表紙:ファミリー向け屋内エンターテインメントセンター市場- 世界の市場規模、シェア、動向分析、機会、予測レポート、2019-2029年
市場調査レポート
商品コード
1319309

ファミリー向け屋内エンターテインメントセンター市場- 世界の市場規模、シェア、動向分析、機会、予測レポート、2019-2029年

Family Indoor Entertainment Centers Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2019-2029, Segmented By Type ; By Visitor Demographics ; By Activity Area ; By Revenue Source ; By Facility Size ; By Region

出版日: | 発行: Blueweave Consulting | ページ情報: 英文 400 Pages | 納期: 2~3営業日

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本日の銀行送金レート: 1USD=157.14円
ファミリー向け屋内エンターテインメントセンター市場- 世界の市場規模、シェア、動向分析、機会、予測レポート、2019-2029年
出版日: 2023年07月28日
発行: Blueweave Consulting
ページ情報: 英文 400 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 目次
概要

世界のファミリー向け屋内エンターテインメントセンター市場規模は5倍以上に拡大し、2029年までに1,300億米ドルに達します。

可処分所得と娯楽への消費支出の増加、屋内レクリエーション活動への需要の高さから、世界のファミリー向け屋内エンターテインメントセンター市場は活況を呈しています。

大手戦略コンサルティング・市場調査会社のBlueWeave Consultingは最近の調査で、2022年のファミリー向け屋内エンターテインメントセンターの世界市場規模を251億3,000万米ドルと推定しました。2023年から2029年にかけての予測期間中、BlueWeaveは世界のファミリー向け屋内エンターテインメントセンター市場規模がCAGR 32%で堅調に成長し、2029年には1,300億米ドルの規模に達すると予測しています。世界のファミリー向け屋内エンターテインメントセンター市場の主な成長促進要因には、1人当たりの可処分所得の増加や、バーチャル・リアリティ・ゲームを中心とする技術の進歩などがあります。ミニ遊園地のようなファミリー向けエンターテインメント・センターは、家族全員の興味を引き、楽しませるよう特別に設計されています。ボーナス、ギフトカード、誕生日割引の提供といった戦略は、市場にプラスの影響を与えています。家族向けのアクティビティや参加型の遊びを優先した新しいファミリー・エンターテインメント・センターの継続的なイントロダクションや、モールからの投資の増加が、市場の成長にさらに貢献しています。ポイント還元、来店ポイント、会員カードなどのロイヤリティ・プログラムも、ファミリー・エンターテインメント・センター市場の成長促進に重要な役割を果たしています。さらに、3Dやバーチャルリアリティゲームのような先進技術の採用は、これらのセンターにエキサイティングな成長機会をもたらしています。多様な娯楽やゲームオプションが利用可能であることと、屋内娯楽活動への嗜好の変化が、予測期間における市場の需要をさらに押し上げています。しかし、初期投資と運営コストが高く、他の娯楽オプションとの競合が激しいため、分析期間中の市場全体の成長は抑制されると予想されます。

本レポートの詳細な分析により、世界のファミリー向け屋内エンターテインメントセンター市場の成長可能性、今後の動向、統計に関する情報を提供します。また、総市場規模の予測を促進する要因も取り上げています。当レポートは、世界のファミリー向け屋内エンターテインメントセンター市場の最新技術動向や、意思決定者が的確な戦略的意思決定を行えるような業界洞察の提供をお約束します。さらに、市場の成長促進要因・課題・競争力についても分析しています。

目次

第1章 調査の枠組み

第2章 エグゼクティブサマリー

第3章 世界ファミリー向け屋内エンターテインメントセンター市場洞察

  • 業界のバリューチェーン分析
  • DROC分析
    • 成長促進要因
      • 屋内レクリエーション活動の需要の増加
      • 可処分所得と娯楽への消費支出の増加
    • 抑制要因
      • 初期投資と運用コストが高い
      • 他のエンターテイメントオプションとの熾烈な競合
    • 機会
      • より幅広い顧客ベースに対応するための製品の革新と多様化
      • 新興市場および未開発地域への拡大
    • 課題
      • 法令順守と安全規制
      • 設備のアップグレードとメンテナンスへの継続的な投資の必要性
  • 技術の進歩/最近の開発
  • 規制の枠組み
  • ポーターのファイブフォース分析

第4章 世界のファミリー向け屋内エンターテインメントセンター市場概要

  • 市場規模と金額別予測、2019~2029年
    • 金額別
  • 市場シェアと予測
    • タイプ別
      • 子供向けエンターテイメントセンター(CEC)
      • 児童教育センター(CEDC)
      • 大人向けエンターテイメントセンター(AEC)
      • ロケーションベースのVRエンターテイメントセンター(LBEC)
    • 訪問者の人口統計別
      • お子様連れのご家族(0歳~9歳)
      • お子様連れのご家族(9~12歳)
      • ティーンエイジャー(12~18歳)
      • 青少年(18~24歳)
      • 成人(24歳以上)
    • アクティビティエリア別
      • アーケードスタジオ
      • AR &VRゲームゾーン
      • 身体を使った遊び活動
      • 技能・競合ゲーム
      • その他
    • 収入源別
      • 入場料とチケット販売
      • 食べ物と飲み物
      • 商品化
      • 広告
      • その他
    • 施設規模別
      • 最大5,000平方メートルフォート
      • 5,001~10,000平方メートルフォート
      • 10,001~20,000平方メートルフォート
      • 20,001~40,000平方メートルフォート
      • その他(1~10エーカー、10~30エーカー、30エーカー以上)
    • 地域別
      • 北米
      • 欧州
      • アジア太平洋地域
      • ラテンアメリカ
      • 中東とアフリカ

第5章 北米のファミリー向け屋内エンターテインメントセンター市場

    • 市場規模と金額別予測、2019~2029年
    • 金額別
  • 市場シェアと予測
    • タイプ別
    • 訪問者の人口統計別
    • アクティビティエリア別
    • 収入源別
    • 施設規模別
    • 国別
      • 米国
      • カナダ

第6章 欧州のファミリー向け屋内エンターテインメントセンター市場

    • 市場規模と金額別予測、2019~2029年
    • 金額別
  • 市場シェアと予測
    • タイプ別
    • 訪問者の人口統計別
    • アクティビティエリア別
    • 収入源別
    • 施設規模別
    • 国別
      • ドイツ
      • 英国
      • イタリア
      • フランス
      • スペイン
      • ベルギー
      • ロシア
      • オランダ
      • その他欧州

第7章 アジア太平洋のファミリー向け屋内エンターテインメントセンター市場

  • 市場規模と金額別予測、2019~2029年
    • 金額別
  • 市場シェアと予測
    • タイプ別
    • 訪問者の人口統計別
    • アクティビティエリア別
    • 収入源別
    • 施設規模別
    • 国別
      • 中国
      • インド
      • 日本
      • 韓国
      • オーストラリアとニュージーランド
      • インドネシア
      • マレーシア
      • シンガポール
      • ベトナム
      • その他アジア太平洋地域

第8章 ラテンアメリカのファミリー向け屋内エンターテインメントセンター市場

  • 市場規模と金額別予測、2019~2029年
    • 金額別
  • 市場シェアと予測
    • タイプ別
    • 訪問者の人口統計別
    • アクティビティエリア別
    • 収入源別
    • 施設規模別
    • 国別
      • ブラジル
      • アルゼンチン
      • ペルー
      • 中南米のその他の地域

第9章 中東およびアフリカのファミリー向け屋内エンターテインメントセンター市場

  • 市場規模と金額別予測、2019~2029年
    • 金額別
  • 市場シェアと予測
    • タイプ別
    • 訪問者の人口統計別
    • アクティビティエリア別
    • 収入源別
    • 施設規模別
    • 国別
      • サウジアラビア
      • アラブ首長国連邦
      • カタール
      • クウェート
      • 南アフリカ
      • ナイジェリア
      • アルジェリア
      • MEAのその他の地域

第10章 競合情勢

  • 主要企業とその製品のリスト
  • 世界ファミリー向け屋内エンターテインメントセンター企業の市場シェア分析、2022年
  • 動作パラメータによる競合ベンチマーキング
  • 主要な戦略的開発(合併、買収、パートナーシップなど)

第11章 世界のファミリー向け屋内エンターテインメントセンター市場へのCOVID-19の影響

第12章 企業プロファイル(会社概要、財務マトリックス、競合情勢、主要な人材、主要な競合、連絡先住所、戦略的展望、 SWOT分析)

  • KidZania
  • CEC Entertainment Concepts, LP.
  • Dave and Buster's, Inc.
  • SMAAASH Entertainment Pvt. Ltd.
  • Landmark Leisure LLC
  • Lucky Strike Entertainment
  • Timezone Global
  • Scene75 Entertainment Centers
  • Cinergy Entertainment Group
  • Funriders
  • Other prominent players

第13章 主要な戦略的推奨事項

第14章 調査手法

  • 定性的調査
    • 一次および2次調査
  • 定量的調査
  • 市場内訳とデータの三角測量
    • 2次調査
    • 1次調査
  • 1次調査回答者の地域別内訳
  • 仮定と制限
目次
Product Code: BWC23613

Global Family Indoor Entertainment Centers Market Size Zooming More Than 5X to Touch USD 130 Billion by 2029.

Global family indoor entertainment centers market is flourishing because of increasing disposable income and consumer spending on entertainment and high demand for indoor recreational activities.

BlueWeave Consulting, a leading strategic consulting and market research firm, in its recent study, estimated global family indoor entertainment centers market size at USD 25.13 billion in 2022. During the forecast period between 2023 and 2029, BlueWeave expects global family indoor entertainment centers market size to grow at a robust CAGR of 32% reaching a value of USD 130 billion by 2029. Major growth drivers for the global family indoor entertainment centers market include an increasing per capita disposable income and advancements in technology, particularly with virtual reality games. These family entertainment centers, which resemble mini amusement parks, are specifically designed to engage and entertain the entire family. Strategies such as offering bonuses, gift cards, and birthday discounts have a positive impact on the market. The continuous introduction of new family entertainment centers that prioritize family activities and participatory play, as well as increased investments from malls, further contribute to market growth. Loyalty programs, such as reward points, visit points, and membership cards, also play a crucial role in driving the growth of the family entertainment center market. Furthermore, the adoption of advanced technologies like 3D and virtual reality gaming presents exciting growth opportunities for these centers. The availability of diverse entertainment and gaming options, coupled with a shifting preference towards indoor entertainment activities, further boosts the market's demand in the forecast period. However, high initial investment and operational costs and intense competition from other entertainment options are anticipated to restrain the overall market growth during the period in analysis.

Global Family Indoor Entertainment Centers Market - Overview:

Family entertainment centers (FECs), also known as fun centers, are indoor amusement parks catering to families with children and teenagers. These smaller-scale parks operate in sub-regional markets, serving local customers rather than targeting tourists. FECs encompass various entertainment options, such as arcade studios, AR and VR gaming zones, skill games, and physical play activities. Some FECs are owned independently, while others are part of chains or franchises. Non-profit organizations often focus on edutainment experiences, integrating arcade gaming and VR technology. FECs provide diverse entertainment for all ages, including bowling alleys, miniature golf courses, museums, water parks, and zoos. Thriving for over a decade, these centers offer enjoyable experiences to families and individuals alike.

Impact of COVID-19 on Global Family Indoor Entertainment Centers Market:

COVID-19 pandemic adversely affected the global family indoor entertainment centers market. Government-imposed lockdowns and restrictions on public gatherings resulted in the temporary closure of indoor entertainment centers, leading to a sharp decline in revenue. Indoor entertainment centers faced challenges in implementing strict health and safety protocols and adapting to social distancing measures. The fear of virus transmission and changes in consumer behavior further affected the market, with reduced footfall and cautious spending. However, as restrictions eased and vaccination rates increased, the market gradually recovered. Indoor entertainment centers adopted innovative solutions and emphasized cleanliness and safety to regain consumer trust and confidence during the post-COVID period.

Global Family Indoor Entertainment Centers Market - By Type:

By type, the global family indoor entertainment centers market is divided into Children's Entertainment Centers (CECs), Children's Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs) segments. The children's entertainment centers segment held the highest share in the global family indoor entertainment centers market in 2022. These centers primarily target children, offering a diverse range of age-appropriate activities and attractions that engage and entertain them. With a strong focus on creating a family-friendly environment, these centers ensure safety measures and amenities for parents. As parents increasingly prioritize spending on experiences that provide entertainment and quality family time, children's entertainment centers fulfill their expectations. Moreover, these centers foster socialization opportunities for children, enhancing their development. These factors collectively contribute to the segment's dominance and success within the global family indoor entertainment centers market. Meanwhile, the location-based VR entertainment centers (LBECs) segment is expected to witness the fastest growth rate during the forecast period due to its immersive and exclusive experiences. With all-age appeal, social interaction opportunities, and professional setups, these centers have become a dominant force in the market.

Competitive Landscape:

Major players operating in the global family indoor entertainment centers market include: KidZania, CEC Entertainment Concepts, LP., Dave and Buster's, Inc., SMAAASH Entertainment Pvt. Ltd., Landmark Leisure LLC, Lucky Strike Entertainment, Timezone Global, Scene75 Entertainment Centers, Cinergy Entertainment Group, and Funriders. To further enhance their market share, these companies employ various strategies, including mergers and acquisitions, partnerships, joint ventures, license agreements, and new product launches.

The in-depth analysis of the report provides information about growth potential, upcoming trends, and statistics of Global Family Indoor Entertainment Centers Market. It also highlights the factors driving forecasts of total market size. The report promises to provide recent technology trends in Global Family Indoor Entertainment Centers Market and industry insights to help decision-makers make sound strategic decisions. Furthermore, the report also analyzes the growth drivers, challenges, and competitive dynamics of the market.

Table of Contents

1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

2. Executive Summary

3. Global Family Indoor Entertainment Centers Market Insights

  • 3.1. Industry Value Chain Analysis
  • 3.2. DROC Analysis
    • 3.2.1. Growth Drivers
      • 3.2.1.1. Increasing demand for indoor recreational activities
      • 3.2.1.2. Growing disposable income and consumer spending on entertainment
    • 3.2.2. Restraints
      • 3.2.2.1. High initial investment and operational costs
      • 3.2.2.2. Intense competition from other entertainment options
    • 3.2.3. Opportunities
      • 3.2.3.1. Innovation and diversification of offerings to cater to a broader customer base
      • 3.2.3.2. Expansion into emerging markets and untapped regions
    • 3.2.4. Challenges
      • 3.2.4.1. Regulatory compliance and safety regulations
      • 3.2.4.2. Continuous need for investment in equipment upgrades and maintenance
  • 3.3. Technological Advancements/Recent Developments
  • 3.4. Regulatory Framework
  • 3.5. Porter's Five Forces Analysis
    • 3.5.1. Bargaining Power of Suppliers
    • 3.5.2. Bargaining Power of Buyers
    • 3.5.3. Threat of New Entrants
    • 3.5.4. Threat of Substitutes
    • 3.5.5. Intensity of Rivalry

4. Global Family Indoor Entertainment Centers Market Overview

  • 4.1. Market Size & Forecast by Value, 2019-2029
    • 4.1.1. By Value (USD Billion)
  • 4.2. Market Share & Forecast
    • 4.2.1. By Type
      • 4.2.1.1. Children's Entertainment Centers (CECs)
      • 4.2.1.2. Children's Edutainment Centers (CEDCs)
      • 4.2.1.3. Adult Entertainment Centers (AECs)
      • 4.2.1.4. Location-based VR Entertainment Centers (LBECs)
    • 4.2.2. By Visitor Demographics
      • 4.2.2.1. Families With Children (aged 0-9 years)
      • 4.2.2.2. Families With Children (aged 9-12 years)
      • 4.2.2.3. Teenagers (aged 12-18 years)
      • 4.2.2.4. Young Adults (aged 18-24 years)
      • 4.2.2.5. Adults (aged 24+ years)
    • 4.2.3. By Activity Area
      • 4.2.3.1. Arcade Studios
      • 4.2.3.2. AR & VR Gaming Zones
      • 4.2.3.3. Physical Play Activities
      • 4.2.3.4. Skill/Competition Games
      • 4.2.3.5. Others
    • 4.2.4. By Revenue Source
      • 4.2.4.1. Entry Fees & Ticket Sales
      • 4.2.4.2. Food & Beverages
      • 4.2.4.3. Merchandizing
      • 4.2.4.4. Advertisement
      • 4.2.4.5. Others
    • 4.2.5. By Facility Size
      • 4.2.5.1. Up to 5,000 Sq. Ft.
      • 4.2.5.2. 5,001 to 10,000 Sq. Ft.
      • 4.2.5.3. 10,001 to 20,000 Sq. Ft.
      • 4.2.5.4. 20,001 to 40,000 Sq. Ft.
      • 4.2.5.5. Others (1 to 10 Acres, 10 to 30 Acres, Over 30 Acres)
    • 4.2.6. By Region
      • 4.2.6.1. North America
      • 4.2.6.2. Europe
      • 4.2.6.3. Asia Pacific
      • 4.2.6.4. Latin America
      • 4.2.6.5. Middle East and Africa

5. North America Family Indoor Entertainment Centers Market

    • 5.1.1. Market Size & Forecast by Value, 2019-2029
    • 5.1.2. By Value (USD Billion)
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type
    • 5.2.2. By Visitor Demographics
    • 5.2.3. By Activity Area
    • 5.2.4. By Revenue Source
    • 5.2.5. By Facility Size
    • 5.2.6. By Country
      • 5.2.6.1. United States
      • 5.2.6.1.1. By Type
      • 5.2.6.1.2. By Visitor Demographics
      • 5.2.6.1.3. By Activity Area
      • 5.2.6.1.4. By Revenue Source
      • 5.2.6.1.5. By Facility Size
      • 5.2.6.2. Canada
      • 5.2.6.2.1. By Type
      • 5.2.6.2.2. By Visitor Demographics
      • 5.2.6.2.3. By Activity Area
      • 5.2.6.2.4. By Revenue Source
      • 5.2.6.2.5. By Facility Size

6. Europe Family Indoor Entertainment Centers Market

    • 6.1.1. Market Size & Forecast by Value, 2019-2029
    • 6.1.2. By Value (USD Billion)
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By Visitor Demographics
    • 6.2.3. By Activity Area
    • 6.2.4. By Revenue Source
    • 6.2.5. By Facility Size
    • 6.2.6. By Country
      • 6.2.6.1. Germany
      • 6.2.6.1.1. By Type
      • 6.2.6.1.2. By Visitor Demographics
      • 6.2.6.1.3. By Activity Area
      • 6.2.6.1.4. By Revenue Source
      • 6.2.6.1.5. By Facility Size
      • 6.2.6.2. United Kingdom
      • 6.2.6.2.1. By Type
      • 6.2.6.2.2. By Visitor Demographics
      • 6.2.6.2.3. By Activity Area
      • 6.2.6.2.4. By Revenue Source
      • 6.2.6.2.5. By Facility Size
      • 6.2.6.3. Italy
      • 6.2.6.3.1. By Type
      • 6.2.6.3.2. By Visitor Demographics
      • 6.2.6.3.3. By Activity Area
      • 6.2.6.3.4. By Revenue Source
      • 6.2.6.3.5. By Facility Size
      • 6.2.6.4. France
      • 6.2.6.4.1. By Type
      • 6.2.6.4.2. By Visitor Demographics
      • 6.2.6.4.3. By Activity Area
      • 6.2.6.4.4. By Revenue Source
      • 6.2.6.4.5. By Facility Size
      • 6.2.6.5. Spain
      • 6.2.6.5.1. By Type
      • 6.2.6.5.2. By Visitor Demographics
      • 6.2.6.5.3. By Activity Area
      • 6.2.6.5.4. By Revenue Source
      • 6.2.6.5.5. By Facility Size
      • 6.2.6.6. Belgium
      • 6.2.6.6.1. By Type
      • 6.2.6.6.2. By Visitor Demographics
      • 6.2.6.6.3. By Activity Area
      • 6.2.6.6.4. By Revenue Source
      • 6.2.6.6.5. By Facility Size
      • 6.2.6.7. Russia
      • 6.2.6.7.1. By Type
      • 6.2.6.7.2. By Visitor Demographics
      • 6.2.6.7.3. By Activity Area
      • 6.2.6.7.4. By Revenue Source
      • 6.2.6.7.5. By Facility Size
      • 6.2.6.8. The Netherlands
      • 6.2.6.8.1. By Type
      • 6.2.6.8.2. By Visitor Demographics
      • 6.2.6.8.3. By Activity Area
      • 6.2.6.8.4. By Revenue Source
      • 6.2.6.8.5. By Facility Size
      • 6.2.6.9. Rest of Europe
      • 6.2.6.9.1. By Type
      • 6.2.6.9.2. By Visitor Demographics
      • 6.2.6.9.3. By Activity Area
      • 6.2.6.9.4. By Revenue Source
      • 6.2.6.9.5. By Facility Size
      • 6.2.6.9.6. By Event Type

7. Asia-Pacific Family Indoor Entertainment Centers Market

  • 7.1. Market Size & Forecast by Value, 2019-2029
    • 7.1.1. By Value (USD Billion)
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By Visitor Demographics
    • 7.2.3. By Activity Area
    • 7.2.4. By Revenue Source
    • 7.2.5. By Facility Size
    • 7.2.6. By Country
      • 7.2.6.1. China
      • 7.2.6.1.1. By Type
      • 7.2.6.1.2. By Visitor Demographics
      • 7.2.6.1.3. By Activity Area
      • 7.2.6.1.4. By Revenue Source
      • 7.2.6.1.5. By Facility Size
      • 7.2.6.2. India
      • 7.2.6.2.1. By Type
      • 7.2.6.2.2. By Visitor Demographics
      • 7.2.6.2.3. By Activity Area
      • 7.2.6.2.4. By Revenue Source
      • 7.2.6.2.5. By Facility Size
      • 7.2.6.3. Japan
      • 7.2.6.3.1. By Type
      • 7.2.6.3.2. By Visitor Demographics
      • 7.2.6.3.3. By Activity Area
      • 7.2.6.3.4. By Revenue Source
      • 7.2.6.3.5. By Facility Size
      • 7.2.6.4. South Korea
      • 7.2.6.4.1. By Type
      • 7.2.6.4.2. By Visitor Demographics
      • 7.2.6.4.3. By Activity Area
      • 7.2.6.4.4. By Revenue Source
      • 7.2.6.4.5. By Facility Size
      • 7.2.6.5. Australia & New Zealand
      • 7.2.6.5.1. By Type
      • 7.2.6.5.2. By Visitor Demographics
      • 7.2.6.5.3. By Activity Area
      • 7.2.6.5.4. By Revenue Source
      • 7.2.6.5.5. By Facility Size
      • 7.2.6.6. Indonesia
      • 7.2.6.6.1. By Type
      • 7.2.6.6.2. By Visitor Demographics
      • 7.2.6.6.3. By Activity Area
      • 7.2.6.6.4. By Revenue Source
      • 7.2.6.6.5. By Facility Size
      • 7.2.6.7. Malaysia
      • 7.2.6.7.1. By Type
      • 7.2.6.7.2. By Visitor Demographics
      • 7.2.6.7.3. By Activity Area
      • 7.2.6.7.4. By Revenue Source
      • 7.2.6.7.5. By Facility Size
      • 7.2.6.8. Singapore
      • 7.2.6.8.1. By Type
      • 7.2.6.8.2. By Visitor Demographics
      • 7.2.6.8.3. By Activity Area
      • 7.2.6.8.4. By Revenue Source
      • 7.2.6.8.5. By Facility Size
      • 7.2.6.9. Vietnam
      • 7.2.6.9.1. By Type
      • 7.2.6.9.2. By Visitor Demographics
      • 7.2.6.9.3. By Activity Area
      • 7.2.6.9.4. By Revenue Source
      • 7.2.6.9.5. By Facility Size
      • 7.2.6.10. Rest of Asia Pacific
      • 7.2.6.10.1. By Type
      • 7.2.6.10.2. By Visitor Demographics
      • 7.2.6.10.3. By Activity Area
      • 7.2.6.10.4. By Revenue Source
      • 7.2.6.10.5. By Facility Size

8. Latin America Family Indoor Entertainment Centers Market

  • 8.1. Market Size & Forecast by Value, 2019-2029
    • 8.1.1. By Value (USD Billion)
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Visitor Demographics
    • 8.2.3. By Activity Area
    • 8.2.4. By Revenue Source
    • 8.2.5. By Facility Size
    • 8.2.6. By Country
      • 8.2.6.1. Brazil
      • 8.2.6.1.1. By Type
      • 8.2.6.1.2. By Visitor Demographics
      • 8.2.6.1.3. By Activity Area
      • 8.2.6.1.4. By Revenue Source
      • 8.2.6.1.5. By Facility Size
      • 8.2.6.2. Argentina
      • 8.2.6.2.1. By Type
      • 8.2.6.2.2. By Visitor Demographics
      • 8.2.6.2.3. By Activity Area
      • 8.2.6.2.4. By Revenue Source
      • 8.2.6.2.5. By Facility Size
      • 8.2.6.3. Peru
      • 8.2.6.3.1. By Type
      • 8.2.6.3.2. By Visitor Demographics
      • 8.2.6.3.3. By Activity Area
      • 8.2.6.3.4. By Revenue Source
      • 8.2.6.3.5. By Facility Size
      • 8.2.6.4. Rest of LATAM
      • 8.2.6.4.1. By Type
      • 8.2.6.4.2. By Visitor Demographics
      • 8.2.6.4.3. By Activity Area
      • 8.2.6.4.4. By Revenue Source
      • 8.2.6.4.5. By Facility Size

9. Middle East & Africa Family Indoor Entertainment Centers Market

  • 9.1. Market Size & Forecast by Value, 2019-2029
    • 9.1.1. By Value (USD Billion)
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Visitor Demographics
    • 9.2.3. By Activity Area
    • 9.2.4. By Revenue Source
    • 9.2.5. By Facility Size
    • 9.2.6. By Country
      • 9.2.6.1. Saudi Arabia
      • 9.2.6.1.1. By Type
      • 9.2.6.1.2. By Visitor Demographics
      • 9.2.6.1.3. By Activity Area
      • 9.2.6.1.4. By Revenue Source
      • 9.2.6.1.5. By Facility Size
      • 9.2.6.2. UAE
      • 9.2.6.2.1. By Type
      • 9.2.6.2.2. By Visitor Demographics
      • 9.2.6.2.3. By Activity Area
      • 9.2.6.2.4. By Revenue Source
      • 9.2.6.2.5. By Facility Size
      • 9.2.6.3. Qatar
      • 9.2.6.3.1. By Type
      • 9.2.6.3.2. By Visitor Demographics
      • 9.2.6.3.3. By Activity Area
      • 9.2.6.3.4. By Revenue Source
      • 9.2.6.3.5. By Facility Size
      • 9.2.6.4. Kuwait
      • 9.2.6.4.1. By Type
      • 9.2.6.4.2. By Visitor Demographics
      • 9.2.6.4.3. By Activity Area
      • 9.2.6.4.4. By Revenue Source
      • 9.2.6.4.5. By Facility Size
      • 9.2.6.5. South Africa
      • 9.2.6.5.1. By Type
      • 9.2.6.5.2. By Visitor Demographics
      • 9.2.6.5.3. By Activity Area
      • 9.2.6.5.4. By Revenue Source
      • 9.2.6.5.5. By Facility Size
      • 9.2.6.6. Nigeria
      • 9.2.6.6.1. By Type
      • 9.2.6.6.2. By Visitor Demographics
      • 9.2.6.6.3. By Activity Area
      • 9.2.6.6.4. By Revenue Source
      • 9.2.6.6.5. By Facility Size
      • 9.2.6.7. Algeria
      • 9.2.6.7.1. By Type
      • 9.2.6.7.2. By Visitor Demographics
      • 9.2.6.7.3. By Activity Area
      • 9.2.6.7.4. By Revenue Source
      • 9.2.6.7.5. By Facility Size
      • 9.2.6.8. Rest of MEA
      • 9.2.6.8.1. By Type
      • 9.2.6.8.2. By Visitor Demographics
      • 9.2.6.8.3. By Activity Area
      • 9.2.6.8.4. By Revenue Source
      • 9.2.6.8.5. By Facility Size

10. Competitive Landscape

  • 10.1. List of Key Players and Their Offerings
  • 10.2. Global Family Indoor Entertainment Centers Company Market Share Analysis, 2022
  • 10.3. Competitive Benchmarking, By Operating Parameters
  • 10.4. Key Strategic Development (Mergers, Acquisitions, Partnerships, and others)

11. Impact of Covid-19 on Global Family Indoor Entertainment Centers Market

12. Company Profile (Company Overview, Financial Matrix, Competitive landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, and SWOT Analysis)

  • 12.1. KidZania
  • 12.2. CEC Entertainment Concepts, LP.
  • 12.3. Dave and Buster's, Inc.
  • 12.4. SMAAASH Entertainment Pvt. Ltd.
  • 12.5. Landmark Leisure LLC
  • 12.6. Lucky Strike Entertainment
  • 12.7. Timezone Global
  • 12.8. Scene75 Entertainment Centers
  • 12.9. Cinergy Entertainment Group
  • 12.10. Funriders
  • 12.11. Other prominent players

13. Key Strategic Recommendations

14. Research Methodology

  • 14.1. Qualitative Research
    • 14.1.1. Primary & Secondary Research
  • 14.2. Quantitative Research
  • 14.3. Market Breakdown & Data Triangulation
    • 14.3.1. Secondary Research
    • 14.3.2. Primary Research
  • 14.4. Breakdown of Primary Research Respondents, By Region
  • 14.5. Assumption & Limitation