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市場調査レポート
商品コード
1650804

メタバースの世界市場

Metaverse


出版日
ページ情報
英文 475 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
メタバースの世界市場
出版日: 2025年02月06日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 475 Pages
納期: 即日から翌営業日
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概要

メタバースの世界市場は2030年までに1兆1,000億米ドルに達する見込み

2024年に1,466億米ドルと推定されるメタバースの世界市場は、2030年には1兆1,000億米ドルに達し、分析期間2024-2030年のCAGRは39.3%で成長すると予測されます。本レポートで分析したセグメントの1つであるメタバースソフトウェアは、CAGR 38.3%を記録し、分析期間終了時には6,468億米ドルに達すると予測されます。メタバースハードウェア分野の成長率は、分析期間のCAGRで42.9%と推定されます。

米国市場は589億米ドル、中国はCAGR 42.8%で成長すると予測

米国のメタバース市場は、2024年に589億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに1,283億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは42.8%となります。その他の注目すべき地域別市場としては、日本とカナダがあり、それぞれ分析期間中に34.0%と34.5%のCAGRで成長すると予測されています。欧州では、ドイツがCAGR約37.6%で成長すると予測されています。

世界のメタバース市場- 主要動向と促進要因まとめ

メタバースは、ユーザーが仮想現実や拡張現実の体験を通じて交流し、交流し、仕事し、遊ぶことができる、先見の明のある没入型のデジタル宇宙を表しています。この相互接続された仮想空間は、仮想現実(VR)、拡張現実(AR)、ブロックチェーン、人工知能(AI)などの先進技術を活用し、高度にインタラクティブで没入感のある環境を作り出します。メタバースでは、ユーザーはデジタルアバターを作成し、仮想経済に参加し、イベントに参加し、広大なデジタルランドスケープを探索することができます。このコンセプトは、ゲームにとどまらず、仮想商取引、教育、娯楽、社会的交流など、デジタルライフのさまざまな側面を包含し、デジタル時代の急成長するフロンティアとなっています。

メタバースの開発は、技術の大幅な進歩と、大手ハイテク企業や新興企業による投資の増加によって推進されています。VRとARの技術は成熟し、よりリアルで魅力的な体験を提供し、ブロックチェーン技術はデジタル取引と資産所有のための安全で透明なフレームワークを提供します。COVID-19の大流行は、デジタル交流やリモートワークの採用を加速させ、現実世界の活動を再現し強化する仮想環境の可能性を浮き彫りにしました。ソーシャルメディア・プラットフォームやゲーム会社もメタバースコンポーネントを含むサービスを拡大し、ユーザーが異なるアクティビティ間をシームレスに移行できる相互接続されたデジタル・エコシステムを構築しています。

メタバース市場の成長は、いくつかの要因によって牽引されています。第一に、VRとAR技術の進歩がバーチャル体験の質と臨場感を高め、より多くのユーザーをメタバースに惹きつけています。第二に、ブロックチェーン技術の統合により、安全なデジタル取引と独自の仮想資産の創造が可能になり、仮想経済諸国の開発が促進されています。第三に、ハイテク大手からの投資の増加と新しい新興企業の参入がイノベーションを促進し、メタバースの能力を拡大しています。最後に、パンデミック(世界的大流行)によって加速するデジタル交流へのシフトが、社交、仕事、娯楽のための没入型バーチャル環境への需要を高めています。これらの要因が総合的にメタバース市場のダイナミックな拡大に寄与しています。

セグメント

コンポーネント(ソフトウェア、ハードウェア、プロフェッショナルサービス);バーティカル(コンシューマー、産業製造、商業、ヘルスケア、その他バーティカル)

調査対象企業の例(注目の90社)

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • メタバース-今日展開する未来を見る
  • 主要企業
  • 市場動向と促進要因-市場で話題になっているも
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP23205

Global Metaverse Market to Reach US$1.1 Trillion by 2030

The global market for Metaverse estimated at US$146.6 Billion in the year 2024, is expected to reach US$1.1 Trillion by 2030, growing at a CAGR of 39.3% over the analysis period 2024-2030. Metaverse Software, one of the segments analyzed in the report, is expected to record a 38.3% CAGR and reach US$646.8 Billion by the end of the analysis period. Growth in the Metaverse Hardware segment is estimated at 42.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$58.9 Billion While China is Forecast to Grow at 42.8% CAGR

The Metaverse market in the U.S. is estimated at US$58.9 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$128.3 Billion by the year 2030 trailing a CAGR of 42.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 34.0% and 34.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 37.6% CAGR.

Global Metaverse Market - Key Trends & Drivers Summarized

The Metaverse represents a visionary and immersive digital universe where users can interact, socialize, work, and play through virtual and augmented reality experiences. This interconnected virtual space leverages advanced technologies such as virtual reality (VR), augmented reality (AR), blockchain, and artificial intelligence (AI) to create highly interactive and immersive environments. In the Metaverse, users can create digital avatars, participate in virtual economies, attend events, and explore vast digital landscapes. The concept extends beyond gaming to encompass various aspects of digital life, including virtual commerce, education, entertainment, and social interactions, making it a burgeoning frontier in the digital era.

The development of the Metaverse is being driven by significant advancements in technology and increasing investment from major tech companies and startups alike. VR and AR technologies have matured, offering more realistic and engaging experiences, while blockchain technology provides a secure and transparent framework for digital transactions and asset ownership. The COVID-19 pandemic accelerated the adoption of digital interactions and remote working, highlighting the potential for virtual environments to replicate and enhance real-world activities. Social media platforms and gaming companies are also expanding their services to include Metaverse components, creating interconnected digital ecosystems where users can seamlessly transition between different activities.

The growth in the Metaverse market is driven by several factors. Firstly, advancements in VR and AR technologies are enhancing the quality and realism of virtual experiences, attracting more users to the Metaverse. Secondly, the integration of blockchain technology is enabling secure digital transactions and the creation of unique virtual assets, fostering the development of virtual economies. Thirdly, the increasing investment from tech giants and the entry of new startups are driving innovation and expanding the Metaverse's capabilities. Lastly, the ongoing shift towards digital interactions, accelerated by the pandemic, is increasing demand for immersive virtual environments for socializing, working, and entertainment. These factors collectively contribute to the dynamic expansion of the Metaverse market.

SCOPE OF STUDY:

The report analyzes the Metaverse market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Software, Hardware, Professional Services); Vertical (Consumer, Industrial Manufacturing, Commercial, Healthcare, Other Verticals)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Rest of Europe; Asia-Pacific; Rest of World.

Select Competitors (Total 90 Featured) -

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. METAVERSE - WATCHING THE FUTURE AS IT UNFOLDS TODAY
    • The Future Has Arrived. Physical & Digital Worlds Converge to Mark the Consummation of Humanity's Tryst With Digital
    • "Phygital" is the New Era
    • A Peek Into All Things "Phygital"
    • What is Metaverse & Why is it Important?
    • Who's Eyeing the Metaverse?
    • Signs that the Metaverse is Catching Up
    • The Metaverse Value Chain
    • Main Constituents of Metaverse Value Chain
    • Global Market Prospects & Outlook
    • Halcyon Days Ahead for Metaverse Market with Salient Drivers & Opportunities
    • Desktop to Emerge Into a Dominant Platform for Metaverse: Global Metaverse Market Share Breakdown (In %) by Platform for Years 2020 and 2027
    • Gaming to Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
    • North America Remains at the Heart of Metaverse Market
    • Competition
    • Metaverse - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Companies Contribute to Building Future of Metaverse
    • Recent Market Activity
    • Influencer Insights that Matter the Most: Here are What Top Voices are Saying About the Emerging Concept of Metaverse & Its Future
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS - WHAT'S BUZZING IN THE MARKET
    • From Sci-Fi to Reality! What Are the Technologies "Under the Hood" That Are Powering the Metaverse?
    • AR/VR/MR/XR in the Spotlight
    • As AR/VR Technologies Evolve, Successful Implementation of These Technologies in the Metaverse to Gain Momentum
    • AR Glasses Are Vital for Creating Our Futuristic Mixed Reality Universe: Global Market for Smart Augmented Reality (AR) Glasses (In '000 Units) for the Year 2021, 2023, 2025 and 2027
    • Powering the Metaverse with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR): Global AR, VR & MR Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Artificial Intelligence (AI) Is Indispensable in Creating the Metaverse
    • Role of AI in the Metaverse
    • Artificial Intelligence (AI) to Provide the Smart Platform & Allied Functionalities for the Metaverse: Global AI Annual Revenues (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Digital Twins Also Features in the Metaverse Technology Mix
    • Role of Digital Twins in the Metaverse
    • Digital Twins Helps Converge the Physical & Digital in the Metaverse: Global Opportunity for Digital Twins (In US$ Million) for Years 2021, 2023, 2025 & 2027
    • The Internet & Its Decades of Evolution Provides the Foundation for the Metaverse
    • Success of Metaverse & Its Scale of Impact Depends Upon Extensiveness of Optical Fiber Based Broadband Network Architecture: Global Opportunity for Fiber to the X (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Rapid Developments in 5G Technology Space to Fastrack Metaverse Initiatives
    • Metaverse: The Latest Tech Trend Poised to Transform Businesses
    • Top Trends That Will Impact Metaverse in 2022 and Beyond
    • Buzzing Trends with Potential Role in Ensuring Strong Foundation for Metaverse
    • Venture Capital Funding Craze Settles Down on Metaverse
    • Venture Capitalists Focus on Metaverse Industry
    • Facebook's Decision to Change Name to "Meta" Marks the Beginning of Metaverse as a New Revolution in Social Technology
    • How Can Facebook (Meta) Benefit from Creating New Immersive Digital Experiences?
    • Metaverse to Impact Consumer Lives & Industry to Become an Integral Fabric of Society & Industry. Here's Why Businesses Should Care About Metaverse
    • Scale of Impact Too Unprecedented to Ignore!
    • Metaverse in Manufacturing. A Factory in the Metaverse What Benefits Will it Bring?
    • Microsoft Right on Track to Build the Future Metaverse
    • Immersive Digital Twins to Offer Increased Business Value to Enterprises
    • Metaverse, What Does it Mean for Future of Work
    • The Future of Work Isn't What It Used to Be! Here's How It Has Come to Pass
    • How Has the Workforce Changed?
    • Returning to the Office: % Share of Employees Preferring Various Types of Work Arrangements
    • Maybe the Most Interesting Change is Yet to Come? Are We Ready to Shift from WFH to WFM?
    • Make Way! Here Comes Metaverse Gaming
    • Video Games: The Earliest Known Experience of Living in a Simulation
    • With Rapid Growth of Video Games Industry, Metaverse Breaking into Gaming Industry to Translate into Enormous Market Opportunity: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
    • Will Gaming in the Metaverse Be Any Different From the Immersive Gaming We All Have Come to Know, Experience & Appreciate?
    • Will "Crypto" Become the Currency of the Metaverse?
    • What is Cryptocurrency & How Is it Used Today?
    • Top Cryptocurrencies Worldwide by Market Capitalization ($ Million) as of Aug 2022
    • A New Role for Crypto as the Trading Currency in the Metaverse
    • Here's Why Cryptocurrencies Lie at Heart of Metaverse
    • Blockchain & Crypto are Perfect Fit for Metaverse
    • Metaverse Developments Trigger Massive Price Gains/Surge for Cryptocurrencies
    • Metaverse is Poised to Emerge Into the Future of Social Media
    • Here's How Social Media Has Become an Integral Part of Our Lives?
    • What Will Be the Impact of Metaverse On Social Media?
    • NFTs Emerge as the New Revenue Model for Metaverse
    • Brands Scramble to Create Their Own NFTs - Here's Why
    • Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
    • Blockchain Rises like a Phoenix from the Ashes of Bitcoin
    • Metaverse Without Blockchain. Is It Even Possible?
    • It is Increasingly Clear that Metaverse Cannot be Built Without Blockchain Technology: Global Opportunity for Blockchain Technology (In US$ Billion) for Years 021, 2023, 2025 and 2027
    • The Direct to Avatar Economy (D2A) is it the Future of Direct-to-Consumer (DTC)?
    • Direct Marketing & Its Benefits as We Know It Today
    • How Will Metaverse Change this Status Quo?
    • How Should Retailers/Brands Adopt?
    • The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened e-Commerce as the Prime Area for Monetization in the Metaverse
    • The Spectacular Rise of eCommerce and mCommerce: A Review
    • Global B2C E-Commerce Sales in US$ Trillion for the Years 2017, 2019, 2021 and 2023
    • Will Metaverse Take e-Commerce to the Next Level?
    • Here's How Metaverse Will Transform E-Commerce & Retail
    • Are e-Commerce Experiences Ready for the Metaverse & How Can Marketers & Brands Prepare for the Metaverse?
    • Meta Provides an All-Inclusive Study for Students
    • Metaverse is Changing the Consumer Goods and Retail industry
    • Metaverse, Cybersecurity & Privacy. How Will This Landscape Look Like?
    • Systemic Threats Could Debilitate Metaverse
    • Sprucing up Metaverse to Overcome Privacy Blockers
    • Risks of Identity Fragmentation and Data Privacy concerns Necessitate DeFi Networks
    • Will Metaverse Save the World? Exploring Metaverse & its Promise of Enabling Sustainability
    • Metaverse Claims to Aid Humanity Achieve Sustainability Goals
    • Environmental Benefits of Metaverse
    • Spatial Computing to Mitigate Climate Change
    • Amid the Hype Surrounding Metaverse & Environmental Sustainability, What's the Real Truth? What is the Carbon Footprint of the Metaverse?
    • NFTs Mired under Climate Controversy
    • The Exhaustive Process of Creating a Cryptocurrency is Energy Intensive & Detrimental to the Goals of Sustainability: Energy Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
    • Major Challenges Facing Metaverse
    • Hype Aside. Metaverse Will be a Challenging Environment/World to Create?
    • Why Metaverse Should be Open Source?
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Metaverse Market Analysis of Annual Sales in US$ Million for Years 2020 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Metaverse by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Professional Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Professional Services by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Consumer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Consumer by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Industrial Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Industrial Manufacturing by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: USA 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 22: USA Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: USA 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • CANADA
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Canada 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: Canada 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • JAPAN
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: Japan 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Japan 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • CHINA
    • TABLE 32: China Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: China 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 34: China Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: China 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • EUROPE
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 36: Europe Recent Past, Current & Future Analysis for Metaverse by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: Europe 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 38: Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • FRANCE
    • TABLE 42: France Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: France 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 44: France Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: France 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • GERMANY
    • TABLE 46: Germany Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Germany 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 48: Germany Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Germany 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • ITALY
    • TABLE 50: Italy Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Italy 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 52: Italy Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Italy 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • UNITED KINGDOM
    • TABLE 54: UK Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: UK 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 56: UK Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: UK 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Rest of Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Asia-Pacific 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Asia-Pacific 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 66: Rest of World Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Rest of World 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 68: Rest of World Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of World 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030

IV. COMPETITION