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スポーツテクノロジーの世界市場規模:テクノロジー別、スポーツ別、エンドユーザー別、地域別、予測

Global Sports Technology Market Size By Technology (Device, Smart Stadium, Esports), By Sports (Soccer, Baseball, Basketball), By End-User (Sports Associations, Clubs, Leagues), By Geographic Scope And Forecast


出版日
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英文 202 Pages
納期
2~3営業日
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価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.76円
スポーツテクノロジーの世界市場規模:テクノロジー別、スポーツ別、エンドユーザー別、地域別、予測
出版日: 2025年05月09日
発行: Verified Market Research
ページ情報: 英文 202 Pages
納期: 2~3営業日
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概要

スポーツテクノロジーの市場規模と予測

スポーツテクノロジー市場規模は、2024年に 273億8,996万米ドルと評価され、2026年から2032年にかけて16.95%のCAGRで成長し、2032年には859億4,045万米ドルに達すると予測されます。

  • スポーツ・テクノロジーとは、アスリートと観客の双方にとってスポーツ体験を開発、分析、向上させるために使用される幅広いテクノロジーを指します。
  • スポーツにおける情報技術は、科学的規律、研究努力の増大、より良い学習とコーチング、生体力学的分析、フィールド調査などを育んできました。
  • トレーニングを最適化し、パフォーマンスを向上させ、事故を減らすための技術には、さまざまなユニークなソリューションがあります。心拍数、筋肉活動、疲労レベルなどの指標を追跡するように設計されたウェアラブルガジェットは、トレーニングや競合を通じて、アスリートの生理学的状態に関する重要な情報を提供することができます。
  • スマートウォッチやフィットネストラッカーなどのウェアラブルガジェットは、アスリートのパフォーマンスをリアルタイムでモニターするために使用されます。これらのデバイスは、心拍数、歩数、消費カロリー、睡眠パターンなど多数のパラメーターをモニターし、トレーニング中や競技中のアスリートの生理学的状態に関する重要な情報を提供します。
  • ビデオ解析ソフトウェアにより、コーチや選手はトレーニングセッションや試合の映像を確認し、評価することができます。これにより、戦略、戦術、パフォーマンス指標の徹底的な評価が可能になり、長所、欠点、改善点の特定が支援されます。

スポーツテクノロジーの世界市場力学

世界のスポーツテクノロジー市場を形成している主な市場力学は以下の通り:

主な市場促進要因

  • パフォーマンスの追跡:スポーツトレーナーは、アスリートの身体に取り付けられたセンサーを活用して、リアルタイムでパフォーマンスを測定・追跡します。これらのセンサーにより、トレーナーはトレーニングセッション中の個々のパフォーマンスについて、正確で精度の高いベースライン測定を行うことができます。呼吸数、心拍数、水分補給レベル、体温など、幅広い生理学的パラメーターをリアルタイムで測定できます。さらに、レーザーやGPSのような技術がスポーツ・トレーニングのさまざまな側面に組み込まれ、パフォーマンスのモニタリングと分析がさらに強化されています。
  • 怪我の予防:スポーツトレーニングへのテクノロジーの統合は、傷害の軽減と早期発見に大きく貢献しています。パフォーマンスの指標を追跡し、動きを洗練させ、コミュニケーションを促進することで、テクノロジーは競技パフォーマンスを向上させるだけでなく、より安全なトレーニング環境を育みます。ソフトウェアの進歩により、アスリートやトレーナーは最適なトレーニング、栄養計画、睡眠パターンを特定し、怪我のリスクを最小限に抑えながらパフォーマンスを向上させることができます。スマートヘルメットや用具は、衝撃力を測定し、脳震盪の可能性を検知するセンサーを搭載しており、傷害予防の取り組みにおける画期的な革新です。
  • 開発された用具:スポーツ用具の重要性は、それを使用するアスリートの技量に匹敵します。近年、特にテニスラケットやゴルフクラブの技術進歩は目覚ましく、パフォーマンスの大幅な向上につながりました。しかし、テクノロジーの影響はスポーツのあらゆる側面に及んでおり、フットウェアからアパレルに至るまで、あらゆるものに影響を及ぼしています。スポーツ用品のこのような自然な進化は、競技パフォーマンスを向上させ、スポーツ業界における前向きな変化を促進するのに役立っています。
  • ハイファイ・スタジアム最新鋭のスタジアムには最先端技術が導入され、大音量のサウンドシステムによって、観客はまるで別世界に来たかのような、比類ないオーディオ体験に浸ることができます。このような技術の進歩は、試合全体の体験を向上させ、ハイライトを含むすべての瞬間を完璧にとらえ、ファンに楽しんでもらうことを保証します。結果が勝利であれ敗北であれ、すべての観客がスタジアムを後にし、芸術の境地を再定義するような特別な体験を味わうことができます。

主な課題

  • スポーツの高額な費用:スポーツには、ウェア、部費、コーチング費用、用具の購入など、いくつかの隠れた出費がつきものであり、さらに市外で開催される大会やトーナメントでは、多額の交通費や宿泊費がかかります。加えて、スポーツは屋内と屋外とで出費が異なり、どちらも中流階級にとっては高額です。さらに、スポーツは天候に左右されるため、屋外スポーツには課題があります。悪天候の場合、練習や試合の中止や日程変更につながることが多く、計画された活動に支障をきたします。
  • スポーツに伴うリスク:エクストリーム・スポーツは、高レベルのリスクと潜在的な危険を伴うため、独自の課題があります。安全上の注意にもかかわらず、参加者は、骨折、頭部外傷、さらには死亡を含む重傷を負う可能性に直面します。どのようなスポーツでも怪我は起こりうるが、エクストリーム・スポーツに伴うリスクの高さは、怪我の潜在的な深刻さを増幅させる。手術にかかる費用も、スポーツ・テクノロジー市場の成長を制限する要因のひとつです。スポーツによる重傷に対する手術費用の高騰は、日に日に増加しています。例えば米国では、外傷性脳損傷のために入院している子どもは全体の21%近くにのぼる。また、毎年77万5,000人以上の子供たちが、スポーツに関連した怪我で緊急入院しています。
  • ストレスレベルの増加:コーチとリアルタイムで連絡を取りやすくするためのテクノロジーの使用は、選手のストレスレベルを高める可能性があります。迅速なフィードバックと常時接続が期待されるため、常に高いレベルのパフォーマンスを発揮しなければならないというプレッシャーがかかる可能性があります。このようなストレスの増加は、アスリートの精神的健康を損ない、その結果、フィールドやコートでのパフォーマンスに悪影響を及ぼす可能性があります。さらに、テクノロジーを介してコーチに継続的にアクセスすることで、トレーニングとプライベートの時間の境界線が曖昧になり、燃え尽き症候群や疲労困憊につながる可能性があります。
  • プライバシーの侵害:テクノロジーによるアスリートの常時監視やモニタリングは、プライバシーの侵害を心配させる。明確な承認なしに個人情報が収集・共有されるため、アスリートは自分のプライバシーが脅かされていると考えるかもしれないです。このような継続的な監視は、アスリートの権利を侵害するだけでなく、アスリートのデータへの違法なアクセスや搾取の危険性もはらんでいます。さらに、アスリートは個人情報の拡散をコントロールできないため、脆弱性や不快感を感じ、使用されているスポーツテクノロジーに対する信頼を損なう可能性があります。

主な動向:

  • パフォーマンス分析のためのドローンの使用:トレーニングやパフォーマンス分析を改善するためのドローンの利用。アスリートはドローンの映像を研究して、成長分野を発見し、スキルやプランを変更するかもしれないです。自己ベストタイムを数秒縮めるといった些細なパフォーマンスの向上でも、競技結果に大きな影響を与える可能性があります。さらに、ドローンはスポーツイベントの放送や中継の改善にも活用されつつあります。ダイナミックな空撮映像を記録できるため、視聴者は没入感のあるリアルな視聴体験をすることができます。ドローンは、主要な国際的なスポーツイベントで参加者により近いアクセスを提供し、トレーニングセッションや競合の広範で包括的な映像をもたらします。
  • 空気力学:エンジニアがスポーツ用のテクノロジーガジェットを開発する際には、それぞれの競技やスポーツに特有の複雑な空気力学を徹底的に調べる必要があります。この理解が、パフォーマンスを最適化し、アスリートの能力を向上させる斬新なソリューションの開発を可能にします。強化されたテニスラケットの開発であれ、水泳の戦術の完成であれ、サイクリングのエアロダイナミクスの向上であれ、スポーツ技術に空気力学の原理を取り入れることは、運動能力の限界を押し広げるために不可欠です。
  • 複合現実(MR)の台頭:VRとARの要素を組み合わせたMRは、スポーツ放送を変革する大きな可能性を秘めています。仮想世界と現実世界をシームレスに組み合わせることで、視聴者はゲーム環境に没頭し、リアルタイムでパーソナライズされた素材を得ることができます。この斬新な技術は、視聴者とスポーツ素材との関わり方を変え、視聴体験全体を向上させることを約束します。

目次

第1章 世界のスポーツテクノロジー市場の導入

  • 市場概要
  • 調査範囲
  • 前提条件

第2章 エグゼクティブサマリー

第3章 VERIFIED MARKET RESEARCHの調査手法

  • データマイニング
  • バリデーション
  • 一次資料
  • データソース一覧

第4章 世界のスポーツテクノロジー市場

  • 概要
  • 市場力学
    • 促進要因
    • 抑制要因
    • 機会
  • ポーターのファイブフォースモデル
  • バリューチェーン分析

第5章 スポーツテクノロジーの世界市場:テクノロジー別

  • 概要
  • デバイス
  • スマートスタジアム
  • eスポーツ
  • スポーツ分析

第6章 スポーツテクノロジーの世界市場:スポーツ別

  • 概要
  • サッカー
  • 野球
  • バスケットボール
  • アイスホッケー
  • アメリカンフットボール/ラグビー
  • テニス
  • クリケット
  • ゴルフ
  • eスポーツ
  • その他

第7章 スポーツテクノロジーの世界市場:地域別

  • 概要
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • 英国
    • フランス
    • その他欧州
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • その他アジア太平洋地域
  • 世界のその他の地域
    • ラテンアメリカ
    • 中東・アフリカ

第8章 スポーツテクノロジーの世界市場:競合情勢別

  • 概要
  • 各社の市場ランキング
  • 主な発展戦略

第9章 企業プロファイル

  • IBM
  • Ericsson
  • Cisco
  • Fujitsu
  • SAP
  • Oracle
  • Catapult Sports
  • LG
  • Sharp
  • Samsung

第10章 主な発展

  • 製品上市/開発
  • 合併と買収
  • 事業拡大
  • パートナーシップと提携

第11章 付録

  • 関連調査
目次
Product Code: 58846

Sports Technology Market Size And Forecast

Sports Technology Market size was valued at USD 27389.96 Million in 2024 and is projected to reach USD 85940.45 Million by 2032, growing at a CAGR of 16.95% from 2026 to 2032.

  • Sports technology refers to a wide range of technology used to develop, analyze, and enhance the sporting experience for both athletes and viewers.
  • Information Technology in Sports has fostered scientific discipline, increased research efforts, better learning and coaching, biomechanical analysis, and field research.
  • Technologies for optimizing training, improving performance, and reducing accidents include a variety of unique solutions. Wearable gadgets designed to track metrics such as heart rate, muscular activity, and fatigue levels can provide vital information about an athlete's physiological status throughout training and competition.
  • Wearable gadgets, such as smartwatches and fitness trackers, are used to monitor athlete performance in real-time. These devices monitor numerous parameters such as heart rate, steps walked, calories burned, and sleep patterns, providing significant information about an athlete's physiological state during training and competition.
  • Video analysis software allows coaches and players to review and evaluate footage from training sessions and contests. This enables a thorough evaluation of strategies, tactics, and performance indicators, assisting in identifying strengths, flaws, and places for improvement.

Global Sports Technology Market Dynamics

The key market dynamics that are shaping the global Sports Technology market include:

Key Market Drivers

  • Tracking Performance: Sports trainers leverage sensors placed on the athlete's body to measure and track performance in real-time. These sensors enable trainers to obtain precise and accurate baseline measurements of individual performance during training sessions. A wide range of physiological parameters can be measured in real time, including breathing rate, heart rate, hydration levels, and body temperature. In addition, technologies like lasers and GPS have been integrated into various aspects of sports training to further enhance performance monitoring and analysis.
  • Prevention of Injuries: The integration of technology into sports training has significantly contributed to the reduction and early identification of injuries. By tracking performance metrics, refining movements, and facilitating communication, technology not only enhances athletic performance but also fosters safer training environments. Advancements in software enable athletes and trainers to identify optimal workouts, nutrition plans, and sleep patterns to enhance performance while minimizing injury risks. Smart helmets and equipment represent a groundbreaking innovation in injury prevention efforts, equipped with sensors capable of measuring impact force and detecting potential concussions.
  • Developed Equipment: The significance of sports equipment is on par with the skill of the athlete wielding it. In recent years, there has been a notable surge in technological advancements, particularly in tennis rackets and golf clubs, leading to substantial improvements in performance. However, the impact of technology extends across all aspects of sports, influencing everything from footwear to apparel. This natural evolution of sports equipment has been instrumental in enhancing athletic performance and driving positive changes within the sporting industry.
  • Hi-fi Stadiums: State-of-the-art stadiums are equipped with cutting-edge technology, featuring massive sound systems that immerse spectators in an unparalleled audio experience, akin to being transported to another world. This technological advancement enhances the overall game experience, ensuring that every moment, including highlights, is perfectly captured and enjoyed by fans. Whether the outcome is victory or defeat, every attendee departs the stadium content, having been treated to an extraordinary experience that redefines the phrase state of the art.

Key Challenges:

  • High Expense of Sports: Sports come with several hidden expenses, including clothing, club fees, coaching costs, and equipment purchases, and adding on it the tournaments and competitions held out of town result in significant transportation and accommodation costs. In addition, the sports differ indoors and outdoors, both have different expenses and both are expensive for the middle class to afford. In addition, sports are dependent on weather, which poses challenges for outdoor sports, bad weather conditions often lead to canceled or rescheduled practices and matches, and it disturbs planned activities.
  • Risk Associated with Sports: Extreme sports present their own set of challenges, as they involve high levels of risk and potential danger. Despite safety precautions, participants face the possibility of severe injuries, including broken bones, head trauma, and even death. While injuries can occur in any sport, the heightened risks associated with extreme sports amplify the potential severity of injuries. The cost of surgery is another factor limiting the growth of the sports technology market. The high cost of surgery for severe injuries caused by sports is increasing day by day. For instance, in the United States, almost 21% of children are hospitalized because of traumatic brain injuries. And more than 775,000 children are treated in hospital emergency for sports-related injuries each year.
  • Increased Stress Levels: The use of technology to facilitate real-time contact with coaches has the potential to increase athlete stress levels. The expectation of rapid feedback and constant connectedness may put pressure on individuals to consistently perform at a high level. This increased stress can hurt athletes' mental health and, as a result, their performance on the field or court. Furthermore, continuous access to coaches via technology blurs the line between training and personal time, potentially leading to burnout and exhaustion.
  • Invasion of Privacy: The constant surveillance and monitoring of athletes via technology raises worries about invasion of privacy. Because personal information is collected and shared without explicit authorization, athletes may believe their privacy is jeopardized. This continual surveillance not only violates athletes' rights but also puts them at risk of unlawful access or exploitation of their data. Furthermore, athletes' lack of control over the dissemination of their personal information may cause them to feel vulnerable and uncomfortable, eroding their trust in the sports technology being used.

Key Trends:

  • Use of Drones for Performance Analysis: The use of drones to improve training and performance analysis. Athletes might study drone footage to discover areas for growth and change their skills or plans. Even minor performance improvements, such as shaving seconds off a personal best time, can have a big impact on competitive results. In addition, drones are increasingly being used to improve broadcasting and coverage of sporting events. Their capacity to record dynamic aerial footage allows viewers to have immersive and real viewing experiences. Drones provide closer access to participants at major international sporting events, resulting in extensive and comprehensive footage of training sessions and competitions.
  • Aerodynamics: As engineers create technology gadgets for sports, they must thoroughly examine the complexities of aerodynamics unique to each game or sport. This understanding enables the development of novel solutions that optimize performance and improve athletes' abilities. Whether it's developing enhanced tennis rackets, perfecting swimming tactics, or increasing cycling aerodynamics, incorporating aerodynamic principles into sports technology is critical for pushing the limits of athletic performance.
  • The Rise of Mixed Reality (MR): MR, which combines components of VR and AR, has enormous potential to transform sports broadcasting. By seamlessly combining virtual and real-world aspects, MR allows viewers to engage with the gaming environment and obtain personalized material in real-time. This novel technique promises to transform how viewers interact with sports material and improve the entire viewing experience.

Global Sports Technology Market Regional Analysis

Here is a more detailed regional analysis of the global sports technology market:

Europe

  • The sports technology market in Europe is expected to grow significantly, boosted by the presence of major sports leagues such as the Premier League, English Football League, and LaLiga. These leagues act as hubs for innovation and adoption of sports technology solutions, increasing demand for cutting-edge products and services.
  • In addition, increased partnerships among key stakeholders in the region are driving market growth. Partnerships between sports organizations, technology businesses, and academic institutions are creating innovation ecosystems in which ideas are shared, resources are pooled, and synergies are used to produce next-generation sports technology solutions.
  • European clubs and broadcasters prioritize improving the fan experience with innovative technologies. Investments in augmented reality (AR) overlays in stadiums and personalized content platforms respond to the changing preferences of modern sports fans, resulting in immersive and engaging experiences that resonate with fans throughout the continent.
  • These agreements help to integrate sophisticated technologies into numerous parts of sports, including athlete performance tracking, fan engagement, venue administration, and broadcasting. By leveraging the aggregate experience and resources of numerous stakeholders, Europe is well-positioned to drive innovation and shape the global future of sports technology.

Asia Pacific

  • Asia Pacific is expected to be the fastest-growing region throughout the forecast period. The sports development in the countries is fueling the growth of the market. The sports goods business is very competitive on a global scale, thanks to the presence of numerous established international corporations.
  • India has had tremendous success in strengthening its soft power and has emerged as a major participant in the athletic goods market, ranking as Asia's third-largest manufacturer.
  • India sells inflatable balls, general exercise equipment, cricket gear, apparel, and other sporting items to more than 200 nations, including the United States, China, the United Kingdom, and Australia.
  • Major international brands like Mitre, Umbro, and Wilson source inflatable balls and other sports equipment from India.
  • In FY 22, India was the world's second-largest producer of bicycles, with exports of bicycles and related components totaling more than $461 million.

Global Sports Technology Market: Segmentation Analysis

The Global Sports Technology Market is segmented based on Technology, Sports, End-User, and Geography.

Sports Technology Market, By Technology

  • Device
  • Smart Stadium
  • Esports
  • Sports Analysis

Based on the Technology, the market is bifurcated into Devices, Smart Stadiums, Esports, and Sports Analysis. The smart stadium segment is substantially growing in the technology segment in the sports technology market. The growing popularity of smart venues can be linked to the numerous advantages they provide to both venue owners and attendees. These advantages cover a wide range of functionalities, including streamlined ticket management, convenient seat upgrades, efficient crowd management, shorter bathroom lines, real-time social media updates, strong Wi-Fi networks, seamless food ordering, increased merchandise sales, intelligent lighting systems, integrated security measures, and effective emergency response management.

Sports Technology Market, By Sports

  • Soccer
  • Baseball
  • Basketball
  • Ice Hockey
  • American Football/Rugby
  • Tennis
  • Cricket
  • Golf

Based on the Sports, the market is bifurcated into Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, and Cricket. The soccer segment leads the market, owing to considerable advances in technology integration. Soccer technology has two purposes: it improves player performance and engages supporters on a deeper level. Teams can use digitalization to gain actionable insights into player fitness, allowing them to make more educated decisions. Furthermore, technology has altered fan engagement, extending relationships with football clubs far beyond the confines of a game.

  • Soccer organizations and scholars use many sorts of tracking technologies to measure player performance, which can track various player data. These technologies replace the human procedure where specialist observers watch filmed videos of the matches and code players' behavior patterns.

Sports Technology Market, By End-User

  • Sports Associations
  • Sports Clubs
  • Leagues
  • Athletes
  • Coaches

Based on the End-User, the market is bifurcated into Sports Associations, Clubs, Leagues, Athletes, and Coaches. The sports club segment is showing significant growth in the sports technology market. The segment is fueled by the widespread usage of technological solutions in popular leagues. These advances aim to improve decision-making precision and the overall fan experience. Notably, in soccer, technologies like Video Assistant referees (VAR), goal-line technology, and semi-automated offside detection have gained popularity.

  • The introduction of semi-automated offside technology for the FIFA World Cup 2022 in Qatar was a watershed moment in soccer history. This unique system uses cameras strategically placed around the field to track data points about the ball and players at a pace of 50 times per second. The ensuing insights enable analysts and management teams to gain significant insights from the game, transforming how matches are evaluated and strategized.

Sports Technology Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the world

Based on Geography, the Global Sports Technology Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. Europe is significantly dominating the sports technology market and is expected to continue its growth throughout the forecast period. The sports technology market in Europe is expected to grow significantly, boosted by the presence of major sports leagues such as the Premier League, English Football League, and LaLiga. These leagues act as hubs for innovation and adoption of sports technology solutions, increasing demand for cutting-edge products and services. In addition, increased partnerships among key stakeholders in the region are driving market growth. Partnerships between sports organizations, technology businesses, and academic institutions are creating innovation ecosystems in which ideas are shared, resources are pooled, and synergies are used to produce next-generation sports technology solutions.

Key Players

The "Global Sports Technology Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are IBM, Ericsson, Cisco, Fujitsu, SAP, Oracle, Catapult Sports, LG, Sharp, and Samsung. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

  • Sports Technology Market Recent Developments
  • In March 2021, Garmin International added three GPS golf products to its famous Approach series the Approach S42 smartwatch, the Approach S12 watch, and the Approach G12 GPS rangefinder, all of which come preloaded with over 42,000 courses.
  • In March 2021, SAP announced the partnership with Jan Frodeno, an Ironman World Champion and Olympic gold medalist in triathlon the partnership has resulted in SAP being Frodeno's official data and analytics provider.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL SPORTS TECHNOLOGY MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources

4 GLOBAL SPORTS TECHNOLOGY MARKET, OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY

  • 5.1 Overview
  • 5.2 Device
  • 5.3 Smart Stadium
  • 5.4 Esports
  • 5.5 Sports Analysis

6 GLOBAL SPORTS TECHNOLOGY MARKET, BY SPORTS

  • 6.1 Overview
  • 6.2 Soccer
  • 6.3 Baseball
  • 6.4 Basketball
  • 6.5 Ice Hockey
  • 6.6 American Football/Rugby
  • 6.7 Tennis
  • 6.8 Cricket
  • 6.9 Golf
  • 6.10 Esports
  • 6.11 Other

7 GLOBAL SPORTS TECHNOLOGY MARKET, BY GEOGRAPHY

  • 7.1 Overview
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 U.K.
    • 7.3.3 France
    • 7.3.4 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 Japan
    • 7.4.3 India
    • 7.4.4 Rest of Asia Pacific
  • 7.5 Rest of the World
    • 7.5.1 Latin America
    • 7.5.2 Middle East & Africa

8 GLOBAL SPORTS TECHNOLOGY MARKET, BY COMPETITIVE LANDSCAPE

  • 8.1 Overview
  • 8.2 Company Market Ranking
  • 8.3 Key Development Strategies

9 COMPANY PROFILES

  • 9.1 IBM
    • 9.1.1 Overview
    • 9.1.2 Financial Performance
    • 9.1.3 Product Outlook
    • 9.1.4 Key Developments
  • 9.2 Ericsson
    • 9.2.1 Overview
    • 9.2.2 Financial Performance
    • 9.2.3 Product Outlook
    • 9.2.4 Key Developments
  • 9.3 Cisco
    • 9.3.1 Overview
    • 9.3.2 Financial Performance
    • 9.3.3 Product Outlook
    • 9.3.4 Key Developments
  • 9.4 Fujitsu
    • 9.4.1 Overview
    • 9.4.2 Financial Performance
    • 9.4.3 Product Outlook
    • 9.4.4 Key Developments
  • 9.5 SAP
    • 9.5.1 Overview
    • 9.5.2 Financial Performance
    • 9.5.3 Product Outlook
    • 9.5.4 Key Developments
  • 9.6 Oracle
    • 9.6.1 Overview
    • 9.6.2 Financial Performance
    • 9.6.3 Product Outlook
    • 9.6.4 Key Developments
  • 9.7 Catapult Sports
    • 9.7.1 Overview
    • 9.7.2 Financial Performance
    • 9.7.3 Product Outlook
    • 9.7.4 Key Developments
  • 9.8 LG
    • 9.8.1 Overview
    • 9.8.2 Financial Performance
    • 9.8.3 Product Outlook
    • 9.8.4 Key Developments
  • 9.9 Sharp
    • 9.9.1 Overview
    • 9.9.2 Financial Performance
    • 9.9.3 Product Outlook
    • 9.9.4 Key Developments
  • 9.10 Samsung
    • 9.10.1 Overview
    • 9.10.2 Financial Performance
    • 9.10.3 Product Outlook
    • 9.10.4 Key Developments

10 KEY DEVELOPMENTS

  • 10.1 Product Launches/Developments
  • 10.2 Mergers and Acquisitions
  • 10.3 Business Expansions
  • 10.4 Partnerships and Collaborations

11 Appendix

  • 11.1 Related Research