デフォルト表紙
市場調査レポート
商品コード
1533770

レースゲームの世界市場

Racing Games

出版日: | 発行: Global Industry Analysts, Inc. | ページ情報: 英文 279 Pages | 納期: 即日から翌営業日

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本日の銀行送金レート: 1USD=149.25円
レースゲームの世界市場
出版日: 2024年08月14日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 279 Pages
納期: 即日から翌営業日
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  • 全表示
  • 概要
  • 目次
概要

レースゲームの世界市場は2030年までに373億米ドルに到達

2023年に199億米ドルと推定されるレースゲームの世界市場は、2023年から2030年にかけてCAGR 9.4%で成長し、2030年には373億米ドルに達すると予測されます。本レポートで分析しているセグメントの1つであるクライアントタイプのレースゲームは、CAGR 10.0%を記録し、分析期間終了までに237億米ドルに達すると予測されます。ウェブゲームタイプのレースゲーム分野の成長率は、分析期間のCAGRで8.5%と推定されています。

米国市場は54億米ドル、中国はCAGR13.0%で成長予測

米国のレースゲーム市場は2023年に54億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに79億米ドルの市場規模に達すると予測され、分析期間2023-2030年のCAGRは13.0%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ7.0%と8.1%と予測されています。欧州では、ドイツがCAGR 7.5%で成長すると予測されています。

世界のレースゲーム市場- 主な動向と促進要因のまとめ
レースゲームはビデオゲーム業界で人気のあるジャンルであり、プレイヤーに現実世界のリスクを伴わない高速運転のスリルを提供しています。グランツーリスモ」や「フォルツァ・モータースポーツ」のような非常にリアルなシミュレーションゲームから、「マリオカート」や「ニードフォースピード」のようなアーケードゲームまで、さまざまなゲームがあり、速いペースで楽しく、空想的なレースを体験することができます。レースゲームは、コンソール、PC、モバイル機器など様々なプラットフォームでプレイすることができ、それぞれのプラットフォームがゲームのデザインやユーザー体験に影響を与える独自の利点を提供しています。リアル志向のシミュレーションゲームでは、高度なグラフィックや物理エンジンを駆使して、詳細な車両モデルやリアルなハンドリング特性を提供することが多く、アーケードスタイルのゲームでは、簡単に習得できる操作性や、スタントやハイジャンプを可能にする誇張された物理描写が重視されます。

レースゲームの魅力は単純な娯楽にとどまらず、社会的交流や競合ゲームのプラットフォームとしても機能しています。オンラインマルチプレイヤーモードはこのジャンルの定番であり、世界中のプレイヤー同士が競い合い、ヒントや戦略、ゲームプレイ体験を共有するゲーマーコミュニティを育んでいます。さらに、多くのレースゲームにはカスタマイズ機能が搭載されており、プレイヤーはさまざまなパーツや美観で乗り物を改造することができます。eスポーツの出現は、競合のレースゲームの知名度をさらに高め、組織化されたトーナメントやイベントは、伝統的なスポーツ放送と並んで、かなりの視聴者数を集めています。このような競争的な側面は、継続的なアップデートやコミュニティ主導のイベントを通じて既存タイトルの関心を持続させるだけでなく、新たなゲームプレイモードや機能の革新にもつながっています。

レースゲーム市場の成長は、ゲームハードウェアの技術的進歩、消費者の嗜好の進化、新しいゲーム形式や体験の統合など、いくつかの要因によってもたらされています。グラフィックス機能の向上により、開発者はますます没入感のある、視覚的に魅力的な環境を作り出すことができるようになり、処理能力の向上により、車両のダイナミクスやレース状況のより複雑なシミュレーションが可能になった。バーチャルリアリティ(VR)と拡張現実(AR)技術の台頭は、プレイヤーがレースゲームを体験する新たな方法を提供し、レースカーのコックピットにいるかのような一人称視点を提供します。よりインタラクティブでソーシャルなゲーム体験を求める消費者の要望は、大規模なマルチプレイヤー環境やクロスプラットフォームプレイをサポートする機能の開発にも影響を与えています。さらに、車両やコースのカスタマイズがより洗練され、プレイヤーは自分の好みに合わせてゲーム体験をより細かくカスタマイズできるようになりました。このような技術と消費者主導の強化により、レースゲームの市場はダイナミックに成長し、ゲームイノベーションとエンターテインメントの最前線に君臨し続けています。

調査対象企業の例(全42件)

  • Arkadium Inc
  • Bongfish GmbH
  • Crazy Games
  • Cubix Co.
  • Eden Games SA
  • Electronic Arts Inc.
  • Fingersoft Ltd
  • NaturalMotion Limited
  • Nintendo of America Inc
  • Poki B.V
  • Sony Interactive Entertainment LLC(PlayStation Now)
  • Suffescom Solutions Pvt. Ltd.
  • Ubisoft Entertainment
  • Vector Unit
  • YANDEX LLC;

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP24762

Global Racing Games Market to Reach US$37.3 Billion by 2030

The global market for Racing Games estimated at US$19.9 Billion in the year 2023, is expected to reach US$37.3 Billion by 2030, growing at a CAGR of 9.4% over the analysis period 2023-2030. Client Type Racing Games, one of the segments analyzed in the report, is expected to record a 10.0% CAGR and reach US$23.7 Billion by the end of the analysis period. Growth in the Webgame Type Racing Games segment is estimated at 8.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.4 Billion While China is Forecast to Grow at 13.0% CAGR

The Racing Games market in the U.S. is estimated at US$5.4 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$7.9 Billion by the year 2030 trailing a CAGR of 13.0% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.0% and 8.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 7.5% CAGR.

Global Racing Games Market - Key Trends and Drivers Summarized
Racing games are a popular genre in the video game industry, offering players the thrill of high-speed driving without the real-world risks. These games range from highly realistic simulations like "Gran Turismo" and "Forza Motorsport," which strive to replicate the physics of driving as accurately as possible, to more arcade-style games like "Mario Kart" and "Need for Speed," which focus on fast-paced, fun, and often fantastical racing experiences. Racing games can be played on various platforms including consoles, PCs, and mobile devices, each platform offering unique advantages that influence the game’s design and user experience. Realism-focused simulation games often utilize advanced graphics and physics engines to offer detailed vehicle models and realistic handling characteristics, whereas arcade-style games emphasize easy-to-learn controls and exaggerated physics that allow for stunts and high jumps.

The appeal of racing games extends beyond simple entertainment; they also serve as platforms for social interaction and competitive gaming. Online multiplayer modes are a staple in this genre, allowing players from around the world to compete against each other, fostering a community of gamers who share tips, strategies, and gameplay experiences. Additionally, many racing games include customization features, letting players modify their vehicles with different parts and aesthetics, which adds a layer of personal investment to their gameplay. The emergence of eSports has further elevated the profile of competitive racing games, with organized tournaments and events drawing significant viewer numbers, alongside traditional sports broadcasting. This competitive aspect has not only helped sustain interest in established titles through continual updates and community-driven events but has also driven the innovation of new gameplay modes and features.

The growth in the racing game market is driven by several factors, including technological advancements in gaming hardware, evolving consumer preferences, and the integration of new gaming formats and experiences. Enhanced graphics capabilities allow developers to create increasingly immersive and visually stunning environments, while improvements in processing power enable more complex simulations of vehicle dynamics and race conditions. The rise of virtual reality (VR) and augmented reality (AR) technologies offers new ways for players to experience racing games, providing a first-person viewpoint that closely mimics the experience of being in a race car cockpit. Consumer demand for more interactive and socially engaging gaming experiences has also influenced the development of features that support large-scale multiplayer environments and cross-platform play. Additionally, the customization of vehicles and tracks has become more sophisticated, allowing players to tailor their gaming experience more precisely to their preferences. These technological and consumer-driven enhancements ensure a dynamic and growing market for racing games, keeping the genre at the forefront of gaming innovation and entertainment.

Select Competitors (Total 42 Featured) -

  • Arkadium Inc
  • Bongfish GmbH
  • Crazy Games
  • Cubix Co.
  • Eden Games SA
  • Electronic Arts Inc.
  • Fingersoft Ltd
  • NaturalMotion Limited
  • Nintendo of America Inc
  • Poki B.V
  • Sony Interactive Entertainment LLC (PlayStation Now)
  • Suffescom Solutions Pvt. Ltd.
  • Ubisoft Entertainment
  • Vector Unit
  • YANDEX LLC;

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Racing Games - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rise of eSports and Competitive Gaming Drives Demand for Racing Games
    • Technological Advancements in Gaming Graphics Propel Racing Game Development
    • Increased Integration of VR Technology Expands Market Opportunities for Racing Games
    • Influence of Social Media and Streaming Services on Racing Game Popularity
    • Global Expansion of Gaming Audiences Generates Accelerated Demand for Diverse Racing Titles
    • Mobile Gaming Trends Drive Adoption of Racing Games on Smartphones
    • User-Created Content and Modding Communities Enhance Longevity of Racing Games
    • Impact of Cloud Gaming Technology on Racing Game Accessibility
    • Gaming Tournaments and Their Role in Promoting Racing Games
    • Shifts in Consumer Preferences Towards More Interactive and Immersive Games
    • Role of AI in Enhancing In-Game Dynamics and Competitiveness
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Racing Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Client Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Client Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Client Type Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Webgame Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Webgame Type Racing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Webgame Type Racing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Mobile Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Mobile Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Mobile Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Console Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Console Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for Console Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for PC Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for PC Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: World 16-Year Perspective for PC Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: World 16-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 23: USA Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: USA 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: USA 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: Canada 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: Canada 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • JAPAN
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: Japan 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: Japan 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • CHINA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 41: China Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: China 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: China 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • EUROPE
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Racing Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Racing Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Europe 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Europe 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Europe 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • FRANCE
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: France 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: France 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • GERMANY
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Germany 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: Germany 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: Italy 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: Italy 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: UK 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: UK 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Spain 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Spain 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: Russia 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: Russia 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: Rest of Europe 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Rest of Europe 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Racing Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Asia-Pacific 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Asia-Pacific 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Asia-Pacific 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • AUSTRALIA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Australia 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Australia 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • INDIA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
    • TABLE 113: India Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: India 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: India 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: South Korea 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: South Korea 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • LATIN AMERICA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Racing Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Racing Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Latin America 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Latin America 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Latin America 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Argentina 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Argentina 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Brazil 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 151: Brazil 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 154: Mexico 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 157: Mexico 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 160: Rest of Latin America 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 163: Rest of Latin America 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • MIDDLE EAST
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Racing Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Racing Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 166: Middle East 16-Year Perspective for Racing Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 169: Middle East 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 172: Middle East 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 175: Iran 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 178: Iran 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 181: Israel 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 184: Israel 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 187: Saudi Arabia 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 190: Saudi Arabia 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 193: UAE 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 196: UAE 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 199: Rest of Middle East 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 202: Rest of Middle East 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030
  • AFRICA
    • Racing Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Racing Games by Type - Client Type Racing Games and Webgame Type Racing Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 205: Africa 16-Year Perspective for Racing Games by Type - Percentage Breakdown of Value Sales for Client Type Racing Games and Webgame Type Racing Games for the Years 2014, 2024 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Racing Games by Application - Mobile Application, Console Application, PC Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 208: Africa 16-Year Perspective for Racing Games by Application - Percentage Breakdown of Value Sales for Mobile Application, Console Application, PC Application and Other Applications for the Years 2014, 2024 & 2030

IV. COMPETITION