opportunities
  • 10.5. Threats

11. Value Chain Analysis

12. Porter's Five Forces Analysis

  • 12.1. Overview
  • 12.2. Bargaining Power of Buyers
  • 12.3. Bargaining Power of Suppliers
  • 12.4. Degree of Competition
  • 12.5. Threat of New Entrants
  • 12.6. Threat of Substitutes

13. Price Analysis

14. Competitive Landscape

  • 14.1. Market Structure
  • 14.2. Key Players
  • 14.3. Profiles of Key Players
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