デフォルト表紙
市場調査レポート
商品コード
1751169

バーチャルインフルエンサーの世界市場レポート 2025年

Virtual Influencers Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.35円
バーチャルインフルエンサーの世界市場レポート 2025年
出版日: 2025年06月17日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

バーチャルインフルエンサー市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年の年間平均成長率(CAGR)は41.6%で、453億5,000万米ドルに成長します。予測期間における成長の原動力は、バーチャルインフルエンサーを活用したブランドコラボレーションの増加、AIを活用したペルソナへの消費者エンゲージメントの高まり、デジタルコンテンツや没入型体験への需要の高まり、広告キャンペーンにおけるバーチャルインフルエンサーの幅広い採用などが見込まれます。この間に予想される注目すべき動向には、機械学習の進歩、人工知能(AI)やCGI(CGI)の改善、より洗練されたアルゴリズムの作成などがあります。

ソーシャルメディアとインフルエンサーマーケティングの人気の高まりは、今後数年間のバーチャルインフルエンサー市場の拡大を促進すると予想されます。ソーシャルメディアやインフルエンサーマーケティングは、ソーシャルプラットフォームや影響力のある人物を活用してブランドや製品、サービスを宣伝するものです。消費者は従来の広告よりもインフルエンサーをますます信頼するようになり、インフルエンサーの推薦に基づいて購入を行う傾向が強くなっています。バーチャルインフルエンサーは、ブランドに対して、メッセージの完全なコントロール、一貫したコンテンツの配信、人間のインフルエンサーが抱える課題なしにオーディエンスを魅了する能力を提供することで、この傾向をサポートしています。例えば、2025年1月、カナダ製商品やイノベーションを促進するカナダを拠点とするオンラインプラットフォーム、Made in CAは、2023年初頭の時点でカナダのソーシャルメディアユーザーは3,190万人で、91.3%の普及率に相当すると報告しました。これは、カナダ人の大多数が少なくとも1つのソーシャルメディア・プロファイルを保持していることを示唆しています。その結果、ソーシャルメディアとインフルエンサーマーケティングの影響力の高まりが、バーチャルインフルエンサー市場を後押ししています。

バーチャルインフルエンサー市場の主要プレーヤーは、人工知能と機械学習の進歩に注力しており、特に女性のバーチャルインフルエンサーを作成することで、リアリズム、双方向性、視聴者のエンゲージメントを高めています。これらのデジタル・キャラクターは人間の女性に似せてデザインされており、AIを搭載してパーソナライズされた適応性の高いマーケティング・コンテンツを生成します。例えば、2023年8月、インドを拠点とするメディア・エンターテイメント企業Xhadow Media Pvt. Ltd.は、Instagram初の女性バーチャルインフルエンサーSanviiを発表しました。AIと3Dビジュアライゼーションを活用するSanviiは、親近感のあるライフスタイル・コンテンツを通じて視聴者とつながり、同時にブランドには一貫性があり、費用対効果が高く、広範囲に及ぶプロモーション・ツールを提供します。彼女の使命は、没入型デジタル・エンゲージメントのためのクリエイティブなストーリーテリングと技術革新を融合させることで、インフルエンサーマーケティングを変革することです。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界バーチャルインフルエンサーPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のバーチャルインフルエンサー市場:成長率分析
  • 世界のバーチャルインフルエンサー市場の実績:規模と成長, 2019-2024
  • 世界のバーチャルインフルエンサー市場の予測:規模と成長, 2024-2029, 2034F
  • 世界バーチャルインフルエンサー総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のバーチャルインフルエンサー市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • バーチャルヒューマン
  • アニメキャラクター
  • 人工知能駆動型アバター
  • 世界のバーチャルインフルエンサー市場:展開別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソーシャルメディアプラットフォーム
  • ブランドウェブサイト
  • Eコマースプラットフォーム
  • 世界のバーチャルインフルエンサー市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 製品マーケティング
  • 顧客サービス
  • ブランドストーリーテリング
  • エンターテインメント
  • 世界のバーチャルインフルエンサー市場:エンドユーザー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 消費財・小売
  • ファッションと美容
  • テクノロジーとソフトウェア
  • 旅行とホスピタリティ
  • 世界のバーチャルインフルエンサー市場バーチャルヒューマンのタイプ別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • AI搭載デジタルモデル
  • ソーシャルメディアの著名人
  • ブランドアンバサダー
  • デジタルカスタマーサービス担当者
  • 世界のバーチャルインフルエンサー市場アニメキャラクターの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 2Dアニメーションインフルエンサー
  • 3D CGIキャラクター
  • 漫画風アバター
  • ファンタジーとSFのキャラクター
  • 世界のバーチャルインフルエンサー市場アニメキャラクターの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 会話型人工知能(AI)アバター
  • バーチャルブランド代表者
  • インタラクティブゲームアバター
  • パーソナライズされた人工知能(AI)アシスタント

第7章 地域別・国別分析

  • 世界のバーチャルインフルエンサー市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のバーチャルインフルエンサー市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • バーチャルインフルエンサー市場:競合情勢
  • バーチャルインフルエンサー市場:企業プロファイル
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • LG Uplus Corp. Overview, Products and Services, Strategy and Financial Analysis
    • Magazine Luiza S.A. Overview, Products and Services, Strategy and Financial Analysis
    • Prada S.p.A. Overview, Products and Services, Strategy and Financial Analysis
    • SM Entertainment Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Balmain S.A.
  • The Diigitals
  • Dapper Labs Inc.
  • Hololive Production
  • Superplastic Inc.
  • Colossyan Limited
  • Aww Inc.
  • UneeQ Limited
  • Brud Inc.
  • Creatify AI
  • Castleberry Media
  • FUTR Studios Ltd.
  • InfluencerFarm
  • AvatarOS
  • SynthLife

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • バーチャルインフルエンサー市場2029:新たな機会を提供する国
  • バーチャルインフルエンサー市場2029:新たな機会を提供するセグメント
  • バーチャルインフルエンサー市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r35023

Virtual influencers are digitally created personas or computer-generated characters that mimic real people. They are developed using techniques such as 3D modeling, animation, and artificial intelligence, and are usually managed by creators, brands, or marketing agencies. These virtual figures maintain a presence on social media platforms, interacting with audiences in a manner similar to human influencers by sharing content, endorsing products, and cultivating a follower base.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main categories of virtual influencers include virtual humans, animated characters, and AI-driven avatars. Virtual humans are computer-generated, AI-powered digital characters designed to replicate human-like appearances, behaviors, and interactions within virtual environments. They are utilized across platforms such as social media, brand websites, and e-commerce sites for various purposes such as product promotion, customer support, brand storytelling, and entertainment. Key end users span industries including consumer goods and retail, fashion and beauty, technology and software, as well as travel and hospitality.

The virtual influencers market research report is one of a series of new reports from The Business Research Company that provides virtual influencers market statistics, including the virtual influencers industry global market size, regional shares, competitors with the virtual influencers market share, detailed virtual influencers market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual influencers industry. This virtual influencers market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual influencers market size has grown exponentially in recent years. It will grow from$7.94 billion in 2024 to $11.26 billion in 2025 at a compound annual growth rate (CAGR) of 41.9%. The growth during the historic period can be attributed to heightened consumer engagement on social media platforms, a growing demand for innovative marketing approaches, the emergence of immersive technologies such as augmented reality (AR) and virtual reality (VR), and the increasing popularity of social media and influencer marketing.

The virtual influencers market size is expected to see exponential growth in the next few years. It will grow to$45.35 billion in 2029 at a compound annual growth rate (CAGR) of 41.6%. Growth in the forecast period is expected to be driven by the increasing number of brand collaborations with virtual influencers, rising consumer engagement with AI-driven personas, a growing demand for digital content and immersive experiences, and the broader adoption of virtual influencers in advertising campaigns. Notable trends anticipated during this time include advancements in machine learning, improvements in artificial intelligence (AI) and computer-generated imagery (CGI), and the creation of more sophisticated algorithms.

The growing popularity of social media and influencer marketing is anticipated to drive the expansion of the virtual influencers market in the coming years. Social media and influencer marketing involve leveraging social platforms and influential personalities to promote brands, products, or services. As consumers increasingly trust influencers over traditional advertisements, they are more inclined to make purchases based on influencer recommendations. Virtual influencers support this trend by providing brands with complete control over messaging, consistent content delivery, and the ability to engage audiences without the challenges posed by human influencers. For example, in January 2025, Made in CA, a Canada-based online platform promoting Canadian-made goods and innovations, reported that Canada had 31.9 million social media users as of early 2023, representing a 91.3% penetration rate. This suggests that the vast majority of Canadians maintain at least one social media profile. Consequently, the growing influence of social media and influencer marketing is propelling the virtual influencers market.

Key players in the virtual influencers market are concentrating on advancements in artificial intelligence and machine learning, particularly by creating female virtual influencers to boost realism, interactivity, and audience engagement. These digital characters are designed to resemble human females and are AI-powered to produce personalized and adaptive marketing content. For instance, in August 2023, Xhadow Media Pvt. Ltd., a media and entertainment company based in India, introduced Sanvii-the first female virtual influencer on Instagram. Utilizing AI and 3D visualization, Sanvii connects with audiences through relatable lifestyle content while offering brands a consistent, cost-effective, and far-reaching promotional tool. Her mission is to transform influencer marketing by blending technological innovation with creative storytelling for immersive digital engagement.

In November 2024, 17LIVE Group Limited, a Taiwan-based interactive live-streaming company, announced the acquisition of Mikai Inc. for an undisclosed sum. Through this acquisition, 17LIVE aims to expand its V-liver services, enhance its virtual influencer capabilities, and tap into the growing global market for virtual entertainment and Japanese animation. Mikai Inc., based in Japan, is an entertainment startup that focuses on managing virtual YouTubers (VTubers) and developing virtual reality (VR) and augmented reality (AR) content.

Major players in the virtual influencers market are Meta Platforms Inc., LG Uplus Corp., Magazine Luiza S.A., Prada S.p.A., SM Entertainment Co. Ltd., Balmain S.A., The Diigitals, Dapper Labs Inc., Hololive Production, Superplastic Inc., Colossyan Limited, Aww Inc., UneeQ Limited, Brud Inc., Creatify AI, Castleberry Media, FUTR Studios Ltd., InfluencerFarm, AvatarOS, and SynthLife.

North America was the largest region in the virtual influencers market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual influencers report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual influencers market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual influencers market consists of revenues earned by entities by providing services such as brand promotion, content creation, and customer engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual influencers market also includes sales of high-performance computers, motion capture equipment, headsets, camera rigs, and green screen setups. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Influencers Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual influencers market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual influencers ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual influencers market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Virtual Humans; Animated Characters; Artificial Intelligence-Driven Avatars
  • 2) By Deployment: Social Media Platforms; Brand Websites; E-Commerce Platforms
  • 3) By Application: Product Marketing; Customer Service; Brand Storytelling; Entertainment
  • 4) By End User: Consumer Goods And Retail; Fashion And Beauty; Technology And Software; Travel And Hospitality
  • Subsegments:
  • 1) By Virtual Humans: AI-Powered Digital Models; Social Media Personalities; Brand Ambassadors; Digital Customer Service Representatives
  • 2) By Animated Characters: 2D Animated Influencers; 3D CGI Characters; Cartoon-Style Avatars; Fantasy And Sci-Fi Characters
  • 3) By Artificial Intelligence-Driven Avatars: Conversational AI Avatars; Virtual Brand Representatives; Interactive Gaming Avatars; Personalized AI Assistants
  • Companies Mentioned: Meta Platforms Inc.; LG Uplus Corp.; Magazine Luiza S.A.; Prada S.p.A.; SM Entertainment Co. Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Influencers Market Characteristics

3. Virtual Influencers Market Trends And Strategies

4. Virtual Influencers Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Virtual Influencers Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Influencers PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Influencers Market Growth Rate Analysis
  • 5.4. Global Virtual Influencers Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Influencers Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Influencers Total Addressable Market (TAM)

6. Virtual Influencers Market Segmentation

  • 6.1. Global Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Humans
  • Animated Characters
  • Artificial Intelligence-Driven Avatars
  • 6.2. Global Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Social Media Platforms
  • Brand Websites
  • E-Commerce Platforms
  • 6.3. Global Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Product Marketing
  • Customer Service
  • Brand Storytelling
  • Entertainment
  • 6.4. Global Virtual Influencers Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumer Goods And Retail
  • Fashion And Beauty
  • Technology And Software
  • Travel And Hospitality
  • 6.5. Global Virtual Influencers Market, Sub-Segmentation Of Virtual Humans, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Digital Models
  • Social Media Personalities
  • Brand Ambassadors
  • Digital Customer Service Representatives
  • 6.6. Global Virtual Influencers Market, Sub-Segmentation Of Animated Characters, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 2D Animated Influencers
  • 3D CGI Characters
  • Cartoon-Style Avatars
  • Fantasy And Sci-Fi Characters
  • 6.7. Global Virtual Influencers Market, Sub-Segmentation Of Animated Characters, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Conversational Artificial Intelligence (AI) Avatars
  • Virtual Brand Representatives
  • Interactive Gaming Avatars
  • Personalized Artificial Intelligence (AI) Assistants

7. Virtual Influencers Market Regional And Country Analysis

  • 7.1. Global Virtual Influencers Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Influencers Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Influencers Market

  • 8.1. Asia-Pacific Virtual Influencers Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Influencers Market

  • 9.1. China Virtual Influencers Market Overview
  • 9.2. China Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Influencers Market

  • 10.1. India Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Influencers Market

  • 11.1. Japan Virtual Influencers Market Overview
  • 11.2. Japan Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Influencers Market

  • 12.1. Australia Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Influencers Market

  • 13.1. Indonesia Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Influencers Market

  • 14.1. South Korea Virtual Influencers Market Overview
  • 14.2. South Korea Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Influencers Market

  • 15.1. Western Europe Virtual Influencers Market Overview
  • 15.2. Western Europe Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Influencers Market

  • 16.1. UK Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Influencers Market

  • 17.1. Germany Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Influencers Market

  • 18.1. France Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Influencers Market

  • 19.1. Italy Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Influencers Market

  • 20.1. Spain Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Influencers Market

  • 21.1. Eastern Europe Virtual Influencers Market Overview
  • 21.2. Eastern Europe Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Influencers Market

  • 22.1. Russia Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Influencers Market

  • 23.1. North America Virtual Influencers Market Overview
  • 23.2. North America Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Influencers Market

  • 24.1. USA Virtual Influencers Market Overview
  • 24.2. USA Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Influencers Market

  • 25.1. Canada Virtual Influencers Market Overview
  • 25.2. Canada Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Influencers Market

  • 26.1. South America Virtual Influencers Market Overview
  • 26.2. South America Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Influencers Market

  • 27.1. Brazil Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Influencers Market

  • 28.1. Middle East Virtual Influencers Market Overview
  • 28.2. Middle East Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Influencers Market

  • 29.1. Africa Virtual Influencers Market Overview
  • 29.2. Africa Virtual Influencers Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Influencers Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Influencers Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Influencers Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Influencers Market Competitive Landscape
  • 30.2. Virtual Influencers Market Company Profiles
    • 30.2.1. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. LG Uplus Corp. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Magazine Luiza S.A. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Prada S.p.A. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. SM Entertainment Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Influencers Market Other Major And Innovative Companies

  • 31.1. Balmain S.A.
  • 31.2. The Diigitals
  • 31.3. Dapper Labs Inc.
  • 31.4. Hololive Production
  • 31.5. Superplastic Inc.
  • 31.6. Colossyan Limited
  • 31.7. Aww Inc.
  • 31.8. UneeQ Limited
  • 31.9. Brud Inc.
  • 31.10. Creatify AI
  • 31.11. Castleberry Media
  • 31.12. FUTR Studios Ltd.
  • 31.13. InfluencerFarm
  • 31.14. AvatarOS
  • 31.15. SynthLife

32. Global Virtual Influencers Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Influencers Market

34. Recent Developments In The Virtual Influencers Market

35. Virtual Influencers Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Influencers Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Influencers Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Influencers Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r35023_Virtual_Influencers_GMR_2025