VR (仮想現実) ヘッドセットの世界市場：産業動向、シェア、規模、成長率、機会、予測
Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024
|発行||IMARC Services Private Limited||商品コード||864945|
|出版日||ページ情報||英文 102 Pages
|VR (仮想現実) ヘッドセットの世界市場：産業動向、シェア、規模、成長率、機会、予測 Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024|
|出版日: 2019年06月10日||ページ情報: 英文 102 Pages||
当レポートでは、世界のVR (仮想現実) ヘッドセット市場について調査分析し、市場実績、セグメント別の市場分析、価格動向、バリューチェーン分析、主要促進要因、市場構造、主要企業などについて、体系的な情報を提供しています。
The global virtual reality headset market reached a volume of US$ 8.5 Million Units in 2018. A virtual reality headset is basically a head-mounted device that delivers virtual reality for the individual wearing the device. Virtual reality (VR) headsets are extensively used with video game but they are also widely used in many other applications, such as simulators and trainers. They consist of a stereoscopic head-mounted display (that provides separate images for each eye), stereo sound, and head motion tracking sensors. Gaming represents one of the biggest application sectors for VR headsets. Apart from gaming, these devices are also widely being employed in military, consumer electronics, automobiles, real estate, healthcare, etc.
The increasing penetration of smartphones represents a major factor driving the demand of virtual reality headsets as most VR headsets depend upon a smartphone to display content and utilize numerous specially developed applications for the same. Moreover, virtual reality games are gaining popularity amongst millennials in both the developed and developing economies which has led to an increase in the demand for virtual reality applications. Additionaly, virtual reality is also extensively being used by the defense sector across various applications such as flight and battlefield simulations, medical training, vehicle simulation, and virtual boot camps. Furthermore, rising utilization of digital entertainment and digital media is also projected to drive the demand for VR headsets. For instance, movie makers, professional sports leagues and associations, music industry, adult entertainment industry, etc. are also increasingly adopting virtual reality technology to drive their customer base. Apart from this, various manufacturers are incorporating additional features like buttons, NFC chips and Bluetooth connectivity in the assembled virtual reality headset kits. Furthermore, the production of virtual reality headsets is economical for both the manufacturers and consumers, as the parts used in the manufacturing of these devices are available at low cost and their production does not require heavy machinery. Looking forward, IMARC Group expects the market to exhibit strong growth in the next five years.
The report has also analysed the competitive landscape of the market along with the profiles of the key players.