Product Code: A04780
According to a new report published by Allied Market Research, titled, "Family/Indoor Entertainment Centers Market," The family/indoor entertainment centers market was valued at $30.9 billion in 2022, and is estimated to reach $88.7 billion by 2032, growing at a CAGR of 11.5% from 2023 to 2032.
Favorable youth demographics and continuous launch of new FECs supporting family activities, food & beverages (F&B) integration, and participatory play boost the growth of the global family/indoor entertainment centers market. In addition, the increase in number of malls positively impacts the growth of the market. However, increase in ticket prices and rise in popularity of home & mobile gaming hamper the market growth. On the contrary, surge in investments on new games and attractions is expected to offer remunerative opportunities for expansion of the market during the forecast period.
The family/indoor entertainment centers market is segmented on the basis of activity area, facility size, revenue source, type, visitor demographics, and region. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. Depending on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Depending on revenue source, it is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. On the basis of type, the market is categorized into children's entertainment centers (CECs), children's edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). By visitor demographics, the market is segregated into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Region-wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global family/indoor entertainment centers market is dominated by CEC Entertainment Concepts, LP., Cinergy Entertainment Group, Landmark Leisure LLC (Fun City), Funriders, KidZania, Dave and Buster's, Inc., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash, and Timezone Global. These players have adopted various strategies such as product launch, partnership, and acquisition to increase their market penetration and strengthen their position in the industry.
Key benefits for stakeholders
- The study provides in-depth analysis of the global family/indoor entertainment centers market along with the current & future trends to illustrate the imminent investment pockets.
- Information about key drivers, restraints, & opportunities and their impact analysis on the global family/indoor entertainment centers market size are provided in the report.
- Porter's five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
- The quantitative analysis of the global family/indoor entertainment centers market from 2023 to 2032 is provided to determine the market potential.
Key Market Segments
By Activity Area
- Arcade Studios
- AR and VR Gaming Zones
- Physical Play Activities
- Skill/Competition Games
- Others
By Facility Size
- Up to 5,000 Sq. Ft.
- 5,001 to 10,000 Sq. Ft.
- 10,001 to 20,000 Sq. Ft.
- 20,001 to 40,000 Sq. Ft.
- 1 to 10 Acres
- 10 to 30 Acres
- Over 30 Acres
By Visitor Demographics
- Families With Children (0-9)
- Families With Children (9-12)
- Teenagers (12-18)
- Young Adults (18-24)
- Adults (Ages 24+)
By Revenue Source
- Entry Fees and Ticket Sales
- Food and Beverages
- Merchandising
- Advertisement
- Others
By Type
- Children's Entertainment Centers (CECs)
- Children's Edutainment Centers (CEDCs)
- Adult Entertainment Centers (AECs)
- Location-based VR Entertainment Centers (LBECs)
By Region
- North America
- Europe
- UK
- Germany
- France
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- Japan
- India
- Australia
- South Korea
- Rest of Asia-Pacific
- LAMEA
- Latin America
- Middle East
- Africa
Key Market Players:
- Funriders
- CEC Entertainment Concepts, LP.
- Landmark Leisure LLC
- Cinergy Entertainment Group
- Dave and Buster's, Inc.
- Scene75 Entertainment Centers
- Lucky Strike Entertainment
- Timezone Global
- SMAAASH Entertainment Pvt. Ltd.
- KidZania
TABLE OF CONTENTS
CHAPTER 1: INTRODUCTION
- 1.1. Report description
- 1.2. Key market segments
- 1.3. Key benefits to the stakeholders
- 1.4. Research Methodology
- 1.4.1. Primary research
- 1.4.2. Secondary research
- 1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
CHAPTER 3: MARKET OVERVIEW
- 3.1. Market definition and scope
- 3.2. Key findings
- 3.2.1. Top impacting factors
- 3.2.2. Top investment pockets
- 3.3. Porter's five forces analysis
- 3.3.1. Bargaining power of suppliers
- 3.3.2. Bargaining power of buyers
- 3.3.3. Threat of substitutes
- 3.3.4. Threat of new entrants
- 3.3.5. Intensity of rivalry
- 3.4. Market dynamics
- 3.4.1. Drivers
- 3.4.1.1. Increase in number of malls
- 3.4.1.2. Surge in demand for unique experiences
- 3.4.1.3. Favorable youth demographics
- 3.4.2. Restraints
- 3.4.2.1. Increase in ticket prices
- 3.4.2.2. Rise in popularity of home and mobile gaming
- 3.4.3. Opportunities
- 3.4.3.1. Surge in investments in new games and attractions
- 3.5. COVID-19 Impact Analysis on the market
CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA
- 4.1. Overview
- 4.1.1. Market size and forecast
- 4.2. Arcade Studios
- 4.2.1. Key market trends, growth factors and opportunities
- 4.2.2. Market size and forecast, by region
- 4.2.3. Market share analysis by country
- 4.3. AR and VR Gaming Zones
- 4.3.1. Key market trends, growth factors and opportunities
- 4.3.2. Market size and forecast, by region
- 4.3.3. Market share analysis by country
- 4.4. Physical Play Activities
- 4.4.1. Key market trends, growth factors and opportunities
- 4.4.2. Market size and forecast, by region
- 4.4.3. Market share analysis by country
- 4.5. Skill/Competition Games
- 4.5.1. Key market trends, growth factors and opportunities
- 4.5.2. Market size and forecast, by region
- 4.5.3. Market share analysis by country
- 4.6. Others
- 4.6.1. Key market trends, growth factors and opportunities
- 4.6.2. Market size and forecast, by region
- 4.6.3. Market share analysis by country
CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
- 5.1. Overview
- 5.1.1. Market size and forecast
- 5.2. Up to 5,000 Sq. Ft.
- 5.2.1. Key market trends, growth factors and opportunities
- 5.2.2. Market size and forecast, by region
- 5.2.3. Market share analysis by country
- 5.3. 5,001 to 10,000 Sq. Ft.
- 5.3.1. Key market trends, growth factors and opportunities
- 5.3.2. Market size and forecast, by region
- 5.3.3. Market share analysis by country
- 5.4. 10,001 to 20,000 Sq. Ft.
- 5.4.1. Key market trends, growth factors and opportunities
- 5.4.2. Market size and forecast, by region
- 5.4.3. Market share analysis by country
- 5.5. 20,001 to 40,000 Sq. Ft.
- 5.5.1. Key market trends, growth factors and opportunities
- 5.5.2. Market size and forecast, by region
- 5.5.3. Market share analysis by country
- 5.6. 1 to 10 Acres
- 5.6.1. Key market trends, growth factors and opportunities
- 5.6.2. Market size and forecast, by region
- 5.6.3. Market share analysis by country
- 5.7. 10 to 30 Acres
- 5.7.1. Key market trends, growth factors and opportunities
- 5.7.2. Market size and forecast, by region
- 5.7.3. Market share analysis by country
- 5.8. Over 30 Acres
- 5.8.1. Key market trends, growth factors and opportunities
- 5.8.2. Market size and forecast, by region
- 5.8.3. Market share analysis by country
CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
- 6.1. Overview
- 6.1.1. Market size and forecast
- 6.2. Entry Fees and Ticket Sales
- 6.2.1. Key market trends, growth factors and opportunities
- 6.2.2. Market size and forecast, by region
- 6.2.3. Market share analysis by country
- 6.3. Food and Beverages
- 6.3.1. Key market trends, growth factors and opportunities
- 6.3.2. Market size and forecast, by region
- 6.3.3. Market share analysis by country
- 6.4. Merchandising
- 6.4.1. Key market trends, growth factors and opportunities
- 6.4.2. Market size and forecast, by region
- 6.4.3. Market share analysis by country
- 6.5. Advertisement
- 6.5.1. Key market trends, growth factors and opportunities
- 6.5.2. Market size and forecast, by region
- 6.5.3. Market share analysis by country
- 6.6. Others
- 6.6.1. Key market trends, growth factors and opportunities
- 6.6.2. Market size and forecast, by region
- 6.6.3. Market share analysis by country
CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
- 7.1. Overview
- 7.1.1. Market size and forecast
- 7.2. Children's Entertainment Centers (CECs)
- 7.2.1. Key market trends, growth factors and opportunities
- 7.2.2. Market size and forecast, by region
- 7.2.3. Market share analysis by country
- 7.3. Children's Edutainment Centers (CEDCs)
- 7.3.1. Key market trends, growth factors and opportunities
- 7.3.2. Market size and forecast, by region
- 7.3.3. Market share analysis by country
- 7.4. Adult Entertainment Centers (AECs)
- 7.4.1. Key market trends, growth factors and opportunities
- 7.4.2. Market size and forecast, by region
- 7.4.3. Market share analysis by country
- 7.5. Location-based VR Entertainment Centers (LBECs)
- 7.5.1. Key market trends, growth factors and opportunities
- 7.5.2. Market size and forecast, by region
- 7.5.3. Market share analysis by country
CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
- 8.1. Overview
- 8.1.1. Market size and forecast
- 8.2. Families With Children (0-9)
- 8.2.1. Key market trends, growth factors and opportunities
- 8.2.2. Market size and forecast, by region
- 8.2.3. Market share analysis by country
- 8.3. Families With Children (9-12)
- 8.3.1. Key market trends, growth factors and opportunities
- 8.3.2. Market size and forecast, by region
- 8.3.3. Market share analysis by country
- 8.4. Teenagers (12-18)
- 8.4.1. Key market trends, growth factors and opportunities
- 8.4.2. Market size and forecast, by region
- 8.4.3. Market share analysis by country
- 8.5. Young Adults (18-24)
- 8.5.1. Key market trends, growth factors and opportunities
- 8.5.2. Market size and forecast, by region
- 8.5.3. Market share analysis by country
- 8.6. Adults (Ages 24+)
- 8.6.1. Key market trends, growth factors and opportunities
- 8.6.2. Market size and forecast, by region
- 8.6.3. Market share analysis by country
CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION
- 9.1. Overview
- 9.1.1. Market size and forecast By Region
- 9.2. North America
- 9.2.1. Key trends and opportunities
- 9.2.2. Market size and forecast, by Activity Area
- 9.2.3. Market size and forecast, by Facility Size
- 9.2.4. Market size and forecast, by Revenue Source
- 9.2.5. Market size and forecast, by Type
- 9.2.6. Market size and forecast, by Visitor Demographics
- 9.2.7. Market size and forecast, by country
- 9.2.7.1. U.S.
- 9.2.7.1.1. Key market trends, growth factors and opportunities
- 9.2.7.1.2. Market size and forecast, by Activity Area
- 9.2.7.1.3. Market size and forecast, by Facility Size
- 9.2.7.1.4. Market size and forecast, by Revenue Source
- 9.2.7.1.5. Market size and forecast, by Type
- 9.2.7.1.6. Market size and forecast, by Visitor Demographics
- 9.2.7.2. Canada
- 9.2.7.2.1. Key market trends, growth factors and opportunities
- 9.2.7.2.2. Market size and forecast, by Activity Area
- 9.2.7.2.3. Market size and forecast, by Facility Size
- 9.2.7.2.4. Market size and forecast, by Revenue Source
- 9.2.7.2.5. Market size and forecast, by Type
- 9.2.7.2.6. Market size and forecast, by Visitor Demographics
- 9.3. Europe
- 9.3.1. Key trends and opportunities
- 9.3.2. Market size and forecast, by Activity Area
- 9.3.3. Market size and forecast, by Facility Size
- 9.3.4. Market size and forecast, by Revenue Source
- 9.3.5. Market size and forecast, by Type
- 9.3.6. Market size and forecast, by Visitor Demographics
- 9.3.7. Market size and forecast, by country
- 9.3.7.1. UK
- 9.3.7.1.1. Key market trends, growth factors and opportunities
- 9.3.7.1.2. Market size and forecast, by Activity Area
- 9.3.7.1.3. Market size and forecast, by Facility Size
- 9.3.7.1.4. Market size and forecast, by Revenue Source
- 9.3.7.1.5. Market size and forecast, by Type
- 9.3.7.1.6. Market size and forecast, by Visitor Demographics
- 9.3.7.2. Germany
- 9.3.7.2.1. Key market trends, growth factors and opportunities
- 9.3.7.2.2. Market size and forecast, by Activity Area
- 9.3.7.2.3. Market size and forecast, by Facility Size
- 9.3.7.2.4. Market size and forecast, by Revenue Source
- 9.3.7.2.5. Market size and forecast, by Type
- 9.3.7.2.6. Market size and forecast, by Visitor Demographics
- 9.3.7.3. France
- 9.3.7.3.1. Key market trends, growth factors and opportunities
- 9.3.7.3.2. Market size and forecast, by Activity Area
- 9.3.7.3.3. Market size and forecast, by Facility Size
- 9.3.7.3.4. Market size and forecast, by Revenue Source
- 9.3.7.3.5. Market size and forecast, by Type
- 9.3.7.3.6. Market size and forecast, by Visitor Demographics
- 9.3.7.4. Italy
- 9.3.7.4.1. Key market trends, growth factors and opportunities
- 9.3.7.4.2. Market size and forecast, by Activity Area
- 9.3.7.4.3. Market size and forecast, by Facility Size
- 9.3.7.4.4. Market size and forecast, by Revenue Source
- 9.3.7.4.5. Market size and forecast, by Type
- 9.3.7.4.6. Market size and forecast, by Visitor Demographics
- 9.3.7.5. Spain
- 9.3.7.5.1. Key market trends, growth factors and opportunities
- 9.3.7.5.2. Market size and forecast, by Activity Area
- 9.3.7.5.3. Market size and forecast, by Facility Size
- 9.3.7.5.4. Market size and forecast, by Revenue Source
- 9.3.7.5.5. Market size and forecast, by Type
- 9.3.7.5.6. Market size and forecast, by Visitor Demographics
- 9.3.7.6. Rest of Europe
- 9.3.7.6.1. Key market trends, growth factors and opportunities
- 9.3.7.6.2. Market size and forecast, by Activity Area
- 9.3.7.6.3. Market size and forecast, by Facility Size
- 9.3.7.6.4. Market size and forecast, by Revenue Source
- 9.3.7.6.5. Market size and forecast, by Type
- 9.3.7.6.6. Market size and forecast, by Visitor Demographics
- 9.4. Asia-Pacific
- 9.4.1. Key trends and opportunities
- 9.4.2. Market size and forecast, by Activity Area
- 9.4.3. Market size and forecast, by Facility Size
- 9.4.4. Market size and forecast, by Revenue Source
- 9.4.5. Market size and forecast, by Type
- 9.4.6. Market size and forecast, by Visitor Demographics
- 9.4.7. Market size and forecast, by country
- 9.4.7.1. China
- 9.4.7.1.1. Key market trends, growth factors and opportunities
- 9.4.7.1.2. Market size and forecast, by Activity Area
- 9.4.7.1.3. Market size and forecast, by Facility Size
- 9.4.7.1.4. Market size and forecast, by Revenue Source
- 9.4.7.1.5. Market size and forecast, by Type
- 9.4.7.1.6. Market size and forecast, by Visitor Demographics
- 9.4.7.2. Japan
- 9.4.7.2.1. Key market trends, growth factors and opportunities
- 9.4.7.2.2. Market size and forecast, by Activity Area
- 9.4.7.2.3. Market size and forecast, by Facility Size
- 9.4.7.2.4. Market size and forecast, by Revenue Source
- 9.4.7.2.5. Market size and forecast, by Type
- 9.4.7.2.6. Market size and forecast, by Visitor Demographics
- 9.4.7.3. India
- 9.4.7.3.1. Key market trends, growth factors and opportunities
- 9.4.7.3.2. Market size and forecast, by Activity Area
- 9.4.7.3.3. Market size and forecast, by Facility Size
- 9.4.7.3.4. Market size and forecast, by Revenue Source
- 9.4.7.3.5. Market size and forecast, by Type
- 9.4.7.3.6. Market size and forecast, by Visitor Demographics
- 9.4.7.4. Australia
- 9.4.7.4.1. Key market trends, growth factors and opportunities
- 9.4.7.4.2. Market size and forecast, by Activity Area
- 9.4.7.4.3. Market size and forecast, by Facility Size
- 9.4.7.4.4. Market size and forecast, by Revenue Source
- 9.4.7.4.5. Market size and forecast, by Type
- 9.4.7.4.6. Market size and forecast, by Visitor Demographics
- 9.4.7.5. South Korea
- 9.4.7.5.1. Key market trends, growth factors and opportunities
- 9.4.7.5.2. Market size and forecast, by Activity Area
- 9.4.7.5.3. Market size and forecast, by Facility Size
- 9.4.7.5.4. Market size and forecast, by Revenue Source
- 9.4.7.5.5. Market size and forecast, by Type
- 9.4.7.5.6. Market size and forecast, by Visitor Demographics
- 9.4.7.6. Rest of Asia-Pacific
- 9.4.7.6.1. Key market trends, growth factors and opportunities
- 9.4.7.6.2. Market size and forecast, by Activity Area
- 9.4.7.6.3. Market size and forecast, by Facility Size
- 9.4.7.6.4. Market size and forecast, by Revenue Source
- 9.4.7.6.5. Market size and forecast, by Type
- 9.4.7.6.6. Market size and forecast, by Visitor Demographics
- 9.5. LAMEA
- 9.5.1. Key trends and opportunities
- 9.5.2. Market size and forecast, by Activity Area
- 9.5.3. Market size and forecast, by Facility Size
- 9.5.4. Market size and forecast, by Revenue Source
- 9.5.5. Market size and forecast, by Type
- 9.5.6. Market size and forecast, by Visitor Demographics
- 9.5.7. Market size and forecast, by country
- 9.5.7.1. Latin America
- 9.5.7.1.1. Key market trends, growth factors and opportunities
- 9.5.7.1.2. Market size and forecast, by Activity Area
- 9.5.7.1.3. Market size and forecast, by Facility Size
- 9.5.7.1.4. Market size and forecast, by Revenue Source
- 9.5.7.1.5. Market size and forecast, by Type
- 9.5.7.1.6. Market size and forecast, by Visitor Demographics
- 9.5.7.2. Middle East
- 9.5.7.2.1. Key market trends, growth factors and opportunities
- 9.5.7.2.2. Market size and forecast, by Activity Area
- 9.5.7.2.3. Market size and forecast, by Facility Size
- 9.5.7.2.4. Market size and forecast, by Revenue Source
- 9.5.7.2.5. Market size and forecast, by Type
- 9.5.7.2.6. Market size and forecast, by Visitor Demographics
- 9.5.7.3. Africa
- 9.5.7.3.1. Key market trends, growth factors and opportunities
- 9.5.7.3.2. Market size and forecast, by Activity Area
- 9.5.7.3.3. Market size and forecast, by Facility Size
- 9.5.7.3.4. Market size and forecast, by Revenue Source
- 9.5.7.3.5. Market size and forecast, by Type
- 9.5.7.3.6. Market size and forecast, by Visitor Demographics
CHAPTER 10: COMPETITIVE LANDSCAPE
- 10.1. Introduction
- 10.2. Top winning strategies
- 10.3. Product Mapping of Top 10 Player
- 10.4. Competitive Dashboard
- 10.5. Competitive Heatmap
- 10.6. Top player positioning, 2022
CHAPTER 11: COMPANY PROFILES
- 11.1. CEC Entertainment Concepts, LP.
- 11.1.1. Company overview
- 11.1.2. Key Executives
- 11.1.3. Company snapshot
- 11.1.4. Operating business segments
- 11.1.5. Product portfolio
- 11.1.6. Key strategic moves and developments
- 11.2. Cinergy Entertainment Group
- 11.2.1. Company overview
- 11.2.2. Key Executives
- 11.2.3. Company snapshot
- 11.2.4. Operating business segments
- 11.2.5. Product portfolio
- 11.2.6. Key strategic moves and developments
- 11.3. Funriders
- 11.3.1. Company overview
- 11.3.2. Key Executives
- 11.3.3. Company snapshot
- 11.3.4. Operating business segments
- 11.3.5. Product portfolio
- 11.4. KidZania
- 11.4.1. Company overview
- 11.4.2. Key Executives
- 11.4.3. Company snapshot
- 11.4.4. Operating business segments
- 11.4.5. Product portfolio
- 11.5. Landmark Leisure LLC
- 11.5.1. Company overview
- 11.5.2. Key Executives
- 11.5.3. Company snapshot
- 11.5.4. Operating business segments
- 11.5.5. Product portfolio
- 11.6. Dave and Buster's, Inc.
- 11.6.1. Company overview
- 11.6.2. Key Executives
- 11.6.3. Company snapshot
- 11.6.4. Operating business segments
- 11.6.5. Product portfolio
- 11.6.6. Business performance
- 11.6.7. Key strategic moves and developments
- 11.7. Lucky Strike Entertainment
- 11.7.1. Company overview
- 11.7.2. Key Executives
- 11.7.3. Company snapshot
- 11.7.4. Operating business segments
- 11.7.5. Product portfolio
- 11.8. Scene75 Entertainment Centers
- 11.8.1. Company overview
- 11.8.2. Key Executives
- 11.8.3. Company snapshot
- 11.8.4. Operating business segments
- 11.8.5. Product portfolio
- 11.9. SMAAASH Entertainment Pvt. Ltd.
- 11.9.1. Company overview
- 11.9.2. Key Executives
- 11.9.3. Company snapshot
- 11.9.4. Operating business segments
- 11.9.5. Product portfolio
- 11.9.6. Key strategic moves and developments
- 11.10. Timezone Global
- 11.10.1. Company overview
- 11.10.2. Key Executives
- 11.10.3. Company snapshot
- 11.10.4. Operating business segments
- 11.10.5. Product portfolio
- 11.10.6. Key strategic moves and developments