デフォルト表紙
市場調査レポート
商品コード
1702239

ゲーミングチェアの市場規模、シェア、動向、予測:タイプ、材料、価格、流通チャネル、エンドユーザー、地域別、2025年~2033年

Gaming Chair Market Size, Share, Trends and Forecast by Type, Material, Price, Distribution Channel, End User, and Region, 2025-2033


出版日
発行
IMARC
ページ情報
英文 147 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.81円
ゲーミングチェアの市場規模、シェア、動向、予測:タイプ、材料、価格、流通チャネル、エンドユーザー、地域別、2025年~2033年
出版日: 2025年04月01日
発行: IMARC
ページ情報: 英文 147 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーミングチェアの市場の世界市場規模は、2024年に15億米ドルとなりました。今後、IMARC Groupは、市場は2033年までに25億米ドルに達し、2025年から2033年までのCAGRは5.9%になると予測しています。アジア太平洋地域は現在、リモートワークやハイブリッドワーク文化の著しい増加、慢性疾患の有病率の増加、プロゲーマー数の拡大、インターネット普及率の増加により、市場を独占しています。

ゲーミングチェアは、長時間プレイするプロゲーマーに人間工学に基づいたサポートを提供することで、柔軟性と快適性を高める。ゲーミングチェアは、キャスター、アームレスト、回転式ベース、調節機能などを備え、ゲーミングセッション中の身体への負担を軽減します。現在、複数のメーカーが、スピーカー、格納式フットレスト、内蔵マッサージユニット、赤・緑・青(RGB)照明システムなどのアクセサリーを追加した革新的なバリエーションを、幅広い色とデザインで発売しています。

ゲーミングチェアの市場傾向:

長時間の座位、姿勢ストレス、運動不足は、ゲーマーが経験する一般的な影響の一部です。これらの影響は、肥満、筋肉の合併症、手根管症候群などの深刻な健康問題につながる可能性があるため、全身の健康的な血流を可能にするゲーミングチェアのニーズが高まっています。これに伴い、プロゲーマーの増加に伴うエンターテインメント分野の著しい進歩も、プレイヤーの体験を向上させるゲーミングチェアの採用を促進する大きな要因となっています。これとは別に、インターネットの普及率の上昇やゲーム周辺機器の容易な入手を背景に、モーション・ゲームやバーチャル・リアリティ(VR)ゲームの動向が台頭していることも、市場の成長を刺激しています。さらに、最新鋭のゲーム機に対する需要の高まりと、リアルなゲームを体験したいという個人の増加が、世界中のゲーミングチェアの販売にプラスの影響を与えています。さらに、市場プレーヤーは、腰の怪我や背中や手首のトルクを防ぐために、調節可能なランバーサポートを備えたゲーミングチェアを導入しています。これらの椅子は様々な心臓血管機能をサポートし、筋肉のこわばりを軽減するため、市場の成長は今後数年で拡大すると予想されます。

本レポートで扱う主な質問

  • ゲーミングチェアとは?
  • ゲーミングチェアの市場の市場規模は?
  • 2025-2033年における世界のゲーミングチェアの市場の予想成長率は?
  • 世界のゲーミングチェアの市場を牽引する主な要因は何か?
  • ゲーミングチェアの市場のタイプ別世界主要セグメントは?
  • ゲーミングチェアの市場の世界の主要セグメントを素材別に見ると?
  • ゲーミングチェアの市場の世界市場をリードするセグメントを流通チャネル別に見ると?
  • ゲーミングチェアの市場の世界の主要セグメントをエンドユーザー別に見ると?
  • ゲーミングチェアの市場の世界における主要地域は?
  • 世界のゲーミングチェアの市場における主要プレイヤー/企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要業界動向

第5章 世界のゲーミングチェア市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:タイプ別

  • PCゲーミングチェア
  • ハイブリッドゲーミングチェア
  • プラットフォームゲーミングチェア
  • その他

第7章 市場内訳:材料別

  • PUレザー
  • PVCレザー
  • その他

第8章 市場内訳:価格別

  • ハイレンジ
  • ミディアムレンジ
  • ローレンジ

第9章 市場内訳:流通チャネル別

  • スーパーマーケットとハイパーマーケット
  • 専門店
  • オンラインストア
  • その他

第10章 市場内訳:エンドユーザー別

  • 住宅用
  • 商業用

第11章 市場内訳:地域別

  • 北米
    • 米国
    • カナダ
  • アジア太平洋地域
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • インドネシア
    • その他
  • 欧州
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • スペイン
    • ロシア
    • その他
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他
  • 中東・アフリカ
    • 市場内訳:国別

第12章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第13章 バリューチェーン分析

第14章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第15章 価格分析

第16章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Ace Casual Furniture
    • AKRacing
    • Arozzi North America
    • Corsair Gaming Inc.
    • DXRacer
    • GT Omega Racing Ltd
    • Impakt S.A.
    • noblechairs
    • Secretlab
    • Thermaltake Technology Co. Ltd.
    • ThunderX3
    • Vertagear Inc.
図表

List of Figures

  • Figure 1: Global: Gaming Chair Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Chair Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Gaming Chair Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: Gaming Chair Market: Breakup by Type (in %), 2024
  • Figure 5: Global: Gaming Chair Market: Breakup by Material (in %), 2024
  • Figure 6: Global: Gaming Chair Market: Breakup by Price (in %), 2024
  • Figure 7: Global: Gaming Chair Market: Breakup by Distribution Channel (in %), 2024
  • Figure 8: Global: Gaming Chair Market: Breakup by End User (in %), 2024
  • Figure 9: Global: Gaming Chair Market: Breakup by Region (in %), 2024
  • Figure 10: Global: Gaming Chair (PC Gaming Chair) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 11: Global: Gaming Chair (PC Gaming Chair) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 12: Global: Gaming Chair (Hybrid Gaming Chair) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: Gaming Chair (Hybrid Gaming Chair) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: Gaming Chair (Platform Gaming Chair) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: Gaming Chair (Platform Gaming Chair) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: Gaming Chair (Other Types) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: Gaming Chair (Other Types) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: Gaming Chair (PU Leather) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: Gaming Chair (PU Leather) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: Gaming Chair (PVC Leather) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: Gaming Chair (PVC Leather) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: Gaming Chair (Other Materials) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: Gaming Chair (Other Materials) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: Gaming Chair (High-Range) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: Gaming Chair (High-Range) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: Gaming Chair (Medium-Range) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: Gaming Chair (Medium-Range) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: Gaming Chair (Low-Range) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: Gaming Chair (Low-Range) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: Gaming Chair (Supermarkets and Hypermarkets) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: Gaming Chair (Supermarkets and Hypermarkets) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: Gaming Chair (Specialty Stores) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: Gaming Chair (Specialty Stores) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 34: Global: Gaming Chair (Online Stores) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: Global: Gaming Chair (Online Stores) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: Global: Gaming Chair (Other Distribution Channels) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: Global: Gaming Chair (Other Distribution Channels) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Global: Gaming Chair (Residential) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Global: Gaming Chair (Residential) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Global: Gaming Chair (Commercial) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Global: Gaming Chair (Commercial) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: North America: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: North America: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: United States: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: United States: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: Canada: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: Canada: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: Asia-Pacific: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: Asia-Pacific: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: China: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: China: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 52: Japan: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 53: Japan: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 54: India: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 55: India: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 56: South Korea: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 57: South Korea: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 58: Australia: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 59: Australia: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 60: Indonesia: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 61: Indonesia: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 62: Others: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 63: Others: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 64: Europe: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 65: Europe: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 66: Germany: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 67: Germany: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 68: France: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 69: France: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 70: United Kingdom: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 71: United Kingdom: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 72: Italy: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 73: Italy: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 74: Spain: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 75: Spain: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 76: Russia: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 77: Russia: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 78: Others: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 79: Others: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 80: Latin America: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 81: Latin America: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 82: Brazil: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 83: Brazil: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 84: Mexico: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 85: Mexico: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 86: Others: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 87: Others: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 88: Middle East and Africa: Gaming Chair Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 89: Middle East and Africa: Gaming Chair Market: Breakup by Country (in %), 2024
  • Figure 90: Middle East and Africa: Gaming Chair Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 91: Global: Gaming Chair Industry: SWOT Analysis
  • Figure 92: Global: Gaming Chair Industry: Value Chain Analysis
  • Figure 93: Global: Gaming Chair Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Gaming Chair Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Gaming Chair Market Forecast: Breakup by Type (in Million USD), 2025-2033
  • Table 3: Global: Gaming Chair Market Forecast: Breakup by Material (in Million USD), 2025-2033
  • Table 4: Global: Gaming Chair Market Forecast: Breakup by Price (in Million USD), 2025-2033
  • Table 5: Global: Gaming Chair Market Forecast: Breakup by Distribution Channel (in Million USD), 2025-2033
  • Table 6: Global: Gaming Chair Market Forecast: Breakup by End User (in Million USD), 2025-2033
  • Table 7: Global: Gaming Chair Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 8: Global: Gaming Chair Market: Competitive Structure
  • Table 9: Global: Gaming Chair Market: Key Players
目次
Product Code: SR112025A4905

The global gaming chair market size was valued at USD 1.5 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 2.5 Billion by 2033, exhibiting a CAGR of 5.9% from 2025-2033. Asia Pacific currently dominates the market due to the significant rise in remote and hybrid work culture, increasing prevalence of chronic disorders, expanding number of professional gamers, and increasing internet penetration.

A gaming chair enhances flexibility and comfort by providing ergonomic support to professional gamers for long hours. It has caster wheels, armrests, swiveling bases, and adjustment settings that reduce stress on the body during the gaming session. At present, several manufacturers are introducing innovative variants with additional accessories, such as speakers, retractable footrests, built-in massage units, and red, green, and blue (RGB) lighting systems, in a wide range of colors and designs.

Gaming Chair Market Trends:

Prolonged sitting, postural stress, and lack of movement are some of the common effects experienced by gamers. As these effects can lead to serious health issues, such as obesity, muscle complications, and carpal tunnel syndrome, there is a rise in the need for gaming chairs to enable healthy blood flow throughout the body. In line with this, significant advancements in the entertainment sector, in confluence with the increasing number of professional gamers, are acting as another major factor promoting the adoption of these chairs to improve the player experience. Apart from this, the emerging trend of motion and virtual reality (VR) games on account of the rising penetration of the internet and easy availability of gaming peripherals is stimulating the market growth. Moreover, the escalating demand for state-of-the-art gaming consoles, along with the growing number of individuals who want to experience realistic games, is positively influencing the sales of gaming chairs across the globe. Furthermore, market players are introducing gaming chairs with adjustable lumbar support to prevent back injuries and torque back or wrist. As these chairs support various cardiovascular functions and reduce muscle stiffness, the growth of the market is anticipated to expand in the coming years.

Key Market Segmentation:

Breakup by Type:

  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Breakup by Material:

  • PU Leather
  • PVC Leather
  • Others

Breakup by Price:

  • High-Range
  • Medium-Range
  • Low-Range

Breakup by Distribution Channel:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others

Breakup by End User:

  • Residential
  • Commercial

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt S.A., noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.

Key Questions Answered in This Report

  • 1.What is a gaming chair?
  • 2.How big is the gaming chair market?
  • 3.What is the expected growth rate of the global gaming chair market during 2025-2033?
  • 4.What are the key factors driving the global gaming chair market?
  • 5.What is the leading segment of the global gaming chair market based on type?
  • 6.What is the leading segment of the global gaming chair market based on material?
  • 7.What is the leading segment of the global gaming chair market based on distribution channel?
  • 8.What is the leading segment of the global gaming chair market based on end user?
  • 9.What are the key regions in the global gaming chair market?
  • 10.Who are the key players/companies in the global gaming chair market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Chair Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Type

  • 6.1 PC Gaming Chair
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Hybrid Gaming Chair
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Platform Gaming Chair
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Material

  • 7.1 PU Leather
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 PVC Leather
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Others
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by Price

  • 8.1 High-Range
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Medium-Range
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Low-Range
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Supermarkets and Hypermarkets
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Specialty Stores
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Online Stores
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Others
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by End User

  • 10.1 Residential
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Commercial
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast

11 Market Breakup by Region

  • 11.1 North America
    • 11.1.1 United States
      • 11.1.1.1 Market Trends
      • 11.1.1.2 Market Forecast
    • 11.1.2 Canada
      • 11.1.2.1 Market Trends
      • 11.1.2.2 Market Forecast
  • 11.2 Asia-Pacific
    • 11.2.1 China
      • 11.2.1.1 Market Trends
      • 11.2.1.2 Market Forecast
    • 11.2.2 Japan
      • 11.2.2.1 Market Trends
      • 11.2.2.2 Market Forecast
    • 11.2.3 India
      • 11.2.3.1 Market Trends
      • 11.2.3.2 Market Forecast
    • 11.2.4 South Korea
      • 11.2.4.1 Market Trends
      • 11.2.4.2 Market Forecast
    • 11.2.5 Australia
      • 11.2.5.1 Market Trends
      • 11.2.5.2 Market Forecast
    • 11.2.6 Indonesia
      • 11.2.6.1 Market Trends
      • 11.2.6.2 Market Forecast
    • 11.2.7 Others
      • 11.2.7.1 Market Trends
      • 11.2.7.2 Market Forecast
  • 11.3 Europe
    • 11.3.1 Germany
      • 11.3.1.1 Market Trends
      • 11.3.1.2 Market Forecast
    • 11.3.2 France
      • 11.3.2.1 Market Trends
      • 11.3.2.2 Market Forecast
    • 11.3.3 United Kingdom
      • 11.3.3.1 Market Trends
      • 11.3.3.2 Market Forecast
    • 11.3.4 Italy
      • 11.3.4.1 Market Trends
      • 11.3.4.2 Market Forecast
    • 11.3.5 Spain
      • 11.3.5.1 Market Trends
      • 11.3.5.2 Market Forecast
    • 11.3.6 Russia
      • 11.3.6.1 Market Trends
      • 11.3.6.2 Market Forecast
    • 11.3.7 Others
      • 11.3.7.1 Market Trends
      • 11.3.7.2 Market Forecast
  • 11.4 Latin America
    • 11.4.1 Brazil
      • 11.4.1.1 Market Trends
      • 11.4.1.2 Market Forecast
    • 11.4.2 Mexico
      • 11.4.2.1 Market Trends
      • 11.4.2.2 Market Forecast
    • 11.4.3 Others
      • 11.4.3.1 Market Trends
      • 11.4.3.2 Market Forecast
  • 11.5 Middle East and Africa
    • 11.5.1 Market Trends
    • 11.5.2 Market Breakup by Country
    • 11.5.3 Market Forecast

12 SWOT Analysis

  • 12.1 Overview
  • 12.2 Strengths
  • 12.3 Weaknesses
  • 12.4 Opportunities
  • 12.5 Threats

13 Value Chain Analysis

14 Porters Five Forces Analysis

  • 14.1 Overview
  • 14.2 Bargaining Power of Buyers
  • 14.3 Bargaining Power of Suppliers
  • 14.4 Degree of Competition
  • 14.5 Threat of New Entrants
  • 14.6 Threat of Substitutes

15 Price Analysis

16 Competitive Landscape

  • 16.1 Market Structure
  • 16.2 Key Players
  • 16.3 Profiles of Key Players
    • 16.3.1 Ace Casual Furniture
      • 16.3.1.1 Company Overview
      • 16.3.1.2 Product Portfolio
    • 16.3.2 AKRacing
      • 16.3.2.1 Company Overview
      • 16.3.2.2 Product Portfolio
    • 16.3.3 Arozzi North America
      • 16.3.3.1 Company Overview
      • 16.3.3.2 Product Portfolio
    • 16.3.4 Corsair Gaming Inc.
      • 16.3.4.1 Company Overview
      • 16.3.4.2 Product Portfolio
      • 16.3.4.3 Financials
    • 16.3.5 DXRacer
      • 16.3.5.1 Company Overview
      • 16.3.5.2 Product Portfolio
    • 16.3.6 GT Omega Racing Ltd
      • 16.3.6.1 Company Overview
      • 16.3.6.2 Product Portfolio
    • 16.3.7 Impakt S.A.
      • 16.3.7.1 Company Overview
      • 16.3.7.2 Product Portfolio
    • 16.3.8 noblechairs
      • 16.3.8.1 Company Overview
      • 16.3.8.2 Product Portfolio
    • 16.3.9 Secretlab
      • 16.3.9.1 Company Overview
      • 16.3.9.2 Product Portfolio
    • 16.3.10 Thermaltake Technology Co. Ltd.
      • 16.3.10.1 Company Overview
      • 16.3.10.2 Product Portfolio
      • 16.3.10.3 Financials
    • 16.3.11 ThunderX3
      • 16.3.11.1 Company Overview
      • 16.3.11.2 Product Portfolio
    • 16.3.12 Vertagear Inc.
      • 16.3.12.1 Company Overview
      • 16.3.12.2 Product Portfolio