The global Gaming Furniture market was valued at US$ 2.07 billion in 2023 and is anticipated to reach US$ 4.65 billion by 2030, witnessing a CAGR of 12.53% during the forecast period 2024-2030.
North American market for Gaming Furniture is estimated to increase from $ 572.70 million in 2023 to reach $ 1.27 billion by 2030, at a CAGR of 12.42% during the forecast period of 2024 through 2030.
Asia-Pacific market for Gaming Furniture is estimated to increase from $ 877.06 million in 2023 to reach $ 2.04 billion by 2030, at a CAGR of 12.97% during the forecast period of 2024 through 2030.
The major global manufacturers of Gaming Furniture include Secretlab, Wudi, Dxracer, Logitech, Haworth, Hangzhou Fighting Victory, Nowy Styl, Cooler Master, and Anji Leisa Furniture, etc. In 2023, the world's top three vendors accounted for approximately 34.28% of the revenue.
This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture.
The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Furniture market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Furniture manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
- Secretlab
- Wudi
- Dxracer
- Logitech
- Haworth
- Hangzhou Fighting Victory
- Nowy Styl
- Cooler Master
- Anji Leisa Furniture
- X Rocker Gaming
- IKEA
Segment by Type
- Gaming Chair
- Gaming Table
Segment by Application
Consumption by Region
- North America
- United States
- Canada
- Asia-Pacific
- China
- Japan
- South Korea
- India
- Southeast Asia
- Rest of Asia-Pacific
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Rest of Europe
- Latin America
- Mexico
- Brazil
- Rest of Latin America
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, etc.
Chapter 3: Sales, revenue of Gaming Furniture in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Table of Contents
1 Gaming Furniture Market Overview
- 1.1 Product Definition
- 1.2 Gaming Furniture by Type
- 1.2.1 Global Gaming Furniture Market Value Comparison by Type (2024-2030)
- 1.2.2 Gaming Table
- 1.2.3 Gaming Chair
- 1.3 Gaming Furniture by Application
- 1.3.1 Global Gaming Furniture Market Value by Application (2024-2030)
- 1.3.2 Residential
- 1.3.3 Commercial
- 1.4 Global Gaming Furniture Market Size Estimates and Forecasts
- 1.4.1 Global Gaming Furniture Revenue 2019-2030
- 1.4.2 Global Gaming Furniture Sales 2019-2030
- 1.4.3 Global Gaming Furniture Market Average Price (2019-2030)
- 1.5 Assumptions and Limitations
2 Gaming Furniture Market Competition by Manufacturers
- 2.1 Global Gaming Furniture Sales Market Share by Manufacturers (2019-2024)
- 2.2 Global Gaming Furniture Revenue Market Share by Manufacturers (2019-2024)
- 2.3 Global Gaming Furniture Average Price by Manufacturers (2019-2024)
- 2.4 Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024
- 2.5 Global Gaming Furniture Market Competitive Situation and Trends
- 2.5.1 Global Gaming Furniture Market Concentration Rate
- 2.5.2 The Global 3 and 5 Largest Gaming Furniture Players Market Share by Revenue
- 2.5.3 Global Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3 Global Gaming Furniture Market Scenario by Region
- 3.1 Global Gaming Furniture Market Size by Region: 2019 Versus 2023 Versus 2030
- 3.2 Global Gaming Furniture Sales by Region: 2019-2030
- 3.2.1 Global Gaming Furniture Sales by Region: 2019-2024
- 3.2.2 Global Gaming Furniture Sales by Region: 2025-2030
- 3.3 Global Gaming Furniture Revenue by Region: 2019-2030
- 3.3.1 Global Gaming Furniture Revenue by Region: 2019-2024
- 3.3.2 Global Gaming Furniture Revenue by Region: 2025-2030
- 3.4 North America Gaming Furniture Market Facts & Figures by Country
- 3.4.1 North America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030
- 3.4.2 North America Gaming Furniture Sales by Country (2019-2030)
- 3.4.3 North America Gaming Furniture Revenue by Country (2019-2030)
- 3.4.4 United States
- 3.4.5 Canada
- 3.5 Europe Gaming Furniture Market Facts & Figures by Country
- 3.5.1 Europe Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030
- 3.5.2 Europe Gaming Furniture Sales by Country (2019-2030)
- 3.5.3 Europe Gaming Furniture Revenue by Country (2019-2030)
- 3.5.4 Germany
- 3.5.5 France
- 3.5.6 U.K.
- 3.5.7 Russia
- 3.5.8 Italy
- 3.6 Asia Pacific Gaming Furniture Market Facts & Figures by Region
- 3.6.1 Asia Pacific Gaming Furniture Market Size by Region: 2019 VS 2023 VS 2030
- 3.6.2 Asia Pacific Gaming Furniture Sales by Region (2019-2030)
- 3.6.3 Asia Pacific Gaming Furniture Revenue by Region (2019-2030)
- 3.6.4 China
- 3.6.5 Japan
- 3.6.6 South Korea
- 3.6.7 India
- 3.6.8 Southeast Asia
- 3.7 Latin America Gaming Furniture Market Facts & Figures by Country
- 3.7.1 Latin America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030
- 3.7.2 Latin America Gaming Furniture Sales by Country (2019-2030)
- 3.7.3 Latin America Gaming Furniture Revenue by Country
- 3.7.4 Brazil
- 3.7.5 Mexico
- 3.8 Middle East and Africa Gaming Furniture Market Facts & Figures by Country
- 3.8.1 Middle East and Africa Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030
- 3.8.2 Middle East and Africa Gaming Furniture Sales by Country (2019-2030)
- 3.8.3 Middle East and Africa Gaming Furniture Revenue by Country
- 3.8.4 Middle East
- 3.8.5 Africa
4 Segment by Type
- 4.1 Global Gaming Furniture Sales by Type (2019-2030)
- 4.1.1 Global Gaming Furniture Sales by Type (2019-2024)
- 4.1.2 Global Gaming Furniture Sales by Type (2025-2030)
- 4.1.3 Global Gaming Furniture Sales Market Share by Type (2019-2030)
- 4.2 Global Gaming Furniture Revenue by Type (2019-2030)
- 4.2.1 Global Gaming Furniture Revenue by Type (2019-2024)
- 4.2.2 Global Gaming Furniture Revenue by Type (2025-2030)
- 4.2.3 Global Gaming Furniture Revenue Market Share by Type (2019-2030)
- 4.3 Global Gaming Furniture Price by Type (2019-2030)
5 Segment by Application
- 5.1 Global Gaming Furniture Sales by Application (2019-2030)
- 5.1.1 Global Gaming Furniture Sales by Application (2019-2024)
- 5.1.2 Global Gaming Furniture Sales by Application (2025-2030)
- 5.1.3 Global Gaming Furniture Sales Market Share by Application (2019-2030)
- 5.2 Global Gaming Furniture Revenue by Application (2019-2030)
- 5.2.1 Global Gaming Furniture Revenue by Application (2019-2024)
- 5.2.2 Global Gaming Furniture Revenue by Application (2025-2030)
- 5.2.3 Global Gaming Furniture Revenue Market Share by Application (2019-2030)
- 5.3 Global Gaming Furniture Price by Application (2019-2030)
6 Key Companies Profiled
- 6.1 Secretlab
- 6.1.1 Secretlab Company Information
- 6.1.2 Secretlab Description and Business Overview
- 6.1.3 Secretlab Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.1.4 Secretlab Gaming Furniture Product Portfolio
- 6.2 Wudi
- 6.2.1 Wudi Company Information
- 6.2.2 Wudi Description and Business Overview
- 6.2.3 Wudi Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.2.4 Wudi Gaming Furniture Product Portfolio
- 6.3 Dxracer
- 6.3.1 Dxracer Company Information
- 6.3.2 Dxracer Description and Business Overview
- 6.3.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.3.4 Dxracer Gaming Furniture Product Portfolio
- 6.4 Logitech
- 6.4.1 Logitech Company Information
- 6.4.2 Logitech Description and Business Overview
- 6.4.3 Logitech Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.4.4 Logitech Gaming Furniture Product Portfolio
- 6.5 Haworth
- 6.5.1 Haworth Company Information
- 6.5.2 Haworth Description and Business Overview
- 6.5.3 Haworth Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.5.4 Haworth Gaming Furniture Product Portfolio
- 6.6 Dxracer
- 6.6.1 Dxracer Company Information
- 6.6.2 Dxracer Description and Business Overview
- 6.6.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.6.4 Dxracer Gaming Furniture Product Portfolio
- 6.7 Nowy Styl
- 6.7.1 Nowy Styl Company Information
- 6.7.2 Nowy Styl Description and Business Overview
- 6.7.3 Nowy Styl Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.7.4 Nowy Styl Gaming Furniture Product Portfolio
- 6.8 Cooler Master
- 6.8.1 Cooler Master Company Information
- 6.8.2 Cooler Master Description and Business Overview
- 6.8.3 Cooler Master Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.8.4 Cooler Master Gaming Furniture Product Portfolio
- 6.9 Anji Leisa Furniture
- 6.9.1 Anji Leisa Furniture Company Information
- 6.9.2 Anji Leisa Furniture Description and Business Overview
- 6.9.3 Anji Leisa Furniture Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.9.4 Anji Leisa Furniture Gaming Furniture Product Portfolio
- 6.10 X Rocker Gaming
- 6.10.1 X Rocker Gaming Company Information
- 6.10.2 X Rocker Gaming Description and Business Overview
- 6.10.3 X Rocker Gaming Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.10.4 X Rocker Gaming Gaming Furniture Product Portfolio
- 6.11 IKEA
- 6.11.1 IKEA Company Information
- 6.11.2 IKEA Description and Business Overview
- 6.11.3 IKEA Gaming Furniture Sales, Revenue and Gross Margin (2019-2024)
- 6.11.4 IKEA Gaming Furniture Product Portfolio
7 Industry Chain and Sales Channels Analysis
- 7.1 Gaming Furniture Industry Chain Analysis
- 7.2 Gaming Furniture Key Raw Materials
- 7.3 Gaming Furniture Production Mode & Process
- 7.4 Gaming Furniture Sales and Marketing
- 7.4.1 Gaming Furniture Sales Channels
- 7.4.2 Gaming Furniture Distributors
- 7.5 Gaming Furniture Customers
8 Gaming Furniture Market Dynamics
- 8.1 Gaming Furniture Industry Trends
- 8.2 Gaming Furniture Market Drivers
- 8.3 Gaming Furniture Market Challenges
- 8.4 Gaming Furniture Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
- 10.1 Methodology/Research Approach
- 10.1.1 Research Programs/Design
- 10.1.2 Market Size Estimation
- 10.1.3 Market Breakdown and Data Triangulation
- 10.2 Data Source
- 10.2.1 Secondary Sources
- 10.2.2 Primary Sources
- 10.3 Author List
- 10.4 Disclaimer