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クリエイター・エコノミーの世界市場

Creator Economy


出版日
ページ情報
英文 185 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.42円
クリエイター・エコノミーの世界市場
出版日: 2025年06月06日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 概要
  • 目次
概要

クリエイター・エコノミーの世界市場は2030年までに435億米ドルに達する見込み

2024年に144億米ドルと推定されるクリエイター・エコノミーの世界市場は、2024年から2030年にかけてCAGR 20.3%で成長し、2030年には435億米ドルに達すると予測されます。本レポートで分析したセグメントの一つであるライブストリーミングコンテンツは、CAGR18.4%を記録し、分析期間終了時には130億米ドルに達すると予測されます。音楽&ポッドキャストコンテンツセグメントの成長率は、分析期間中CAGR20.8%と推定されます。

米国市場は38億米ドル、中国はCAGR19.3%で成長すると予測

米国のクリエイター・エコノミー市場は、2024年に38億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに67億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは19.3%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ18.2%と17.6%と予測されています。欧州では、ドイツがCAGR約14.1%で成長すると予測されています。

世界のクリエイター・エコノミー市場- 主要動向と促進要因のまとめ

クリエイター・エコノミーが世界の仕事、影響力、デジタル収益化を再定義している理由とは?

クリエイター・エコノミーは、ソーシャルメディアプラットフォーム、分散型パブリッシングツール、新しい収益化モデルの台頭により、個人が収入を得たり、キャリアを築いたり、世界中の視聴者と関わる方法を根本的に変えています。その中核となるクリエイター・エコノミーは、YouTuber、TikTokインフルエンサー、ライター、ポッドキャスター、ゲーマー、教育者など、コンテンツクリエイターが、伝統的なメディアや企業の雇用主に依存することなく、自分のスキル、情熱、個人ブランドを収益化できるよう支援します。ニッチなムーブメントとして始まったこの動きは、今や世界の現象に成長し、起業家として活動する何百万人もの独立したクリエイターを包含し、プラットフォーム、サービス、テクノロジーの強固なエコシステムに支えられています。このシフトは、インターネットにアクセスでき、魅力的なメッセージやスキルセットがあれば誰でも参入できるようにすることで、名声、影響力、収益へのアクセスを民主化しています。YouTube、Instagram、Twitch、Substack、Patreonのようなデジタルプラットフォームは、クリエイターが広告、ファン購読、寄付、アフィリエイト販売、商品、独占コンテンツを通じて収入を得る直接的な経路を作り出しました。若い世代が従来のキャリアパスよりもクリエイターを目指すようになるにつれ、クリエイター・エコノミーは仕事、影響力、アイデンティティをめぐる規範を再構築しています。経済的な自立、クリエイティブな自由、世界なリーチを促進する可能性を秘めたクリエイター・エコノミーは、現代のデジタル状況において最も混乱の状況であり、力を与えるシフトの一つです。

クリエイターのエンパワーメントをサポートするプラットフォーム、ツール、収益化モデルはどのように進化しているのでしょうか?

クリエイター・エコノミーを支えるインフラは、コントロール、収益の多様化、視聴者の増加を求めるインディペンデント・クリエイターのニーズに応えるべく、急速に進化しています。ソーシャルメディアプラットフォームやコンテンツホスティングサイトは、チップジャー、「スーパーサンクス」、クリエイターファンド、広告収益分配、段階的購読など、クリエイターに焦点を当てた機能を導入し、ユーザーが直接オーディエンスを収益化できるよう支援しています。一方、Patreon、Ko-fi、Gumroad、OnlyFansのような専用プラットフォームは、クリエイターが会員制コミュニティを構築し、デジタル製品を販売し、定期的な収入源を得ることを可能にします。Eコマースとの統合やプリントオンデマンドサービスにより、クリエイターはさらに、先行投資なしでブランド商品を発売することができます。Canva、Adobe Creative Cloud、Linktree、ConvertKitのような、動画編集、グラフィックデザイン、分析、顧客関係管理のためのツールは、クリエイターがビジネスを効率的に管理するために不可欠になってきています。また、Web3テクノロジーの登場は、NFT、トークン化されたコンテンツ所有権、分散型ファンディングモデルを導入し、ファンがお気に入りのクリエイターに直接投資できるようにすることで、マネタイズの形を変えつつあります。決済プラットフォームはマイクロトランザクションと世界アクセスに最適化され、新興国市場におけるクリエイターのニーズに対応しています。さらに、クリエイターに特化したインキュベーター、デジタル・タレント・エージェンシー、金融サービスが、ガイダンス、スポンサーとのマッチメイキング、収益と予測を提供するために生まれています。これらのイノベーションは、クリエイターが単なるコンテンツ生成者としてではなく、ブランド、ビジネス、そして影響力のある文化的勢力として見られるようになった、成熟しつつあるエコシステムを反映しています。

どのような文化的、経済的、技術的な力が、クリエイター・エコノミーへの世界の参加を促進しているのか?

いくつかの文化的、経済的、技術的な力が、人口統計や地域を超えてクリエイター・エコノミーへの参加を後押ししています。文化的には、Z世代やミレニアル世代を中心に、自律性、自己表現、従来とは異なるキャリアパスへの欲求が高まっており、彼らは硬直した企業ヒエラルキーではなく、自分のアイデンティティや情熱に沿った仕事を重視しています。パーソナル・ブランドを構築し、聴衆と直接関わることの魅力は、バイラルなサクセス・ストーリーやデジタル・プラットフォーム上でのクリエイターの知名度に後押しされ、憧れのライフスタイルとなっています。経済的には、COVID-19の流行がリモートワークやデジタル収入源へのシフトを加速させ、多くの個人が従来の雇用の実行可能な代替手段や補完手段としてコンテンツ制作を模索するようになりました。技術的には、スマートフォン、ブロードバンドインターネット、直感的なモバイルアプリの普及により、高品質なコンテンツ制作への障壁が下がり、あらゆる背景や地域のクリエイターがデジタル経済に参加できるようになりました。AIツールは編集、ライティング、マーケティングなどの作業をさらに簡素化し、クリエイターはストーリーテリングと価値創造に集中できます。世界のデジタルインフラが改善するにつれ、アジア、ラテンアメリカ、アフリカを中心に、新興市場がクリエイターの活動の温床になりつつあります。政府や教育機関もクリエイター・エコノミーを正当な雇用分野として認め、トレーニングや財政的支援を提供しています。このように相互に関連し合う力は、クリエイター・エコノミーが世界的に包括的で文化的に変革的なムーブメントとして繁栄するための肥沃な環境を作り出しています。

世界のクリエイター・エコノミー市場の今後の成長を促す要因とは?

世界のクリエイター・エコノミー市場の成長は、デジタルトランスフォーメーション、進化する消費者行動、クリエイター中心のビジネスモデルの台頭の組み合わせによって牽引されています。基本的な原動力となっているのは、本物の、親近感のある、ニッチなコンテンツに対する消費者の需要の高まりです。視聴者が今求めているのは、エンターテインメントだけではありません。コミュニティ、双方向性、信頼性など、クリエイターが直接的なエンゲージメントやパーソナルなストーリーテリングを通じて提供できるものはすべて、クリエイターならではのものなのです。ブランドは、広告予算を従来のチャネルからインフルエンサーマーケティングやパートナーシップ、ユーザー生成コンテンツとのコラボレーションに振り向けることで、このシフトに乗じており、クリエイター主導のメディアの商業的な可能性に拍車をかけています。さらに、多様なプラットフォームでマネタイズの選択肢が広がったことで、視聴者の規模に関係なく、クリエイターが持続的に収入を得ることが容易になっています。ベンチャーキャピタルもクリエイターのスタートアップに注いでおり、コンテンツの制作、配信、ビジネスの成長を促進するプラットフォームやサービスに資金を提供しています。Web3テクノロジーの開発は、デジタルオーナーシップと分散型プラットフォームを通じて、クリエイターの新たな収益モデルを解き放つと予測されています。さらに、コンテンツ制作が職業として社会的に認知されつつあることは、教育コンテンツ、オンラインコミュニティ、メンターシッププログラムに支えられ、より多くの個人がこの分野に参入することを促しています。これらの動向を総合すると、クリエイター・エコノミーは一過性のトレンドではなく、デジタル時代における価値の創造、流通、収益化のあり方における基盤的な変化であることがわかる。

セグメント

コンテンツタイプ(ライブストリーミング、音楽&ポッドキャスト、ビジュアルアート、ゲーム、その他のコンテンツタイプ)、収益モデル(購読、チップ/寄付、広告、eコマース、スポンサーシップ、アフィリエイトマーケティング、その他の収益モデル)

調査対象企業の例(合計 32注目)

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK(LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok(ByteDance)
  • YouTube(Google)

関税影響係数

世界産業アナリストが、本社の国、製造拠点、輸出と輸入(完成品とOEM)に基づく企業の競争力の変化を予測する中、当社の新リリースは、地理的市場への関税の影響を組み込んでいます。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後、7月に無料アップデート版をお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・産業団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストの厳選されたグループを含む1万4,949人のエコノミストを追跡しています。我々の16,491以上のレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP34862

Global Creator Economy Market to Reach US$43.5 Billion by 2030

The global market for Creator Economy estimated at US$14.4 Billion in the year 2024, is expected to reach US$43.5 Billion by 2030, growing at a CAGR of 20.3% over the analysis period 2024-2030. Live Streaming Content, one of the segments analyzed in the report, is expected to record a 18.4% CAGR and reach US$13.0 Billion by the end of the analysis period. Growth in the Music & Podcasts Content segment is estimated at 20.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.8 Billion While China is Forecast to Grow at 19.3% CAGR

The Creator Economy market in the U.S. is estimated at US$3.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.7 Billion by the year 2030 trailing a CAGR of 19.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 18.2% and 17.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.1% CAGR.

Global Creator Economy Market - Key Trends & Drivers Summarized

Why Is the Creator Economy Redefining Work, Influence, and Digital Monetization Worldwide?

The creator economy is fundamentally transforming how individuals generate income, build careers, and engage with global audiences, driven by the rise of social media platforms, decentralized publishing tools, and new monetization models. At its core, the creator economy empowers content creators-whether they are YouTubers, TikTok influencers, writers, podcasters, gamers, or educators-to monetize their skills, passions, and personal brands without relying on traditional media or corporate employers. What began as a niche movement has now grown into a global phenomenon, encompassing millions of independent creators who operate as entrepreneurs, supported by a robust ecosystem of platforms, services, and technologies. This shift is democratizing access to fame, influence, and revenue by reducing the barriers to entry for anyone with internet access and a compelling message or skillset. Digital platforms like YouTube, Instagram, Twitch, Substack, and Patreon have created direct pathways for creators to earn through advertising, fan subscriptions, donations, affiliate sales, merchandise, and exclusive content. As younger generations increasingly aspire to become creators over traditional career paths, the creator economy is reshaping norms around work, influence, and identity. With its potential to foster financial independence, creative freedom, and global reach, the creator economy represents one of the most disruptive and empowering shifts in the modern digital landscape.

How Are Platforms, Tools, and Monetization Models Evolving to Support Creator Empowerment?

The infrastructure supporting the creator economy is rapidly evolving to better meet the needs of independent creators seeking control, revenue diversification, and audience growth. Social media platforms and content-hosting sites are introducing more creator-focused features such as tip jars, “super thanks,” creator funds, ad revenue sharing, and tiered subscriptions to help users directly monetize their audiences. Meanwhile, dedicated platforms like Patreon, Ko-fi, Gumroad, and OnlyFans enable creators to build membership communities, sell digital products, and gain recurring income streams. Ecommerce integrations and print-on-demand services are further allowing creators to launch branded merchandise without upfront investment. Tools for video editing, graphic design, analytics, and customer relationship management-like Canva, Adobe Creative Cloud, Linktree, and ConvertKit-are becoming essential for creators to manage their businesses efficiently. The emergence of Web3 technologies is also reshaping monetization by introducing NFTs, tokenized content ownership, and decentralized funding models, allowing fans to directly invest in their favorite creators. Payment platforms are being optimized for microtransactions and global access, addressing creators' needs in developing markets. Additionally, creator-focused incubators, digital talent agencies, and financial services are arising to provide guidance, sponsorship matchmaking, and revenue forecasting. These innovations reflect a maturing ecosystem where creators are seen not just as content generators, but as brands, businesses, and influential cultural forces.

What Cultural, Economic, and Technological Forces Are Fueling Global Participation in the Creator Economy?

Several cultural, economic, and technological forces are converging to drive participation in the creator economy across demographics and geographies. Culturally, there is a growing desire for autonomy, personal expression, and non-traditional career paths-particularly among Gen Z and millennials-who value work that aligns with their identity and passion rather than rigid corporate hierarchies. The appeal of building a personal brand and engaging directly with audiences has become an aspirational lifestyle fueled by viral success stories and creator visibility on digital platforms. Economically, the COVID-19 pandemic accelerated the shift toward remote work and digital income sources, prompting many individuals to explore content creation as a viable alternative or supplement to traditional employment. Technologically, the widespread adoption of smartphones, broadband internet, and intuitive mobile apps has lowered the barrier to high-quality content production, enabling creators from all backgrounds and regions to participate in the digital economy. AI tools are further simplifying tasks like editing, writing, and marketing, allowing creators to focus on storytelling and value creation. As global digital infrastructure improves, emerging markets are becoming hotbeds for creator activity, especially in Asia, Latin America, and Africa. Governments and educational institutions are also recognizing the creator economy as a legitimate employment sector, offering training and financial support. These interconnected forces are creating a fertile environment for the creator economy to thrive as a globally inclusive and culturally transformative movement.

What Are the Key Drivers Powering the Future Growth of the Global Creator Economy Market?

The growth in the global creator economy market is being driven by a combination of digital transformation, evolving consumer behavior, and the rise of creator-centric business models. A fundamental driver is the increasing consumer demand for authentic, relatable, and niche content, which is often best delivered by independent creators rather than large media entities. Audiences now seek more than entertainment-they seek community, interactivity, and trust, all of which creators are uniquely positioned to offer through direct engagement and personal storytelling. Brands are capitalizing on this shift by diverting advertising budgets from traditional channels to influencer marketing, partnerships, and user-generated content collaborations, fueling the commercial viability of creator-led media. Additionally, the expansion of monetization options across diverse platforms is making it easier for creators to earn sustainably, regardless of audience size. Venture capital is also pouring into creator startups, funding platforms and services that facilitate content production, distribution, and business growth. The development of Web3 technologies is projected to unlock new creator revenue models through digital ownership and decentralized platforms. Moreover, the increasing social validation of content creation as a profession is encouraging more individuals to enter the field, supported by educational content, online communities, and mentorship programs. Together, these drivers indicate that the creator economy is not a passing trend but a foundational shift in how value is created, distributed, and monetized in the digital age.

SCOPE OF STUDY:

The report analyzes the Creator Economy market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Content Type (Live Streaming, Music & Podcasts, Visual Arts, Gaming, Other Content Types); Revenue Model (Subscriptions, Tips / Donations, Advertising, E-Commerce, Sponsorships, Affiliate Marketing, Other Revenue Models)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 32 Featured) -

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK (LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok (ByteDance)
  • YouTube (Google)

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Creator Economy - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Monetization Platform Growth Throws the Spotlight on Independent Content Creator Empowerment
    • Rise of Short-Form Video and Livestreaming Drives Demand for Real-Time Engagement and Tipping Tools
    • Expansion of Subscription and Membership Models Strengthens the Business Case for Platform Diversification
    • Increased Brand Spending on Influencer Marketing Propels Growth in Creator-Led Campaign Opportunities
    • Shift Toward Direct-to-Fan Commerce Spurs Demand for Integrated Merchandising and Fulfillment Services
    • Growing Popularity of Audio and Podcast Content Expands the Creator Base Across New Media Formats
    • Decentralized Platforms and Web3 Technologies Generate Opportunities for Creator Ownership and Tokenization
    • Educational and Skill-Based Content Trends Fuel Rise of Professional Creators and Info-Prenerus
    • Emergence of AI Content Tools Throws the Spotlight on Human-AI Collaboration in the Creator Workflow
    • Creator Burnout and Mental Health Concerns Drive Growth in Support Ecosystems and Creator Communities
    • Rise of Vertical Marketplaces Enables Niche Creators to Monetize Micro-Audiences More Effectively
    • Growth in Cross-Border Content Consumption Expands Addressable Market for Localized and Multilingual Creators
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Creator Economy Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Live Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Music & Podcasts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Visual Arts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Other Content Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Sponsorships by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Affiliate Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Other Revenue Models by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Subscriptions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Tips / Donations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 41: USA Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: USA 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Canada 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Canada 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • JAPAN
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Japan 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Japan 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • CHINA
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: China 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: China 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • EUROPE
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 65: Europe Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 66: Europe Historic Review for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Europe 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • FRANCE
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 74: France Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: France Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: France 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 77: France Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: France Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: France 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • GERMANY
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 80: Germany Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Germany Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Germany 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 83: Germany Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Germany Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Germany 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 86: Italy Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Italy Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Italy 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 89: Italy Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Italy Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Italy 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 92: UK Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: UK Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: UK 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 95: UK Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: UK Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: UK 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Rest of Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 110: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of World Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Rest of World 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 113: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Rest of World Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Rest of World 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030

IV. COMPETITION