デフォルト表紙
市場調査レポート
商品コード
1446475

アニメ市場規模、シェア、動向分析レポート:タイプ別、ジャンル別、地域別、セグメント予測、2024年~2030年

Anime Market Size, Share & Trends Analysis Report By Type, By Genre, By Region, And Segment Forecasts, 2024 - 2030

出版日: | 発行: Grand View Research | ページ情報: 英文 180 Pages | 納期: 2~10営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=158.16円
アニメ市場規模、シェア、動向分析レポート:タイプ別、ジャンル別、地域別、セグメント予測、2024年~2030年
出版日: 2024年02月05日
発行: Grand View Research
ページ情報: 英文 180 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

アニメ市場の成長と動向:

Grand View Research, Inc.の新しいレポートによると、世界のアニメ市場規模は2030年までに600億7,000万米ドルに達すると予測され、2024年から2030年までのCAGRは9.8%で成長すると予測されています。

市場の成長は、アプリケーションゲームのイントロダクションと、今後数年間のアニメコンテンツのオンライン配信のトレンドの高まりによってさらに促進されます。アニメコンテンツのオンライン配信は、市場の収益に大きく貢献しており、その継続的な成長は、エンターテインメント産業における市場の地位を促進すると予想されます。

アニメ市場は技術の進歩の恩恵を受けており、コンテンツ制作者は複雑なプリプロダクションおよびポストプロダクションツールを開発し、ソリューションの質を高めています。さらに、アニメゲームにおける人工知能(AI)やブロックチェーンなどの最先端技術の活用は、全体的なゲーム体験を向上させることで、アニメ市場の成長に貢献すると予想されます。

「NARUTO-ナルト-」、「ONE PIECE-ワンピース-」、「HUNTER×HUNTER-ハンター×ハンター-」、「ドラゴンボールZ-Dragon Ball Z-」などの人気番組が視聴者を魅了しており、アニメ愛好者の数は世界的に急激に増加しています。さらに、多くのアニメシリーズに影響を与えた漫画も、世界中のファンの間で人気を博しています。その結果、アニメ制作者たちは、質の高いアニメ・コンテンツと個性的なキャラクターを提供し、幼い子どもたちの前向きな成長に貢献できるよう、たゆまぬ努力を続けています。例えば、2022年8月、Toei Animation Co. Ltd.は、Epic Games, Inc.と協業し、人気ビデオゲーム「フォートナイト」のプレイアブルオプションとしてドラゴンボールZのキャラクターを登場させました。このパートナーシップは、ゲームにより多くのプレイヤーを呼び込み、また、これまでアニメを知らなかった人々へのイントロダクションとしても機能しました。

アニメ市場レポートのハイライト

  • 製品タイプ別では、フィギュア、Tシャツ、ポスター、キーホルダーなど、アニメグッズの需要が伸びていることから、マーチャンダイジング(商品化)分野が30%以上の売上シェアを占めました。
  • ジャンル別では、「ドラゴンボールZ」、「ONE PIECE-ワンピース-」、「NARUTO-ナルト-」などのアクション・アドベンチャー系T.V.シリーズの歴史的優位性と嗜好性により、アクション・アドベンチャー分野が2023年に最も高い収益を占めました。
  • 北米は2024年から2030年にかけて16%以上のCAGRで最も高く成長すると予想されています。これは、この地域全体でアニメ・コンテンツのファン層と人気が高まっていることと、アニメ・グッズの販売が増加していることに起因しています。

目次

第1章 アニメ市場:調査手法と範囲

第2章 アニメマーケット:エグゼクティブサマリー

  • 市場スナップショット
  • セグメントスナップショット(1/2)
  • セグメントスナップショット(2/2)
  • 競合情勢のスナップショット

第3章 アニメ市場:変数、動向、範囲

  • 市場系統の見通し
  • 業界のバリューチェーン分析
  • アニメマーケット-ベンダーミックス
  • 市場力学
  • 3Dアニメーション市場
  • カナダのアニメーションスタジオを能力に基づいて分割
  • オーストラリアのアニメーションスタジオの能力に基づく分割
  • アニメーション事業の性質
  • アニメーションとビデオゲームの技術の進歩
  • アニメとビデオゲームの比較分析
  • 業界分析ツール

第4章 タイプの推定・動向分析

  • タイプの変動分析と市場シェア、2023年と2030年
  • タイプ別
    • テレビ
    • 映画
    • ビデオ
    • インターネット配信
    • マーチャンダイジング
    • 音楽
    • パチンコ
    • ライブエンターテイメント

第5章 ジャンルの推定・動向分析

  • ジャンルの変動分析と市場シェア、2023年と2030年
  • ジャンル別
    • アクションアドベンチャー
    • SF &ファンタジー
    • ロマンスとドラマ
    • スポーツ
    • その他

第6章 地域推定・動向分析

  • 地域別のアニメ市場、2023年と2030年
  • 北米
    • 北米のアニメ市場の推定と予測、2018~2030年
    • 米国
    • カナダ
  • 欧州
    • 欧州のアニメ市場の推定と予測、2018~2030年
    • ドイツ
    • 英国
    • フランス
    • イタリア
    • スペイン
    • ポーランド
    • ハンガリー
    • オーストリア
    • ロシア
    • オランダ
    • フィンランド
    • スウェーデン
    • チェコ共和国
    • その他欧州
  • アジア太平洋地域
    • アジア太平洋地域のアニメ市場の推定と予測、2018~2030年
    • ニュージーランド
    • 中国
    • フィリピン
    • 韓国
    • インドネシア
    • ベトナム
    • タイ
    • マレーシア
    • インド
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ラテンアメリカのアニメ市場の推定と予測、2018~2030年
    • ブラジル
    • メキシコ
    • LAの残りの部分
  • 中東およびアフリカ(MEA)
    • 中東およびアフリカのアニメ市場の推定と予測、2018~2030年
    • サウジアラビア
    • トルコ
  • 日本
    • 日本アニメ市場の推計と予測、2018年から2030年

第7章 アニメ市場-競合情勢

  • 主要市場参入企業による最近の開発と影響分析
  • 企業の分類
  • 参入企業の概要
  • 財務実績
  • 製品のベンチマーク
  • 企業の市場シェア分析、2023年
  • 企業ヒートマップ分析
  • 戦略マッピング
    • 拡大
    • 合併と買収
    • パートナーシップとコラボレーション
    • 新製品の発売
  • 企業プロファイル
    • Pierrot Co., Ltd
    • Production IG, Inc.
    • Studio Ghibli, Inc.
    • Sunrise, Inc.(Bandai Namco Filmworks)
    • Toei Animation Co., Ltd.
    • Bones Inc.
    • Kyoto Animation Co., Ltd.
    • MADHOUSE, Inc.
    • Crunchyroll(Sony Pictures Entertainment Inc.)
    • Progressive Animation Works Co., Ltd.(PA Works)
    • Discotek Media
    • Sentai Holdings, LLC(AMC Networks)
    • Viz Media, LLC
    • Ufotable Co., Ltd.
    • Atomic Flare
図表

List of Tables

  • Table 1 Anime market 2018 - 2030 (USD Million)
  • Table 2 Global market estimates and forecasts by region, 2018 - 2030 (USD Million)
  • Table 3 Global market estimates and forecasts by type, 2018 - 2030 (USD Million)
  • Table 4 Global market estimates and forecasts by genre, 2018 - 2030 (USD Million)
  • Table 5 North America market by type, 2018 - 2030 (USD Million)
  • Table 6 North America market by genre, 2018 - 2030 (USD Million)
  • Table 7 U.S. market by type, 2018 - 2030 (USD Million)
  • Table 8 U.S. market by genre, 2018 - 2030 (USD Million)
  • Table 9 Canada market by type, 2018 - 2030 (USD Million)
  • Table 10 Canada market by genre, 2018 - 2030 (USD Million)
  • Table 11 Europe market by type, 2018 - 2030 (USD Million)
  • Table 12 Europe market by genre, 2018 - 2030 (USD Million)
  • Table 13 Germany market by type, 2018 - 2030 (USD Million)
  • Table 14 Germany market by genre, 2018 - 2030 (USD Million)
  • Table 15 UK market by type, 2018 - 2030 (USD Million)
  • Table 16 UK market by genre, 2018 - 2030 (USD Million)
  • Table 17 France market by type, 2018 - 2030 (USD Million)
  • Table 18 France market by genre, 2018 - 2030 (USD Million)
  • Table 19 Italy market by type, 2018 - 2030 (USD Million)
  • Table 20 Italy market by genre, 2018 - 2030 (USD Million)
  • Table 21 Spain market by type, 2018 - 2030 (USD Million)
  • Table 22 Spain market by genre, 2018 - 2030 (USD Million)
  • Table 23 Poland market by type, 2018 - 2030 (USD Million)
  • Table 24 Poland market by genre, 2018 - 2030 (USD Million)
  • Table 25 Hungary market by type, 2018 - 2030 (USD Million)
  • Table 26 Hungary market by genre, 2018 - 2030 (USD Million)
  • Table 27 Austria market by type, 2018 - 2030 (USD Million)
  • Table 28 Austria market by genre, 2018 - 2030 (USD Million)
  • Table 29 Russia market by type, 2018 - 2030 (USD Million)
  • Table 30 Russia market by genre, 2018 - 2030 (USD Million)
  • Table 31 Netherlands market by type, 2018 - 2030 (USD Million)
  • Table 32 Netherlands market by genre, 2018 - 2030 (USD Million)
  • Table 33 Finland market by type, 2018 - 2030 (USD Million)
  • Table 34 Finland market by genre, 2018 - 2030 (USD Million)
  • Table 35 Sweden market by type, 2018 - 2030 (USD Million)
  • Table 36 Sweden market by genre, 2018 - 2030 (USD Million)
  • Table 37 Czech Republic market by type, 2018 - 2030 (USD Million)
  • Table 38 Czech Republic market by genre, 2018 - 2030 (USD Million)
  • Table 39 Asia Pacific market by type, 2018 - 2030 (USD Million)
  • Table 40 Asia Pacific market by genre, 2018 - 2030 (USD Million)
  • Table 41 ANZ market by type, 2018 - 2030 (USD Million)
  • Table 42 ANZ market by genre, 2018 - 2030 (USD Million)
  • Table 43 China market by type, 2018 - 2030 (USD Million)
  • Table 44 China market by genre, 2018 - 2030 (USD Million)
  • Table 45 Philippines market by type, 2018 - 2030 (USD Million)
  • Table 46 Philippines market by genre, 2018 - 2030 (USD Million)
  • Table 47 South Korea market by type, 2018 - 2030 (USD Million)
  • Table 48 South Korea market by genre, 2018 - 2030 (USD Million)
  • Table 49 Indonesia market by type, 2018 - 2030 (USD Million)
  • Table 50 Indonesia market by genre, 2018 - 2030 (USD Million)
  • Table 51 Vietnam market by type, 2018 - 2030 (USD Million)
  • Table 52 Vietnam market by genre, 2018 - 2030 (USD Million)
  • Table 53 Thailand market by type, 2018 - 2030 (USD Million)
  • Table 54 Thailand market by genre, 2018 - 2030 (USD Million)
  • Table 55 Malaysia market by type, 2018 - 2030 (USD Million)
  • Table 56 Malaysia market by genre, 2018 - 2030 (USD Million)
  • Table 57 India market by type, 2018 - 2030 (USD Million)
  • Table 58 India market by genre, 2018 - 2030 (USD Million)
  • Table 59 Latin America market by type, 2018 - 2030 (USD Million)
  • Table 60 Latin America market by genre, 2018 - 2030 (USD Million)
  • Table 61 Brazil market by type, 2018 - 2030 (USD Million)
  • Table 62 Brazil market by genre, 2018 - 2030 (USD Million)
  • Table 63 Mexico market by type, 2018 - 2030 (USD Million)
  • Table 64 Mexico market by genre, 2018 - 2030 (USD Million)
  • Table 65 MEA market by type, 2018 - 2030 (USD Million)
  • Table 66 MEA market by genre, 2018 - 2030 (USD Million)
  • Table 67 Saudi Arabia market by type, 2018 - 2030 (USD Million)
  • Table 68 Saudi Arabia market by genre, 2018 - 2030 (USD Million)
  • Table 69 Turkey market by type, 2018 - 2030 (USD Million)
  • Table 70 Turkey market by genre, 2018 - 2030 (USD Million)
  • Table 71 Japan market by type, 2018 - 2030 (USD Million)
  • Table 72 Japan market by genre, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Information procurement
  • Fig. 2 Information Procurement
  • Fig. 3 Data Analysis Models
  • Fig. 4 Market Formulation and Validation
  • Fig. 5 Data Validating & Publishing
  • Fig. 6 Market snapshot
  • Fig. 7 Segment snapshot (1/2)
  • Fig. 8 Segment snapshot (2/2)
  • Fig. 9 Industry snapshot
  • Fig. 10 Anime Market Value, 2022 & 2030 (USD Million)
  • Fig. 11 Value chain analysis
  • Fig. 12 Anime market - Vendor mix
  • Fig. 13 Market dynamics
  • Fig. 14 Rates of contract on country-by-country basis for anime content
  • Fig. 15 Box office revenue of theatrical animations (USD Billion)
  • Fig. 16 Adoption of anime games, by age
  • Fig. 17 Interest of Japanese people in Anime by age group
  • Fig. 18 Anime Market: PORTER's Analysis
  • Fig. 19 Anime Market: PESTEL Analysis
  • Fig. 20 3D animation market size in 2022 (USD Million)
  • Fig. 21 3D animation market
  • Fig. 22 Breakup of animation studios in Canada based on capabilities
  • Fig. 23 Breakup of animation studios in Australia based on capabilities
  • Fig. 24 Breakup of animation studios in Australia based on capabilities
  • Fig. 25 Anime market, by type, key takeaways, 2018-2030, Revenue (USD Million)
  • Fig. 26 Anime market, by type: market share, 2022 & 2030
  • Fig. 27 T.V. market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Movie market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Video market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 Internet distribution market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Merchandising market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 Music market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 Pachinko market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 34 Live entertainment market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 35 Anime market, by genre, key takeaways, 2018 - 2030, Revenue (USD Million)
  • Fig. 36 Anime market, by genre: market share, 2022 & 2030
  • Fig. 37 Action & adventure market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 Sci-Fi & fantasy market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Romance & drama market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 40 Sports market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 Anime market by region, 2022 & 2030, Revenue (USD Million)
  • Fig. 43 Regional marketplace: Key takeaways (1/3)
  • Fig. 44 Regional marketplace: Key takeaways (2/3)
  • Fig. 45 Regional marketplace: Key takeaways (3/3)
  • Fig. 46 North America anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 47 U.S. anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 48 Canada anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 49 Europe anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 50 France anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 51 UK anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 52 Germany anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 53 Italy anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 54 Spain anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 55 Poland anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 56 Hungary anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 57 Austria anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 58 Russia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 59 Netherlands anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 60 Finland anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 61 Sweden anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 62 Czech Republic anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 63 Asia Pacific anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 64 ANZ anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 65 China Anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 66 Philippines anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 67 South Korea anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 68 Indonesia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 69 Vietnam anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 70 Thailand anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 71 Malaysia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 72 India anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 73 Latin America anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 74 Mexico anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 75 Brazil anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 76 MEA anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 77 Saudi Arabia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 78 Turkey anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 79 Japan anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 80 Key company categorization
  • Fig. 81 Company Market Share Analysis, 2022
  • Fig. 82 Strategy framework
目次
Product Code: GVR-3-68038-841-1

Anime Market Growth & Trends:

The global anime market size is anticipated to reach USD 60.07 billion by 2030 and is projected to grow at a CAGR of 9.8% from 2024 to 2030, according to a new report by Grand View Research, Inc.The market growth is attributed to the rising popularity of anime content globally. The market's growth is further fueled by the introduction of application games and the rising trend of online distribution of anime content in the coming years. The online distribution of anime content is a significant contributor to the market's revenue, and its continued growth is expected to fuel the market's position in the entertainment industry.

The anime market is benefiting from the technology advancements, as content creators are developing complex pre and post-production tools to enhance the quality of their solutions. Additionally, the utilization of cutting-edge technologies such as Artificial Intelligence (AI) and blockchain in anime gaming is anticipated to contribute to the growth of the anime market by improving the overall gaming experience.

The number of anime enthusiasts globally is rising at an exponential rate, with popular shows such as Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z appealing to audiences. In addition, manga, the comics that inspired many anime series, are gaining popularity among fans worldwide. Consequently, anime creators are working tirelessly to deliver high-quality anime content and unique characters that can contribute to the positive development of children at a young age. For instance, in August 2022, Toei Animation Co. Ltd. collaborated with Epic Games, Inc. to launch Dragon Ball Z characters as playable options in the popular Fortnite video game. This partnership brought in more players to the game and also served as an introduction to the anime for those who were previously unaware of it.

Anime Market Report Highlights:

  • Based on the 'Type' segment, the merchandising segment accounted for the major revenue share of over 30% owing to the growing demand for anime merchandise products, including figurines, t-shirts, posters, and key chains, among others
  • Based on the 'Genre' segment, the action & adventure segment accounted for the highest revenue in 2023 due to the historical dominance and preference for action and adventure-based T.V. series such as Dragon Ball Z, One Piece, and Naruto, among others
  • North America is anticipated to grow at the highest CAGR of over 16% from 2024 to 2030, owing to the growing fan base and popularity for anime content across the region, along with an increase in the sale of anime merchandise

Table of Contents

Chapter 1 Anime Market: Methodology and Scope

  • 1.1 Market Segmentation & Scope
  • 1.2 Market Definitions
  • 1.3 Information Procurement
    • 1.3.1 Information analysis
    • 1.3.2 Market formulation & data visualization
    • 1.3.3 Data validation & publishing
  • 1.4 Research Scope and Assumptions
    • 1.4.1 List of Data Sources

Chapter 2 Anime Market: Executive Summary

  • 2.1 Market Snapshot
  • 2.2 Segment Snapshot (1/2)
  • 2.3 Segment Snapshot (2/2)
  • 2.4 Competitive Landscape Snapshot

Chapter 3 Anime Market: Variables, Trends & Scope

  • 3.1 Market Lineage Outlook
  • 3.2 Industry Value Chain Analysis
  • 3.3 Anime Market - Vendor Mix
  • 3.4 Market Dynamics
    • 3.4.1 Market driver analysis
      • 3.4.1.1 Increased popularity of anime content across the globe
      • 3.4.1.2 Rising internet penetration and growing demand for anime-based content on digital platforms
    • 3.4.2 Market restraint/challenges analysis
      • 3.4.2.1 Low budget and shortage of skilled animators
  • 3.5 3D Animation Market
  • 3.6 Breakup of Animation Studios in Canada Based on Capabilities
  • 3.7 Breakup of Animation Studios in Australia Based on Capabilities
  • 3.8 Nature of Animation Business
  • 3.9 Technological Advancements in Animation and Video Games
  • 3.10 Comparative Analysis of Animation and Video Games
  • 3.11 Industry Analysis Tools
    • 3.11.1 Porter's analysis
    • 3.11.2 Macroeconomic Analysis

Chapter 4 Type Estimates & Trend Analysis

  • 4.1 Type Movement Analysis & Market Share, 2023 & 2030
  • 4.2 Anime Market Estimates & Forecast, By Type (USD Million)
    • 4.2.1 T.V.
    • 4.2.2 Movie
    • 4.2.3 Video
    • 4.2.4 Internet Distribution
    • 4.2.5 Merchandising
    • 4.2.6 Music
    • 4.2.7 Pachinko
    • 4.2.8 Live Entertainment

Chapter 5 Genre Estimates & Trend Analysis

  • 5.1 Genre Movement Analysis & Market Share, 2023 & 2030
  • 5.2 Anime Market Estimates & Forecast, By Genre (USD Million)
    • 5.2.1 Action & Adventure
    • 5.2.2 Sci-Fi & Fantasy
    • 5.2.3 Romance & Drama
    • 5.2.4 Sports
    • 5.2.5 Others

Chapter 6 Regional Estimates & Trend Analysis

  • 6.1 Anime Market by Region, 2023 & 2030
  • 6.2 North America
    • 6.2.1 North America Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.2.2 U.S.
      • 6.2.2.1 U.S. Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.2.3 Canada
      • 6.2.3.1 Canada Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 6.3 Europe
    • 6.3.1 Europe Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.2 Germany
      • 6.3.2.1 Germany Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.3 UK
      • 6.3.3.1 UK Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.4 France
      • 6.3.4.1 France Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.5 Italy
      • 6.3.5.1 Italy Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.6 Spain
      • 6.3.6.1 Spain Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.7 Poland
      • 6.3.7.1 Poland Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.8 Hungary
      • 6.3.8.1 Hungary Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.9 Austria
      • 6.3.9.1 Austria Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.10 Russia
      • 6.3.10.1 Russia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.11 Netherlands
      • 6.3.11.1 Netherlands Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.12 Finland
      • 6.3.12.1 Finland Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.13 Sweden
      • 6.3.13.1 Sweden Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.14 Czech Republic
      • 6.3.14.1 Czech Republic Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.3.15 Rest of Europe
      • 6.3.15.1 Rest of Europe Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 6.4 Asia Pacific
    • 6.4.1 Asia Pacific Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.2 ANZ
      • 6.4.2.1 ANZ Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.3 China
      • 6.4.3.1 China Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.4 Philippines
      • 6.4.4.1 Philippines Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.5 South Korea
      • 6.4.5.1 South Korea Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.6 Indonesia
      • 6.4.6.1 Indonesia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.7 Vietnam
      • 6.4.7.1 Vietnam Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.8 Thailand
      • 6.4.8.1 Thailand Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.9 Malaysia
      • 6.4.9.1 Malaysia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.10 India
      • 6.4.10.1 India Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.4.11 Rest of APEJ
      • 6.4.11.1 Rest of APEJ Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 6.5 Latin America
    • 6.5.1 Latin America Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.5.2 Brazil
      • 6.5.2.1 Brazil Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.5.3 Mexico
      • 6.5.3.1 Mexico Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.5.4 Rest of LA
      • 6.5.4.1 Rest of LA Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 6.6 Middle East & Africa (MEA)
    • 6.6.1 MEA Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.6.2 Saudi Arabia
      • 6.6.2.1 Saudi Arabia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.6.3 Turkey
      • 6.6.3.1 Turkey Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 6.7 Japan
    • 6.7.1 Japan Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)

Chapter 7 Anime Market - Competitive Landscape

  • 7.1 Recent Development & Impact Analysis, By Key Market Participants
  • 7.2 Company Categorization
  • 7.3 Participant's Overview
  • 7.4 Financial Performance
  • 7.5 Product Benchmarking
  • 7.6 Company Market Share Analysis, 2023
  • 7.7 Company Heat Map Analysis
  • 7.8 Strategy Mapping
    • 7.8.1 Expansion
    • 7.8.2 Merger & Acquisition
    • 7.8.3 Partnerships & Collaborations
    • 7.8.4 New Product Launch
  • 7.9 Company Profiles
    • 7.9.1 Pierrot Co., Ltd
      • 7.9.1.1 Participant's Overview
      • 7.9.1.2 Financial Performance
      • 7.9.1.3 Product Benchmarking
      • 7.9.1.4 Recent Developments
    • 7.9.2 Production I.G, Inc.
      • 7.9.2.1 Participant's Overview
      • 7.9.2.2 Financial Performance
      • 7.9.2.3 Product Benchmarking
      • 7.9.2.4 Recent Developments
    • 7.9.3 Studio Ghibli, Inc.
      • 7.9.3.1 Participant's Overview
      • 7.9.3.2 Financial Performance
      • 7.9.3.3 Product Benchmarking
      • 7.9.3.4 Recent Developments
    • 7.9.4 Sunrise, Inc. (Bandai Namco Filmworks)
      • 7.9.4.1 Participant's Overview
      • 7.9.4.2 Financial Performance
      • 7.9.4.3 Product Benchmarking
      • 7.9.4.4 Recent Developments
    • 7.9.5 Toei Animation Co., Ltd.
      • 7.9.5.1 Participant's Overview
      • 7.9.5.2 Financial Performance
      • 7.9.5.3 Product Benchmarking
      • 7.9.5.4 Recent Developments
    • 7.9.6 Bones Inc.
      • 7.9.6.1 Participant's Overview
      • 7.9.6.2 Financial Performance
      • 7.9.6.3 Product Benchmarking
      • 7.9.6.4 Recent Developments
    • 7.9.7 Kyoto Animation Co., Ltd.
      • 7.9.7.1 Participant's Overview
      • 7.9.7.2 Financial Performance
      • 7.9.7.3 Product Benchmarking
      • 7.9.7.4 Recent Developments
    • 7.9.8 MADHOUSE, Inc.
      • 7.9.8.1 Participant's Overview
      • 7.9.8.2 Financial Performance
      • 7.9.8.3 Product Benchmarking
      • 7.9.8.4 Recent Developments
    • 7.9.9 Crunchyroll (Sony Pictures Entertainment Inc.)
      • 7.9.9.1 Participant's Overview
      • 7.9.9.2 Financial Performance
      • 7.9.9.3 Product Benchmarking
      • 7.9.9.4 Recent Developments
    • 7.9.10 Progressive Animation Works Co., Ltd. (PA Works)
      • 7.9.10.1 Participant's Overview
      • 7.9.10.2 Financial Performance
      • 7.9.10.3 Product Benchmarking
      • 7.9.10.4 Recent Developments
    • 7.9.11 Discotek Media
      • 7.9.11.1 Participant's Overview
      • 7.9.11.2 Financial Performance
      • 7.9.11.3 Product Benchmarking
      • 7.9.11.4 Recent Developments
    • 7.9.12 Sentai Holdings, LLC (AMC Networks)
      • 7.9.12.1 Participant's Overview
      • 7.9.12.2 Financial Performance
      • 7.9.12.3 Product Benchmarking
      • 7.9.12.4 Recent Developments
    • 7.9.13 Viz Media, LLC
      • 7.9.13.1 Participant's Overview
      • 7.9.13.2 Financial Performance
      • 7.9.13.3 Product Benchmarking
      • 7.9.13.4 Recent Developments
    • 7.9.14 Ufotable Co., Ltd.
      • 7.9.14.1 Participant's Overview
      • 7.9.14.2 Financial Performance
      • 7.9.14.3 Product Benchmarking
      • 7.9.14.4 Recent Developments
    • 7.9.15 Atomic Flare
      • 7.9.15.1 Participant's Overview
      • 7.9.15.2 Financial Performance
      • 7.9.15.3 Product Benchmarking
      • 7.9.15.4 Recent Developments