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ロールプレイング・ビデオゲームの世界市場

Role-Playing Video Games


出版日
ページ情報
英文 373 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.08円
ロールプレイング・ビデオゲームの世界市場
出版日: 2025年06月06日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 373 Pages
納期: 即日から翌営業日
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概要

ロールプレイング・ビデオゲームの世界市場は2030年までに166億米ドルに達する見込み

2024年に129億米ドルと推定されるロールプレイング・ビデオゲームの世界市場は、2024年から2030年にかけてCAGR 4.3%で成長し、2030年には166億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるMMOゲームは、CAGR 4.6%を記録し、分析期間終了時には61億米ドルに達すると予測されます。アクションゲーム分野の成長率は、分析期間中CAGR 5.4%と推定されます。

米国市場は推定35億米ドル、中国はCAGR 7.9%で成長予測

米国のロールプレイング・ビデオゲーム市場は、2024年に35億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに34億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは7.9%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ1.8%と3.4%と予測されています。欧州では、ドイツがCAGR 2.5%で成長すると予測されています。

世界の「ロールプレイング・ビデオゲーム」市場- 主要動向と促進要因のまとめ

なぜRPGがかつてないほどゲーム市場を席巻しているのか?

ロールプレイング・ビデオゲーム(RPG)は、没入感のあるストーリーテリング、オープンワールドの探検、深いキャラクター開発で観客を魅了し、世界のゲーム業界で圧倒的な力を持つようになりました。RPGのユニークな魅力は、感情を揺さぶるインタラクティブな物語を提供し、幅広い層のプレイヤーにアピールできる点にあります。エルデン・リング』、『ウィッチャー3』、『ファイナルファンタジーXVI』といったタイトルは、映画のようなビジュアルと分岐するプロットラインや道徳的ジレンマを融合させ、ゲームデザインとストーリーテリングの新たな基準を打ち立てた。このジャンルはまた、コンソール、PC、そして最近ではモバイル機器でも繁栄している、強力なクロスプラットフォーム適応性からも恩恵を受けています。RPG人気の重要な要因は、オンラインマルチプレイヤーコンポーネントとライブサービスモデルの台頭であり、長期的なエンゲージメントを中心にコミュニティを形成しています。さらに、RPGは現在、適応型AI、ダイナミックな天候システム、リプレイ性を高めるプロシージャルな世界生成を取り入れています。これらの要素が組み合わさることで、RPGは単なるエンターテインメントではなく、文化現象として位置づけられ、映画、ファッション、デジタルメディアの物語に世界的に影響を与えています。

オープンワールド&ハイブリッドメカニクスへのシフトはRPG体験を再定義するか?

伝統的なターン制RPGは、処理能力の向上と自律性とリアリズムを求めるプレイヤーの嗜好に後押しされ、劇的な進化を遂げました。現代のRPGは、アクション、サバイバル、シミュレーションの要素を組み合わせたハイブリッドなメカニクスを頻繁に取り入れるようになりました。オープンワールド形式へのシフトは、プレイヤーにかつてない自由を与え、ゲームプレイの長さ、物語構造、双方向性に関する期待を再構築しています。リアルタイム戦闘システム、サンドボックス機能、プレイヤー主導のストーリーラインは今や業界の常識となり、開発者はモーションキャプチャー、声優、現実世界の物理シミュレーションに多大な投資をするようになりました。一方、インディーズスタジオは革新的なメカニクスとストーリーテリングで人気を博しており、『Disco Elysium』や『Undertale』のようなゲームは、物語とデザインの独創性がAAA級の制作予算に対抗できることを証明しています。さらに、RPGには社会的・倫理的な意思決定の枠組みが組み込まれつつあり、単なる逃避的エンターテインメントではなく、インタラクティブな倫理シミュレーションとなっています。ジャンル間の境界線が曖昧になる中、RPG分野は最も広範で多面的なデジタル体験を提供することで、その優位性を確固たるものにしています。

ストリーミング、Modding、コミュニティ参加はRPGの寿命をどのように伸ばしているのか?

RPGジャンルにおけるユーザー参加は、ゲームプレイそのものにとどまらず、コンテンツ制作、ストリーミング、コミュニティ改造を含む参加型エコシステムへと発展しています。Twitch、YouTube、Discordのようなプラットフォームは、プレイスルーシリーズ、MODショーケース、ライブファンディスカッションを生み出し、RPGの消費方法を一変させました。Nexus ModsやSteam Workshopのような改造プラットフォームは、プレイヤーがゲーム要素全体を再設計することを可能にし、コンテンツを常に新鮮でパーソナライズされたものにします。開発者は、Moddingツールキットをリリースしたり、公式コミュニティコンテストを開催したりすることでこれに応えています。さらに、『ファイナルファンタジーXIV』や『エルダー・スクロールズ・オンライン』などのMMORPGでは、ロールプレイサーバーや仮想経済が登場し、ゲームとソーシャルシミュレーションの境界線を曖昧にしています。こうしたイノベーションはマーケティング戦略にも反映され、口コミやインフルエンサーの支持によってゲームの評判が大幅に高まることもあります。コミュニティへの参加は今や成功の重要な指標であり、開発のアップデートやDLCの決定、RPG領域における続編の実現可能性などに影響を及ぼしています。

RPG市場のブームは、進化するプラットフォーム、ゲーマーの期待、マネタイズモデルが後押ししているのか?

世界のロールプレイング・ビデオゲーム市場の成長は、技術動向、消費者動向、経済動向に根ざしたいくつかの要因によって牽引されています。ハイリフレッシュレートモニター、レイトレーシング対応GPU、VRヘッドセットなど、ゲーミングハードウェアの機能拡張は、RPGクリエイターに新たなデザインの可能性をもたらしました。同時に、アジア太平洋やラテンアメリカでは、コンソールレベルのグラフィックを持つモバイルRPGが普及し、市場の裾野が広がっています。クラウドゲームプラットフォームとクロスプラットフォームの互換性は、RPGへのアクセスをさらに民主化し、カジュアルゲーマーを惹きつけ、ハイエンドPCやコンソールへの依存を減らしています。さらに、RPG開発者はシーズンパス、ダウンロードコンテンツ(DLC)、ガチャの仕組みなど、高度なマネタイズモデルを活用しています。この市場はまた、特に逃避や感情的な投資を求めるZ世代やミレニアル世代のユーザーの間で、精神的なウェルネス・ツールとして物語重視の没入型ゲームへの需要が高まっていることも利点となっています。また、ゲーマー嗜好の顕著な変化として、長時間のコンテンツ豊富な体験へのシフトも重要な役割を果たしており、これはデジタル販売の増加や、Xbox Game PassやPlayStation Plusのようなサブスクリプションサービスに支えられています。

セグメント

製品タイプ(MMO、アクションベース、ターンベース、パズル、タクティカル);プラットフォーム(PC、モバイル、コンソール);配信チャネル(オンライン・マイクロトランザクション、デジタル、フィジカル)

調査対象企業の例(計 34社)

  • Atlus Co., Ltd.
  • Bandai Namco Entertainment Inc.
  • Bethesda Game Studios
  • BioWare(a division of Electronic Arts)
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • FromSoftware, Inc.
  • Guerrilla Games
  • Larian Studios
  • Level-5 Inc.
  • Monolith Soft
  • Nintendo Co., Ltd.
  • Obsidian Entertainment
  • Sega Corporation
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Games
  • Ubisoft Entertainment S.A.
  • XSEED Games(a subsidiary of Marvelous USA)
  • ZeniMax Online Studios

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後、7月に無料アップデート版をお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・業界団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストを含む1万4,949人のエコノミストを追跡しています。当社の16,491を超えるレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP35685

Global Role-Playing Video Games Market to Reach US$16.6 Billion by 2030

The global market for Role-Playing Video Games estimated at US$12.9 Billion in the year 2024, is expected to reach US$16.6 Billion by 2030, growing at a CAGR of 4.3% over the analysis period 2024-2030. MMO Games, one of the segments analyzed in the report, is expected to record a 4.6% CAGR and reach US$6.1 Billion by the end of the analysis period. Growth in the Action-based Games segment is estimated at 5.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.5 Billion While China is Forecast to Grow at 7.9% CAGR

The Role-Playing Video Games market in the U.S. is estimated at US$3.5 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$3.4 Billion by the year 2030 trailing a CAGR of 7.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.8% and 3.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.5% CAGR.

Global "Role-Playing Video Games" Market - Key Trends & Drivers Summarized

Why Are RPGs Dominating the Gaming Landscape Like Never Before?

Role-playing video games (RPGs) have emerged as a dominant force within the global gaming industry, captivating audiences with immersive storytelling, open-world exploration, and deep character development. The unique allure of RPGs lies in their ability to provide emotionally charged, interactive narratives that appeal to a wide demographic of players. Titles like Elden Ring, The Witcher 3, and Final Fantasy XVI have set new standards for game design and storytelling, blending cinematic visuals with branching plotlines and moral dilemmas. This genre also benefits from strong cross-platform adaptability, thriving on consoles, PCs, and increasingly mobile devices. A significant factor in RPG popularity is the rise of online multiplayer components and live-service models, which foster communities around long-term engagement. Additionally, RPGs now incorporate adaptive AI, dynamic weather systems, and procedural world generation to boost replayability. These factors combined have positioned RPGs as not just entertainment but cultural phenomena, influencing film, fashion, and digital media narratives globally.

Is the Shift to Open-World & Hybrid Mechanics Redefining RPG Experiences?

The traditional turn-based RPG has evolved dramatically, fueled by advancements in processing power and player preferences for autonomy and realism. Modern RPGs now frequently integrate hybrid mechanics-combining elements of action, survival, and simulation gameplay. The shift toward open-world formats allows players unprecedented freedom, reshaping expectations around gameplay length, narrative structure, and interactivity. Real-time combat systems, sandbox features, and player-driven storylines are now industry norms, pushing developers to invest heavily in motion capture, voice acting, and real-world physics simulations. Meanwhile, indie studios are gaining traction through innovative mechanics and storytelling-games like Disco Elysium and Undertale have proven that narrative and design ingenuity can compete with AAA production budgets. Moreover, RPGs are increasingly embedded with social and ethical decision-making frameworks, making them not just escapist entertainment but interactive ethical simulations. As the lines between genres blur, the RPG segment is cementing its dominance by offering the most expansive and multifaceted digital experiences available.

How Are Streaming, Modding, and Community Engagement Boosting RPG Longevity?

User engagement in the RPG genre extends well beyond gameplay itself, evolving into a participatory ecosystem involving content creation, streaming, and community modding. Platforms like Twitch, YouTube, and Discord have transformed how RPGs are consumed, giving rise to playthrough series, mod showcases, and live fan discussions. This community-driven momentum significantly extends the life cycle of RPG titles-modding platforms like Nexus Mods and Steam Workshop allow players to redesign entire game elements, keeping content fresh and personalized. Developers have responded by releasing modding toolkits and hosting official community competitions. Furthermore, the emergence of roleplay servers and virtual economies in MMORPGs such as Final Fantasy XIV and Elder Scrolls Online blur the line between gaming and social simulation. These innovations also feed into marketing strategies, where word-of-mouth and influencer endorsements can substantially boost a game's reception. Community engagement is now a critical metric of success, influencing development updates, DLC decisions, and sequel viability within the RPG domain.

Is the Boom in the RPG Market Fueled by Evolving Platforms, Gamers’ Expectations, and Monetization Models?

The growth in the global role-playing video games market is driven by several factors rooted in technological, consumer, and economic trends. The expansion of gaming hardware capabilities-such as high-refresh rate monitors, ray tracing-enabled GPUs, and VR headsets-has unlocked new design potentials for RPG creators. Simultaneously, mobile RPGs with console-level graphics are gaining traction in Asia-Pacific and Latin America, widening market reach. Cloud gaming platforms and cross-platform compatibility have further democratized access to RPGs, attracting casual gamers and reducing the dependence on high-end PCs or consoles. Additionally, RPG developers are leveraging advanced monetization models including season passes, downloadable content (DLC), and gacha mechanics. The market also benefits from a growing demand for narrative-driven, immersive games as mental wellness tools, particularly among Gen Z and millennial users seeking escape and emotional investment. A notable shift in gamer preferences toward longer, content-rich experiences also plays a pivotal role, supported by rising digital sales and subscription services like Xbox Game Pass and PlayStation Plus.

SCOPE OF STUDY:

The report analyzes the Role-Playing Video Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (MMO, Action-based, Turn-based, Puzzle, Tactical); Platform (PC, Mobile, Console); Distribution Channel (Online Microtransaction, Digital, Physical)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • Atlus Co., Ltd.
  • Bandai Namco Entertainment Inc.
  • Bethesda Game Studios
  • BioWare (a division of Electronic Arts)
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • FromSoftware, Inc.
  • Guerrilla Games
  • Larian Studios
  • Level-5 Inc.
  • Monolith Soft
  • Nintendo Co., Ltd.
  • Obsidian Entertainment
  • Sega Corporation
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Games
  • Ubisoft Entertainment S.A.
  • XSEED Games (a subsidiary of Marvelous USA)
  • ZeniMax Online Studios

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Role-Playing Video Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Immersive Storytelling and Real-Time Decision-Making Propel Growth of RPG Genre
    • Cross-Platform Gaming Ecosystems Expand Addressable Market Opportunity for RPG Titles
    • Surge in Online Multiplayer and Co-Op Modes Spurs Demand for Role-Playing Games
    • Advances in Graphics and AI Strengthen Player Engagement and Market Adoption
    • Streaming and Cloud Gaming Platforms Drive RPG Accessibility and Monetization
    • Integration of NFTs and Blockchain Mechanics Throws the Spotlight on Web3 RPGs
    • Expanding Gamer Demographics Sustain Growth Across Casual and Hardcore Segments
    • Growing Popularity of Fantasy and Sci-Fi IPs Accelerates RPG Development Pipelines
    • Localization and Cultural Adaptation of Content Drives Adoption in Emerging Markets
    • eSports and Competitive RPG Events Generate New Revenue Channels
    • Subscription-Based Game Models Reinforce Developer Incentives for RPG Content Creation
    • Influencer and Community-Driven Marketing Spurs Organic Growth for Indie RPGs
    • In-Game Monetization and Microtransactions Drive Recurring Revenue Models
    • Mobile RPG Development Sees Surge Amid Smartphone Gaming Boom
    • VR and AR Innovations Open Up Next-Gen Opportunities in RPG Immersion
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Role-Playing Video Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Role-Playing Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Role-Playing Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Role-Playing Video Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for MMO by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for MMO by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for MMO by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Action-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Action-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Action-based by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Turn-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Turn-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Turn-based by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Puzzle by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tactical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tactical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tactical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Digital by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Digital by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Digital by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Physical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Physical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Physical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Online Microtransaction by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Online Microtransaction by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Online Microtransaction by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for PC by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Mobile by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Mobile by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Mobile by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 38: USA Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 41: USA Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: USA 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Canada 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Canada 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 53: Canada Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Canada Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Canada 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • JAPAN
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Japan 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 59: Japan Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Japan Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Japan 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Japan 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • CHINA
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 65: China Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: China 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 68: China Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: China 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 71: China Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: China Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: China 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • EUROPE
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Role-Playing Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Role-Playing Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Europe 15-Year Perspective for Role-Playing Video Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Europe 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Europe 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Europe 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • FRANCE
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 86: France Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: France 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 89: France Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: France Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: France 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: France 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • GERMANY
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Germany 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 98: Germany Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Germany 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 101: Germany Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Germany Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Germany 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Italy 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 107: Italy Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Italy Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Italy 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 110: Italy Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Italy Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Italy 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 113: UK Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: UK 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: UK 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 119: UK Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: UK Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: UK 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Spain 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 125: Spain Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Spain Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Spain 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 128: Spain Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Spain Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Spain 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Russia 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 134: Russia Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Russia Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Russia 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 137: Russia Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Russia Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Russia 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Europe 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 143: Rest of Europe Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Rest of Europe Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Rest of Europe 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 146: Rest of Europe Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Rest of Europe Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Rest of Europe 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Role-Playing Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Role-Playing Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Asia-Pacific 15-Year Perspective for Role-Playing Video Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Asia-Pacific 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 155: Asia-Pacific Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Asia-Pacific Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Asia-Pacific 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 158: Asia-Pacific Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Asia-Pacific Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Asia-Pacific 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Australia 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 164: Australia Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Australia Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Australia 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 167: Australia Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Australia Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Australia 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • INDIA
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 170: India Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: India 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 173: India Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: India Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: India 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 176: India Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: India Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: India 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: South Korea 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 182: South Korea Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: South Korea Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: South Korea 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 185: South Korea Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: South Korea Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: South Korea 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 191: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Rest of Asia-Pacific Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Rest of Asia-Pacific 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 194: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Rest of Asia-Pacific Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Rest of Asia-Pacific 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Role-Playing Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Role-Playing Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Latin America 15-Year Perspective for Role-Playing Video Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Latin America 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 203: Latin America Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Latin America Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Latin America 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 206: Latin America Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Latin America Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Latin America 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Argentina 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 212: Argentina Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Argentina Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Argentina 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 215: Argentina Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Argentina Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Argentina 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Brazil 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 221: Brazil Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Brazil Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: Brazil 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 224: Brazil Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Brazil Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: Brazil 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: Mexico 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 230: Mexico Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Mexico Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: Mexico 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 233: Mexico Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Mexico Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: Mexico 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: Rest of Latin America 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 239: Rest of Latin America Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: Rest of Latin America Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: Rest of Latin America 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 242: Rest of Latin America Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Latin America Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Rest of Latin America 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Role-Playing Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Role-Playing Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Middle East 15-Year Perspective for Role-Playing Video Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Middle East 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 251: Middle East Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Middle East Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Middle East 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 254: Middle East Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Middle East Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Middle East 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Iran 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 260: Iran Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Iran Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Iran 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 263: Iran Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Iran Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Iran 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Israel 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 269: Israel Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Israel Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Israel 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 272: Israel Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Israel Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Israel 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Saudi Arabia 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 278: Saudi Arabia Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Saudi Arabia Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: Saudi Arabia 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 281: Saudi Arabia Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Saudi Arabia Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: Saudi Arabia 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: UAE 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 287: UAE Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: UAE Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: UAE 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 290: UAE Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: UAE Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: UAE 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: Rest of Middle East 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 296: Rest of Middle East Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Rest of Middle East Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: Rest of Middle East 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 299: Rest of Middle East Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Rest of Middle East Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Rest of Middle East 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030
  • AFRICA
    • Role-Playing Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Role-Playing Video Games by Product Type - MMO, Action-based, Turn-based, Puzzle and Tactical Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Africa 15-Year Perspective for Role-Playing Video Games by Product Type - Percentage Breakdown of Value Sales for MMO, Action-based, Turn-based, Puzzle and Tactical for the Years 2015, 2025 & 2030
    • TABLE 305: Africa Recent Past, Current & Future Analysis for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Africa Historic Review for Role-Playing Video Games by Distribution Channel - Digital, Physical and Online Microtransaction Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 307: Africa 15-Year Perspective for Role-Playing Video Games by Distribution Channel - Percentage Breakdown of Value Sales for Digital, Physical and Online Microtransaction for the Years 2015, 2025 & 2030
    • TABLE 308: Africa Recent Past, Current & Future Analysis for Role-Playing Video Games by Platform - PC, Mobile and Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Africa Historic Review for Role-Playing Video Games by Platform - PC, Mobile and Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 310: Africa 15-Year Perspective for Role-Playing Video Games by Platform - Percentage Breakdown of Value Sales for PC, Mobile and Console for the Years 2015, 2025 & 2030

IV. COMPETITION