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1646775

ARゲームの世界市場

AR Gaming


出版日
ページ情報
英文 244 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.91円
ARゲームの世界市場
出版日: 2025年01月31日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 244 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

ARゲームの世界市場は2030年までに1,424億米ドルに到達

2024年に283億米ドルと推定されるARゲームの世界市場は、2024年から2030年にかけてCAGR 30.9%で成長し、2030年には1,424億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるARゲームソフトウェアは、CAGR 29.8%を記録し、分析期間終了時には813億米ドルに達すると予測されます。ARゲームハードウェア分野の成長率は、分析期間中CAGR 32.6%と推定されます。

米国市場は84億米ドル、中国はCAGR 29.8%で成長予測

米国のARゲーム市場は、2024年に84億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに212億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは29.8%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ27.3%と26.2%と予測されています。欧州では、ドイツがCAGR 21.6%で成長すると予測されています。

世界のARゲーム市場- 主要動向と促進要因のまとめ

ARゲームはインタラクティブエンターテインメント業界にどのような革命をもたらしているか?

拡張現実(AR)ゲームは、デジタルの要素を物理的な世界と融合させることで、インタラクティブ・エンターテインメント業界を劇的に変化させています。プレイヤーをスクリーンに閉じ込める従来のビデオゲームとは異なり、ARゲームは現実世界にデジタルコンテンツをオーバーレイし、プレイヤーは身近な環境にあるバーチャルなオブジェクトやキャラクターとインタラクションすることができます。このテクノロジーはゲームの新時代をもたらし、プレイヤーは周囲の環境を探索しながら、より直感的で自然な方法でゲーム・コンテンツに関わることができます。Pokémon GOのようなタイトルの成功は、ARゲームの大衆的な魅力を実証し、世界中で何百万人ものユーザーを魅了し、広く普及する可能性を示しました。AR技術の進歩に伴い、デジタル世界と物理世界の境界線はますます曖昧になり、プレイヤーはよりシームレスで魅力的なゲーム体験を提供できるようになっています。このシフトは、人々のゲームの遊び方を向上させるだけでなく、ARならではの新しいジャンルやゲームプレイメカニックの開発にも拍車をかけています。

ARゲームの限界を押し広げる技術革新とは?

技術革新は、ARゲームの急速な進化の核心であり、インタラクティブなエンターテイメントで可能なことの限界を押し広げています。マイクロソフトのHoloLensやMagic Leapに代表される先進的なARヘッドセットの開発により、高解像度のグラフィック、空間的なサウンド、プレイヤーの動きの正確なトラッキングを提供することで、より洗練された没入感のあるゲーム体験が可能になりました。これらのデバイスによって、プレイヤーは真に3次元的な空間でデジタルコンテンツに没頭できるようになり、インタラクションがより自然で直感的なものになった。さらに、強力なプロセッサー、高解像度カメラ、高度なセンサーを備えたスマートフォンの普及により、ARゲームはより多くの人々に利用されるようになりました。モバイルプラットフォームはARゲームの重要な原動力となっており、開発者は最新のスマートフォンの機能を活用して、複雑で視覚的に美しいARゲームを制作しています。さらに、クラウドコンピューティングと5Gネットワークの進歩は、必要な計算能力と低遅延接続を提供することで、大規模なマルチプレイヤーゲームなど、より複雑でデータ量の多いAR体験を可能にしています。こうした技術革新は、ARゲームの質を高めるだけでなく、将来のゲーム開発の可能性をも広げています。

ARゲームの未来を形作る新たな動向とは?

ARゲームの未来を形作る新たな動向は、テクノロジー、消費者行動、業界ダイナミクスの大きな変化を反映しています。最も重要な動向の1つは、ARと人工知能(AI)や機械学習などの他の新興テクノロジーとの統合です。これらのテクノロジーは、より適応的でパーソナライズされたゲーム体験を生み出すために使用されています。プレイヤーの行動に動的に反応するAI主導のキャラクターや環境が一般的になりつつあり、ARゲームに新たな深みを加えています。もう1つの重要な動向は、プレイヤーがAR空間を共有して他のプレイヤーと協力したり競争したりする、ソーシャルARゲームへの関心の高まりです。この動向は、ソーシャル・メディア・プラットフォームの台頭と、インタラクティブでコミュニティ主導の体験に対する需要の高まりに後押しされています。さらに、教育、小売、観光など新興国市場へのARゲームの進出は、ゲーム開発者に新たな機会をもたらしています。インタラクティブな現実世界のシミュレーションを通じて複雑な科目を教える教育用ARゲームが人気を博している一方、小売業者はARゲームを使って顧客の関心を引き、ショッピング体験を向上させています。このような動向は、ARゲーム業界の革新と多様化を促進し、継続的な成長と進化の舞台となっています。

ARゲーム市場の成長を促進する要因とは?

ARゲーム市場の成長は、テクノロジーの進歩、消費者の嗜好の変化、従来のゲーム以外のARアプリケーションの拡大と密接に結びついたいくつかの要因によって牽引されています。第一に、スマートフォンやARヘッドセットなど、手頃な価格で強力なAR対応デバイスが入手しやすくなったことで、ARゲームがより多くの人々にとって身近なものとなり、その普及に拍車がかかっています。第二に、より洗練されたトラッキング、より優れたグラフィック、より没入感のあるサウンドなど、AR技術の絶え間ない向上により、ゲーム体験全体が向上し、カジュアルゲーマーにもハードコアゲーマーにも魅力的なものとなっています。第三に、5Gネットワークの台頭により、よりシームレスで応答性の高いマルチプレイヤーAR体験が可能になり、ソーシャルゲームや競合ゲームの機会を求めるプレイヤーが増えています。さらに、ARゲームの教育、小売、観光などの新しい分野への拡大が、ユニークでインタラクティブな体験を提供するARゲームの需要を促進しています。これらの要因が、大手テクノロジー企業やゲーム開発者によるARへの投資の増加と相まって、ARゲーム市場の急成長を後押ししており、インタラクティブ・エンターテインメントの将来における大きな力として位置付けられています。

セグメント

コンポーネント(ソフトウェア、ハードウェア);デバイス(モバイル、HMD、スマートグラス)

調査対象企業の例(全41社)

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP10356

Global AR Gaming Market to Reach US$142.4 Billion by 2030

The global market for AR Gaming estimated at US$28.3 Billion in the year 2024, is expected to reach US$142.4 Billion by 2030, growing at a CAGR of 30.9% over the analysis period 2024-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the analysis period. Growth in the AR Gaming Hardware segment is estimated at 32.6% CAGR over the analysis period.

The U.S. Market is Estimated at US$8.4 Billion While China is Forecast to Grow at 29.8% CAGR

The AR Gaming market in the U.S. is estimated at US$8.4 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$21.2 Billion by the year 2030 trailing a CAGR of 29.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 27.3% and 26.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 21.6% CAGR.

Global AR Gaming Market - Key Trends and Drivers Summarized

How Is AR Gaming Revolutionizing the Interactive Entertainment Industry?

Augmented Reality (AR) gaming is dramatically transforming the interactive entertainment industry by blending digital elements with the physical world, creating immersive and engaging experiences that were previously unimaginable. Unlike traditional video games, which confine players to screens, AR games overlay digital content onto the real world, allowing players to interact with virtual objects and characters in their immediate environment. This technology has brought about a new era of gaming, where players can explore their surroundings while engaging with game content in a more intuitive and natural way. The success of titles like Pokémon GO has demonstrated the mass appeal of AR gaming, attracting millions of users worldwide and showcasing the potential for widespread adoption. As AR technology continues to advance, the line between the digital and physical worlds is becoming increasingly blurred, offering players a more seamless and engaging gaming experience. This shift is not only enhancing the way people play games but also driving the development of new genres and gameplay mechanics that are unique to AR.

What Technological Innovations Are Pushing the Boundaries of AR Gaming?

Technological innovations are at the heart of AR gaming's rapid evolution, pushing the boundaries of what is possible in interactive entertainment. The development of advanced AR headsets, such as Microsoft's HoloLens and Magic Leap, has enabled more sophisticated and immersive gaming experiences by providing high-resolution graphics, spatial sound, and precise tracking of the player's movements. These devices allow players to engage with digital content in a truly three-dimensional space, making interactions more natural and intuitive. Additionally, the widespread adoption of smartphones with powerful processors, high-resolution cameras, and advanced sensors has made AR gaming accessible to a broader audience. Mobile platforms have become a key driver of AR gaming, with developers leveraging the capabilities of modern smartphones to create complex and visually stunning AR games. Furthermore, advancements in cloud computing and 5G networks are enabling more complex and data-intensive AR experiences, such as large-scale multiplayer games, by providing the necessary computational power and low-latency connections. These technological innovations are not only enhancing the quality of AR games but are also expanding the possibilities for future game development.

What Emerging Trends Are Shaping the Future of AR Gaming?

Several emerging trends are shaping the future of AR gaming, reflecting broader shifts in technology, consumer behavior, and industry dynamics. One of the most significant trends is the integration of AR with other emerging technologies, such as artificial intelligence (AI) and machine learning, which are being used to create more adaptive and personalized gaming experiences. AI-driven characters and environments that respond dynamically to the player's actions are becoming increasingly common, adding a new layer of depth to AR games. Another important trend is the growing interest in social AR gaming, where players collaborate or compete with others in shared AR spaces. This trend is being fueled by the rise of social media platforms and the increasing demand for interactive, community-driven experiences. Additionally, the expansion of AR gaming into new markets, such as education, retail, and tourism, is opening up new opportunities for game developers. Educational AR games that teach complex subjects through interactive, real-world simulations are gaining popularity, while retailers are using AR games to engage customers and enhance the shopping experience. These trends are driving innovation and diversification in the AR gaming industry, setting the stage for continued growth and evolution.

What Factors Are Driving Growth in the AR Gaming Market?

The growth in the AR gaming market is driven by several factors that are closely tied to advancements in technology, changing consumer preferences, and the expanding applications of AR beyond traditional gaming. Firstly, the increasing availability of affordable and powerful AR-enabled devices, such as smartphones and AR headsets, is making AR gaming more accessible to a wider audience, fueling its adoption. Secondly, the continuous improvements in AR technology, including more sophisticated tracking, better graphics, and more immersive sound, are enhancing the overall gaming experience, making it more appealing to both casual and hardcore gamers. Thirdly, the rise of 5G networks is enabling more seamless and responsive multiplayer AR experiences, which are attracting a growing number of players who seek social and competitive gaming opportunities. Additionally, the expansion of AR gaming into new sectors, such as education, retail, and tourism, is driving demand for AR games that offer unique and interactive experiences. These factors, combined with the increasing investment in AR by major technology companies and game developers, are propelling the rapid growth of the AR gaming market, positioning it as a major force in the future of interactive entertainment.

SCOPE OF STUDY:

The report analyzes the AR Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Software, Hardware); Device (Mobiles, HMDs, Smart Glasses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 41 Featured) -

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Global Economic Update
    • AR Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Accessibility of AR-Enabled Devices Spurs Growth in AR Gaming
    • Consumer Demand for Personalized Gaming Experiences Is Influencing AR Development
    • Advancements in AR Headsets and Wearables Propel Market Expansion
    • Here's How 5G Networks Are Revolutionizing Multiplayer AR Gaming
    • Growing Integration of AI with AR Gaming Expands Addressable Market Opportunities
    • Rising Demand for Social and Collaborative Gaming Experiences Drives Adoption
    • Expansion of AR Gaming into Education Strengthens Business Case for New Applications
    • Here's the Story: How Mobile Gaming Dominance Is Shaping the AR Gaming Landscape
    • Emergence of Cloud Gaming Platforms Propels Growth in AR Game Streaming
    • Here's How AR Gaming Is Expanding into Retail and Customer Engagement
    • Rising Popularity of Location-Based AR Games Expands Market Opportunities
    • Expansion of AR Gaming into Tourism and Cultural Heritage Generates New Market Niches
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Mobiles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 2: World 6-Year Perspective for Mobiles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for HMDs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 4: World 6-Year Perspective for HMDs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 5: World AR Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 16: USA Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • CANADA
    • TABLE 18: Canada Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: Canada 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 20: Canada Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • JAPAN
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 22: Japan Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Japan 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 24: Japan Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Japan 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • CHINA
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 28: China Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: China 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • EUROPE
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 30: Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 34: Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • FRANCE
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 36: France Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: France 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 38: France Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: France 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • GERMANY
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 40: Germany Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Germany 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 42: Germany Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Germany 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • ITALY
    • TABLE 44: Italy Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Italy 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 46: Italy Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Italy 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 48: UK Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: UK 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 50: UK Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: UK 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 52: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Rest of Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 54: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Rest of Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 58: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Asia-Pacific 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 60: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of World 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 62: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Rest of World 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030

IV. COMPETITION