デフォルト表紙
市場調査レポート
商品コード
1757509

デジタルコミックの世界市場

Digital Comic Books


出版日
ページ情報
英文 365 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.81円
デジタルコミックの世界市場
出版日: 2025年06月27日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 365 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 概要
  • 目次
概要

デジタルコミックの世界市場は2030年までに34億米ドルに達する見込み

2024年に28億米ドルと推定されるデジタルコミックの世界市場は、2024年から2030年にかけてCAGR 3.6%で成長し、2030年には34億米ドルに達すると予測されます。本レポートで分析したセグメントの1つである有料書籍は、CAGR 3.0%を記録し、分析期間終了時には22億米ドルに達すると予測されます。無料書籍セグメントの成長率は、分析期間中CAGR 4.9%と推定されます。

米国市場は7億5,120万米ドルと推定、中国はCAGR6.6%で成長予測

米国のデジタルコミック市場は2024年に7億5,120万米ドルと推定されます。世界第2位の経済大国である中国は、2024年から2030年にかけてCAGR 6.6%で推移し、2030年には6億7,990万米ドルの市場規模に達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ1.5%と2.7%と予測されています。欧州では、ドイツがCAGR 2.1%で成長すると予測されています。

世界のデジタルコミック市場- 主要動向と促進要因のまとめ

デジタルコミックはデジタル世界でのコミック読書体験をどのように再構築しているか?

デジタルコミックは、ジャンル、言語、フォーマットを問わず、膨大なコミックのライブラリへの即時オンデマンドアクセスを提供することで、グラフィックストーリーテリングの消費方法を再定義しました。これらのデジタル版は、モバイルアプリ、専用ウェブサイト、デジタル書店を通じて配信され、物理的な保管の必要性をなくし、世界な展開のための新たなチャネルを開拓しています。従来の紙媒体のコミックとは異なり、デジタルコミックは、インタラクティブな要素、ガイド付きコマ表示、ダイナミックなトランジション、オーディオビジュアルの強化などを取り入れることができ、特にテクノロジーに精通した若年層の読者のエンゲージメントを高めています。

高解像度のディスプレイを備えたスマートフォンやタブレット、電子書籍リーダーの台頭は、デジタル・コミックの視覚的な忠実度を著しく向上させ、物理的な版よりも現実的で、しばしば好まれる選択肢となっています。加えて、デジタルコミックは、定額制サービス、有料課金形式、マイクロトランザクションなど、柔軟なマネタイズモデルを可能にし、パブリッシャーにコンテンツを配信し、マネタイズするためのより多くの方法を与えています。これらの特徴は、レガシーな出版社を引きつけるだけでなく、インディーズのクリエイターが従来の流通ネットワークの制約を受けることなく、世界中の読者に向けて直接出版することを可能にしています。

デジタルコミックのエコシステムを強化する技術革新とは?

技術の進歩は、デジタルコミックの進化において重要な役割を果たしています。ガイデッドビュー技術により、ユーザーはスムーズにコマを移動することができ、小さなスクリーンに最適化されながら、自然な読書の流れを模倣することができます。クラウドベースの読書プラットフォームは、シームレスなクロスデバイス同期を可能にし、ユーザーはデバイスに関係なく前回の続きから読むことができます。アニメーション、音声ナレーション、BGM、インタラクティブなタッチポイントを備えた拡張フォーマットは、特にモーションコミックの領域において、静的な物語を没入型のデジタル体験に変えています。

人工知能と機械学習は、コミックの推薦をパーソナライズし、読書行動を分析し、翻訳を自動化するために統合されています。ブロックチェーン技術もまた、デジタル所有権の確認、収集可能なNFTコミックス、アーティストの安全な流通権を可能にすることで、市場に影響を与え始めています。これらの技術が成熟するにつれ、より没入感があり、安全で、クリエイターフレンドリーなデジタルコミックのエコシステムをサポートすることが期待されています。

市場セグメンテーション市場普及を牽引するセグメントとユーザー層は?

デジタルコミック市場は、複数の年齢層や読者層への広範な普及によって活性化しています。従来のコミックファンが利便性を求めてデジタルフォーマットに移行する一方で、デジタルファーストのコンテンツに慣れ親しんだ新世代の読者が、ウェブトゥーン、マンガアプリ、インタラクティブなストーリーテリングプラットフォームを通じて市場に参入しています。教育機関もまた、特に初等教育や語学学習の文脈で、リテラシーやストーリーテリングのスキルを教えるためにデジタルコミックを模索しています。ファンタジー、スーパーヒーロー、スライス・オブ・ライフ、SFといったジャンルが引き続き優勢である一方、LGBTQ+、ホラー、社会政治的な物語がニッチなデジタル・オーディエンスの間で脚光を浴びています。

デジタルコミックに特化した世界なプラットフォーム、特にマンガ、マンファ、ウェブコミックを提供するプラットフォームは、連載コンテンツの配信やコミュニティ参加機能を通じて、高いユーザー維持率を実現しています。アジア太平洋、南米、アフリカの一部などでは、モバイルが主要な読書インターフェイスとなっているため、出版社は縦スクロールやスクリーンに最適化された閲覧のために、フォーマットやストーリーテリングのテクニックを適応させています。一方、欧米の大手出版社は、拡大する購読者層を取り込むため、古典的なバックリストをデジタル化し、デジタルファーストのIP立ち上げを試みています。

デジタルコミックの拡大に拍車をかけている市場勢力とは?

デジタルコミック市場の成長は、モバイル機器やデジタル読書プラットフォームの普及、オンデマンドコンテンツ消費への消費者習慣の変化、独立系クリエイターのための出版ツールの民主化など、いくつかの要因によってもたらされています。デジタルファーストの流通は、印刷、在庫、物流に関連するコストを削減し、世界な展開を目指す出版社にとって拡張性と収益性の高いものとなります。読み放題のプラットフォームなどのサブスクリプション・モデルも、読者に手頃な価格と多様性を提供することで、勢いを増しています。

デジタルマンガやウェブトゥーンの人気上昇、新興国でのインターネットアクセスの拡大、環境に配慮した持続可能な読書フォーマットへの要望といった市場促進要因が、市場の牽引力を加速させています。デジタルコミックがテレビ番組や映画、ゲームに転用されるようなエンタテインメントの融合は、その影響力をさらに拡大させています。コミック、アニメーション、インタラクティブ・ストーリーテリングの境界線が曖昧になりつつある現在、情勢は世界のデジタル・コンテンツの中心的なメディアとなりつつあります。

セグメント

製品タイプ(有料書籍、無料書籍)、ジャンル(SFジャンル、マンガジャンル、スーパーヒーロージャンル、ノンフィクションジャンル、その他ジャンル)、エンドユーザー(子供向けエンドユーザー、大人向けエンドユーザー)

調査対象企業の例(合計 32注目)

  • AME Cloud Ventures
  • ComiXology(Amazon)
  • Crunchyroll
  • Dark Horse Comics
  • DC Comics(Warner Bros)
  • Digital Manga Publishing
  • Dynamite Entertainment
  • Elex Media Komputindo
  • Garena
  • Kodansha Ltd.
  • Lezhin Comics
  • Marvel Entertainment
  • Manga Plus(Shueisha)
  • MediBang
  • NetEase Comics
  • NHN Corp.
  • Papercutz
  • Webtoon(Kakao)
  • Yen Press
  • Zing Comics

AIインテグレーション

私たちは、有効な専門家コンテンツとAIツールによって、市場情報と競合情報を変革しています。

Global Industry Analystsは、LLMや業界固有のSLMを照会する一般的な規範に従う代わりに、ビデオ記録、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP36710

Global Digital Comic Books Market to Reach US$3.4 Billion by 2030

The global market for Digital Comic Books estimated at US$2.8 Billion in the year 2024, is expected to reach US$3.4 Billion by 2030, growing at a CAGR of 3.6% over the analysis period 2024-2030. Paid Books, one of the segments analyzed in the report, is expected to record a 3.0% CAGR and reach US$2.2 Billion by the end of the analysis period. Growth in the Free Books segment is estimated at 4.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$751.2 Million While China is Forecast to Grow at 6.6% CAGR

The Digital Comic Books market in the U.S. is estimated at US$751.2 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$679.9 Million by the year 2030 trailing a CAGR of 6.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.5% and 2.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.1% CAGR.

Global Digital Comic Books Market - Key Trends & Drivers Summarized

How Are Digital Comic Books Reshaping the Comic Reading Experience in a Digital World?

Digital comic books have redefined how graphic storytelling is consumed by offering instant, on-demand access to vast libraries of comics across genres, languages, and formats. These digital versions are distributed via mobile apps, dedicated websites, and digital bookstores, eliminating the need for physical storage and opening up new channels for global reach. Unlike traditional print comics, digital comics can incorporate interactive elements, guided panel views, dynamic transitions, and audio-visual enhancements that enrich reader engagement, particularly among younger, tech-savvy audiences.

The rise of smartphones, tablets, and e-readers with high-resolution displays has significantly improved the visual fidelity of digital comics, making them a viable and often preferred alternative to physical editions. Additionally, digital comics enable flexible monetization models, including subscription-based services, pay-per-issue formats, and microtransactions, giving publishers more ways to distribute and monetize their content. These features are not only attracting legacy publishers but also enabling indie creators to publish directly to global audiences without the constraints of traditional distribution networks.

What Technological Innovations Are Enhancing the Digital Comic Ecosystem?

Technological advancements are playing a key role in the evolution of digital comic books. Guided view technology allows users to navigate panels smoothly, mimicking the natural flow of reading while optimizing for smaller screens. Cloud-based reading platforms allow seamless cross-device synchronization, letting users pick up from where they left off regardless of device. Enhanced formats with animation, voice narration, background music, and interactive touchpoints are transforming static stories into immersive digital experiences, especially in the realm of motion comics.

Artificial intelligence and machine learning are being integrated to personalize comic recommendations, analyze reading behavior, and automate translations-thereby extending content accessibility across linguistic and cultural boundaries. Blockchain technology is also beginning to influence the market by enabling digital ownership verification, collectible NFT comics, and secure distribution rights for artists. As these technologies mature, they are expected to support a more immersive, secure, and creator-friendly digital comic ecosystem.

Which Segments and User Demographics Are Driving Market Adoption?

The digital comic book market is being fueled by widespread adoption across multiple age groups and reader segments. While traditional comic fans have migrated to digital formats for convenience, a new generation of readers-accustomed to digital-first content-is entering the market through webtoons, manga apps, and interactive storytelling platforms. Educational institutions are also exploring digital comics for teaching literacy and storytelling skills, especially in primary and language learning contexts. Genres such as fantasy, superhero, slice-of-life, and science fiction continue to dominate, while LGBTQ+, horror, and socio-political narratives are gaining prominence among niche digital audiences.

Global platforms specializing in digital comics-particularly those offering manga, manhwa, and webcomics-are experiencing high user retention through serialized content delivery and community engagement features. With mobile being the dominant reading interface in regions like Asia-Pacific, South America, and parts of Africa, publishers are adapting their formats and storytelling techniques for vertical scrolling and screen-optimized viewing. Meanwhile, large Western publishers are digitizing classic backlists and experimenting with digital-first IP launches to tap into the growing subscriber base.

What Market Forces Are Fueling the Expansion of Digital Comic Books?

The growth in the digital comic books market is driven by several factors, including the increasing penetration of mobile devices and digital reading platforms, changing consumer habits toward on-demand content consumption, and the democratization of publishing tools for independent creators. Digital-first distribution reduces costs associated with printing, inventory, and logistics, making it highly scalable and profitable for publishers aiming to expand globally. Subscription models, such as all-you-can-read platforms, are also gaining momentum by offering affordability and variety to readers.

End-use drivers such as the rising popularity of digital manga and webtoons, growing internet access in emerging economies, and the desire for environmentally sustainable reading formats are accelerating market traction. The convergence of entertainment sectors-where digital comics are being adapted into TV shows, films, and games-is further expanding their influence. As the lines between comics, animation, and interactive storytelling continue to blur, digital comic books are poised to become a central medium in the global digital content landscape.

SCOPE OF STUDY:

The report analyzes the Digital Comic Books market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Paid Books, Free Books); Genre (Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre, Other Genres); End-Use (Kids End-Use, Adults End-Use)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • AME Cloud Ventures
  • ComiXology (Amazon)
  • Crunchyroll
  • Dark Horse Comics
  • DC Comics (Warner Bros)
  • Digital Manga Publishing
  • Dynamite Entertainment
  • Elex Media Komputindo
  • Garena
  • Kodansha Ltd.
  • Lezhin Comics
  • Marvel Entertainment
  • Manga Plus (Shueisha)
  • MediBang
  • NetEase Comics
  • NHN Corp.
  • Papercutz
  • Webtoon (Kakao)
  • Yen Press
  • Zing Comics

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Digital Comic Books - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Smartphone and Tablet Penetration Propels Adoption of Digital Comic Consumption
    • Globalization of Manga and Graphic Novel Culture Throws Spotlight on Mobile Comic Distribution
    • Growth in Webtoon and Vertical-Scroll Comic Formats Reshapes Reading Habits and Monetization Models
    • OEM and Publisher Partnerships With App Platforms Expand Global Access and Multilingual Availability
    • Increased Artist Empowerment and Self-Publishing Options Spur Indie Creator Participation
    • Expansion of Freemium and Subscription Models Strengthens Reader Retention and Engagement
    • Integration of Animation, Sound, and Interactivity Enhances the Immersive Comic Reading Experience
    • Cross-Media Licensing of Comic IPs Into Films and Games Fuels Interest in Digital Comic Ecosystems
    • NFT and Blockchain-Based Comic Sales Generate New Monetization Channels for Rare Editions
    • Gamification Features in Comic Apps Boost Engagement and Drive Ad Revenue
    • Educational Institutions Leverage Digital Comics for Visual Learning in Literacy and History
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Digital Comic Books Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Digital Comic Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Paid Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Paid Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Paid Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Free Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Free Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Free Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Science-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Science-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Science-Fiction Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Manga Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Manga Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Manga Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Superhero Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Superhero Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Superhero Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Non-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Non-Fiction Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for Non-Fiction Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Kids End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Kids End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Kids End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Adults End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Adults End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Adults End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: USA 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Canada 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Canada 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • JAPAN
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Japan 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Japan 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Japan 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • CHINA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: China 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: China 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: China 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • EUROPE
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Digital Comic Books by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Europe 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Europe 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Europe 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Europe 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • FRANCE
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 80: France Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: France Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: France 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 83: France Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: France 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: France 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • GERMANY
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 89: Germany Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Germany Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Germany 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Germany 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Germany 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Italy 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Italy 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Italy 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 107: UK Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UK Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: UK 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: UK 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: UK 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Spain Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: Spain 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Spain 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: Spain 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 125: Russia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Russia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: Russia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: Russia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: Russia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Rest of Europe 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Digital Comic Books by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: Asia-Pacific 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: Asia-Pacific 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 155: Australia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Australia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Australia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Australia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Australia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • INDIA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 164: India Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: India Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: India 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 167: India Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: India 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: India 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 173: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: South Korea Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: South Korea 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: South Korea 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: South Korea 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Asia-Pacific Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 191: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Latin America Historic Review for Digital Comic Books by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Latin America 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Latin America 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Latin America 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: Latin America 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 203: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Argentina Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: Argentina 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Argentina 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Argentina 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 212: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Brazil Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Brazil 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Brazil 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 220: Brazil 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 221: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Mexico Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 223: Mexico 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 226: Mexico 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 229: Mexico 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Rest of Latin America Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 232: Rest of Latin America 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 235: Rest of Latin America 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 238: Rest of Latin America 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 239: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 240: Middle East Historic Review for Digital Comic Books by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 241: Middle East 16-Year Perspective for Digital Comic Books by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 244: Middle East 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 247: Middle East 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 250: Middle East 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 251: Iran Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Iran Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 253: Iran 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 256: Iran 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 259: Iran 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 260: Israel Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Israel Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 262: Israel 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 265: Israel 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 268: Israel 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Saudi Arabia Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 271: Saudi Arabia 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 274: Saudi Arabia 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 277: Saudi Arabia 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 278: UAE Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: UAE Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 280: UAE 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 283: UAE 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 286: UAE 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Rest of Middle East Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 289: Rest of Middle East 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 292: Rest of Middle East 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 295: Rest of Middle East 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030
  • AFRICA
    • Digital Comic Books Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 296: Africa Recent Past, Current & Future Analysis for Digital Comic Books by Product Type - Paid Books and Free Books - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Africa Historic Review for Digital Comic Books by Product Type - Paid Books and Free Books Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 298: Africa 16-Year Perspective for Digital Comic Books by Product Type - Percentage Breakdown of Value Sales for Paid Books and Free Books for the Years 2014, 2025 & 2030
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Digital Comic Books by Genre - Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 301: Africa 16-Year Perspective for Digital Comic Books by Genre - Percentage Breakdown of Value Sales for Science-Fiction Genre, Manga Genre, Superhero Genre, Non-Fiction Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Digital Comic Books by End-Use - Kids End-Use and Adults End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 304: Africa 16-Year Perspective for Digital Comic Books by End-Use - Percentage Breakdown of Value Sales for Kids End-Use and Adults End-Use for the Years 2014, 2025 & 2030

IV. COMPETITION