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アドベンチャー・ビデオゲームの世界市場

Adventure Video Games


出版日
ページ情報
英文 279 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.08円
アドベンチャー・ビデオゲームの世界市場
出版日: 2025年06月06日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 279 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 概要
  • 目次
概要

アドベンチャー・ビデオゲームの世界市場は2030年までに110億米ドルに達する見込み

2024年に83億米ドルと推定されるアドベンチャー・ビデオゲームの世界市場は、2024年から2030年にかけてCAGR 4.8%で成長し、2030年には110億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるクライアントタイプは、CAGR 5.5%を記録し、分析期間終了までに80億米ドルに達すると予測されます。ウェブゲームタイプセグメントの成長率は、分析期間中CAGR 3.1%と推定されます。

米国市場は23億米ドル、中国はCAGR 8.9%で成長すると予測

米国のアドベンチャー・ビデオゲーム市場は、2024年に23億米ドルと推定されます。世界第2位の経済大国である中国は、2024年から2030年の分析期間においてCAGR 8.9%を辿り、2030年には市場規模が23億米ドルに達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ1.9%と3.8%と予測されています。欧州では、ドイツがCAGR 2.8%で成長すると予測されています。

世界のアドベンチャー・ビデオゲーム市場- 主要動向と促進要因のまとめ

なぜアドベンチャー・ビデオゲームは多様なプレイヤー層とプラットフォームで復活を遂げたのか?

ストーリー重視のゲームプレイ、探索、謎解き、物語への没入感を特徴とする「アドベンチャー・ビデオゲーム」は、魅力的でコンテンツ豊富なエンターテインメントへの需要が高まる中、人気が再燃しています。アドベンチャーゲームは、ハイスピードのアクションやマルチプレイヤー形式とは異なり、映画のようなストーリーテリング、感情移入しやすいキャラクター、意思決定に基づく結果を提供し、より深く、よりパーソナライズされたゲーム体験を求めるカジュアルゲーマーとコアゲーマーの両方にアピールします。

世界のゲーム産業がモバイル、コンソール、クラウドの各プラットフォームで拡大する中、アドベンチャータイトルはジャンルの垣根を越え、多世代の視聴者を魅了する能力で人気を集めています。進化するハードウェア機能、ストリーミングアクセシビリティ、クロスプラットフォーム統合によって強化されたこのフォーマットは、より広範なインタラクティブエンターテインメントのランドスケープにおいて、プレミアムコンテンツカテゴリーとして再定義されつつあります。

アドベンチャーゲームの奥深さと魅力を高める技術革新と物語デザインとは?

リアルタイムレンダリングエンジン、フォトリアリスティックな環境、モーションキャプチャー技術は、現代のアドベンチャーゲームのビジュアルと感情の忠実度を高めています。没入感のあるオーディオデザイン、ダイナミックなライティング、ノンリニアなストーリーテリングにより、プレイヤーはますます複雑化する物語世界を高いリプレイバリューで体験できるようになっています。分岐するダイアログツリーや道徳的な選択の仕組みは、ゲームプレイをさらにパーソナライズし、他のジャンルでは再現が難しい主体性の感覚をプレイヤーに与えます。

クラウド・ゲーミング、バーチャル・リアリティ(VR)、拡張現実(AR)は、このジャンルの感覚とアクセシビリティの次元を広げています。物語AI、プロシージャルダイアログ、アダプティブワールドビルディングは、ユーザーの行動に基づいて進化する個別化されたストーリーアークを提供するために研究されています。こうしたイノベーションにより、アドベンチャーゲームは体験型ストーリーテリングと次世代インタラクティブメディアの実験場として位置づけられています。

アドベンチャーゲームジャンルの拡大を牽引している市場セグメンテーションと地域は?

アドベンチャーゲームは、PC、コンソール、モバイルの各セグメントにおいて、物語重視のゲーマーに強く支持されています。インディーズデベロッパーは、エピソード形式のストーリーテリングや実験的なメカニズムを通じてジャンルの拡大に拍車をかけており、一方、AAAパブリッシャーは、グラフィックを強化し、ストーリーラインを拡張したクラシックIPを再導入しています。モバイル化とタッチ操作に最適化されたインターフェイスは、このジャンルをより多くの、外出中のオーディエンスに提供しています。

北米と欧州は、確立された開発スタジオと活発なファンコミュニティを擁し、消費と創作活動の面でリードしています。アジア太平洋は、特に韓国、中国、日本のような市場で成長地域として台頭しており、モバイルファーストのプラットフォームと物語性の高いコンテンツが融合しつつあります。ローカライゼーションの努力と文化的に共鳴するテーマは、世界パブリッシャーが非英語圏市場でリーチを拡大するのに役立っています。

収益化モデル、プレイヤーの期待、クロスメディアの統合は、市場の進化にどのような影響を与えていますか?

従来の1回限りの購入から、エピソードリリース、プレミアムサブスクリプション、ゲーム内課金などのハイブリッドなマネタイズモデルへのシフトは、アドベンチャーゲームの制作と消費のあり方を変えています。プレイヤーは現在、定期的なコンテンツの更新、続編をまたいだ選択肢の継続性、デバイスをまたいだクロスセーブ機能を期待しています。そのため、持続的なストーリーのエコシステムやトランスメディアの拡張に対する需要が高まっています。

映画、テレビ、グラフィック・ノベルへの映画化は、人気タイトルのライフサイクルと収益化の可能性を広げています。ライフ・イズ・ストレンジ』、『ウォーキング・デッド』、『ラスト・オブ・アス』のようなフランチャイズは、インタラクティブなナラティブがメインストリームのエンターテインメントに移行する方法の先例を示しています。クロスメディア・ストーリーテリングはゲーム自体にもフィードバックされ、より豊かな世界構築やキャラクター開発を促しています。

アドベンチャー・ビデオゲーム市場の成長要因は?

アドベンチャー・ビデオゲーム市場は、ストーリー重視のコンテンツに対する需要の高まり、没入型テクノロジーの進歩、インタラクティブなナラティブに対する文化的評価の高まりによって拡大しています。革新的なインディーズタイトル、レガシーフランチャイズのリマスター、パーソナライズされた感情に響くゲーム体験に対する消費者の嗜好の進化などが成長の原動力となっています。ストーリーテリングの仕組みがより洗練されるにつれ、このジャンルはエンターテインメント、アート、テクノロジーの交差点における地位を固めつつあります。

今後の市場開拓は、開発者がいかに効果的に物語の複雑さ、技術的没入感、クロスプラットフォーム・エンゲージメントを活用し、価値の高い体験を提供できるかにかかっています。インタラクティブなストーリーテリングが文化の主流となる中、アドベンチャー・ビデオゲームはデジタル表現と物語エンターテインメントの未来を再定義することができるだろうか。

セグメント

製品タイプ(クライアント型、ウェブゲーム型);アプリケーション(パーソナルコンピュータ、モバイル、タブレット、その他のアプリケーション)

調査対象企業の例(全42件)

  • Activision Blizzard
  • Annapurna Interactive
  • Bandai Namco Entertainment
  • Bethesda Game Studios
  • BioWare
  • CD Projekt Red
  • Compulsion Games
  • Cyan Worlds
  • Dontnod Entertainment
  • Double Fine Productions
  • Dreamhaven
  • Epic Games
  • Frogwares
  • Guerrilla Games
  • Hello Games
  • Insomniac Games
  • Kojima Productions
  • Larian Studios
  • Lucasfilm Games
  • Moon Studios

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後、7月に無料アップデート版をお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・業界団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストを含む1万4,949人のエコノミストを追跡しています。当社の16,491を超えるレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP34556

Global Adventure Video Games Market to Reach US$11.0 Billion by 2030

The global market for Adventure Video Games estimated at US$8.3 Billion in the year 2024, is expected to reach US$11.0 Billion by 2030, growing at a CAGR of 4.8% over the analysis period 2024-2030. Client Type, one of the segments analyzed in the report, is expected to record a 5.5% CAGR and reach US$8.0 Billion by the end of the analysis period. Growth in the Webgame Type segment is estimated at 3.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.3 Billion While China is Forecast to Grow at 8.9% CAGR

The Adventure Video Games market in the U.S. is estimated at US$2.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$2.3 Billion by the year 2030 trailing a CAGR of 8.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.9% and 3.8% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.8% CAGR.

Global Adventure Video Games Market - Key Trends & Drivers Summarized

Why Are Adventure Video Games Experiencing a Resurgence Across Diverse Player Demographics and Platforms?

Adventure video games-characterized by story-driven gameplay, exploration, puzzle-solving, and narrative immersion-are witnessing renewed popularity amid rising demand for engaging, content-rich entertainment. Unlike high-speed action or multiplayer formats, adventure games offer cinematic storytelling, emotionally resonant characters, and decision-driven outcomes, appealing to both casual and core gamers seeking deeper, more personalized gaming experiences.

As the global gaming industry expands across mobile, console, and cloud platforms, adventure titles are gaining traction for their ability to cross genre boundaries and attract multi-generational audiences. Enhanced by evolving hardware capabilities, streaming accessibility, and cross-platform integration, the format is being redefined as a premium content category within the broader interactive entertainment landscape.

How Are Technological Innovations and Narrative Design Enhancing the Depth and Appeal of Adventure Games?

Real-time rendering engines, photorealistic environments, and motion-capture technologies are elevating the visual and emotional fidelity of modern adventure games. Immersive audio design, dynamic lighting, and non-linear storytelling are enabling players to experience increasingly complex narrative worlds with high replay value. Branching dialogue trees and moral choice mechanics further personalize gameplay, giving players a sense of agency that is difficult to replicate in other genres.

Cloud gaming, virtual reality (VR), and augmented reality (AR) are expanding the sensory and accessibility dimensions of the genre. Narrative AI, procedural dialogue, and adaptive world-building are being explored to deliver individualized story arcs that evolve based on user behavior. These innovations are positioning adventure games as a testing ground for experiential storytelling and next-gen interactive media.

Which Market Segments and Geographic Regions Are Driving the Expansion of the Adventure Games Genre?

Adventure games are resonating strongly with narrative-focused gamers across PC, console, and mobile segments. Indie developers are fueling genre growth through episodic storytelling and experimental mechanics, while AAA publishers are reintroducing classic IPs with enhanced graphics and expanded storylines. Mobile adaptations and touch-optimized interfaces are bringing the genre to wider, on-the-go audiences.

North America and Europe lead in terms of consumption and creative output, with established development studios and active fan communities. Asia-Pacific is emerging as a growth region, particularly in markets like South Korea, China, and Japan, where mobile-first platforms and narrative-rich content are converging. Localization efforts and culturally resonant themes are helping global publishers expand their reach across non-English-speaking markets.

How Are Monetization Models, Player Expectations, and Cross-Media Integration Influencing Market Evolution?

The shift from traditional one-time purchases to hybrid monetization models-including episodic releases, premium subscriptions, and in-game purchases-is changing how adventure games are produced and consumed. Players now expect regular content updates, choice continuity across sequels, and cross-save functionality across devices. This is driving demand for persistent story ecosystems and transmedia extensions.

Adaptations into film, TV, and graphic novels are extending the lifecycle and monetization potential of popular titles. Franchises like Life is Strange, The Walking Dead, and The Last of Us are setting precedents for how interactive narratives can transition into mainstream entertainment. Cross-media storytelling is also feeding back into games themselves, inspiring richer world-building and character development.

What Are the Factors Driving Growth in the Adventure Video Games Market?

The adventure video games market is expanding due to rising demand for story-centric content, advances in immersive technology, and a broader cultural appreciation of interactive narratives. Growth is fueled by innovative indie titles, remastered legacy franchises, and evolving consumer preferences for personalized, emotionally resonant gaming experiences. As storytelling mechanics become more sophisticated, the genre is solidifying its position at the intersection of entertainment, art, and technology.

Looking ahead, the market’s evolution will depend on how effectively developers leverage narrative complexity, technological immersion, and cross-platform engagement to deliver high-value experiences. As interactive storytelling becomes a mainstream cultural force, could adventure video games redefine the future of digital expression and narrative entertainment?

SCOPE OF STUDY:

The report analyzes the Adventure Video Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Client Type, Webgame Type); Application (Personal Computer, Mobile, Tablet, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 42 Featured) -

  • Activision Blizzard
  • Annapurna Interactive
  • Bandai Namco Entertainment
  • Bethesda Game Studios
  • BioWare
  • CD Projekt Red
  • Compulsion Games
  • Cyan Worlds
  • Dontnod Entertainment
  • Double Fine Productions
  • Dreamhaven
  • Epic Games
  • Frogwares
  • Guerrilla Games
  • Hello Games
  • Insomniac Games
  • Kojima Productions
  • Larian Studios
  • Lucasfilm Games
  • Moon Studios

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Adventure Video Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Story-Driven Gameplay Experiences Throws the Spotlight on Adventure Video Game Development
    • Growth in Indie Game Studios Spurs Creative Narratives and Innovation in Adventure Game Design
    • Expanding Gamer Base Across Diverse Demographics Strengthens the Business Case for Cross-Platform Titles
    • Wider Adoption of Cloud Gaming and Subscription Services Bodes Well for Accessibility of Adventure Games
    • Integration of Open World and Exploration Mechanics Enhances Engagement in the Genre
    • Advances in Graphics Engines and Real-Time Rendering Propel Immersive Storytelling Capabilities
    • Increasing Popularity of Episodic Content Delivery Sets the Stage for Serialized Adventure Game Formats
    • Growth in VR and AR Gaming Platforms Spurs Experimental Adventure Game Experiences
    • Demand for Emotional and Character-Driven Narratives Fuels Interest Among Mature Audiences
    • Social Media and Streaming Influence Elevates Visibility and Viral Success of Indie Adventure Titles
    • Adoption of Procedural Storytelling Tools Enables Greater Replayability and Personalization
    • Expanding Localization and Global Publishing Strategies Broaden Reach of Adventure Games Worldwide
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Adventure Video Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Adventure Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Adventure Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Adventure Video Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Client Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Client Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Client Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Webgame Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Webgame Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Webgame Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Personal Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Personal Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Personal Computer by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Mobile by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Mobile by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Mobile by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 23: USA Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: USA 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: USA 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Canada 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Canada 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • JAPAN
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Japan 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Japan 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • CHINA
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 41: China Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: China 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: China 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • EUROPE
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Adventure Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Adventure Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Europe 15-Year Perspective for Adventure Video Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • FRANCE
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: France 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: France 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • GERMANY
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Germany 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Germany 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Italy 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Italy 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: UK 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: UK 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Spain 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Spain 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Russia 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Russia 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Rest of Europe 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Rest of Europe 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Adventure Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Adventure Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Asia-Pacific 15-Year Perspective for Adventure Video Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Asia-Pacific 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Australia 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Australia 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • INDIA
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 113: India Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: India 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: India 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: South Korea 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: South Korea 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Adventure Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Adventure Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Latin America 15-Year Perspective for Adventure Video Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Latin America 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Argentina 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Argentina 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Brazil 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Brazil 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Mexico 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Mexico 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Latin America 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Latin America 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Adventure Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Adventure Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Middle East 15-Year Perspective for Adventure Video Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Middle East 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Iran 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Iran 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Israel 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Israel 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Saudi Arabia 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Saudi Arabia 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: UAE 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: UAE 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Middle East 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Middle East 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • AFRICA
    • Adventure Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Adventure Video Games by Product Type - Client Type and Webgame Type - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Adventure Video Games by Product Type - Client Type and Webgame Type Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Africa 15-Year Perspective for Adventure Video Games by Product Type - Percentage Breakdown of Value Sales for Client Type and Webgame Type for the Years 2015, 2025 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Adventure Video Games by Application - Personal Computer, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Africa 15-Year Perspective for Adventure Video Games by Application - Percentage Breakdown of Value Sales for Personal Computer, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030

IV. COMPETITION