Product Code: GVR-4-68040-101-3
Anime Movies And TV Shows Market Growth & Trends
The global anime movies and TV shows market size is estimated to reach USD 26.89 billion by 2030, growing at a CAGR of around 11.7% from 2023 to 2030, according to a new report by Grand View Research, Inc. The market growth can be ascribed to the increasing popularity of anime movies and TV shows as a popular form of entertainment across the globe. The anime content is attracting a large fanbase through its engaging characters, distinct storytelling, broad appeal, unique visuals, etc. Anime has attracted audiences of all ages and is available on various platforms, such as TV channels, websites, mobile applications, and OTT. The ongoing proliferation of OTT platforms offers lucrative opportunities for the anime movies & TV shows market. These streaming sites are gaining massive traction as they offer enhanced viewing experiences and good-quality content.
Moreover, the content on OTT is categorized according to various age groups, which makes it a reliable and convenient mode of entertainment for both kids and parents. The streaming services, such as Hulu, Netflix, and Amazon Prime, are focusing on providing various popular anime titles while also creating their own shows. For instance, in March 2022, Netflix announced a slate of 40 anime titles set to debut on the service through the end of the year, during the AnimeJapan 2022 event. Such initiatives provide significant growth prospects for the market.The growth is also being driven by increasing viewership on anime-only services, such as Funimation, Crunchyroll, and Viewster. These companies, especially Crunchyroll, drive the business through various channels, including first-party streaming, home entertainment products (DVD box sets and so on), secondary distribution, and merchandise licensing.
Anime Movies And TV Shows Market Report Highlights
- In terms of type, the movies segment is estimated to record a significant CAGR from 2023 to 2030with the increasing demand for anime movies as a mainstream source of entertainment across the globe
- In terms of genre, the sci-fi & fantasy segment is estimated to record a CAGR of over 12.0% from 2023 to 2030 owing to increasing demand for titles outlining imaginative and futuristic themes filled with high-end technologies, space science, time travel, etc.
- In terms of audience, the children & kids segment accounted for a revenue share of nearly 10.0% in 2022. The audience in this segment is largely influenced by the distinguished content and visually appealing graphics
- The OTT platform segment is expected to record a significant growth rate over the forecast period with increasing viewership for anime content on these platforms as they offer high-quality subscription-based services along with a wide range of new and existing titles
- Asia Pacific captured a considerable revenue share in 2022 due to the high number of anime fans in the region. Moreover, a strong presence of various anime studios and streaming services in the region is favoring market growth
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation & Scope
- 1.2. Market Definition
- 1.3. Information Procurement
- 1.3.1. Purchased Database
- 1.3.2. GVR's Internal Database
- 1.3.3. Secondary Sources & Third-Party Perspectives
- 1.3.4. Primary Research
- 1.4. Information Analysis
- 1.4.1. Data Analysis Models
- 1.5. Market Formulation & Data Visualization
- 1.6. Data Validation & Publishing
Chapter 2. Executive Summary
- 2.1. Market Snapshot
- 2.2. Segment Snapshot
- 2.3. Competitive Landscape Snapshot
Chapter 3. Industry Outlook
- 3.1. Market Lineage Outlook
- 3.2. Industry Value Chain Analysis
- 3.3. Market Dynamics
- 3.3.1. Market driver Analysis
- 3.3.2. Market restraint Analysis
- 3.3.3. Market challenges
- 3.3.4. Market opportunities
- 3.4. Industry Analysis Tools
- 3.4.1. PORTER'S Analysis
- 3.4.2. MACROECONOMIC Analysis
- 3.5. Key Trends in Anime Movies & TV Shows Industry
- 3.5.1. Free and subscription anime streaming on websites and mobile apps
- 3.5.2. Anime streaming on OTT platforms
- 3.6. Major trends in animation tech
- 3.7. Anime Movies & TV Shows Market- COVID-19 Impact Analysis
Chapter 4. Anime Movies & TV Shows Market: Type Estimates & Trend Analysis
- 4.1. Type Movement Analysis & Market Share, 2022 & 2030
- 4.2. Anime Movies & TV Shows Market Estimates & Forecast, By Type (USD Million)
- 4.2.1. TV Shows
- 4.2.2. Movies
Chapter 5. Anime Movies & TV Shows Market: Genre Estimates & Trend Analysis
- 5.1. Genre Movement Analysis & Market Share, 2022 & 2030
- 5.2. Anime Movies & TV Shows Market Estimates & Forecast, By Genre (USD Million)
- 5.2.1. Action & Adventure
- 5.2.2. Sci-Fi & Fantasy
- 5.2.3. Sports
- 5.2.4. Romance & Drama
- 5.2.5. Others
Chapter 6. Anime Movies & TV Shows Market: Audience Estimates & Trend Analysis
- 6.1. Audience Movement Analysis & Market Share, 2022 & 2030
- 6.2. Anime Movies & TV Shows Market Estimates & Forecast, By Audience (USD Million)
- 6.2.1. Children & Kids
- 6.2.2. Teenagers
- 6.2.3. Adults
Chapter 7. Anime Movies & TV Shows Market: Platform Estimates & Trend Analysis
- 7.1. Platform Movement Analysis & Market Share, 2022 & 2030
- 7.2. Anime Movies & TV Shows Market Estimates & Forecast, By Platform (USD Million)
- 7.2.1. TV Channels
- 7.2.2. Theatre
- 7.2.3. OTT Platforms
- 7.2.4. Anime Websites
- 7.2.5. Others
Chapter 8. Anime Movies & TV Shows Market: Regional Estimates & Trend Analysis
- 8.1. Anime Movies & TV Shows Market: Regional Outlook
- 8.2 North America
- 8.2.1 North America anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.2.2 U.S.
- 8.2.3 U.S. anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.2.4 Canada
- 8.2.5 Canada anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.3 Europe
- 8.3.1 Europe anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.3.2 UK
- 8.3.3 UK anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.3.4 Germany
- 8.3.5 Germany anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.3.6 France
- 8.3.7 France anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.3.8 Italy
- 8.3.9 Italy anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.3.10 Spain
- 8.3.11 Spain anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.4 Asia Pacific
- 8.4.1 Asia Pacific anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.4.2 China
- 8.4.3 China anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.4.4 India
- 8.4.5 India anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.4.6 Japan
- 8.4.7 Japan anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.4.8 South Korea
- 8.4.9 South Korea anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.4.10 Australia & New Zealand (ANZ)
- 8.4.11 Australia & New Zealand (ANZ) anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.5 Latin America
- 8.5.1 Latin America anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.5.2 Mexico
- 8.5.3 Mexico anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.5.4 Brazil
- 8.5.5 Brazil anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.6 Middle East and Africa (MEA)
- 8.6.1 MEA anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
- 8.5.2 Saudi Arabia
- 8.5.3 Saudi Arabia anime movies & TV shows market estimates & forecasts, 2018 - 2030 (USD Million)
Chapter 9. Competitive Landscape
- 9.1 Key Participants (Anime Studios)
- 9.1.1. Pierrot Co., Ltd.
- 9.1.2. Production I.G, Inc.
- 9.1.3. Studio Ghibli, Inc.
- 9.1.4. Sunrise, Inc. (Bandai Namco Filmworks)
- 9.1.5. Toei Animation Co., Ltd.
- 9.1.6. Bones Inc.
- 9.1.7. Kyoto Animation Co., Ltd.
- 9.1.8. MADHOUSE, Inc.
- 9.1.9. Crunchyroll (Sony Pictures Entertainment Inc.)
- 9.1.10. Progressive Animation Works Co., Ltd. (PA Works)
- 9.1.11. Good Smile Company, Inc.
- 9.1.12. Discotek Media
- 9.1.13. Sentai Holdings, LLC (AMC Networks)
- 9.1.14. VIZ Media, LLC
- 9.1.15. Ufotable Co., Ltd.
- 9.1.16. Atomic Flare
- 9.2 Key Participants (Anime Streaming Platforms)
- 9.2.1. Amazon Prime
- 9.2.2. Crunchyroll
- 9.2.3. Hulu, LLC
- 9.2.4. Netflix
- 9.2.5. HIDIVE, LLC
- 9.2.6. Tubi, Inc.
- 9.2.7. Anime Network
- 9.2.8. RetroCrush (Cinedigm)
- 9.2.9. HBO Max (WarnerMedia Direct, LLC)
- 9.3 Recent Development & Impact, By Key Market Participants
- 9.4 Company Categorization
- 9.5 Participant's Overview
- 9.6 Financial Performance
- 9.7 Product Benchmarking
- 9.8 Company Heat Map Analysis
- 9.9 Company Market Share Analysis, 2022
- 9.10 Strategy Mapping
- 9.10.1 Expansion
- 9.10.2 Mergers & acquisition
- 9.10.3 Collaborations
- 9.10.4 New product launches
- 9.10.5 Research & Development