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ゲームにおけるクリエイターエコノミーの世界市場レポート 2025年

Creator Economy In Gaming Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=149.25円
ゲームにおけるクリエイターエコノミーの世界市場レポート 2025年
出版日: 2025年06月17日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ゲームにおけるクリエイターエコノミー市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年の年間平均成長率(CAGR)は26.2%で、995億3,000万米ドルに成長します。予測期間中の成長は、ブロックチェーンゲームの採用の増加、仮想資産に対する需要の高まり、プレイ・トゥー・アーンのモデルの人気の高まり、メタバース経済の拡大、ゲーム業界におけるブランドコラボレーションの増加などに起因すると考えられます。予測期間における主な動向としては、AIを活用したコンテンツ制作の進展、仮想現実と拡張現実ゲームの革新、ブロックチェーンを活用したゲーム経済諸国の発展、没入型ゲーム体験のための研究開発投資の増加、クラウドベースのゲームストリーミング技術の成長などが挙げられます。

ビデオゲームストリーミングの成長は、今後数年間、ゲームクリエイター経済の拡大を促進すると予想されます。ビデオゲームストリーミングは、インターネット上でゲームプレイを生中継するもので、視聴者はTwitchやYouTubeなどのプラットフォームでリアルタイムに視聴することができます。ビデオゲームストリーミングの増加は、高速インターネットへのアクセスが向上したことが主な原因であり、ストリーマーは、世界中の視聴者に高品質でスムーズなストリームを配信しながら、最小限のラグでゲームプレイを放送することができます。この開発は、より多くの視聴者と、よりインタラクティブなコミュニティを育んでいます。ゲームにおけるクリエイターエコノミーは、ストリーマーが魅力的なコンテンツを制作し、視聴者を増やし、スポンサーシップや寄付、サブスクリプションを通じて収益を得られるようなツールやプラットフォーム、収益化オプションを提供することで、ビデオゲームのストリーミングをサポートしています。たとえば、スペインを拠点とするソフトウェア・ダウンロード・プラットフォーム、Softonic International S.A.が2024年11月に発表したレポートによると、世界のビデオゲーム・プレイヤー数は、2022年の30億3,000万人から2023年には33億1,000万人に達しました。この成長は、ビデオゲームストリーミングがゲームクリエイター経済の拡大を牽引していることを浮き彫りにしています。

ジェネレーティブAIの技術的進歩は、ゲームクリエイターエコノミーにおける高品質な3Dおよび4Dコンテンツの作成を促進する上で重要な役割を果たしています。同市場の主要プレーヤーは、3Dおよび4Dコンテンツ制作のためのジェネレーティブAIシステムなどのイノベーションに注力しており、最小限の技術的専門知識で高品質なアセットの制作を可能にしています。これらのシステムは、高度な機械学習モデルを活用して、3次元(3D)および4次元(4D)アセットの自動作成、修正、アニメーションを行い、仮想環境用のコンテンツを迅速かつ効率的に生成することができます。例えば、米国を拠点とするゲーム開発会社Roblox Corporationは2025年4月、3Dオブジェクトや環境を作成するために設計されたオープンソースのジェネレーティブAIシステム、Cube 3Dを発表しました。Cube 3Dは、開発者が簡単なテキスト記述によって3Dモデルやシーンを作成することを可能にします。システムはRobloxプラットフォームのネイティブ3Dデータで学習され、最新のゲームエンジンとの互換性を確保し、機能的なオブジェクト生成をサポートします。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界ゲームにおけるクリエイターエコノミーPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のゲームにおけるクリエイターエコノミー市場:成長率分析
  • 世界のゲームにおけるクリエイターエコノミー市場の実績:規模と成長, 2019-2024
  • 世界のゲームにおけるクリエイターエコノミー市場の予測:規模と成長, 2024-2029, 2034F
  • 世界ゲームにおけるクリエイターエコノミー総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のゲームにおけるクリエイターエコノミー市場:プラットフォーム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ストリーミングプラットフォーム
  • ソーシャルメディアプラットフォーム
  • ゲーム機
  • パソコンまたはモバイルゲーム
  • 世界のゲームにおけるクリエイターエコノミー市場クリエイターのタイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ストリーマーまたはコンテンツクリエイター
  • ゲーム開発者
  • インフルエンサー
  • eスポーツ選手またはチーム
  • 世界のゲームにおけるクリエイターエコノミー市場コンテンツタイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ライブストリーミング
  • ビデオコンテンツ(オンデマンド)
  • eスポーツコンテンツ
  • ゲームのチュートリアルとガイド
  • その他のコンテンツタイプ
  • 世界のゲームにおけるクリエイターエコノミー市場収益化モデル別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • サブスクリプションベース
  • 1回限りの購入
  • 従量課金制
  • 世界のゲームにおけるクリエイターエコノミー市場ストリーミングプラットフォームの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ツイッチ
  • YouTubeゲーム
  • Facebookゲーム
  • キック
  • トロボ
  • 世界のゲームにおけるクリエイターエコノミー市場ソーシャルメディアプラットフォームの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ティックトック
  • インスタグラム
  • ツイッター/X
  • 不和
  • レディット
  • 世界のゲームにおけるクリエイターエコノミー市場ゲーム機の種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • プレイステーション
  • Xbox
  • ニンテンドースイッチ
  • 世界のゲームにおけるクリエイターエコノミー市場、パソコンまたはモバイルゲームのサブセグメンテーション(タイプ別)、実績と予測, 2019-2024, 2024-2029F, 2034F
  • PCゲームMOD
  • モバイルゲームコンテンツ制作
  • インディーゲーム開発ツール
  • ゲームアセットマーケットプレイス

第7章 地域別・国別分析

  • 世界のゲームにおけるクリエイターエコノミー市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のゲームにおけるクリエイターエコノミー市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ゲームにおけるクリエイターエコノミー市場:競合情勢
  • ゲームにおけるクリエイターエコノミー市場:企業プロファイル
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Logitech Services S.A. Overview, Products and Services, Strategy and Financial Analysis
    • Manticore Games Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Unity Software Inc.
  • KRAFTON Inc.
  • Twitch Interactive Inc.
  • Epic Games Inc.
  • Opera Norway AS
  • Improbable
  • Discord Inc.
  • Patreon Inc.
  • Roblox Corporation
  • Gamefam Inc.
  • DLive Entertainment Pte. Ltd.
  • StreamElements Inc.
  • Mod.io Pty Ltd.
  • Sky Mavis
  • Anzu Virtual Reality Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ゲームにおけるクリエイターエコノミー市場2029:新たな機会を提供する国
  • ゲームにおけるクリエイターエコノミー市場2029:新たな機会を提供するセグメント
  • ゲームにおけるクリエイターエコノミー市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34806

The creator economy in gaming refers to an ecosystem where individuals such as gamers, developers, streamers, and influencers create and monetize video game-related content. This includes activities such as developing standalone games, creating game modifications (mods), broadcasting gameplay, and producing gaming tutorials or reviews. These creators leverage digital platforms to share their content, engage with their audience, and generate revenue through sponsorships, brand partnerships, merchandise sales, and direct support from their followers.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main platforms for the creator economy in gaming include streaming platforms, social media platforms, gaming consoles, and personal computers or mobile devices. Streaming platforms are digital services that allow users to broadcast live or on-demand video content, often with a focus on gaming. The types of creators in this space include streamers or content creators, game developers, influencers, and esports athletes or teams, each producing content such as live streaming, on-demand video, esports events, gaming tutorials, and guides. Monetization models in this space include subscription-based models, one-time purchases, and pay-per-use formats.

The creator economy in gaming market research report is one of a series of new reports from The Business Research Company that provides creator economy in gaming market statistics, including creator economy in gaming industry global market size, regional shares, competitors with a creator economy in gaming market share, detailed creator economy in gaming market segments, market trends and opportunities, and any further data you may need to thrive in the creator economy in gaming industry. This creator economy in gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The creator economy in gaming market size has grown exponentially in recent years. It will grow from$30.98 billion in 2024 to $39.21 billion in 2025 at a compound annual growth rate (CAGR) of 26.6%. The growth during the historic period can be attributed to the rise of user-generated content, the growth of gaming livestreaming, the expansion of microtransactions, the increasing use of influencer marketing, and the emergence of esports monetization.

The creator economy in gaming market size is expected to see exponential growth in the next few years. It will grow to$99.53 billion in 2029 at a compound annual growth rate (CAGR) of 26.2%. The growth during the forecast period can be attributed to the increasing adoption of blockchain gaming, rising demand for virtual assets, the growing popularity of play-to-earn models, the expansion of metaverse economies, and an increase in brand collaborations within the gaming industry. Key trends in the forecast period include advancements in AI-driven content creation, innovations in virtual reality and augmented reality gaming, developments in blockchain-based gaming economies, increased investments in research and development for immersive gaming experiences, and the growth of cloud-based game streaming technologies.

The growth of video game streaming is anticipated to drive the expansion of the gaming creator economy in the coming years. Video game streaming involves live broadcasting of gameplay over the internet, enabling viewers to watch in real-time on platforms such as Twitch and YouTube. The rise in video game streaming is largely due to improved access to high-speed internet, which allows streamers to broadcast gameplay with minimal lag while delivering high-quality, smooth streams for viewers worldwide. This development fosters larger audiences and more interactive communities. The creator economy in gaming supports video game streaming by offering tools, platforms, and monetization options that enable streamers to produce engaging content, grow their audiences, and generate revenue through sponsorships, donations, and subscriptions. For example, according to a November 2024 report by Softonic International S.A., a Spain-based software download platform, the number of global video game players reached 3.31 billion in 2023, up from 3.03 billion in 2022. This growth highlights how video game streaming is driving the expansion of the gaming creator economy.

Technological advancements in generative AI are playing a significant role in driving the creation of high-quality 3D and 4D content within the gaming creator economy. Major players in the market are focusing on innovations such as generative AI systems for 3D and 4D content creation, which enables the production of high-quality assets with minimal technical expertise. These systems leverage advanced machine learning models to automatically create, modify, and animate three-dimensional (3D) and four-dimensional (4D) assets, allowing for fast and efficient content generation for virtual environments. For instance, in April 2025, Roblox Corporation, a US-based video game developer, introduced Cube 3D, an open-source generative AI system designed for creating 3D objects and environments. Cube 3D enables developers to create 3D models and scenes through simple textual descriptions. The system is trained on native 3D data from the Roblox platform, ensuring compatibility with modern game engines and supporting functional object generation.

In August 2022, X1 Entertainment Group Inc., a Canadian gaming and media portfolio company, acquired Tyrus LLC to strengthen its presence in the gaming creator economy. With this acquisition, X1 Esports aims to expand its influence by integrating Tyrus' vast network of content creators, thus enhancing audience engagement and unlocking new monetization opportunities. Tyrus LLC, based in the US, is a company that operates within the gaming creator economy.

Major players in the creator economy in gaming market are Meta Platforms Inc., Microsoft Corporation, Activision Blizzard Inc., Logitech Services S.A., Manticore Games Inc., Unity Software Inc., KRAFTON Inc., Twitch Interactive Inc., Epic Games Inc., Opera Norway AS, Improbable, Discord Inc., Patreon Inc., Roblox Corporation, Gamefam Inc., DLive Entertainment Pte. Ltd., StreamElements Inc., Mod.io Pty Ltd., Sky Mavis, Anzu Virtual Reality Ltd., Mobcrush Inc.

North America was the largest region in the creator economy in gaming market in 2024. The regions covered in creator economy in gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the creator economy in gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The creator economy in gaming market includes of revenues earned by entities by providing services such as game development platforms, modding communities, live streaming services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The creator economy in gaming market consists of sales of User-generated content (UGC), Ad-based monetization, mods and custom assets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Creator Economy In Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on creator economy in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for creator economy in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The creator economy in gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Platform: Streaming Platforms; Social Media Platforms; Gaming Consoles; Personal Computer Or Mobile Gaming
  • 2) By Type Of Creators: Streamers Or Content Creators; Game Developers; Influencers; Esports Athletes Or Teams
  • 3) By Content Type: Live Streaming; Video Content (On-demand); Esports Content; Gaming Tutorials And Guides; Other Content Types
  • 4) By Monetization Model: Subscription Based; One-time Purchases; Pay Per Use
  • Subsegments:
  • 1) By Streaming Platforms: Twitch; YouTube Gaming; Facebook Gaming; Kick; Trovo
  • 2) By Social Media Platforms: TikTok; Instagram; Twitter/X; Discord; Reddit
  • 3) By Gaming Consoles: PlayStation; Xbox; Nintendo Switch
  • 4) By Personal Computer or Mobile Gaming: PC Game Mods; Mobile Game Content Creation; Indie Game Development Tools; Game Asset Marketplaces
  • Companies Mentioned: Meta Platforms Inc.; Microsoft Corporation; Activision Blizzard Inc.; Logitech Services S.A.; Manticore Games Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Creator Economy In Gaming Market Characteristics

3. Creator Economy In Gaming Market Trends And Strategies

4. Creator Economy In Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Creator Economy In Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Creator Economy In Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Creator Economy In Gaming Market Growth Rate Analysis
  • 5.4. Global Creator Economy In Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Creator Economy In Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Creator Economy In Gaming Total Addressable Market (TAM)

6. Creator Economy In Gaming Market Segmentation

  • 6.1. Global Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Streaming Platforms
  • Social Media Platforms
  • Gaming Consoles
  • Personal Computer Or Mobile Gaming
  • 6.2. Global Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Streamers Or Content Creators
  • Game Developers
  • Influencers
  • Esports Athletes Or Teams
  • 6.3. Global Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Live Streaming
  • Video Content (On-demand)
  • Esports Content
  • Gaming Tutorials And Guides
  • Other Content Types
  • 6.4. Global Creator Economy In Gaming Market, Segmentation By Monetization Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Subscription Based
  • One-time Purchases
  • Pay Per Use
  • 6.5. Global Creator Economy In Gaming Market, Sub-Segmentation Of Streaming Platforms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Twitch
  • YouTube Gaming
  • Facebook Gaming
  • Kick
  • Trovo
  • 6.6. Global Creator Economy In Gaming Market, Sub-Segmentation Of Social Media Platforms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • TikTok
  • Instagram
  • Twitter/X
  • Discord
  • Reddit
  • 6.7. Global Creator Economy In Gaming Market, Sub-Segmentation Of Gaming Consoles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PlayStation
  • Xbox
  • Nintendo Switch
  • 6.8. Global Creator Economy In Gaming Market, Sub-Segmentation Of Personal Computer Or Mobile Gaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PC Game Mods
  • Mobile Game Content Creation
  • Indie Game Development Tools
  • Game Asset Marketplaces

7. Creator Economy In Gaming Market Regional And Country Analysis

  • 7.1. Global Creator Economy In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Creator Economy In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Creator Economy In Gaming Market

  • 8.1. Asia-Pacific Creator Economy In Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Creator Economy In Gaming Market

  • 9.1. China Creator Economy In Gaming Market Overview
  • 9.2. China Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Creator Economy In Gaming Market

  • 10.1. India Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Creator Economy In Gaming Market

  • 11.1. Japan Creator Economy In Gaming Market Overview
  • 11.2. Japan Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Creator Economy In Gaming Market

  • 12.1. Australia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Creator Economy In Gaming Market

  • 13.1. Indonesia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Creator Economy In Gaming Market

  • 14.1. South Korea Creator Economy In Gaming Market Overview
  • 14.2. South Korea Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Creator Economy In Gaming Market

  • 15.1. Western Europe Creator Economy In Gaming Market Overview
  • 15.2. Western Europe Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Creator Economy In Gaming Market

  • 16.1. UK Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Creator Economy In Gaming Market

  • 17.1. Germany Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Creator Economy In Gaming Market

  • 18.1. France Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Creator Economy In Gaming Market

  • 19.1. Italy Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Creator Economy In Gaming Market

  • 20.1. Spain Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Creator Economy In Gaming Market

  • 21.1. Eastern Europe Creator Economy In Gaming Market Overview
  • 21.2. Eastern Europe Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Creator Economy In Gaming Market

  • 22.1. Russia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Creator Economy In Gaming Market

  • 23.1. North America Creator Economy In Gaming Market Overview
  • 23.2. North America Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Creator Economy In Gaming Market

  • 24.1. USA Creator Economy In Gaming Market Overview
  • 24.2. USA Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Creator Economy In Gaming Market

  • 25.1. Canada Creator Economy In Gaming Market Overview
  • 25.2. Canada Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Creator Economy In Gaming Market

  • 26.1. South America Creator Economy In Gaming Market Overview
  • 26.2. South America Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Creator Economy In Gaming Market

  • 27.1. Brazil Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Creator Economy In Gaming Market

  • 28.1. Middle East Creator Economy In Gaming Market Overview
  • 28.2. Middle East Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Creator Economy In Gaming Market

  • 29.1. Africa Creator Economy In Gaming Market Overview
  • 29.2. Africa Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Creator Economy In Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Creator Economy In Gaming Market Competitive Landscape
  • 30.2. Creator Economy In Gaming Market Company Profiles
    • 30.2.1. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Logitech Services S.A. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Manticore Games Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Creator Economy In Gaming Market Other Major And Innovative Companies

  • 31.1. Unity Software Inc.
  • 31.2. KRAFTON Inc.
  • 31.3. Twitch Interactive Inc.
  • 31.4. Epic Games Inc.
  • 31.5. Opera Norway AS
  • 31.6. Improbable
  • 31.7. Discord Inc.
  • 31.8. Patreon Inc.
  • 31.9. Roblox Corporation
  • 31.10. Gamefam Inc.
  • 31.11. DLive Entertainment Pte. Ltd.
  • 31.12. StreamElements Inc.
  • 31.13. Mod.io Pty Ltd.
  • 31.14. Sky Mavis
  • 31.15. Anzu Virtual Reality Ltd.

32. Global Creator Economy In Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Creator Economy In Gaming Market

34. Recent Developments In The Creator Economy In Gaming Market

35. Creator Economy In Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Creator Economy In Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Creator Economy In Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Creator Economy In Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34806_Creator_Economy_In_Gaming_GMR_2025