市場調査レポート
商品コード
1435667

アーケードゲームの世界市場レポート 2024

Arcade Gaming Global Market Report 2024

出版日: | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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アーケードゲームの世界市場レポート 2024
出版日: 2024年02月23日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

アーケードゲームの市場規模は、今後数年間で着実に成長すると予想されています。 2028年には3.1%の年間複合成長率(CAGR)で140億7,000万米ドルに成長すると予想されます。予測される成長は、世界化、市場リーチの拡大、モバイルゲームの影響、および市場拡大戦略と、ゲームエクスペリエンスを向上させる取り組みによって推進されます。この時期に予想される主な動向には、モバイル統合、没入型テクノロジー、ソーシャルゲーム、家庭用ゲームの嗜好への適応、体験のゲーミフィケーション、アーケード空間の再定義などが含まれます。

身体活動の増加により、アーケードゲーム市場の成長が促進されると予想されます。体の動きによるエネルギー消費を伴う身体活動は、その健康上の利点が認識されているため、急増しています。 アーケードゲームは、プレーヤーを一貫した運動、バランスの取れた食事、良好な睡眠習慣に参加させることで、健康を促進する革新的なツールとして機能します。たとえば、2022年 3月のオーストラリア統計局の統計に基づくと、15歳以上の個人の約27.2%が身体活動の推奨事項を満たしており、18歳から64歳までの人の73.4%が前述の身体活動の推奨事項を週150分以上行っていました。さらに、59.1%近くが5日以上、少なくとも30分間活動していました。身体活動の増加に向かうこの傾向は、アーケードゲーム市場の成長を促進すると予想されます。

アーケードゲームへの高いエンゲージメントは、アーケードゲーム市場の成長の重要な推進力になると予想されます。この関与の高まりは、アーケードスタイルのビデオゲームへの実質的かつ没入型の参加を示しており、多くの場合、長時間にわたる楽しいゲームプレイセッションが特徴です。業界は、消費者のライフスタイルの変化、商業ゲーム施設の増加、可処分所得の増加に起因する、この関与の増加から恩恵を受けています。たとえば、英国のギャンブル業界は、ギャンブル委員会によると、2021年4月から2022年3月までに総ギャンブル収益(GGY)が10.9%増加し、141億ポンドに達したと報告しています。オンラインカジノゲーム、特にスロットがGGY 39億ポンドと大きく貢献しました。ロックダウン条件の変化の影響を受けてオフラインギャンブルは105.6%という驚異的な伸びを見せ、21億GGYに達しました。この急増は、アーケードゲームへの高い関心と関与を反映しており、今後の市場の成長が前向きな軌道にあることを示しています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のアーケードゲーム市場、タイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ビデオゲーム
  • シミュレーションゲーム
  • メカニカルゲーム
  • 世界のアーケードゲーム市場、ジャンル別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • レーシング
  • シューティング
  • スポーツ
  • アクション
  • 世界のアーケードゲーム市場、流通チャネル別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • オンライン
  • オフライン
  • 世界のアーケードゲーム市場、用途別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • 住宅
  • 商業
  • ゲームハブ

第7章 地域および国の分析

  • 世界のアーケードゲーム市場、地域別、実績および予測、2018~2023年、2023~2028年、2033年
  • 世界のアーケードゲーム市場、国別、実績および予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • アーケードゲーム市場の競合情勢
  • アーケードゲーム市場の企業プロファイル
    • Microsoft Corporation
    • Sony Interactive Entertainment LLC
    • Genting Berhad
    • Nintendo Company Limited
    • Activision Blizzard Inc.

第31章 その他の大手および革新的な企業

  • Electronic Arts Inc.
  • Bandai Namco Studios Inc.
  • Epic Games Inc.
  • Take-Two Interactive Software Inc.
  • Square Enix Holdings Company Limited
  • Sega Corporation
  • Konami Holdings Corporation
  • Rene Pierre SA
  • Nexon Co. Ltd.
  • Ubisoft Entertainment SA
  • Netmarble Corporation
  • Bowlero Corporation
  • Capcom Company Limited
  • International Games System Company Limited
  • Taito Corporation uare

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r15377

Arcade gaming encompasses coin-operated game machines commonly found in public spaces such as malls, restaurants, and amusement arcades. These games emphasize skill-based challenges and are often played on arcade video machines that process player inputs and display outputs on an electrical display.

Arcade gaming encompasses various types, including video games, simulation games, and mechanical games. Video games involve manipulating moving images on a screen using controls such as handles or buttons, fostering engagement and learning in diverse social environments. These games process player inputs through computer components and showcase outputs on electrical displays. They span genres such as racing, shooting, sports, and action, available both online and offline for residential, commercial, and gaming hub use.

The arcade gaming market research report is one of a series of new reports from The Business Research Company that provides arcade gaming market statistics, including arcade gaming industry global market size, regional shares, competitors with an arcade gaming market share, detailed arcade gaming market segments, market trends and opportunities, and any further data you may need to thrive in the arcade gaming industry. This arcade gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The arcade gaming market size has grown marginally in recent years. It will grow from $12.24 billion in 2023 to $12.44 billion in 2024 at a compound annual growth rate (CAGR) of 1.6%. Historical growth can be attributed to various factors including location-based trends, cultural influences, the competitive landscape, social trends, and market saturation.

The arcade gaming market size is expected to see steady growth in the next few years. It will grow to $14.07 billion in 2028 at a compound annual growth rate (CAGR) of 3.1%. The forecasted growth is driven by globalization, increased market reach, the influence of mobile gaming, and strategies for market expansion, alongside efforts to enhance gaming experiences. Major trends expected in this period include mobile integration, immersive technologies, social gaming, adapting to home gaming preferences, the gamification of experiences, and the redefinition of arcade spaces.

The rise in physical activity is anticipated to drive growth in the arcade gaming market. Physical activity, involving energy expenditure through body movement, has surged due to its recognized health benefits. Arcade gaming serves as an innovative tool promoting health by engaging players in consistent exercise, balanced diets, and good sleep practices. For example, based on statistics from the Australian Bureau of Statistics in March 2022, around 27.2% of individuals aged 15 and above met physical activity recommendations, with 73.4% of those aged 18 to 64 engaging in over 150 minutes of physical activity in the preceding week. Moreover, nearly 59.1% were active for at least 30 minutes on five or more days. This trend toward increased physical activity is expected to fuel the growth of the arcade gaming market.

High engagement in arcade gaming is anticipated to be a significant driver for the arcade gaming market's growth. This heightened involvement denotes substantial and immersive participation in arcade-style video games, often marked by prolonged and enjoyable gameplay sessions. The industry benefits from this increased involvement, stemming from shifts in consumer lifestyles, the rise in commercial gaming facilities, and increased disposable income. For instance, the UK gambling industry reported a notable 10.9% increase in total gross gambling yield (GGY) to £14.1 billion from April 2021 to March 2022, as per the gambling commission. Online casino games, particularly slots, contributed significantly with a GGY of £3.9 billion. Offline gambling, influenced by changes in lockdown conditions, surged by an impressive 105.6%, reaching £2.1 billion GGY. This surge reflects the high interest and engagement in arcade gaming, indicating a positive trajectory for the market's growth ahead.

The arcade gaming market is witnessing a surge in the introduction of cutting-edge products as a prominent trend. Key market players are strategically unveiling technologically advanced arcade games to maintain their market standing. One notable example is the June 2021 launch by Zero Latency VR, an Australian tech company renowned for developing free-roam virtual reality systems. They introduced the Far Cry VR arcade game across 33 locations globally, including the USA, UK, Europe, and Australia. This immersive game, titled Far Cry VR: Dive Into Insanity, transforms expansive rooms into the exotic, pirate-controlled island from Far Cry 3. Zero Latency VR's innovative technology facilitates untethered movement within these virtual environments, liberating gamers from wired connections to distant PCs.

Major players in the arcade gaming market are spearheading the development of innovative products infused with cutting-edge technologies, notably haptic technology, designed to simulate touch sensations through force, vibration, or motion. An illustrative instance is the January 2021 collaboration between D-BOX Technologies Inc. and five Quebec-based gaming studios, aimed at targeting the video gaming market. By integrating D-BOX's exclusive haptic technology into ongoing or available games, the arcade gaming experience is set to elevate significantly. D-BOX's pioneering motion technology promises to revolutionize gaming encounters by delivering ultra-precise feedback triggered not just by player input but also by the dynamics within the game itself.

In October 2023, Microsoft, a leading US technology corporation, completed the acquisition of Activision Blizzard for a total sum of $68.7 billion. This strategic move is poised to significantly enhance Microsoft's position within the gaming sector and the burgeoning metaverse landscape. Furthermore, it solidifies Microsoft's dominance in the realm of cloud gaming services while granting the company access to a formidable array of highly lucrative intellectual properties, including iconic franchises such as Call of Duty, World of Warcraft, and Diablo, alongside the inclusion of esteemed studios such as Treyarch and Infinity Ward within its portfolio.

Major companies operating in the arcade gaming market report are Microsoft Corporation, Sony Interactive Entertainment LLC, Genting Berhad, Nintendo Company Limited, Activision Blizzard Inc., Electronic Arts Inc., Bandai Namco Studios Inc., Epic Games Inc., Take-Two Interactive Software Inc., Square Enix Holdings Company Limited, Sega Corporation, Konami Holdings Corporation, Rene Pierre SA, Nexon Co. Ltd., Ubisoft Entertainment SA, Netmarble Corporation, Bowlero Corporation, Capcom Company Limited, International Games System Company Limited, Taito Corporation, AMI Entertainment Network, D-BOX Technologies Inc., Bay Tek Entertainment Inc., Helix Leisure USA Inc., American Changer Corporation, PrimeTime Amusements, Adrenaline Amusements Inc., CXC Simulations, Chicago Gaming Company, Gold Standard Games, Tencent Holdings Limited, Zynga Inc., GungHo Online Entertainment Inc., NCSoft Corporation, SEGA Interactive Co. Ltd., Kabam Games Inc., Rovio Entertainment Corporation, GREE Inc., DeNA Co. Ltd., King Digital Entertainment, Supercell Oy, NetEase Inc., Miniclip SA, Gameloft SE

North America was the largest region in the arcade gaming market share in 2023. The regions covered in the arcade gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the arcade gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The arcade gaming market consists of sales of carnival games, merchandiser games, pinball machines, and slot machines. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Arcade Gaming Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on arcade gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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Where is the largest and fastest growing market for arcade gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The arcade gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: Video Games; Simulation Games; Mechanical Games
  • 2) By Genre: Racing; Shooting; Sports; Action
  • 3) By Distribution Channel: Online; Offline
  • 4) By Application: Residential; Commercial; Gaming Hubs
  • Companies Mentioned: Microsoft Corporation; Sony Interactive Entertainment LLC; Genting Berhad; Nintendo Company Limited; Activision Blizzard Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Arcade Gaming Market Characteristics

3. Arcade Gaming Market Trends And Strategies

4. Arcade Gaming Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Arcade Gaming Market Size and Growth

  • 5.1. Global Arcade Gaming Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Arcade Gaming Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Arcade Gaming Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Arcade Gaming Market Segmentation

  • 6.1. Global Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Video Games
  • Simulation Games
  • Mechanical Games
  • 6.2. Global Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Racing
  • Shooting
  • Sports
  • Action
  • 6.3. Global Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Online
  • Offline
  • 6.4. Global Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Residential
  • Commercial
  • Gaming Hubs

7. Arcade Gaming Market Regional And Country Analysis

  • 7.1. Global Arcade Gaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Arcade Gaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Arcade Gaming Market

  • 8.1. Asia-Pacific Arcade Gaming Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Arcade Gaming Market

  • 9.1. China Arcade Gaming Market Overview
  • 9.2. China Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Arcade Gaming Market

  • 10.1. India Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Arcade Gaming Market

  • 11.1. Japan Arcade Gaming Market Overview
  • 11.2. Japan Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Arcade Gaming Market

  • 12.1. Australia Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Arcade Gaming Market

  • 13.1. Indonesia Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Arcade Gaming Market

  • 14.1. South Korea Arcade Gaming Market Overview
  • 14.2. South Korea Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Arcade Gaming Market

  • 15.1. Western Europe Arcade Gaming Market Overview
  • 15.2. Western Europe Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Arcade Gaming Market

  • 16.1. UK Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Arcade Gaming Market

  • 17.1. Germany Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Arcade Gaming Market

  • 18.1. France Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Arcade Gaming Market

  • 19.1. Italy Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Arcade Gaming Market

  • 20.1. Spain Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Arcade Gaming Market

  • 21.1. Eastern Europe Arcade Gaming Market Overview
  • 21.2. Eastern Europe Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Arcade Gaming Market

  • 22.1. Russia Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Arcade Gaming Market

  • 23.1. North America Arcade Gaming Market Overview
  • 23.2. North America Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Arcade Gaming Market

  • 24.1. USA Arcade Gaming Market Overview
  • 24.2. USA Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Arcade Gaming Market

  • 25.1. Canada Arcade Gaming Market Overview
  • 25.2. Canada Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Arcade Gaming Market

  • 26.1. South America Arcade Gaming Market Overview
  • 26.2. South America Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Arcade Gaming Market

  • 27.1. Brazil Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Arcade Gaming Market

  • 28.1. Middle East Arcade Gaming Market Overview
  • 28.2. Middle East Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Arcade Gaming Market

  • 29.1. Africa Arcade Gaming Market Overview
  • 29.2. Africa Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Arcade Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Arcade Gaming Market Competitive Landscape
  • 30.2. Arcade Gaming Market Company Profiles
    • 30.2.1. Microsoft Corporation
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Sony Interactive Entertainment LLC
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Genting Berhad
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Nintendo Company Limited
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Activision Blizzard Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Arcade Gaming Market Other Major And Innovative Companies

  • 31.1. Electronic Arts Inc.
  • 31.2. Bandai Namco Studios Inc.
  • 31.3. Epic Games Inc.
  • 31.4. Take-Two Interactive Software Inc.
  • 31.5. Square Enix Holdings Company Limited
  • 31.6. Sega Corporation
  • 31.7. Konami Holdings Corporation
  • 31.8. Rene Pierre SA
  • 31.9. Nexon Co. Ltd.
  • 31.10. Ubisoft Entertainment SA
  • 31.11. Netmarble Corporation
  • 31.12. Bowlero Corporation
  • 31.13. Capcom Company Limited
  • 31.14. International Games System Company Limited
  • 31.15. Taito Corporation uare

32. Global Arcade Gaming Market Competitive Benchmarking

33. Global Arcade Gaming Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Arcade Gaming Market

35. Arcade Gaming Market Future Outlook and Potential Analysis

  • 35.1 Arcade Gaming Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Arcade Gaming Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Arcade Gaming Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer